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Just Having stopped working Help

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OK my next problem is GTA works good for about 30 mins and sometimes up t0 2 hours.

what's happening is it goes off' (GTA has stopped working) when I'm in LCPD mod chasing car's with backup and the lights flashing then it sopped working

Here is this list of tool test.

BEGIN *SIGNED* LCPD First Response Issue Report

Diagnostics Tool Version: 0.4.3

Operating system: Windows7 Ultimate (6.1.1.0 Build: 7601) Service Pack:Service Pack 1

System RAM (GB): 15.98

CPU cores: 12

NET Framework 4.0 installed: True

Visual C++ 2010 Redistributable installed: True

GTA IV - Installed: True

GTA IV - Install folder: C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV

GTA IV - Version: 1, 0, 7, 0

GTA IV - Asi loader installed: True

GTA IV - Asi loader: DSOUND

GTA IV - Asi loader valid: True

GTA IV - C++ ScriptHook installed: True

GTA IV - C++ ScriptHook valid: True

GTA IV - C++ ScriptHook version: 0, 5, 1, 0

GTA IV - ScriptHookDotNet installed: True

GTA IV - ScriptHookDotNet valid: True

===============BEGIN .NET SCRIPTHOOK LOG===============

2012-06-01 10:59:38 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)

2012-06-01 11:00:42 - Direct3D device created!

2012-06-01 11:00:42 - SEARCHING FOR SCRIPTS...

2012-06-01 11:00:42 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ...

2012-06-01 11:00:42 - ...found script 'FirstResponse.Main.EmergencyLights'!

2012-06-01 11:00:42 - ...found script 'FirstResponse.Main.Start'!

2012-06-01 11:00:42 - ...found script 'CSharp.Engine.Core'!

2012-06-01 11:00:42 - ...found script 'FirstResponse.Debugging'!

2012-06-01 11:00:42 - ...found script 'FirstResponse.DeletionList'!

2012-06-01 11:00:42 - ...found script 'FirstResponse.Hardcore'!

2012-06-01 11:00:42 - ...found script 'FirstResponse.TextDraw'!

2012-06-01 11:00:42 - ...found script 'FirstResponse.LCMD.Main'!

2012-06-01 11:00:42 - ...found script 'FirstResponse.LCMD.Functions'!

2012-06-01 11:00:42 - ...found script 'FirstResponse.LCPD.Carboot'!

2012-06-01 11:00:42 - ...found script 'FirstResponse.LCPD.Disarm'!

2012-06-01 11:00:42 - ...found script 'FirstResponse.LCPD.Frisk'!

2012-06-01 11:00:42 - ...found script 'FirstResponse.LCPD.PullOver'!

2012-06-01 11:00:42 - ...found script 'FirstResponse.LCPD.Actions'!

2012-06-01 11:00:42 - ...found script 'FirstResponse.LCPD.Debug'!

2012-06-01 11:00:42 - ...found script 'FirstResponse.LCPD.Flashlight'!

2012-06-01 11:00:42 - ...found script 'FirstResponse.LCPD.Functions'!

2012-06-01 11:00:42 - ...found script 'FirstResponse.LCPD.Partner'!

2012-06-01 11:00:42 - ...found script 'FirstResponse.LCPD.inputSimulator'!

2012-06-01 11:00:42 - ...found script 'FirstResponse.LCPD.Start'!

2012-06-01 11:00:42 - ...found script 'FirstResponse.LCPD.Various'!

2012-06-01 11:00:42 - DONE! 21 valid scripts found!

2012-06-01 11:00:42 - STARTING SCRIPTS...

2012-06-01 11:00:42 - Error during GetPhoneNumber (Phone checks will be disabled):

System.Exception: Accessing Globals failed! Invalid Memory Address!

at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)

at unmanaged.MemoryAccess.GetPhoneNumber()

at GTA.NetHook.CheckPhone()

2012-06-01 11:00:42 - ...successfully started script 'FirstResponse.LCPD.Various'!

2012-06-01 11:00:42 - ...successfully started script 'FirstResponse.LCPD.Start'!

2012-06-01 11:00:42 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!

2012-06-01 11:00:42 - ...successfully started script 'FirstResponse.LCPD.Partner'!

2012-06-01 11:00:42 - ...successfully started script 'FirstResponse.LCPD.Functions'!

2012-06-01 11:00:42 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!

2012-06-01 11:00:42 - ...successfully started script 'FirstResponse.LCPD.Debug'!

2012-06-01 11:00:42 - ...successfully started script 'FirstResponse.LCPD.Actions'!

2012-06-01 11:00:42 - ...successfully started script 'FirstResponse.LCPD.PullOver'!

2012-06-01 11:00:42 - ...successfully started script 'FirstResponse.LCPD.Frisk'!

2012-06-01 11:00:42 - ...successfully started script 'FirstResponse.LCPD.Disarm'!

2012-06-01 11:00:42 - ...successfully started script 'FirstResponse.LCPD.Carboot'!

2012-06-01 11:00:42 - ...successfully started script 'FirstResponse.LCMD.Functions'!

2012-06-01 11:00:42 - ...successfully started script 'FirstResponse.LCMD.Main'!

2012-06-01 11:00:42 - ...successfully started script 'FirstResponse.TextDraw'!

2012-06-01 11:00:42 - ...successfully started script 'FirstResponse.Hardcore'!

2012-06-01 11:00:42 - ...successfully started script 'FirstResponse.DeletionList'!

2012-06-01 11:00:42 - ...successfully started script 'FirstResponse.Debugging'!

2012-06-01 11:00:43 - ...successfully started script 'CSharp.Engine.Core'!

2012-06-01 11:00:43 - ...successfully started script 'FirstResponse.Main.Start'!

2012-06-01 11:00:43 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!

===============END .NET SCRIPTHOOK LOG===============

End of *SIGNED* LCPD First Response Issue Report

Digital signature: Or8dmY9O2n5MTVR6VI2McQ==

And Pics that Mite Help me

Thanks for reading

lcuoUWl.gif 

Do you have a sec? check out: Empirekicking | Discord Server | #baysidegamers

Here is a few questions:

1. Do you use any ELS enabled cars and how many?

2. Do you use any Taxi Bug Fixes, such as Traffic Flow or Traffic Control System?

If you have answered yes to both questions, it is a known issue that is not cause by LCPD:FR, but rather by the poor optimization of GTA IV/EFLC for the PC by Rockstar.

I have to say that with your computer setup and it happens, then it really means that Rockstar frakked up the port to the PC... Darn console chumps...

Edited by Exakt785

  • Author

Here is a few questions:

1. Do you use any ELS enabled cars and how many?

2. Do you use any Taxi Bug Fixes, such as Traffic Flow or Traffic Control System?

If you have answered yes to both questions, it is a known issue that is not cause by LCPD:FR, but rather by the poor optimization of GTA IV/EFLC for the PC by Rockstar.

I have to say that with your computer setup and it happens, then it really means that Rockstar frakked up the port to the PC... Darn console chumps...

OK All of the cars are all taxi and i have got ELS V6 i thing that the v6 is working 50% i press (/) and the tool does not come up, the (j) botton works for turning the lights on

Here is the GTA folder for ELS v6

- dsound.dill

-els.asi

-els.ini

-scripthook.dill

and Traffic Flow v5 in the GTA folder

- readme

- traffic flow

- trafficflow.net.dill

so how to fix the taxi Bug and keeps stopping working

Edited by empire3010

lcuoUWl.gif 

Do you have a sec? check out: Empirekicking | Discord Server | #baysidegamers

Usually, the TrafficFlow stuff is supposed to be in the scripts folder, that would prevent the Taxi Bug, but it won't help on the stability department sadly. The only way to keep GTA IV stable is to keep it stock on the cars side. Mods like LCPD:FR has little to no effect on stability. Another way to "improve" your current state of stability, without having to get rid of the ELS cars, is to revert to ELS v5 script. V6 is known to be a little bit more unstable than V5.

  • Author

Usually, the TrafficFlow stuff is supposed to be in the scripts folder, that would prevent the Taxi Bug, but it won't help on the stability department sadly. The only way to keep GTA IV stable is to keep it stock on the cars side. Mods like LCPD:FR has little to no effect on stability. Another way to "improve" your current state of stability, without having to get rid of the ELS cars, is to revert to ELS v5 script. V6 is known to be a little bit more unstable than V5.

OK thanks for that

i have moved the traffic flow staff to the scripts folder and it worked there is no taxi bug, but it still saying stopped working and shut down the game, is that the G card i only got an geforce 430

lcuoUWl.gif 

Do you have a sec? check out: Empirekicking | Discord Server | #baysidegamers

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