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(RPH) Check if LocalPlayer is holding weapon

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Hello, I think this is my second post this hour. I have another problem when developing my RPH plugin

I have a segment of code where it gives the player full ammo for the weapon that they are holding, well if they aren't holding anything then it just crashed the entire plugin

I tried adding this to the segment:

if (Game.LocalPlayer.Character.IsWeaponReadyToShoot == true)
                        {
                            WeaponDescriptor equipWeapon = Game.LocalPlayer.Character.Inventory.EquippedWeapon;
                            equipWeapon.Ammo = 9999;
                        }

but it still crashes the game. How do I detect if the player is holding a weapon?

  • Author
59 minutes ago, tanu1215 said:

if(ped.Inventory.EquippedWeapon != null)
{
	//Ped is holding a weapon.
}

Something along those lines.

 

Hey this worked, thank you so much for helping a doesn't know C# very well person.

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