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Multiplayer Models for Backup

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Hey guys,

I'm not a scripter and I have been wondering how I could contribute something of use to the forums. I've been working on getting the Rockstar varient of the MP LSPD uniform, (NOT Emergency Uniform Enhancement models), to show up as back up in Los Santos Along with the regular LSPD Officers. I have gotten the basics down, but have hit a few snags. 

Snag 1) Officers spawn with the dunce cap. I am not sure how to remove this issue because the backup.xml file does not state anything about headgear other than a helmet. 

20160703142501_1.jpg

Snag 2) Officers have bullet proof vests on in the cruisers

20160703142715_1.jpg

But, for the most part, (with one or two exceptions), the vests despawn when the officers are on foot. (Notice the passenger of this unit) Then the vests will respawn while the officers are getting back in their cars.

20160703142701_1.jpg20160703142704_1.jpg

Snag 3) Officers have green hair. I expected this, I am aware there is a way to select textures in the backup.xml, but I couldn't find a proper way to implement it, if anybody knows, that would be very, very helpful. This would also be the key to adding color to the external bullet proof vests which could be used for Local SWAT Units. 

20160703142511_1.jpg

Below you see the stage I currently got to with the backup.xml

			<VehicleSet>
				<Vehicles>  
					<Vehicle>police2</Vehicle>
				</Vehicles>
				<Peds>
					<Ped comp_shirtoverlay="56" comp_accessories="59" comp_pants="36" comp_hair="2" prop_head="1" comp_shoes="25">mp_m_freemode_01</Ped>
				</Peds>
				<NumPeds min="1" max="2" /> 
			</VehicleSet>

While this isn't a complex issue, I figured I try to go through the tedious work of diversifying the LSPD. Then, hopefully by the time Realism Enhanced Dispatch v3 is released, I could have this down enough to diversify multiple agencies with the EUP mod. For the mean time, all I plan to implement is LSPD patrol officers, (male/female), and LSPD Local SWAT Units, (hopefully male/female). 

[This is the cruiser in case anybody didn't know]

 

Edited by Sawdbuster

  • Author

I figured out the texture command, I feel some shame after how straight forward that part was. But no more green hair!

20160704214826_1.jpg

20160704214814_1.jpg

Still cannot figure out how to remove the dunce caps and bullet proof vests in the cars.

			<VehicleSet>
				<Vehicles> 
					<Vehicle>police2</Vehicle>
				</Vehicles>
				<Peds>
					<Ped comp_shirtoverlay="55" comp_shirt="0" comp_decals="0" comp_face="0" comp_accessories="58" comp_pants="35" comp_task="0" comp_hair="2" tex_hair="2" tex_task="5" prop_head="1" comp_shoes="24" helmet="false">mp_m_freemode_01</Ped>
				</Peds>
				<NumPeds min="1" max="2" /> 
			</VehicleSet>

I have tried both "task" and "tasks" and that has changed nothing. Still going through openIV trying to find all the components that are giving me trouble. I have found the all the stock uniform parts. 

The components and textures are named the following:
face
beard
hair
shirt
pants
hands
shoes
eyes
accessories
tasks
decals
shirtoverlay

The props are named the following:

head

From what I can tell so far, "face," "beard," "tasks," and "decals" have done about dick. 

I'm barely spending 30 minutes a day on this now, I'm surprised I've gotten this far. But I'll keep updating. 

Edited by Sawdbuster

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