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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR - Callouts not loading today

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LSPDFR - Callouts not loading today was working fine yesterday not sure what the problem is.

today i installed Safer Chases, Law Enforcement Jurisdiction Script 0.4.0.0, Keep Calm and Cruise Control have removed them and tried again to no avail.


[10/05/2016 11:30:39.299] Started new log on 10/05/2016 11:30:39.299
[10/05/2016 11:30:39.300] ====================================================================================================
[10/05/2016 11:30:39.204] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[10/05/2016 11:30:39.301] Log verbosity: Verbose
[10/05/2016 11:30:39.302] Initializing input system
[10/05/2016 11:30:39.305] Initializing game console
[10/05/2016 11:30:39.310] Console key has been set to F4 (key code: 115)
[10/05/2016 11:30:39.357] Initializing console variable "SkipGameIntro".
[10/05/2016 11:30:39.357] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[10/05/2016 11:30:39.361] Read value: <null>
[10/05/2016 11:30:39.362] Initializing console variable "DisableRenderVersionText".
[10/05/2016 11:30:39.362] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[10/05/2016 11:30:39.367] Read value: True
[10/05/2016 11:30:39.367] Setting value of console variable "DisableRenderVersionText" to stored value.
[10/05/2016 11:30:39.367] Initializing console variable "ConsoleKey".
[10/05/2016 11:30:39.367] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[10/05/2016 11:30:39.368] Read value: F3
[10/05/2016 11:30:39.368] Setting value of console variable "ConsoleKey" to stored value.
[10/05/2016 11:30:39.368] Console key has been set to F3 (key code: 114)
[10/05/2016 11:30:39.368] Initializing console variable "PluginTimeoutThreshold".
[10/05/2016 11:30:39.368] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[10/05/2016 11:30:39.369] Read value: 10000
[10/05/2016 11:30:39.369] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[10/05/2016 11:30:39.369] Initializing console variable "AlwaysShowConsoleOutput".
[10/05/2016 11:30:39.369] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[10/05/2016 11:30:39.369] Read value: <null>
[10/05/2016 11:30:39.370] Initializing console variable "StartWithDeveloperModeEnabledId".
[10/05/2016 11:30:39.370] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[10/05/2016 11:30:39.370] Read value: <null>
[10/05/2016 11:30:39.370] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[10/05/2016 11:30:39.370] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[10/05/2016 11:30:39.371] Read value: False
[10/05/2016 11:30:39.371] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[10/05/2016 11:30:39.371] Initializing console variable "ShowOnScreenWarnings".
[10/05/2016 11:30:39.371] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[10/05/2016 11:30:39.372] Read value: <null>
[10/05/2016 11:30:39.372] Console initialized
[10/05/2016 11:30:39.372] Initializing forms manager
[10/05/2016 11:30:39.375] Version: RAGE Plugin Hook v0.38.886.6940 PUBLIC ALPHA for Grand Theft Auto V
[10/05/2016 11:30:39.380] ================ RAGE Plugin Hook ================
[10/05/2016 11:30:39.387] Checking game support
[10/05/2016 11:30:39.484] Product name: Grand Theft Auto V
[10/05/2016 11:30:39.485] Product version: 1.0.678.1
[10/05/2016 11:30:39.485] Is steam version: True
[10/05/2016 11:30:39.485] Initializing DirectX
[10/05/2016 11:30:39.487] Initializing Direct3D
[10/05/2016 11:30:39.487] Loading C:\WINDOWS\system32\d3d11.dll
[10/05/2016 11:30:39.488] Loaded at 0x7FFEC5A50000
[10/05/2016 11:30:39.488] D3D11CreateDeviceAndSwapChain at 0x7FFEC5A6A190
[10/05/2016 11:30:39.488] Creating Direct3D 11 device and swap chain
[10/05/2016 11:30:39.497] Swap Chain created: 0x1956C526640
[10/05/2016 11:30:39.497] Swap Chain VTable: 0x1956C526640
[10/05/2016 11:30:39.498] Swap Chain VTable_2: 0x7FFEC54F3D80
[10/05/2016 11:30:39.498] 0x5756550370FDE5E9;0x5741564155415441;0xEC8148D9246C8D48
[10/05/2016 11:30:39.498] D3D11Present: 0x7FFEC54911A0
[10/05/2016 11:30:39.499] D3D11ResizeBuffers: 0x7FFEC54A7CE0
[10/05/2016 11:30:39.499] D3D11ResizeTarget: 0x7FFEC54E2AD0
[10/05/2016 11:30:39.499] D3D11SetFullscreenState: 0x7FFEC54A7940
[10/05/2016 11:30:39.507] Direct3D initialized
[10/05/2016 11:30:39.507] Initialized DirectX
[10/05/2016 11:30:39.508] Direct3D watcher thread spawned
[10/05/2016 11:30:40.416] Getting device
[10/05/2016 11:30:40.418] Retrieved device
[10/05/2016 11:30:40.418] Creating wrapper
[10/05/2016 11:30:40.475] Wrapper created
[10/05/2016 11:30:40.480] Effect created
[10/05/2016 11:30:40.480] Creating buffer
[10/05/2016 11:30:40.481] Created buffer
[10/05/2016 11:30:40.481] Creating blend state
[10/05/2016 11:30:40.481] Created blend state
[10/05/2016 11:30:40.482] Done with creation
[10/05/2016 11:30:40.512] Initializing texture system.
[10/05/2016 11:30:40.512] Initializing texture system; phase 1
[10/05/2016 11:30:40.513] Initializing texture system; phase 2
[10/05/2016 11:30:40.519] Initializing texture system; phase 3
[10/05/2016 11:30:40.519] Initializing texture system; phase 4
[10/05/2016 11:30:40.529] Initializing texture system; phase 5
[10/05/2016 11:30:40.531] Initializing texture system; phase 6
[10/05/2016 11:30:40.533] Initializing texture system; phase 7
[10/05/2016 11:30:40.535] Initializing texture system; phase 8
[10/05/2016 11:30:40.536] Initializing texture system; phase 9
[10/05/2016 11:30:40.538] Initializing texture system; phase 10
[10/05/2016 11:30:40.543] Pixel Shader 5.0 not supported. Falling back to 4.0.
[10/05/2016 11:30:40.545] Initializing texture system; phase 11
[10/05/2016 11:30:40.546] Initializing texture system; phase 12
[10/05/2016 11:30:40.548] Initializing texture system; phase 13
[10/05/2016 11:30:40.548] Initializing texture system; phase 14
[10/05/2016 11:30:44.509] Direct3D watcher thread ended
[10/05/2016 11:31:19.074] Initializing game support
[10/05/2016 11:31:19.832] Compatibility level: 0
[10/05/2016 11:31:19.833] Supported version detected
[10/05/2016 11:31:19.833] ==================================================
[10/05/2016 11:31:20.084] Patched IsDebuggerPresent
[10/05/2016 11:31:20.335] Waiting for game initialization
[10/05/2016 11:31:20.686] Initializing hook
[10/05/2016 11:31:20.937] Completing interoperability
[10/05/2016 11:31:20.937] Initialization code 1.
[10/05/2016 11:31:20.937] Initialization code 2.
[10/05/2016 11:31:20.938] Initialization code 3.
[10/05/2016 11:31:20.947] 1 Address: 0x00007FF7FAED1C70
[10/05/2016 11:31:20.947] Calling func 1
[10/05/2016 11:31:20.965] 2 Address: 0x00007FF7FB9868F6
[10/05/2016 11:31:20.966] 3 Address: 0x00007FF7FA505D3E
[10/05/2016 11:31:20.998] Address: 0x00007FF7FB986894
[10/05/2016 11:31:20.998] Unknown var: 0x00007FF7FC851D80
[10/05/2016 11:31:20.998] Initialization code 4.
[10/05/2016 11:31:20.998] Completing interoperability, phase 1
[10/05/2016 11:31:20.999] Completing interoperability, phase 2
[10/05/2016 11:31:21.000] Completing interoperability, phase 3
[10/05/2016 11:31:21.000] Completing interoperability, phase 4
[10/05/2016 11:31:21.001] Completing interoperability, phase 5
[10/05/2016 11:31:21.001] Completing interoperability, phase 6
[10/05/2016 11:31:21.001] Completing interoperability, phase 7

 

for some reason cannot upload my full log file 

There was a problem processing the uploaded file. -200

[10/05/2016 11:33:21.841] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[10/05/2016 11:33:21.848] The process cannot access the file 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\PoliceRadio.dll' because it is being used by another process.
[10/05/2016 11:33:22.078] mscorlib
[10/05/2016 11:33:22.080]    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[10/05/2016 11:33:22.080]    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
[10/05/2016 11:33:22.080]    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
[10/05/2016 11:33:22.080]    at System.IO.File.Open(String path, FileMode mode)
[10/05/2016 11:33:22.080]    at LMS.Common.AssemblyHelper.LoadFile(String path)
[10/05/2016 11:33:22.080]    at LMS.Common.AssemblyHelper.GetAllAssembliesInFolder(String folder)
[10/05/2016 11:33:22.080]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 521
[10/05/2016 11:33:22.080]    at ?????????????????????????????????????????..ctor() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 55
[10/05/2016 11:33:22.080]    at LSPD_First_Response.Mod.LSPDFR.Initialize() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 262
[10/05/2016 11:33:22.080]    at LSPD_First_Response.Mod.LSPDFR.Duty_OnOnDutyStateChanged(Boolean onDuty) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 236
[10/05/2016 11:33:22.080]    at ?????????????????????????????????????????.?????????????????????????????????????????(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 1773
[10/05/2016 11:33:22.080]    at ?????????????????????????????????????????.?????????????????????????????????????????(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 66
[10/05/2016 11:33:22.080]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 777
[10/05/2016 11:33:22.080]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 722
[10/05/2016 11:33:22.080]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\UI\Menu.cs:line 351
[10/05/2016 11:33:22.111] [TRACE] Thread Ambient #1 initialized
[10/05/2016 11:33:22.140] [TRACE] Thread ArrestManager #1 initialized
[10/05/2016 11:33:40.388] 
[10/05/2016 11:33:40.389] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\CodeRedCallouts.dll
[10/05/2016 11:33:42.138] <UNLOADED PLUGIN>: Initializing input system
[10/05/2016 11:33:42.140] <UNLOADED PLUGIN>: Initializing game console
[10/05/2016 11:33:42.143] <UNLOADED PLUGIN>: Initializing forms manager
[10/05/2016 11:33:42.152] ERROR: Could not load plugin from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\CodeRedCallouts.dll". Assembly CodeRedCallouts.dll (CodeRedCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[10/05/2016 11:33:42.152] Parameter name: assemblyPath
[10/05/2016 11:34:11.609] 
[10/05/2016 11:34:11.609] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Secondary Callouts.dll
[10/05/2016 11:34:13.349] <UNLOADED PLUGIN>: Initializing input system
[10/05/2016 11:34:13.351] <UNLOADED PLUGIN>: Initializing game console
[10/05/2016 11:34:13.353] <UNLOADED PLUGIN>: Initializing forms manager
[10/05/2016 11:34:13.394] ERROR: Could not load plugin from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Secondary Callouts.dll". Assembly Secondary Callouts.dll (Secondary Callouts, Version=1.26.16.0, Culture=neutral, PublicKeyToken=n

Edited by Firstblooduk

Hello there - Welcome, and thanks for trying out LSPDFR. We require all members to read the provided ReadMe and User Documentation before getting support. Please keep in mind that this is a beta version of LSPDFR - we cannot guarantee that all issues have been resolved. 

You can find the user manual in your LSPDFR Download folder. If you still have questions after reading the User Documentation, review the LSPDFR FAQ; http://www.lcpdfr.com/forums/topic/51162-lspdfr-frequently-asked-questions/. 

Ensure you have a folder titled "LSPDFR" and "plugins" in your root directory. 

  • The plugins folder should contain the following; 
    • LSPD First Response.dll
    • A folder titled "LSPDFR"

Ensure that you are running a supported version of LSPDFR. As of 2016-02-22 ONLY LSPDFR 0.3.1 is supported - No LSPDFR 0.2 plugins are supported for LSPDFR 0.3.1 unless otherwise stated

Make sure you have the latest RagePluginHook (LSPDFR 0.3.1 includes RPH 36): http://ragepluginhook.net/ 

Please do so now and return to this topic when this is done and do the following;

  • Give a clear, detailed description of the problem.
  • Explain any circumstances surrounding the problem.
  • State what solutions you have tried.
  • State which version of the game you're using (Steam or Retail)
  • Post the RagePluginHook.log in a spoiler tag (Please be courteous and only include the relevant information).
  • Include as much information as possible.
  • Post your system specifications. You need to meet the required system specifications for the mod to work properly. 
  • Post what other mods you are using. 
  • Post a screenshot of your GTA V Game directory. 

 Failure to follow these instructions may result in topic closure. 

Invenio, Investigatio, Imperium

  • Author

All my mods loaded fine yesterday and my callouts but today they do not. (i installed 4 new mods before i tried to play today that is when the problem came to light i uninstalled mods still have same problem police radio and callouts will not load when i go on duty)

Folder Layout = SlUNKho.png

RAGE Log =

 [10/05/2016 11:41:58.187] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
	[10/05/2016 11:41:58.196] The process cannot access the file 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\PoliceRadio.dll' because it is being used by another process.
	[10/05/2016 11:41:58.436] mscorlib
	[10/05/2016 11:41:58.436]    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
	[10/05/2016 11:41:58.436]    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
	[10/05/2016 11:41:58.436]    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
	[10/05/2016 11:41:58.436]    at System.IO.File.Open(String path, FileMode mode)
	[10/05/2016 11:41:58.436]    at LMS.Common.AssemblyHelper.LoadFile(String path)
	[10/05/2016 11:41:58.436]    at LMS.Common.AssemblyHelper.GetAllAssembliesInFolder(String folder)
	[10/05/2016 11:41:58.436]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 521
	[10/05/2016 11:41:58.436]    at ?????????????????????????????????????????..ctor() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 55
	[10/05/2016 11:41:58.436]    at LSPD_First_Response.Mod.LSPDFR.Initialize() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 262
	[10/05/2016 11:41:58.436]    at LSPD_First_Response.Mod.LSPDFR.Duty_OnOnDutyStateChanged(Boolean onDuty) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 236
	[10/05/2016 11:41:58.436]    at ?????????????????????????????????????????.?????????????????????????????????????????(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 1773
	[10/05/2016 11:41:58.436]    at ?????????????????????????????????????????.?????????????????????????????????????????(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 66
	[10/05/2016 11:41:58.436]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 777
	[10/05/2016 11:41:58.436]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 722
	[10/05/2016 11:41:58.436]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\UI\Menu.cs:line 351
	[10/05/2016 11:41:58.465] [TRACE] Thread Ambient #1 initialized
	[10/05/2016 11:41:58.496] [TRACE] Thread ArrestManager #1 initialized 

 

 

 

the only thing i can think of is the police radio being used in an other process and not able to load and then load callouts after im quessing radio needs to load before callouts? not sure.

Edited by Firstblooduk

No offense, but your GTAV Directory and Plugins Folder is pretty jacked up

If i'm reading your screenshots correctly, for some reason you have Duplicate files in your Plugins Folder that belong in your Plugins>LSPDFR Folder and those same files are already in the Plugins>LSPDFR where they actually belong.

All of these below do not belong in the Plugins Folder

PoliceRadio.dll

PoliceRadio.ini

PoliceRadio Folder

Traffic Policer.ini

Traffic Policer.dll

CodeRedCallouts.dll

SecondaryCallouts.dll

SecondaryCallouts.ini

Arrest Manager Transport Regions

Arrest Manager.dll

Arrest Manager.ini

 

These files below are in both the Plugins and Plugins\LSPDFR Folder

RAGEComputer.dll

RAGEComputer.ini

 

Another thing, in your Main GTAV lspdfr folder, the one with your Police Scanner Folder. You have files in there that don't belong there either

All of these below don't belong in that Folder

SecondaryCallouts.dll

SecondaryCallouts.ini

ScriptHookV.dll

NativeTrainer.asi

dinput8.dll

 

These files are in both the Grand Theft Auto V\lspdfr Folder and the Plugins\LSPDFR Folder

SaferChasesRPH.dll

SaferChases.ini

 

You need to go back through ALL of your stuff and find the ReadMe Files and Read them to be sure files are installed in the correct locations.

 

I can't see the entire Main GTAV Folder so I'm not sure what else might be wrong.

You don't need the Licenses and SDK Folders either, those are for developers.

Edited by Kal74

  • Author

i sorted out everything you pointed out that i over looked and it fixed my problem.   best quess was police radio was loading before i went on duty and couldn't load when i went on duty as was already loaded in memory.

thank you very much

3 minutes ago, Firstblooduk said:

i sorted out everything you pointed out that i over looked and it fixed my problem.   best quess was police radio was loading before i went on duty and couldn't load when i went on duty as was already loaded in memory.

thank you very much

You're very welcome! 

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