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Help Installing Weapon Sound Mod

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Hi, I've been trying to install a weapon sound mod from here and posted on the mod page but thought I might get a bit more help here. This is what I posted (Mod link underneath)...

-----

Any chance I can get some help on this one... This is my first and only weapon sound mod installed.

I've tried to install it using OpenIV as the instructions state... Placed the x64 folder in the "mod" folder OpenIV creates. Then locating and copying the file that goes in the Weapons_Player directory. I then go to the RESIDENT directory and right click, select "Import Open Formats" and import the weapons.oac file. Tried running GTA V and all my weapons firing sounds are not there.

So I tried deleting all the sound files in the weapons folder from the mod except the pistol sound (0x0F4DFCD5) as I've kind of picked up from other pages and then trying the Import Open Formats on the weapons.oac file again but it pops up saying 0x00.... file is missing. So I added that one back to the folder, and it just says the next is missing, and on and on.

Just wondering if theres something I'm doing wrong here? Any help would be much appreciated! :)

 

1 hour ago, kjegfly13 said:

Hi, I've been trying to install a weapon sound mod from here and posted on the mod page but thought I might get a bit more help here. This is what I posted (Mod link underneath)...

-----

Any chance I can get some help on this one... This is my first and only weapon sound mod installed.

I've tried to install it using OpenIV as the instructions state... Placed the x64 folder in the "mod" folder OpenIV creates. Then locating and copying the file that goes in the Weapons_Player directory. I then go to the RESIDENT directory and right click, select "Import Open Formats" and import the weapons.oac file. Tried running GTA V and all my weapons firing sounds are not there.

So I tried deleting all the sound files in the weapons folder from the mod except the pistol sound (0x0F4DFCD5) as I've kind of picked up from other pages and then trying the Import Open Formats on the weapons.oac file again but it pops up saying 0x00.... file is missing. So I added that one back to the folder, and it just says the next is missing, and on and on.

Just wondering if theres something I'm doing wrong here? Any help would be much appreciated! :)

 

Delete x64 in the mods folder and restart all over again.

Put x64 back in and find the weapon sound you are replacing so for example (0x05735478)

Extract weapons.oac to your desktop and open the weapons sounds folder that it made NOT the .oac and replace the new sound file in there then import the .oac that you just extracted this will include the new sound and it should work. :) 

If you are still stuck/confused use this tutorial below to help!

 

Support - Try Albos Troubleshooter, Check Everything is up to date, Read the Read-Me Files Over again and Check your PC HardwareBritish LSPDFR Discord Server (Unofficial LSPDFR) 

Twitter: https://twitter.com/Frosty19_

Steam: http://steamcommunity.com/id/Frostyy19

  • Author

Hi, Thank you for the reply. I tried this...

1) Deleted the "x64" folder in mods and copy/pasted it back in there again so it was from fresh.

2) Started OpenIV and went through to the "WEAPONS_PLAYER" directory (in mods/x64/... etc) to copy/paste the first file "ptl_pistol.awc" from the mod.

3) Using OpenIV again, went through to the "RESIDENT" directory (in "mods/x64/..." etc).

4) Right clicked on weapons.awc and selected "Export to openFormats (.oac)" then placed them in a seperate folder on the desktop. This provided me with the weapons folder with all the sounds and a weapons.oac as it should.

5) I then copied the single .wav file from the mod that was different (0x0F4DFCD5.wav) which is the pistol sound and pasted it into the weapons folder (with all the sounds) that I exported from OpenIV originally.

6) The Using OpenIV I right clicked again inside the RESIDENT directory and selected Import openFormats and selected the weapons.oac that I exported from OpenIV just before.

7) The sound was definately imported in there because double clicking on the weapons.awc brings up the media player to hear the sounds and it was the new pistol sound in there, however, in game again, it had silenced all the guns.

EDIT: Also should have mentioned, watched the tutorial and that's what I tried the first time around, just importing the weapons.oac from the mod and not extracting the one from OpenIV first. So tried both ways now and both result in silenced weapons. No other sound mods at all in RESIDENT.

 

Sorry if I'm doing something stupidly wrong!

Edited by kjegfly13

  • Author

Ok so just an update on something I have tried. Just wanted to do some testing to see if there was anything stupid I was doing...

I simply extracted the weapons.awc from the "RESIDENT" directory and imported it straight back in again without any changes to see if there was anything going wrong in that process... All fine, weapons have sounds.

Had a look at the Glock Sound Mod .wav file and it is almost double the size of the original pistol sound. I've read online about how the RESIDENT directory being too big a file size it mutes all the weapons so I'm guessing this is what is happening. However I have no other sound mods installed at all unless you count some of the LSPDFR and police radio mods which I don't think you do cause I haven't modded the x64 directory at all yet.

  • 10 months later...

I am having a similar issue.  Does anyone know what the file size limit for weapons.awc?  I have a sound mod for all weapons and then I wanted to put a tazer sound mod on top of it.  Tried it in-game and weapon sounds are muted.  After some troubleshooting and research I think it is down to a file size limit.  I know that resident.rpf has a file size issue of 15.7MB (?)  Does anyone know what the size limit for weapons.awc is?  Mine is currently 18.43MB with the weapon sound mod, I'm thinking it has to be close to that limit.  Before I go muting sounds I'd like to know the limit I'm aiming for.

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