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Converting wft files for GTA V

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So I am learning how to create police cars for GTA V, most of the mods I have found for police cars are in a wft format for example this one:

 

How would I go about converting it for GTA V?  I have purchased Zmodeler3 for a year so I have been learning that program this weekend.  I did find default light bars for GTA V and they are in yft (template) and ytd (textures) format?  Is that correct?

I have been using this page for light bars, but most of them are for GTA IV so it would help a lot if I knew how to convert for GTA V:

http://www.lcpdfr.com/downloads/dev-resources/lightbars/

Edited by smoove7

Hello @smoove7,

Converting any IV .wft part is very easy. You're going to need ZModeler 2 and 3. When you download any developer part that is in a .wft format simply import it into ZModeler 2. After that export it as a .z3d and you will now be able to open the .z3d in ZModeler 2. If you have any more questions feel free to private message me and I will help you out.

Kindest regards,

Virzza

Edited by Virzza

  • Author

Hey thanks a lot!!

 

Sorry Ben for posting in the wrong forum.

 

I did as you stated and have another question.  I imported the texture for this whelen light bar and it looks like this:

Is that correct?  It said that the png was missing so I imported it and this is how it looks.  This is imported from Zmodeler2 into Zmodeler3.  Usually when I import a texture it appears on the model.  But not this time.

 

whelen.JPG

  • 1 year later...

@Virzza I have problem with converting .wft parts to gta v. They seem to crash my game and when i delete these parts its prefectly fine. Light extras seem to work without issues but other parts like lightbar model or pushbars crash the game.

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