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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Can only run in windowed mode! why?

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Hey Guys Cst. George Green here, So i have ran into a problem recently the other day i was playing LSPDFR Fine but after i was done play i went an ran errands and came back decided i was going to play again only to see my game kept crashing.  Plugins are all installed correctly and i only used plugins compatible with Ragehook 36 and LSPDFR, however i found that when i booted the game in windowed mode it didnt crash... i've done multiple google searches even looked here on the forums cant find anything on this..

I Cant seem to find anything in the log either :/

My computer never had any issue running LSPDFR Before, specs are 

AMD FX6300 Six Core CPU 

16 GB DDR3 Ram

1 TB Western Digital Blue

GTX 750TI Overclocked Edition

800W PSU

Windows 10 64 Bit (Upgraded From Windows 8.1)  I Uninstalled All my RageHook Requirements and reinstalled them cause that fixed an issue i had before. did not work this time 

Spoiler

[3/8/2016 9:32:12 AM.106] Started new log on 3/8/2016 9:32:12 AM.106
[3/8/2016 9:32:12 AM.119] ====================================================================================================
[3/8/2016 9:32:12 AM.102] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[3/8/2016 9:32:12 AM.120] Log verbosity: Verbose
[3/8/2016 9:32:12 AM.122] Initializing input system
[3/8/2016 9:32:12 AM.130] Initializing game console
[3/8/2016 9:32:12 AM.146] Console key has been set to F4 (key code: 115)
[3/8/2016 9:32:12 AM.212] Initializing console variable "SkipGameIntro".
[3/8/2016 9:32:12 AM.213] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[3/8/2016 9:32:12 AM.240] Read value: <null>
[3/8/2016 9:32:12 AM.240] Initializing console variable "DisableRenderVersionText".
[3/8/2016 9:32:12 AM.240] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[3/8/2016 9:32:12 AM.246] Read value: True
[3/8/2016 9:32:12 AM.246] Setting value of console variable "DisableRenderVersionText" to stored value.
[3/8/2016 9:32:12 AM.247] Initializing console variable "ConsoleKey".
[3/8/2016 9:32:12 AM.247] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[3/8/2016 9:32:12 AM.248] Read value: F4
[3/8/2016 9:32:12 AM.248] Setting value of console variable "ConsoleKey" to stored value.
[3/8/2016 9:32:12 AM.249] Console key has been set to F4 (key code: 115)
[3/8/2016 9:32:12 AM.249] Initializing console variable "PluginTimeoutThreshold".
[3/8/2016 9:32:12 AM.249] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[3/8/2016 9:32:12 AM.250] Read value: 10000
[3/8/2016 9:32:12 AM.251] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[3/8/2016 9:32:12 AM.251] Initializing console variable "AlwaysShowConsoleOutput".
[3/8/2016 9:32:12 AM.252] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[3/8/2016 9:32:12 AM.253] Read value: <null>
[3/8/2016 9:32:12 AM.253] Initializing console variable "StartWithDeveloperModeEnabledId".
[3/8/2016 9:32:12 AM.254] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[3/8/2016 9:32:12 AM.254] Read value: <null>
[3/8/2016 9:32:12 AM.255] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[3/8/2016 9:32:12 AM.255] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[3/8/2016 9:32:12 AM.256] Read value: False
[3/8/2016 9:32:12 AM.256] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[3/8/2016 9:32:12 AM.257] Initializing console variable "ShowOnScreenWarnings".
[3/8/2016 9:32:12 AM.258] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[3/8/2016 9:32:12 AM.258] Read value: <null>
[3/8/2016 9:32:12 AM.259] Console initialized
[3/8/2016 9:32:12 AM.259] Initializing forms manager
[3/8/2016 9:32:12 AM.262] Version: RAGE Plugin Hook v0.36.877.6833 PUBLIC ALPHA for Grand Theft Auto V
[3/8/2016 9:32:12 AM.270] ================ RAGE Plugin Hook ================
[3/8/2016 9:32:12 AM.276] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[3/8/2016 9:32:12 AM.279] Checking game support
[3/8/2016 9:32:12 AM.446] Product name: Grand Theft Auto V
[3/8/2016 9:32:12 AM.446] Product version: 1.0.617.1
[3/8/2016 9:32:12 AM.447] Is steam version: True
[3/8/2016 9:32:12 AM.448] Initializing DirectX
[3/8/2016 9:32:12 AM.449] Initializing Direct3D
[3/8/2016 9:32:12 AM.450] Loading C:\WINDOWS\system32\d3d11.dll
[3/8/2016 9:32:12 AM.451] Loaded at 0x7FFE212E0000
[3/8/2016 9:32:12 AM.451] D3D11CreateDeviceAndSwapChain at 0x7FFE212FA190
[3/8/2016 9:32:12 AM.452] Creating Direct3D 11 device and swap chain
[3/8/2016 9:32:12 AM.466] Swap Chain created: 0x194E4A7A050
[3/8/2016 9:32:12 AM.466] Swap Chain VTable: 0x194E4A7A050
[3/8/2016 9:32:12 AM.467] Swap Chain VTable_2: 0x7FFE21292D80
[3/8/2016 9:32:12 AM.467] 0x575655FFFEEFA5E9;0x5741564155415441;0xEC8148D9246C8D48
[3/8/2016 9:32:12 AM.467] D3D11Present: 0x7FFE212311A0
[3/8/2016 9:32:12 AM.468] D3D11ResizeBuffers: 0x7FFE21247CB0
[3/8/2016 9:32:12 AM.468] D3D11ResizeTarget: 0x7FFE21282820
[3/8/2016 9:32:12 AM.469] D3D11SetFullscreenState: 0x7FFE21247910
[3/8/2016 9:32:12 AM.477] Direct3D initialized
[3/8/2016 9:32:12 AM.478] Initialized DirectX
[3/8/2016 9:32:12 AM.478] Direct3D watcher thread spawned
[3/8/2016 9:32:12 AM.683] PTR: 0x7FF793B353E0
[3/8/2016 9:32:13 AM.217] Getting device
[3/8/2016 9:32:13 AM.218] Retrieved device
[3/8/2016 9:32:13 AM.219] Creating wrapper
[3/8/2016 9:32:13 AM.312] Wrapper created
[3/8/2016 9:32:13 AM.319] Effect created
[3/8/2016 9:32:13 AM.320] Creating buffer
[3/8/2016 9:32:13 AM.320] Created buffer
[3/8/2016 9:32:13 AM.321] Creating blend state
[3/8/2016 9:32:13 AM.321] Created blend state
[3/8/2016 9:32:13 AM.322] Done with creation
[3/8/2016 9:32:13 AM.475] Initializing texture system.
[3/8/2016 9:32:13 AM.475] Initializing texture system; phase 1
[3/8/2016 9:32:13 AM.475] Initializing texture system; phase 2
[3/8/2016 9:32:13 AM.503] Initializing texture system; phase 3
[3/8/2016 9:32:13 AM.504] Initializing texture system; phase 4
[3/8/2016 9:32:13 AM.505] Initializing texture system; phase 5
[3/8/2016 9:32:13 AM.506] Initializing texture system; phase 6
[3/8/2016 9:32:13 AM.506] Initializing texture system; phase 7
[3/8/2016 9:32:13 AM.510] Initializing texture system; phase 8
[3/8/2016 9:32:13 AM.511] Initializing texture system; phase 9
[3/8/2016 9:32:13 AM.512] Initializing texture system; phase 10
[3/8/2016 9:32:13 AM.516] Initializing texture system; phase 11
[3/8/2016 9:32:13 AM.516] Initializing texture system; phase 12
[3/8/2016 9:32:13 AM.517] Initializing texture system; phase 13
[3/8/2016 9:32:13 AM.518] Initializing texture system; phase 14
[3/8/2016 9:32:17 AM.480] Direct3D watcher thread ended
[3/8/2016 9:32:46 AM.084] Initializing game support
[3/8/2016 9:32:46 AM.994] Compatibility level: 0
[3/8/2016 9:32:46 AM.995] Supported version detected
[3/8/2016 9:32:46 AM.995] ==================================================
[3/8/2016 9:32:47 AM.246] Patched IsDebuggerPresent
[3/8/2016 9:32:47 AM.498] Waiting for game initialization
[3/8/2016 9:32:47 AM.850] Initializing hook
[3/8/2016 9:32:48 AM.101] Completing interoperability
[3/8/2016 9:32:48 AM.102] Initialization code 1.
[3/8/2016 9:32:48 AM.102] Initialization code 2.
[3/8/2016 9:32:48 AM.103] Initialization code 3.
[3/8/2016 9:32:48 AM.118] 1 Address: 0x00007FF791731314
[3/8/2016 9:32:48 AM.119] Calling func 1
[3/8/2016 9:32:48 AM.150] 2 Address: 0x00007FF7921E75BE
[3/8/2016 9:32:48 AM.151] 3 Address: 0x00007FF790D65C36
[3/8/2016 9:32:48 AM.194] Address: 0x00007FF7921E755C
[3/8/2016 9:32:48 AM.195] Unknown var: 0x00007FF7930B3B70
[3/8/2016 9:32:48 AM.195] Initialization code 4.
[3/8/2016 9:32:48 AM.196] Completing interoperability, phase 1
[3/8/2016 9:32:48 AM.196] Completing interoperability, phase 2
[3/8/2016 9:32:48 AM.197] Completing interoperability, phase 3
[3/8/2016 9:32:48 AM.198] Completing interoperability, phase 4
[3/8/2016 9:32:48 AM.198] Completing interoperability, phase 5
[3/8/2016 9:32:48 AM.199] Completing interoperability, phase 6
[3/8/2016 9:32:48 AM.199] Completing interoperability, phase 7
[3/8/2016 9:33:37 AM.606] Initializing console variable "TimeScale".
[3/8/2016 9:33:37 AM.606] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[3/8/2016 9:33:37 AM.607] Read value: <null>
 

 

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  1.  GeorgeGreen RCMP Pack In Development For Public. Will be Released Soon No Set Date As Of Yet
  • Spoiler
    •  
  •  

 

  • Author

Problem fixed on my own since support on here is useless.  

Now were into a whole new problem Of traffic stops not working

  1.  GeorgeGreen RCMP Pack In Development For Public. Will be Released Soon No Set Date As Of Yet
  • Spoiler
    •  
  •  

 

6 hours ago, ConstableGeorgeGreen said:

Problem fixed on my own since support on here is useless.  

Now were into a whole new problem Of traffic stops not working

How did you fix it ?

  • Author
2 minutes ago, Kenyon6279 said:

How did you fix it ?

Adjust your Graphics settings in game. and it should work

  1.  GeorgeGreen RCMP Pack In Development For Public. Will be Released Soon No Set Date As Of Yet
  • Spoiler
    •  
  •  

 

3 minutes ago, ConstableGeorgeGreen said:

Adjust your Graphics settings in game. and it should work

What you're playing on? Medium-High? What kind of graphics card you have?

Never I see now 

Never mind*

  • Author
9 hours ago, Kenyon6279 said:

What you're playing on? Medium-High? What kind of graphics card you have?

Never I see now 

Never mind*

My card is able to run on high but not when LSPDFR Is running all my settings are normal

  1.  GeorgeGreen RCMP Pack In Development For Public. Will be Released Soon No Set Date As Of Yet
  • Spoiler
    •  
  •  

 

1 hour ago, ConstableGeorgeGreen said:

My card is able to run on high but not when LSPDFR Is running all my settings are normal

I have a asus 750 ti and my settings were on very high and it was fine at first then it got laggy, then it started to crash. So I put the settings on high but I'm thinking about going to medium 

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