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LSPD backup spawning in county area

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Hello everyone! I started having an odd issue just now and can't seem to resolve it. When I call local unit backup in the Blaine County area, I get a mix of BCSO and LSPD units respond. I have the BCSO addition project installed as well as the custom backup.xml that comes with that mod, but have not had this problem in the past. I have triple checked that I don't have an incorrect model installed somewhere and all is fine. I've also checked the backup.xml and there are no entries for LSPD vehicles in BC.  Even looking at the RPH log, it states that the mod is spawning a unit in Blaine County, then creates an LSPD unit instead. 

Spoiler

[3/7/2016 3:46:49 PM.264] [TRACE] Requested backup LocalPatrol in BlaineCounty
[3/7/2016 3:46:49 PM.264] [TRACE] Creating unit LocalUnit
[3/7/2016 3:46:49 PM.264] [TRACE] Created bsheriff3
[3/7/2016 3:46:49 PM.265] [TRACE] New cop created s_f_y_sheriff_02
[3/7/2016 3:46:49 PM.265] 
[3/7/2016 3:46:49 PM.265] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[3/7/2016 3:46:49 PM.266] [TRACE] New cop created s_m_y_sheriff_02
[3/7/2016 3:46:49 PM.267] 
[3/7/2016 3:46:49 PM.267] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[3/7/2016 3:46:49 PM.379] setting up new cop: null
[3/7/2016 3:46:49 PM.380] setting up new cop: null
[3/7/2016 3:46:49 PM.716] X:-1335.5 Y:5124.75 Z:60.71875
[3/7/2016 3:46:49 PM.716] [TRACE] Requested backup LocalPatrol in LosSantosCity
[3/7/2016 3:46:49 PM.716] [TRACE] Creating unit LocalUnit
[3/7/2016 3:46:49 PM.716] [TRACE] Created police5
[3/7/2016 3:46:49 PM.717] [TRACE] New cop created s_m_y_cop_01
[3/7/2016 3:46:49 PM.717] s_m_y_cop_01_black_full_02
[3/7/2016 3:46:49 PM.717] s_m_y_cop_01_black_mini_02
[3/7/2016 3:46:49 PM.718] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[3/7/2016 3:46:49 PM.880] setting up new cop: null

Note the times...I spammed the button and requested these units at the same time.

Here's the relevant backup.xml section.

Spoiler

<BackupUnits>
    <LocalPatrol>
        <LosSantosCity>
            <VehicleSet>
                <Vehicles>
                    <Vehicle>police</Vehicle>
                    <Vehicle>police2</Vehicle>
                    <Vehicle>police3</Vehicle>
                    <Vehicle>police5</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped chance="80">s_m_y_cop_01</Ped>
                    <Ped chance="20">s_f_y_cop_01</Ped>
                </Peds>
                <NumPeds min="1" max="2" />
            </VehicleSet>
        </LosSantosCity>
        <LosSantosCounty>
                <VehicleSet>
                <Vehicles>
                    <Vehicle>sheriff</Vehicle>
                    <Vehicle>sheriff2</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped chance="70">s_m_y_sheriff_01</Ped>
                    <Ped chance="30">s_f_y_sheriff_01</Ped>
                </Peds>
                <NumPeds min="1" max="2" />
            </VehicleSet>
        </LosSantosCounty>
        <BlaineCounty>
            <VehicleSet>
                <Vehicles>
                    <Vehicle>bsheriff</Vehicle>
                    <Vehicle>bsheriff2</Vehicle>
                    <Vehicle>bsheriff3</Vehicle>
                    <Vehicle>bsheriff4</Vehicle>
                    <Vehicle>bsheriff5</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped chance="70">s_m_y_sheriff_02</Ped>
                    <Ped chance="30">s_f_y_sheriff_02</Ped>
                </Peds>
                <NumPeds min="1" max="2" />
            </VehicleSet>
        </BlaineCounty>

 

What area are you in? There's a few small areas of Blaine County which are mis-coded as Los Santos City apparently in the game engine. I've noticed this happen for example where the bridge on Great Ocean Highway crosses Raton Canyon. 

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