Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Plugin Crashes on load

Featured Replies

Yesterday I decided to play LSPDFR and after 30 seconds of me playing, it crashed. Since then it crashes whenever it tries to load the plugin. I have reinstalled RPH and LSPDFR to no avail.

Crash log:

 

Spoiler

[2016-01-10 10:47:41.993] Started new log on 2016-01-10 10:47:41.993
[2016-01-10 10:47:41.993] ====================================================================================================
[2016-01-10 10:47:41.988] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[2016-01-10 10:47:41.994] Log verbosity: Verbose
[2016-01-10 10:47:41.995] Initializing input system
[2016-01-10 10:47:41.997] Initializing game console
[2016-01-10 10:47:42.002] Console key has been set to F4 (key code: 115)
[2016-01-10 10:47:42.030] Initializing console variable "SkipGameIntro".
[2016-01-10 10:47:42.030] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[2016-01-10 10:47:42.033] Read value: <null>
[2016-01-10 10:47:42.033] Initializing console variable "DisableRenderVersionText".
[2016-01-10 10:47:42.033] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[2016-01-10 10:47:42.037] Read value: False
[2016-01-10 10:47:42.038] Setting value of console variable "DisableRenderVersionText" to stored value.
[2016-01-10 10:47:42.038] Initializing console variable "ConsoleKey".
[2016-01-10 10:47:42.038] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[2016-01-10 10:47:42.038] Read value: F4
[2016-01-10 10:47:42.039] Setting value of console variable "ConsoleKey" to stored value.
[2016-01-10 10:47:42.039] Console key has been set to F4 (key code: 115)
[2016-01-10 10:47:42.039] Initializing console variable "PluginTimeoutThreshold".
[2016-01-10 10:47:42.039] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[2016-01-10 10:47:42.039] Read value: 10000
[2016-01-10 10:47:42.039] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[2016-01-10 10:47:42.039] Initializing console variable "AlwaysShowConsoleOutput".
[2016-01-10 10:47:42.039] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[2016-01-10 10:47:42.040] Read value: <null>
[2016-01-10 10:47:42.040] Initializing console variable "StartWithDeveloperModeEnabledId".
[2016-01-10 10:47:42.040] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[2016-01-10 10:47:42.041] Read value: <null>
[2016-01-10 10:47:42.041] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[2016-01-10 10:47:42.041] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[2016-01-10 10:47:42.041] Read value: <null>
[2016-01-10 10:47:42.041] Initializing console variable "ShowOnScreenWarnings".
[2016-01-10 10:47:42.042] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[2016-01-10 10:47:42.042] Read value: <null>
[2016-01-10 10:47:42.042] Console initialized
[2016-01-10 10:47:42.042] Initializing forms manager
[2016-01-10 10:47:42.045] Version: RAGE Plugin Hook v0.32.839.6212 PUBLIC ALPHA for Grand Theft Auto V
[2016-01-10 10:47:42.051] ================ RAGE Plugin Hook ================
[2016-01-10 10:47:42.056] Checking game support
[2016-01-10 10:47:42.179] Product name: Grand Theft Auto V
[2016-01-10 10:47:42.179] Product version: 1.0.573.1
[2016-01-10 10:47:42.179] Is steam version: False
[2016-01-10 10:47:42.180] Initializing DirectX
[2016-01-10 10:47:42.181] Initializing Direct3D
[2016-01-10 10:47:42.182] Loading C:\WINDOWS\system32\d3d11.dll
[2016-01-10 10:47:42.182] Loaded at 0x7FFAED620000
[2016-01-10 10:47:42.182] D3D11CreateDeviceAndSwapChain at 0x7FFAED63A190
[2016-01-10 10:47:42.182] Creating Direct3D 11 device and swap chain
[2016-01-10 10:47:42.185] Swap Chain created: 0x1EDE3270E80
[2016-01-10 10:47:42.186] Swap Chain VTable: 0x1EDE3270E80
[2016-01-10 10:47:42.186] Swap Chain VTable_2: 0x7FFAED5D2D80
[2016-01-10 10:47:42.186] 0x57565520245C8948;0x5741564155415441;0xEC8148D9246C8D48
[2016-01-10 10:47:42.186] D3D11Present: 0x7FFAED5711A0
[2016-01-10 10:47:42.186] D3D11ResizeBuffers: 0x7FFAED587CB0
[2016-01-10 10:47:42.186] D3D11ResizeTarget: 0x7FFAED5C2820
[2016-01-10 10:47:42.186] D3D11SetFullscreenState: 0x7FFAED587910
[2016-01-10 10:47:42.189] Direct3D initialized
[2016-01-10 10:47:42.190] Direct3D watcher thread spawned
[2016-01-10 10:47:42.190] Initialized DirectX
[2016-01-10 10:47:43.262] Getting device
[2016-01-10 10:47:43.262] Retrieved device
[2016-01-10 10:47:43.262] Creating wrapper
[2016-01-10 10:47:43.319] Wrapper created
[2016-01-10 10:47:43.322] Effect created
[2016-01-10 10:47:43.322] Creating buffer
[2016-01-10 10:47:43.323] Created buffer
[2016-01-10 10:47:43.323] Creating blend state
[2016-01-10 10:47:43.323] Created blend state
[2016-01-10 10:47:43.323] Done with creation
[2016-01-10 10:47:43.351] Initializing texture system.
[2016-01-10 10:47:43.351] Initializing texture system; phase 1
[2016-01-10 10:47:43.351] Initializing texture system; phase 2
[2016-01-10 10:47:43.357] Initializing texture system; phase 3
[2016-01-10 10:47:43.357] Initializing texture system; phase 4
[2016-01-10 10:47:43.365] Initializing texture system; phase 5
[2016-01-10 10:47:43.366] Initializing texture system; phase 6
[2016-01-10 10:47:43.367] Initializing texture system; phase 7
[2016-01-10 10:47:43.369] Initializing texture system; phase 8
[2016-01-10 10:47:43.370] Initializing texture system; phase 9
[2016-01-10 10:47:43.371] Initializing texture system; phase 10
[2016-01-10 10:47:43.374] Initializing texture system; phase 11
[2016-01-10 10:47:43.374] Initializing texture system; phase 12
[2016-01-10 10:47:43.376] Initializing texture system; phase 13
[2016-01-10 10:47:43.376] Initializing texture system; phase 14
[2016-01-10 10:47:47.190] Direct3D watcher thread ended
[2016-01-10 10:48:14.803] Initializing game support
[2016-01-10 10:48:15.385] Compatibility level: 0
[2016-01-10 10:48:15.386] Supported version detected
[2016-01-10 10:48:15.386] ==================================================
[2016-01-10 10:48:15.637] Patched IsDebuggerPresent
[2016-01-10 10:48:15.888] Waiting for game initialization
[2016-01-10 10:48:16.240] Initializing hook
[2016-01-10 10:48:16.492] Completing interoperability
[2016-01-10 10:48:16.493] Initialization code 1.
[2016-01-10 10:48:16.494] Initialization code 2.
[2016-01-10 10:48:16.494] Initialization code 3.
[2016-01-10 10:48:16.502] 1 Address: 0x00007FF6DEAB075C
[2016-01-10 10:48:16.503] Calling func 1
[2016-01-10 10:48:16.518] 2 Address: 0x00007FF6DF5640A2
[2016-01-10 10:48:16.518] 3 Address: 0x00007FF6DE0E5F8A
[2016-01-10 10:48:16.545] Address: 0x00007FF6DF564040
[2016-01-10 10:48:16.546] Unknown var: 0x00007FF6E042D760
[2016-01-10 10:48:16.546] Initialization code 4.
[2016-01-10 10:48:16.546] Completing interoperability, phase 1
[2016-01-10 10:48:16.546] Completing interoperability, phase 2
[2016-01-10 10:48:16.547] Completing interoperability, phase 3
[2016-01-10 10:48:16.547] Completing interoperability, phase 4
[2016-01-10 10:48:16.547] Completing interoperability, phase 5
[2016-01-10 10:48:16.547] Completing interoperability, phase 6
[2016-01-10 10:48:16.547] Completing interoperability, phase 7
[2016-01-10 10:48:31.225] Initializing console variable "TimeScale".
[2016-01-10 10:48:31.226] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[2016-01-10 10:48:31.226] Read value: <null>
[2016-01-10 10:48:32.761] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[2016-01-10 10:48:34.218] <UNLOADED PLUGIN>: Initializing input system
[2016-01-10 10:48:34.220] <UNLOADED PLUGIN>: Initializing game console
[2016-01-10 10:48:34.222] <UNLOADED PLUGIN>: Initializing forms manager
[2016-01-10 10:48:35.674] <UNLOADED PLUGIN>: Initializing input system
[2016-01-10 10:48:35.676] <UNLOADED PLUGIN>: Initializing game console
[2016-01-10 10:48:35.678] <UNLOADED PLUGIN>: Initializing forms manager
[2016-01-10 10:48:35.681] Error while loading plugin C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LMS.Common.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly LMS.Common.dll (LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[2016-01-10 10:48:35.681] Parameter name: assemblyPath
[2016-01-10 10:48:35.682] at Rage.RemotePlugin.Initialize(String assemblyPath)
[2016-01-10 10:48:35.682] at Rage.RemotePlugin.Initialize(String assemblyPath)
[2016-01-10 10:48:35.682] at Rage.Plugin.Initialize(String assemblyPath)
[2016-01-10 10:48:35.682] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[2016-01-10 10:48:35.683] at Rage.HookManager.ReloadAllPlugins()
[2016-01-10 10:48:37.144] <UNLOADED PLUGIN>: Initializing input system
[2016-01-10 10:48:37.146] <UNLOADED PLUGIN>: Initializing game console
[2016-01-10 10:48:37.148] <UNLOADED PLUGIN>: Initializing forms manager
[2016-01-10 10:48:37.394] ---------------------------------------------------------------------
[2016-01-10 10:48:37.394] LSPD FIRST RESPONSE
[2016-01-10 10:48:37.394] Version 0.2b
[2016-01-10 10:48:37.394] A G17 Media Modification
[2016-01-10 10:48:37.394] - Developed by LMS & Sam
[2016-01-10 10:48:37.394] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[2016-01-10 10:48:37.394] © Copyright 2015, G17 Media, www.lspdfr.com
[2016-01-10 10:48:37.394] ---------------------------------------------------------------------
[2016-01-10 10:48:37.394] LSPD First Response: Running LSPD First Response 0.2b
[2016-01-10 10:48:37.394] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[2016-01-10 10:48:37.555] Cached police
[2016-01-10 10:48:37.555] Cached police2
[2016-01-10 10:48:37.555] Cached policet
[2016-01-10 10:48:37.555] Cached sheriff2
[2016-01-10 10:48:37.555] Cached sheriff
[2016-01-10 10:48:37.569] LSPD First Response: 
[2016-01-10 10:48:37.569] LSPD First Response: ==============================
[2016-01-10 10:48:37.569] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[2016-01-10 10:48:37.570] LSPD First Response: ------------------------------
[2016-01-10 10:48:37.570] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main thread".
[2016-01-10 10:48:37.570] LSPD First Response: ------------------------------
[2016-01-10 10:48:37.570] LSPD First Response: Exception type: System.InvalidOperationException
[2016-01-10 10:48:37.571] LSPD First Response: Exception message: Cannot load an invalid model.
[2016-01-10 10:48:37.571] LSPD First Response: ------------------------------
[2016-01-10 10:48:37.571] LSPD First Response: Inner exceptions:
[2016-01-10 10:48:37.571] LSPD First Response: ------------------------------
[2016-01-10 10:48:37.571] LSPD First Response: Stack trace:
[2016-01-10 10:48:37.572] LSPD First Response: at Rage.Model.Load()
[2016-01-10 10:48:37.572] at LSPD_First_Response.BackupManager..ctor()
[2016-01-10 10:48:37.572] at LSPD_First_Response.BackupMenu..ctor()
[2016-01-10 10:48:37.572] at LSPD_First_Response.MenuManager..ctor()
[2016-01-10 10:48:37.573] at LSPD_First_Response.Mod.Main.EntryPoint()
[2016-01-10 10:48:37.573] at Rage.GameFiber.Main()
[2016-01-10 10:48:37.573] LSPD First Response: ==============================
[2016-01-10 10:48:37.574] LSPD First Response: 

 

 

 

At this moment in time i have no other plugins installed other than LSPDFR and the only other mods I have installed are car models (which have worked fine with LSPDFR in the past)

GTA Directory: 

f006a0a220e4f1ec6d4b2132ccb946ec.png

Edited by ToothlessZulu

Recently Browsing 0

  • No registered users viewing this page.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.