Jump to content
Ryanct3

Help - Police Radio Mod

Recommended Posts

Hey so I have LSPDFR installed working fine and .26 version for ragehook.

I installed the police radio and put it in the right place and got everything else working but that. I've checked everything and it still isn't working. If you could help it would be awesome!

Thanks :)

Share this post


Link to post
Share on other sites

your RHP V is old dl the new one via the "Good Times" link i provided and you should be GTG!

Share this post


Link to post
Share on other sites
1 minute ago, Boshy said:

your RHP V is old dl the new one via the "Good Times" link i provided and you should be GTG!

Ok. I just put it in lemme see if its working :)

Share this post


Link to post
Share on other sites
1 minute ago, Ryanct3 said:

Ok. I just put it in lemme see if its working :)

post your RHP log if it crashes again

Share this post


Link to post
Share on other sites
3 minutes ago, Boshy said:

post your RHP log if it crashes again

I have to update my game version to 573. Is there a way to do it without losing all the stuff I put in? I put a shit ton of new skins threw open iv

Share this post


Link to post
Share on other sites

make a Mods folder and copy all your modded files into that folder and then put the new Mods folder back into your root after you update.....OpenIV can read the Mods folder 

Edited by Boshy

Share this post


Link to post
Share on other sites
6 minutes ago, Boshy said:

make a Mods folder and copy all your modded files into that folder.....OpenIV can read the Mods folder 

Thats the mod I wanted to install

It says requriments:

  • GTA V 393 - 393.4

And I'm upgrading to 570

So it's not going to work right

edit: found new version I'm a idiot

 

Edited by Ryanct3

Share this post


Link to post
Share on other sites
46 minutes ago, Boshy said:

make a Mods folder and copy all your modded files into that folder and then put the new Mods folder back into your root after you update.....OpenIV can read the Mods folder 

I put it on the new updated version of GTA and when I load RAGE up it's stuck on Loading screen

 

Okay fixed that issue

I put in the radio, loaded the game and nothing happened. I didn't put it in the startup.rphs file because I went in Plugins<LSPDFR< then put the folder in there

Still not working:(

Share this post


Link to post
Share on other sites
29 minutes ago, Boshy said:

post your RPH log file

Okay fixed that issue

I put in the radio, loaded the game and nothing happened. I didn't put it in the startup.rphs file because I went in Plugins<LSPDFR< then put the folder in there

Still not working:(

2015-12-29_00001.jpg

Says LSPD First response has crashed, and let me copy and paste the log.

Spoiler

(Long Log but don't know what's wrong)

(I have version .30 installed lastest version of RPH)

[12/29/2015 6:52:39 PM.653] Started new log on 12/29/2015 6:52:39 PM.653
[12/29/2015 6:52:39 PM.654] ====================================================================================================
[12/29/2015 6:52:39 PM.647] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[12/29/2015 6:52:39 PM.656] Log verbosity: Verbose
[12/29/2015 6:52:39 PM.659] Initializing input system
[12/29/2015 6:52:39 PM.664] Initializing game console
[12/29/2015 6:52:39 PM.675] Console key has been set to F4 (key code: 115)
[12/29/2015 6:52:39 PM.737] Initializing console variable "SkipGameIntro".
[12/29/2015 6:52:39 PM.752] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[12/29/2015 6:52:39 PM.757] Read value: <null>
[12/29/2015 6:52:39 PM.758] Initializing console variable "DisableRenderVersionText".
[12/29/2015 6:52:39 PM.759] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[12/29/2015 6:52:39 PM.768] Read value: False
[12/29/2015 6:52:39 PM.769] Setting value of console variable "DisableRenderVersionText" to stored value.
[12/29/2015 6:52:39 PM.769] Initializing console variable "ConsoleKey".
[12/29/2015 6:52:39 PM.770] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[12/29/2015 6:52:39 PM.771] Read value: F4
[12/29/2015 6:52:39 PM.771] Setting value of console variable "ConsoleKey" to stored value.
[12/29/2015 6:52:39 PM.772] Console key has been set to F4 (key code: 115)
[12/29/2015 6:52:39 PM.772] Initializing console variable "PluginTimeoutThreshold".
[12/29/2015 6:52:39 PM.772] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[12/29/2015 6:52:39 PM.773] Read value: 10000
[12/29/2015 6:52:39 PM.773] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[12/29/2015 6:52:39 PM.773] Initializing console variable "AlwaysShowConsoleOutput".
[12/29/2015 6:52:39 PM.774] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[12/29/2015 6:52:39 PM.775] Read value: <null>
[12/29/2015 6:52:39 PM.775] Initializing console variable "StartWithDeveloperModeEnabledId".
[12/29/2015 6:52:39 PM.775] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[12/29/2015 6:52:39 PM.776] Read value: <null>
[12/29/2015 6:52:39 PM.776] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[12/29/2015 6:52:39 PM.777] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[12/29/2015 6:52:39 PM.777] Read value: <null>
[12/29/2015 6:52:39 PM.778] Initializing console variable "ShowOnScreenWarnings".
[12/29/2015 6:52:39 PM.778] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[12/29/2015 6:52:39 PM.779] Read value: <null>
[12/29/2015 6:52:39 PM.779] Console initialized
[12/29/2015 6:52:39 PM.779] Initializing forms manager
[12/29/2015 6:52:39 PM.783] Version: RAGE Plugin Hook v0.30.834.6130 PUBLIC ALPHA for Grand Theft Auto V
[12/29/2015 6:52:39 PM.793] ================ RAGE Plugin Hook ================
[12/29/2015 6:52:39 PM.815] Checking game support
[12/29/2015 6:52:39 PM.974] Product name: Grand Theft Auto V
[12/29/2015 6:52:39 PM.975] Product version: 1.0.573.1
[12/29/2015 6:52:39 PM.975] Is steam version: True
[12/29/2015 6:52:39 PM.976] Initializing DirectX
[12/29/2015 6:52:39 PM.979] Initializing Direct3D
[12/29/2015 6:52:39 PM.980] Loading C:\Windows\system32\d3d11.dll
[12/29/2015 6:52:39 PM.981] Loaded at 0x7FFE93C10000
[12/29/2015 6:52:39 PM.981] D3D11CreateDeviceAndSwapChain at 0x7FFE93C35800
[12/29/2015 6:52:39 PM.982] Creating Direct3D 11 device and swap chain
[12/29/2015 6:52:40 PM.032] Attempting feature level 10_1
[12/29/2015 6:52:40 PM.101] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[12/29/2015 6:52:40 PM.124] Swap Chain created: 0x5D4B540520
[12/29/2015 6:52:40 PM.124] Swap Chain VTable: 0x5D4B540520
[12/29/2015 6:52:40 PM.125] Swap Chain VTable_2: 0x7FFE93AD96B8
[12/29/2015 6:52:40 PM.127] 0x485641FFFA33A5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[12/29/2015 6:52:40 PM.128] D3D11Present: 0x7FFE93ACCDE0
[12/29/2015 6:52:40 PM.128] D3D11ResizeBuffers: 0x7FFE93ADF710
[12/29/2015 6:52:40 PM.128] D3D11ResizeTarget: 0x7FFE93B0DBE0
[12/29/2015 6:52:40 PM.128] D3D11SetFullscreenState: 0x7FFE93ADFB40
[12/29/2015 6:52:40 PM.139] Direct3D initialized
[12/29/2015 6:52:40 PM.140] Initialized DirectX
[12/29/2015 6:52:40 PM.141] Direct3D watcher thread spawned
[12/29/2015 6:52:40 PM.630] Getting device
[12/29/2015 6:52:40 PM.630] Retrieved device
[12/29/2015 6:52:40 PM.630] Creating wrapper
[12/29/2015 6:52:40 PM.731] Wrapper created
[12/29/2015 6:52:40 PM.737] Effect created
[12/29/2015 6:52:40 PM.737] Creating buffer
[12/29/2015 6:52:40 PM.737] Created buffer
[12/29/2015 6:52:40 PM.737] Creating blend state
[12/29/2015 6:52:40 PM.737] Created blend state
[12/29/2015 6:52:40 PM.737] Done with creation
[12/29/2015 6:52:40 PM.787] Initializing texture system.
[12/29/2015 6:52:40 PM.788] Initializing texture system; phase 1
[12/29/2015 6:52:40 PM.788] Initializing texture system; phase 2
[12/29/2015 6:52:40 PM.796] Initializing texture system; phase 3
[12/29/2015 6:52:40 PM.797] Initializing texture system; phase 4
[12/29/2015 6:52:40 PM.808] Initializing texture system; phase 5
[12/29/2015 6:52:40 PM.809] Initializing texture system; phase 6
[12/29/2015 6:52:40 PM.811] Initializing texture system; phase 7
[12/29/2015 6:52:40 PM.814] Initializing texture system; phase 8
[12/29/2015 6:52:40 PM.816] Initializing texture system; phase 9
[12/29/2015 6:52:40 PM.817] Initializing texture system; phase 10
[12/29/2015 6:52:40 PM.823] Initializing texture system; phase 11
[12/29/2015 6:52:40 PM.823] Initializing texture system; phase 12
[12/29/2015 6:52:40 PM.826] Initializing texture system; phase 13
[12/29/2015 6:52:40 PM.827] Initializing texture system; phase 14
[12/29/2015 6:52:45 PM.142] Direct3D watcher thread ended
[12/29/2015 6:53:12 PM.223] Initializing game support
[12/29/2015 6:53:12 PM.804] Compatibility level: 0
[12/29/2015 6:53:12 PM.804] Supported version detected
[12/29/2015 6:53:12 PM.804] ==================================================
[12/29/2015 6:53:13 PM.056] Patched IsDebuggerPresent
[12/29/2015 6:53:13 PM.307] Waiting for game initialization
[12/29/2015 6:53:13 PM.658] Initializing hook
[12/29/2015 6:53:13 PM.909] Completing interoperability
[12/29/2015 6:53:13 PM.909] Initialization code 1.
[12/29/2015 6:53:13 PM.909] Initialization code 2.
[12/29/2015 6:53:13 PM.909] Initialization code 3.
[12/29/2015 6:53:13 PM.917] 1 Address: 0x00007FF6E8A50AE0
[12/29/2015 6:53:13 PM.918] Calling func 1
[12/29/2015 6:53:13 PM.936] 2 Address: 0x00007FF6E95056DA
[12/29/2015 6:53:13 PM.936] 3 Address: 0x00007FF6E8085D36
[12/29/2015 6:53:13 PM.967] Address: 0x00007FF6E9505678
[12/29/2015 6:53:13 PM.967] Unknown var: 0x00007FF6EA3D18D0
[12/29/2015 6:53:13 PM.967] Initialization code 4.
[12/29/2015 6:53:13 PM.967] Completing interoperability, phase 1
[12/29/2015 6:53:13 PM.968] Completing interoperability, phase 2
[12/29/2015 6:53:13 PM.968] Completing interoperability, phase 3
[12/29/2015 6:53:13 PM.968] Completing interoperability, phase 4
[12/29/2015 6:53:13 PM.968] Completing interoperability, phase 5
[12/29/2015 6:53:13 PM.968] Completing interoperability, phase 6
[12/29/2015 6:53:13 PM.969] Completing interoperability, phase 7
[12/29/2015 6:53:31 PM.519] Initializing console variable "TimeScale".
[12/29/2015 6:53:31 PM.519] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[12/29/2015 6:53:31 PM.519] Read value: <null>
[12/29/2015 6:53:33 PM.122] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[12/29/2015 6:53:33 PM.137] 
[12/29/2015 6:53:33 PM.137] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[12/29/2015 6:53:34 PM.738] <UNLOADED PLUGIN>: Initializing input system
[12/29/2015 6:53:34 PM.739] <UNLOADED PLUGIN>: Initializing game console
[12/29/2015 6:53:34 PM.741] <UNLOADED PLUGIN>: Initializing forms manager
[12/29/2015 6:53:34 PM.756] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[12/29/2015 6:53:34 PM.757] 
[12/29/2015 6:53:34 PM.757] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SpeedRadar.dll
[12/29/2015 6:53:36 PM.324] <UNLOADED PLUGIN>: Initializing input system
[12/29/2015 6:53:36 PM.326] <UNLOADED PLUGIN>: Initializing game console
[12/29/2015 6:53:36 PM.329] <UNLOADED PLUGIN>: Initializing forms manager
[12/29/2015 6:53:36 PM.336] Plugin "SpeedRadar" was loaded from "SpeedRadar.dll".
[12/29/2015 6:53:36 PM.483] LSPD First Response: 
[12/29/2015 6:53:36 PM.483] LSPD First Response: ==============================
[12/29/2015 6:53:36 PM.485] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[12/29/2015 6:53:36 PM.485] LSPD First Response: ------------------------------
[12/29/2015 6:53:36 PM.485] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main thread".
[12/29/2015 6:53:36 PM.485] LSPD First Response: ------------------------------
[12/29/2015 6:53:36 PM.485] LSPD First Response: Exception type: System.IO.FileNotFoundException
[12/29/2015 6:53:36 PM.485] LSPD First Response: Exception message: Could not load file or assembly 'LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
[12/29/2015 6:53:36 PM.486] LSPD First Response: ------------------------------
[12/29/2015 6:53:36 PM.486] LSPD First Response: Inner exceptions:
[12/29/2015 6:53:36 PM.486] LSPD First Response: ------------------------------
[12/29/2015 6:53:36 PM.486] LSPD First Response: Stack trace:
[12/29/2015 6:53:36 PM.486] LSPD First Response: at LSPD_First_Response.Mod.Main.EntryPoint()
[12/29/2015 6:53:36 PM.486] at Rage.GameFiber.Main()
[12/29/2015 6:53:36 PM.487] LSPD First Response: ==============================
[12/29/2015 6:53:36 PM.487] LSPD First Response: 
[12/29/2015 6:54:04 PM.530] Game is shutting down
[12/29/2015 6:54:26 PM.940] 
[12/29/2015 6:54:26 PM.940] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LMS.Common.dll
[12/29/2015 6:54:28 PM.465] <UNLOADED PLUGIN>: Initializing input system
[12/29/2015 6:54:28 PM.466] <UNLOADED PLUGIN>: Initializing game console
[12/29/2015 6:54:28 PM.468] <UNLOADED PLUGIN>: Initializing forms manager
[12/29/2015 6:54:28 PM.472] ERROR: Could not load plugin from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LMS.Common.dll". Assembly LMS.Common.dll (LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[12/29/2015 6:54:28 PM.472] Parameter name: assemblyPath
[12/29/2015 6:54:32 PM.985] Invalid call to console command "LoadPlugin": Parameter "pluginFileName" of console command "LoadPlugin" is not optional, but no argument was specified.
[12/29/2015 6:54:41 PM.133] 
[12/29/2015 6:54:41 PM.133] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[12/29/2015 6:54:42 PM.652] <UNLOADED PLUGIN>: Initializing input system
[12/29/2015 6:54:42 PM.653] <UNLOADED PLUGIN>: Initializing game console
[12/29/2015 6:54:42 PM.655] <UNLOADED PLUGIN>: Initializing forms manager
[12/29/2015 6:54:42 PM.669] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[12/29/2015 6:54:42 PM.703] LSPD First Response: 
[12/29/2015 6:54:42 PM.703] LSPD First Response: ==============================
[12/29/2015 6:54:42 PM.703] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[12/29/2015 6:54:42 PM.703] LSPD First Response: ------------------------------
[12/29/2015 6:54:42 PM.704] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main thread".
[12/29/2015 6:54:42 PM.704] LSPD First Response: ------------------------------
[12/29/2015 6:54:42 PM.704] LSPD First Response: Exception type: System.IO.FileNotFoundException
[12/29/2015 6:54:42 PM.704] LSPD First Response: Exception message: Could not load file or assembly 'LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
[12/29/2015 6:54:42 PM.705] LSPD First Response: ------------------------------
[12/29/2015 6:54:42 PM.705] LSPD First Response: Inner exceptions:
[12/29/2015 6:54:42 PM.705] LSPD First Response: ------------------------------
[12/29/2015 6:54:42 PM.705] LSPD First Response: Stack trace:
[12/29/2015 6:54:42 PM.705] LSPD First Response: at LSPD_First_Response.Mod.Main.EntryPoint()
[12/29/2015 6:54:42 PM.706] at Rage.GameFiber.Main()
[12/29/2015 6:54:42 PM.706] LSPD First Response: ==============================
[12/29/2015 6:54:42 PM.706] LSPD First Response: 
[12/29/2015 6:54:56 PM.801] 
[12/29/2015 6:54:56 PM.801] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SpeedRadar.dll
[12/29/2015 6:54:58 PM.330] <UNLOADED PLUGIN>: Initializing input system
[12/29/2015 6:54:58 PM.331] <UNLOADED PLUGIN>: Initializing game console
[12/29/2015 6:54:58 PM.333] <UNLOADED PLUGIN>: Initializing forms manager
[12/29/2015 6:54:58 PM.339] Plugin "SpeedRadar" was loaded from "SpeedRadar.dll".
[12/29/2015 6:55:40 PM.732] 
[12/29/2015 6:55:40 PM.732] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[12/29/2015 6:55:42 PM.240] <UNLOADED PLUGIN>: Initializing input system
[12/29/2015 6:55:42 PM.242] <UNLOADED PLUGIN>: Initializing game console
[12/29/2015 6:55:42 PM.245] <UNLOADED PLUGIN>: Initializing forms manager
[12/29/2015 6:55:42 PM.258] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[12/29/2015 6:55:42 PM.292] LSPD First Response: 
[12/29/2015 6:55:42 PM.293] LSPD First Response: ==============================
[12/29/2015 6:55:42 PM.293] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[12/29/2015 6:55:42 PM.293] LSPD First Response: ------------------------------
[12/29/2015 6:55:42 PM.294] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main thread".
[12/29/2015 6:55:42 PM.294] LSPD First Response: ------------------------------
[12/29/2015 6:55:42 PM.294] LSPD First Response: Exception type: System.IO.FileNotFoundException
[12/29/2015 6:55:42 PM.294] LSPD First Response: Exception message: Could not load file or assembly 'LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
[12/29/2015 6:55:42 PM.294] LSPD First Response: ------------------------------
[12/29/2015 6:55:42 PM.295] LSPD First Response: Inner exceptions:
[12/29/2015 6:55:42 PM.295] LSPD First Response: ------------------------------
[12/29/2015 6:55:42 PM.295] LSPD First Response: Stack trace:
[12/29/2015 6:55:42 PM.295] LSPD First Response: at LSPD_First_Response.Mod.Main.EntryPoint()
[12/29/2015 6:55:42 PM.295] at Rage.GameFiber.Main()
[12/29/2015 6:55:42 PM.295] LSPD First Response: ==============================
[12/29/2015 6:55:42 PM.296] LSPD First Response: 
 

Edited by Ryanct3

Share this post


Link to post
Share on other sites

Says LSPD First response has crashed, and let me copy and paste the log.

Spoiler

(Long Log but don't know what's wrong)

[12/29/2015 6:52:39 PM.653] Started new log on 12/29/2015 6:52:39 PM.653
[12/29/2015 6:52:39 PM.654] ====================================================================================================
[12/29/2015 6:52:39 PM.647] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[12/29/2015 6:52:39 PM.656] Log verbosity: Verbose
[12/29/2015 6:52:39 PM.659] Initializing input system
[12/29/2015 6:52:39 PM.664] Initializing game console
[12/29/2015 6:52:39 PM.675] Console key has been set to F4 (key code: 115)
[12/29/2015 6:52:39 PM.737] Initializing console variable "SkipGameIntro".
[12/29/2015 6:52:39 PM.752] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[12/29/2015 6:52:39 PM.757] Read value: <null>
[12/29/2015 6:52:39 PM.758] Initializing console variable "DisableRenderVersionText".
[12/29/2015 6:52:39 PM.759] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[12/29/2015 6:52:39 PM.768] Read value: False
[12/29/2015 6:52:39 PM.769] Setting value of console variable "DisableRenderVersionText" to stored value.
[12/29/2015 6:52:39 PM.769] Initializing console variable "ConsoleKey".
[12/29/2015 6:52:39 PM.770] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[12/29/2015 6:52:39 PM.771] Read value: F4
[12/29/2015 6:52:39 PM.771] Setting value of console variable "ConsoleKey" to stored value.
[12/29/2015 6:52:39 PM.772] Console key has been set to F4 (key code: 115)
[12/29/2015 6:52:39 PM.772] Initializing console variable "PluginTimeoutThreshold".
[12/29/2015 6:52:39 PM.772] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[12/29/2015 6:52:39 PM.773] Read value: 10000
[12/29/2015 6:52:39 PM.773] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[12/29/2015 6:52:39 PM.773] Initializing console variable "AlwaysShowConsoleOutput".
[12/29/2015 6:52:39 PM.774] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[12/29/2015 6:52:39 PM.775] Read value: <null>
[12/29/2015 6:52:39 PM.775] Initializing console variable "StartWithDeveloperModeEnabledId".
[12/29/2015 6:52:39 PM.775] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[12/29/2015 6:52:39 PM.776] Read value: <null>
[12/29/2015 6:52:39 PM.776] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[12/29/2015 6:52:39 PM.777] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[12/29/2015 6:52:39 PM.777] Read value: <null>
[12/29/2015 6:52:39 PM.778] Initializing console variable "ShowOnScreenWarnings".
[12/29/2015 6:52:39 PM.778] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[12/29/2015 6:52:39 PM.779] Read value: <null>
[12/29/2015 6:52:39 PM.779] Console initialized
[12/29/2015 6:52:39 PM.779] Initializing forms manager
[12/29/2015 6:52:39 PM.783] Version: RAGE Plugin Hook v0.30.834.6130 PUBLIC ALPHA for Grand Theft Auto V
[12/29/2015 6:52:39 PM.793] ================ RAGE Plugin Hook ================
[12/29/2015 6:52:39 PM.815] Checking game support
[12/29/2015 6:52:39 PM.974] Product name: Grand Theft Auto V
[12/29/2015 6:52:39 PM.975] Product version: 1.0.573.1
[12/29/2015 6:52:39 PM.975] Is steam version: True
[12/29/2015 6:52:39 PM.976] Initializing DirectX
[12/29/2015 6:52:39 PM.979] Initializing Direct3D
[12/29/2015 6:52:39 PM.980] Loading C:\Windows\system32\d3d11.dll
[12/29/2015 6:52:39 PM.981] Loaded at 0x7FFE93C10000
[12/29/2015 6:52:39 PM.981] D3D11CreateDeviceAndSwapChain at 0x7FFE93C35800
[12/29/2015 6:52:39 PM.982] Creating Direct3D 11 device and swap chain
[12/29/2015 6:52:40 PM.032] Attempting feature level 10_1
[12/29/2015 6:52:40 PM.101] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[12/29/2015 6:52:40 PM.124] Swap Chain created: 0x5D4B540520
[12/29/2015 6:52:40 PM.124] Swap Chain VTable: 0x5D4B540520
[12/29/2015 6:52:40 PM.125] Swap Chain VTable_2: 0x7FFE93AD96B8
[12/29/2015 6:52:40 PM.127] 0x485641FFFA33A5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[12/29/2015 6:52:40 PM.128] D3D11Present: 0x7FFE93ACCDE0
[12/29/2015 6:52:40 PM.128] D3D11ResizeBuffers: 0x7FFE93ADF710
[12/29/2015 6:52:40 PM.128] D3D11ResizeTarget: 0x7FFE93B0DBE0
[12/29/2015 6:52:40 PM.128] D3D11SetFullscreenState: 0x7FFE93ADFB40
[12/29/2015 6:52:40 PM.139] Direct3D initialized
[12/29/2015 6:52:40 PM.140] Initialized DirectX
[12/29/2015 6:52:40 PM.141] Direct3D watcher thread spawned
[12/29/2015 6:52:40 PM.630] Getting device
[12/29/2015 6:52:40 PM.630] Retrieved device
[12/29/2015 6:52:40 PM.630] Creating wrapper
[12/29/2015 6:52:40 PM.731] Wrapper created
[12/29/2015 6:52:40 PM.737] Effect created
[12/29/2015 6:52:40 PM.737] Creating buffer
[12/29/2015 6:52:40 PM.737] Created buffer
[12/29/2015 6:52:40 PM.737] Creating blend state
[12/29/2015 6:52:40 PM.737] Created blend state
[12/29/2015 6:52:40 PM.737] Done with creation
[12/29/2015 6:52:40 PM.787] Initializing texture system.
[12/29/2015 6:52:40 PM.788] Initializing texture system; phase 1
[12/29/2015 6:52:40 PM.788] Initializing texture system; phase 2
[12/29/2015 6:52:40 PM.796] Initializing texture system; phase 3
[12/29/2015 6:52:40 PM.797] Initializing texture system; phase 4
[12/29/2015 6:52:40 PM.808] Initializing texture system; phase 5
[12/29/2015 6:52:40 PM.809] Initializing texture system; phase 6
[12/29/2015 6:52:40 PM.811] Initializing texture system; phase 7
[12/29/2015 6:52:40 PM.814] Initializing texture system; phase 8
[12/29/2015 6:52:40 PM.816] Initializing texture system; phase 9
[12/29/2015 6:52:40 PM.817] Initializing texture system; phase 10
[12/29/2015 6:52:40 PM.823] Initializing texture system; phase 11
[12/29/2015 6:52:40 PM.823] Initializing texture system; phase 12
[12/29/2015 6:52:40 PM.826] Initializing texture system; phase 13
[12/29/2015 6:52:40 PM.827] Initializing texture system; phase 14
[12/29/2015 6:52:45 PM.142] Direct3D watcher thread ended
[12/29/2015 6:53:12 PM.223] Initializing game support
[12/29/2015 6:53:12 PM.804] Compatibility level: 0
[12/29/2015 6:53:12 PM.804] Supported version detected
[12/29/2015 6:53:12 PM.804] ==================================================
[12/29/2015 6:53:13 PM.056] Patched IsDebuggerPresent
[12/29/2015 6:53:13 PM.307] Waiting for game initialization
[12/29/2015 6:53:13 PM.658] Initializing hook
[12/29/2015 6:53:13 PM.909] Completing interoperability
[12/29/2015 6:53:13 PM.909] Initialization code 1.
[12/29/2015 6:53:13 PM.909] Initialization code 2.
[12/29/2015 6:53:13 PM.909] Initialization code 3.
[12/29/2015 6:53:13 PM.917] 1 Address: 0x00007FF6E8A50AE0
[12/29/2015 6:53:13 PM.918] Calling func 1
[12/29/2015 6:53:13 PM.936] 2 Address: 0x00007FF6E95056DA
[12/29/2015 6:53:13 PM.936] 3 Address: 0x00007FF6E8085D36
[12/29/2015 6:53:13 PM.967] Address: 0x00007FF6E9505678
[12/29/2015 6:53:13 PM.967] Unknown var: 0x00007FF6EA3D18D0
[12/29/2015 6:53:13 PM.967] Initialization code 4.
[12/29/2015 6:53:13 PM.967] Completing interoperability, phase 1
[12/29/2015 6:53:13 PM.968] Completing interoperability, phase 2
[12/29/2015 6:53:13 PM.968] Completing interoperability, phase 3
[12/29/2015 6:53:13 PM.968] Completing interoperability, phase 4
[12/29/2015 6:53:13 PM.968] Completing interoperability, phase 5
[12/29/2015 6:53:13 PM.968] Completing interoperability, phase 6
[12/29/2015 6:53:13 PM.969] Completing interoperability, phase 7
[12/29/2015 6:53:31 PM.519] Initializing console variable "TimeScale".
[12/29/2015 6:53:31 PM.519] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[12/29/2015 6:53:31 PM.519] Read value: <null>
[12/29/2015 6:53:33 PM.122] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[12/29/2015 6:53:33 PM.137] 
[12/29/2015 6:53:33 PM.137] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[12/29/2015 6:53:34 PM.738] <UNLOADED PLUGIN>: Initializing input system
[12/29/2015 6:53:34 PM.739] <UNLOADED PLUGIN>: Initializing game console
[12/29/2015 6:53:34 PM.741] <UNLOADED PLUGIN>: Initializing forms manager
[12/29/2015 6:53:34 PM.756] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[12/29/2015 6:53:34 PM.757] 
[12/29/2015 6:53:34 PM.757] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SpeedRadar.dll
[12/29/2015 6:53:36 PM.324] <UNLOADED PLUGIN>: Initializing input system
[12/29/2015 6:53:36 PM.326] <UNLOADED PLUGIN>: Initializing game console
[12/29/2015 6:53:36 PM.329] <UNLOADED PLUGIN>: Initializing forms manager
[12/29/2015 6:53:36 PM.336] Plugin "SpeedRadar" was loaded from "SpeedRadar.dll".
[12/29/2015 6:53:36 PM.483] LSPD First Response: 
[12/29/2015 6:53:36 PM.483] LSPD First Response: ==============================
[12/29/2015 6:53:36 PM.485] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[12/29/2015 6:53:36 PM.485] LSPD First Response: ------------------------------
[12/29/2015 6:53:36 PM.485] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main thread".
[12/29/2015 6:53:36 PM.485] LSPD First Response: ------------------------------
[12/29/2015 6:53:36 PM.485] LSPD First Response: Exception type: System.IO.FileNotFoundException
[12/29/2015 6:53:36 PM.485] LSPD First Response: Exception message: Could not load file or assembly 'LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
[12/29/2015 6:53:36 PM.486] LSPD First Response: ------------------------------
[12/29/2015 6:53:36 PM.486] LSPD First Response: Inner exceptions:
[12/29/2015 6:53:36 PM.486] LSPD First Response: ------------------------------
[12/29/2015 6:53:36 PM.486] LSPD First Response: Stack trace:
[12/29/2015 6:53:36 PM.486] LSPD First Response: at LSPD_First_Response.Mod.Main.EntryPoint()
[12/29/2015 6:53:36 PM.486] at Rage.GameFiber.Main()
[12/29/2015 6:53:36 PM.487] LSPD First Response: ==============================
[12/29/2015 6:53:36 PM.487] LSPD First Response: 
[12/29/2015 6:54:04 PM.530] Game is shutting down
[12/29/2015 6:54:26 PM.940] 
[12/29/2015 6:54:26 PM.940] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LMS.Common.dll
[12/29/2015 6:54:28 PM.465] <UNLOADED PLUGIN>: Initializing input system
[12/29/2015 6:54:28 PM.466] <UNLOADED PLUGIN>: Initializing game console
[12/29/2015 6:54:28 PM.468] <UNLOADED PLUGIN>: Initializing forms manager
[12/29/2015 6:54:28 PM.472] ERROR: Could not load plugin from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LMS.Common.dll". Assembly LMS.Common.dll (LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[12/29/2015 6:54:28 PM.472] Parameter name: assemblyPath
[12/29/2015 6:54:32 PM.985] Invalid call to console command "LoadPlugin": Parameter "pluginFileName" of console command "LoadPlugin" is not optional, but no argument was specified.
[12/29/2015 6:54:41 PM.133] 
[12/29/2015 6:54:41 PM.133] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[12/29/2015 6:54:42 PM.652] <UNLOADED PLUGIN>: Initializing input system
[12/29/2015 6:54:42 PM.653] <UNLOADED PLUGIN>: Initializing game console
[12/29/2015 6:54:42 PM.655] <UNLOADED PLUGIN>: Initializing forms manager
[12/29/2015 6:54:42 PM.669] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[12/29/2015 6:54:42 PM.703] LSPD First Response: 
[12/29/2015 6:54:42 PM.703] LSPD First Response: ==============================
[12/29/2015 6:54:42 PM.703] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[12/29/2015 6:54:42 PM.703] LSPD First Response: ------------------------------
[12/29/2015 6:54:42 PM.704] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main thread".
[12/29/2015 6:54:42 PM.704] LSPD First Response: ------------------------------
[12/29/2015 6:54:42 PM.704] LSPD First Response: Exception type: System.IO.FileNotFoundException
[12/29/2015 6:54:42 PM.704] LSPD First Response: Exception message: Could not load file or assembly 'LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
[12/29/2015 6:54:42 PM.705] LSPD First Response: ------------------------------
[12/29/2015 6:54:42 PM.705] LSPD First Response: Inner exceptions:
[12/29/2015 6:54:42 PM.705] LSPD First Response: ------------------------------
[12/29/2015 6:54:42 PM.705] LSPD First Response: Stack trace:
[12/29/2015 6:54:42 PM.705] LSPD First Response: at LSPD_First_Response.Mod.Main.EntryPoint()
[12/29/2015 6:54:42 PM.706] at Rage.GameFiber.Main()
[12/29/2015 6:54:42 PM.706] LSPD First Response: ==============================
[12/29/2015 6:54:42 PM.706] LSPD First Response: 
[12/29/2015 6:54:56 PM.801] 
[12/29/2015 6:54:56 PM.801] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SpeedRadar.dll
[12/29/2015 6:54:58 PM.330] <UNLOADED PLUGIN>: Initializing input system
[12/29/2015 6:54:58 PM.331] <UNLOADED PLUGIN>: Initializing game console
[12/29/2015 6:54:58 PM.333] <UNLOADED PLUGIN>: Initializing forms manager
[12/29/2015 6:54:58 PM.339] Plugin "SpeedRadar" was loaded from "SpeedRadar.dll".
[12/29/2015 6:55:40 PM.732] 
[12/29/2015 6:55:40 PM.732] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[12/29/2015 6:55:42 PM.240] <UNLOADED PLUGIN>: Initializing input system
[12/29/2015 6:55:42 PM.242] <UNLOADED PLUGIN>: Initializing game console
[12/29/2015 6:55:42 PM.245] <UNLOADED PLUGIN>: Initializing forms manager
[12/29/2015 6:55:42 PM.258] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[12/29/2015 6:55:42 PM.292] LSPD First Response: 
[12/29/2015 6:55:42 PM.293] LSPD First Response: ==============================
[12/29/2015 6:55:42 PM.293] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[12/29/2015 6:55:42 PM.293] LSPD First Response: ------------------------------
[12/29/2015 6:55:42 PM.294] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main thread".
[12/29/2015 6:55:42 PM.294] LSPD First Response: ------------------------------
[12/29/2015 6:55:42 PM.294] LSPD First Response: Exception type: System.IO.FileNotFoundException
[12/29/2015 6:55:42 PM.294] LSPD First Response: Exception message: Could not load file or assembly 'LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
[12/29/2015 6:55:42 PM.294] LSPD First Response: ------------------------------
[12/29/2015 6:55:42 PM.295] LSPD First Response: Inner exceptions:
[12/29/2015 6:55:42 PM.295] LSPD First Response: ------------------------------
[12/29/2015 6:55:42 PM.295] LSPD First Response: Stack trace:
[12/29/2015 6:55:42 PM.295] LSPD First Response: at LSPD_First_Response.Mod.Main.EntryPoint()
[12/29/2015 6:55:42 PM.295] at Rage.GameFiber.Main()
[12/29/2015 6:55:42 PM.295] LSPD First Response: ==============================
[12/29/2015 6:55:42 PM.296] LSPD First Response: 
 

Share this post


Link to post
Share on other sites

DL RHP V .29 NOT .30

 

that was my fault. I did not realize that V.30 was out. Must have just been posted

Edited by Boshy

Share this post


Link to post
Share on other sites
40 minutes ago, Boshy said:

DL RHP V .29 NOT .30

Ok, I installed it and ran it with no plugins, when I ran it it loaded but no police stations showed on map.

Share this post


Link to post
Share on other sites

I installed the plugins and also still no police station icon.

 

[12/29/2015 7:56:49 PM.532] Started new log on 12/29/2015 7:56:49 PM.532
[12/29/2015 7:56:49 PM.533] ====================================================================================================
[12/29/2015 7:56:49 PM.525] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[12/29/2015 7:56:49 PM.534] Log verbosity: Verbose
[12/29/2015 7:56:49 PM.536] Initializing input system
[12/29/2015 7:56:49 PM.539] Initializing game console
[12/29/2015 7:56:49 PM.547] Console key has been set to F4 (key code: 115)
[12/29/2015 7:56:49 PM.594] Initializing console variable "SkipGameIntro".
[12/29/2015 7:56:49 PM.594] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[12/29/2015 7:56:49 PM.600] Read value: <null>
[12/29/2015 7:56:49 PM.600] Initializing console variable "DisableRenderVersionText".
[12/29/2015 7:56:49 PM.600] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[12/29/2015 7:56:49 PM.606] Read value: False
[12/29/2015 7:56:49 PM.606] Setting value of console variable "DisableRenderVersionText" to stored value.
[12/29/2015 7:56:49 PM.606] Initializing console variable "ConsoleKey".
[12/29/2015 7:56:49 PM.606] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[12/29/2015 7:56:49 PM.607] Read value: F4
[12/29/2015 7:56:49 PM.607] Setting value of console variable "ConsoleKey" to stored value.
[12/29/2015 7:56:49 PM.607] Console key has been set to F4 (key code: 115)
[12/29/2015 7:56:49 PM.607] Initializing console variable "PluginTimeoutThreshold".
[12/29/2015 7:56:49 PM.608] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[12/29/2015 7:56:49 PM.608] Read value: 10000
[12/29/2015 7:56:49 PM.608] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[12/29/2015 7:56:49 PM.608] Initializing console variable "AlwaysShowConsoleOutput".
[12/29/2015 7:56:49 PM.608] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[12/29/2015 7:56:49 PM.609] Read value: <null>
[12/29/2015 7:56:49 PM.609] Initializing console variable "StartWithDeveloperModeEnabledId".
[12/29/2015 7:56:49 PM.609] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[12/29/2015 7:56:49 PM.609] Read value: <null>
[12/29/2015 7:56:49 PM.610] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[12/29/2015 7:56:49 PM.610] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[12/29/2015 7:56:49 PM.610] Read value: <null>
[12/29/2015 7:56:49 PM.610] Initializing console variable "ShowOnScreenWarnings".
[12/29/2015 7:56:49 PM.610] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[12/29/2015 7:56:49 PM.610] Read value: <null>
[12/29/2015 7:56:49 PM.610] Console initialized
[12/29/2015 7:56:49 PM.610] Initializing forms manager
[12/29/2015 7:56:49 PM.613] Version: RAGE Plugin Hook v0.29.817.5806 PUBLIC ALPHA for Grand Theft Auto V
[12/29/2015 7:56:49 PM.624] ================ RAGE Plugin Hook ================
[12/29/2015 7:56:49 PM.636] Checking game support
[12/29/2015 7:56:49 PM.802] Product name: Grand Theft Auto V
[12/29/2015 7:56:49 PM.802] Product version: 1.0.573.1
[12/29/2015 7:56:49 PM.802] Is steam version: True
[12/29/2015 7:56:49 PM.803] Initializing DirectX
[12/29/2015 7:56:49 PM.805] Initializing Direct3D
[12/29/2015 7:56:49 PM.806] Loading C:\Windows\system32\d3d11.dll
[12/29/2015 7:56:49 PM.806] Loaded at 0x7FFE93C10000
[12/29/2015 7:56:49 PM.806] D3D11CreateDeviceAndSwapChain at 0x7FFE93C35800
[12/29/2015 7:56:49 PM.807] Creating Direct3D 11 device and swap chain
[12/29/2015 7:56:49 PM.829] Swap Chain created: 0xA016B1AD40
[12/29/2015 7:56:49 PM.829] Swap Chain VTable: 0xA016B1AD40
[12/29/2015 7:56:49 PM.829] Swap Chain VTable_2: 0x7FFE93AD96B8
[12/29/2015 7:56:49 PM.829] 0x485641FFFA32A5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[12/29/2015 7:56:49 PM.829] D3D11Present: 0x7FFE93ACCDE0
[12/29/2015 7:56:49 PM.829] D3D11ResizeBuffers: 0x7FFE93ADF710
[12/29/2015 7:56:49 PM.829] D3D11ResizeTarget: 0x7FFE93B0DBE0
[12/29/2015 7:56:49 PM.830] D3D11SetFullscreenState: 0x7FFE93ADFB40
[12/29/2015 7:56:49 PM.839] Direct3D initialized
[12/29/2015 7:56:49 PM.839] Initialized DirectX
[12/29/2015 7:56:49 PM.839] Direct3D watcher thread spawned
[12/29/2015 7:56:50 PM.621] Getting device
[12/29/2015 7:56:50 PM.621] Retrieved device
[12/29/2015 7:56:50 PM.621] Creating wrapper
[12/29/2015 7:56:50 PM.717] Wrapper created
[12/29/2015 7:56:50 PM.725] Effect created
[12/29/2015 7:56:50 PM.725] Creating buffer
[12/29/2015 7:56:50 PM.725] Created buffer
[12/29/2015 7:56:50 PM.725] Creating blend state
[12/29/2015 7:56:50 PM.725] Created blend state
[12/29/2015 7:56:50 PM.725] Done with creation
[12/29/2015 7:56:50 PM.782] Initializing texture system.
[12/29/2015 7:56:50 PM.782] Initializing texture system; phase 1
[12/29/2015 7:56:50 PM.782] Initializing texture system; phase 2
[12/29/2015 7:56:50 PM.791] Initializing texture system; phase 3
[12/29/2015 7:56:50 PM.792] Initializing texture system; phase 4
[12/29/2015 7:56:50 PM.805] Initializing texture system; phase 5
[12/29/2015 7:56:50 PM.809] Initializing texture system; phase 6
[12/29/2015 7:56:50 PM.812] Initializing texture system; phase 7
[12/29/2015 7:56:50 PM.815] Initializing texture system; phase 8
[12/29/2015 7:56:50 PM.818] Initializing texture system; phase 9
[12/29/2015 7:56:50 PM.819] Initializing texture system; phase 10
[12/29/2015 7:56:50 PM.824] Initializing texture system; phase 11
[12/29/2015 7:56:50 PM.824] Initializing texture system; phase 12
[12/29/2015 7:56:50 PM.826] Initializing texture system; phase 13
[12/29/2015 7:56:50 PM.826] Initializing texture system; phase 14
[12/29/2015 7:56:54 PM.840] Direct3D watcher thread ended
[12/29/2015 7:57:23 PM.446] Initializing game support
[12/29/2015 7:57:23 PM.965] Compatibility level: 0
[12/29/2015 7:57:23 PM.965] Supported version detected
[12/29/2015 7:57:23 PM.965] ==================================================
[12/29/2015 7:57:24 PM.216] Patched IsDebuggerPresent
[12/29/2015 7:57:24 PM.468] Waiting for game initialization
[12/29/2015 7:57:24 PM.819] Initializing hook
[12/29/2015 7:57:25 PM.070] Completing interoperability
[12/29/2015 7:57:25 PM.071] Initialization code 1.
[12/29/2015 7:57:25 PM.071] Initialization code 2.
[12/29/2015 7:57:25 PM.072] Initialization code 3.
[12/29/2015 7:57:25 PM.085] 1 Address: 0x00007FF7F70D0AE0
[12/29/2015 7:57:25 PM.086] Calling func 1
[12/29/2015 7:57:25 PM.105] 2 Address: 0x00007FF7F7B856DA
[12/29/2015 7:57:25 PM.106] 3 Address: 0x00007FF7F6705D36
[12/29/2015 7:57:25 PM.135] Address: 0x00007FF7F7B85678
[12/29/2015 7:57:25 PM.136] Unknown var: 0x00007FF7F8A518D0
[12/29/2015 7:57:25 PM.136] Initialization code 4.
[12/29/2015 7:57:25 PM.136] Completing interoperability, phase 1
[12/29/2015 7:57:25 PM.137] Completing interoperability, phase 2
[12/29/2015 7:57:25 PM.137] Completing interoperability, phase 3
[12/29/2015 7:57:25 PM.137] Completing interoperability, phase 4
[12/29/2015 7:57:25 PM.137] Completing interoperability, phase 5
[12/29/2015 7:57:25 PM.137] Completing interoperability, phase 6
[12/29/2015 7:57:25 PM.137] Completing interoperability, phase 7
[12/29/2015 7:57:42 PM.738] Initializing console variable "TimeScale".
[12/29/2015 7:57:42 PM.738] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[12/29/2015 7:57:42 PM.739] Read value: <null>
[12/29/2015 7:57:44 PM.510] 
[12/29/2015 7:57:44 PM.511] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SpeedRadar.dll
[12/29/2015 7:57:46 PM.229] <UNLOADED PLUGIN>: Initializing input system
[12/29/2015 7:57:46 PM.233] <UNLOADED PLUGIN>: Initializing game console
[12/29/2015 7:57:46 PM.235] <UNLOADED PLUGIN>: Initializing forms manager
[12/29/2015 7:57:46 PM.241] Plugin "SpeedRadar" was loaded from "SpeedRadar.dll".
[12/29/2015 7:58:17 PM.589] Game is shutting down
[12/29/2015 7:59:08 PM.510] 
[12/29/2015 7:59:08 PM.510] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SpeedRadar.dll
[12/29/2015 7:59:10 PM.221] <UNLOADED PLUGIN>: Initializing input system
[12/29/2015 7:59:10 PM.224] <UNLOADED PLUGIN>: Initializing game console
[12/29/2015 7:59:10 PM.228] <UNLOADED PLUGIN>: Initializing forms manager
[12/29/2015 7:59:10 PM.234] Plugin "SpeedRadar" was loaded from "SpeedRadar.dll".
 

1.PNG

2.PNG

Share this post


Link to post
Share on other sites
7 hours ago, Ryanct3 said:

I installed the plugins and also still no police station icon.

 

[12/29/2015 7:56:49 PM.532] Started new log on 12/29/2015 7:56:49 PM.532
[12/29/2015 7:56:49 PM.533] ====================================================================================================
[12/29/2015 7:56:49 PM.525] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[12/29/2015 7:56:49 PM.534] Log verbosity: Verbose
[12/29/2015 7:56:49 PM.536] Initializing input system
[12/29/2015 7:56:49 PM.539] Initializing game console
[12/29/2015 7:56:49 PM.547] Console key has been set to F4 (key code: 115)
[12/29/2015 7:56:49 PM.594] Initializing console variable "SkipGameIntro".
[12/29/2015 7:56:49 PM.594] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[12/29/2015 7:56:49 PM.600] Read value: <null>
[12/29/2015 7:56:49 PM.600] Initializing console variable "DisableRenderVersionText".
[12/29/2015 7:56:49 PM.600] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[12/29/2015 7:56:49 PM.606] Read value: False
[12/29/2015 7:56:49 PM.606] Setting value of console variable "DisableRenderVersionText" to stored value.
[12/29/2015 7:56:49 PM.606] Initializing console variable "ConsoleKey".
[12/29/2015 7:56:49 PM.606] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[12/29/2015 7:56:49 PM.607] Read value: F4
[12/29/2015 7:56:49 PM.607] Setting value of console variable "ConsoleKey" to stored value.
[12/29/2015 7:56:49 PM.607] Console key has been set to F4 (key code: 115)
[12/29/2015 7:56:49 PM.607] Initializing console variable "PluginTimeoutThreshold".
[12/29/2015 7:56:49 PM.608] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[12/29/2015 7:56:49 PM.608] Read value: 10000
[12/29/2015 7:56:49 PM.608] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[12/29/2015 7:56:49 PM.608] Initializing console variable "AlwaysShowConsoleOutput".
[12/29/2015 7:56:49 PM.608] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[12/29/2015 7:56:49 PM.609] Read value: <null>
[12/29/2015 7:56:49 PM.609] Initializing console variable "StartWithDeveloperModeEnabledId".
[12/29/2015 7:56:49 PM.609] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[12/29/2015 7:56:49 PM.609] Read value: <null>
[12/29/2015 7:56:49 PM.610] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[12/29/2015 7:56:49 PM.610] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[12/29/2015 7:56:49 PM.610] Read value: <null>
[12/29/2015 7:56:49 PM.610] Initializing console variable "ShowOnScreenWarnings".
[12/29/2015 7:56:49 PM.610] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[12/29/2015 7:56:49 PM.610] Read value: <null>
[12/29/2015 7:56:49 PM.610] Console initialized
[12/29/2015 7:56:49 PM.610] Initializing forms manager
[12/29/2015 7:56:49 PM.613] Version: RAGE Plugin Hook v0.29.817.5806 PUBLIC ALPHA for Grand Theft Auto V
[12/29/2015 7:56:49 PM.624] ================ RAGE Plugin Hook ================
[12/29/2015 7:56:49 PM.636] Checking game support
[12/29/2015 7:56:49 PM.802] Product name: Grand Theft Auto V
[12/29/2015 7:56:49 PM.802] Product version: 1.0.573.1
[12/29/2015 7:56:49 PM.802] Is steam version: True
[12/29/2015 7:56:49 PM.803] Initializing DirectX
[12/29/2015 7:56:49 PM.805] Initializing Direct3D
[12/29/2015 7:56:49 PM.806] Loading C:\Windows\system32\d3d11.dll
[12/29/2015 7:56:49 PM.806] Loaded at 0x7FFE93C10000
[12/29/2015 7:56:49 PM.806] D3D11CreateDeviceAndSwapChain at 0x7FFE93C35800
[12/29/2015 7:56:49 PM.807] Creating Direct3D 11 device and swap chain
[12/29/2015 7:56:49 PM.829] Swap Chain created: 0xA016B1AD40
[12/29/2015 7:56:49 PM.829] Swap Chain VTable: 0xA016B1AD40
[12/29/2015 7:56:49 PM.829] Swap Chain VTable_2: 0x7FFE93AD96B8
[12/29/2015 7:56:49 PM.829] 0x485641FFFA32A5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[12/29/2015 7:56:49 PM.829] D3D11Present: 0x7FFE93ACCDE0
[12/29/2015 7:56:49 PM.829] D3D11ResizeBuffers: 0x7FFE93ADF710
[12/29/2015 7:56:49 PM.829] D3D11ResizeTarget: 0x7FFE93B0DBE0
[12/29/2015 7:56:49 PM.830] D3D11SetFullscreenState: 0x7FFE93ADFB40
[12/29/2015 7:56:49 PM.839] Direct3D initialized
[12/29/2015 7:56:49 PM.839] Initialized DirectX
[12/29/2015 7:56:49 PM.839] Direct3D watcher thread spawned
[12/29/2015 7:56:50 PM.621] Getting device
[12/29/2015 7:56:50 PM.621] Retrieved device
[12/29/2015 7:56:50 PM.621] Creating wrapper
[12/29/2015 7:56:50 PM.717] Wrapper created
[12/29/2015 7:56:50 PM.725] Effect created
[12/29/2015 7:56:50 PM.725] Creating buffer
[12/29/2015 7:56:50 PM.725] Created buffer
[12/29/2015 7:56:50 PM.725] Creating blend state
[12/29/2015 7:56:50 PM.725] Created blend state
[12/29/2015 7:56:50 PM.725] Done with creation
[12/29/2015 7:56:50 PM.782] Initializing texture system.
[12/29/2015 7:56:50 PM.782] Initializing texture system; phase 1
[12/29/2015 7:56:50 PM.782] Initializing texture system; phase 2
[12/29/2015 7:56:50 PM.791] Initializing texture system; phase 3
[12/29/2015 7:56:50 PM.792] Initializing texture system; phase 4
[12/29/2015 7:56:50 PM.805] Initializing texture system; phase 5
[12/29/2015 7:56:50 PM.809] Initializing texture system; phase 6
[12/29/2015 7:56:50 PM.812] Initializing texture system; phase 7
[12/29/2015 7:56:50 PM.815] Initializing texture system; phase 8
[12/29/2015 7:56:50 PM.818] Initializing texture system; phase 9
[12/29/2015 7:56:50 PM.819] Initializing texture system; phase 10
[12/29/2015 7:56:50 PM.824] Initializing texture system; phase 11
[12/29/2015 7:56:50 PM.824] Initializing texture system; phase 12
[12/29/2015 7:56:50 PM.826] Initializing texture system; phase 13
[12/29/2015 7:56:50 PM.826] Initializing texture system; phase 14
[12/29/2015 7:56:54 PM.840] Direct3D watcher thread ended
[12/29/2015 7:57:23 PM.446] Initializing game support
[12/29/2015 7:57:23 PM.965] Compatibility level: 0
[12/29/2015 7:57:23 PM.965] Supported version detected
[12/29/2015 7:57:23 PM.965] ==================================================
[12/29/2015 7:57:24 PM.216] Patched IsDebuggerPresent
[12/29/2015 7:57:24 PM.468] Waiting for game initialization
[12/29/2015 7:57:24 PM.819] Initializing hook
[12/29/2015 7:57:25 PM.070] Completing interoperability
[12/29/2015 7:57:25 PM.071] Initialization code 1.
[12/29/2015 7:57:25 PM.071] Initialization code 2.
[12/29/2015 7:57:25 PM.072] Initialization code 3.
[12/29/2015 7:57:25 PM.085] 1 Address: 0x00007FF7F70D0AE0
[12/29/2015 7:57:25 PM.086] Calling func 1
[12/29/2015 7:57:25 PM.105] 2 Address: 0x00007FF7F7B856DA
[12/29/2015 7:57:25 PM.106] 3 Address: 0x00007FF7F6705D36
[12/29/2015 7:57:25 PM.135] Address: 0x00007FF7F7B85678
[12/29/2015 7:57:25 PM.136] Unknown var: 0x00007FF7F8A518D0
[12/29/2015 7:57:25 PM.136] Initialization code 4.
[12/29/2015 7:57:25 PM.136] Completing interoperability, phase 1
[12/29/2015 7:57:25 PM.137] Completing interoperability, phase 2
[12/29/2015 7:57:25 PM.137] Completing interoperability, phase 3
[12/29/2015 7:57:25 PM.137] Completing interoperability, phase 4
[12/29/2015 7:57:25 PM.137] Completing interoperability, phase 5
[12/29/2015 7:57:25 PM.137] Completing interoperability, phase 6
[12/29/2015 7:57:25 PM.137] Completing interoperability, phase 7
[12/29/2015 7:57:42 PM.738] Initializing console variable "TimeScale".
[12/29/2015 7:57:42 PM.738] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[12/29/2015 7:57:42 PM.739] Read value: <null>
[12/29/2015 7:57:44 PM.510] 
[12/29/2015 7:57:44 PM.511] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SpeedRadar.dll
[12/29/2015 7:57:46 PM.229] <UNLOADED PLUGIN>: Initializing input system
[12/29/2015 7:57:46 PM.233] <UNLOADED PLUGIN>: Initializing game console
[12/29/2015 7:57:46 PM.235] <UNLOADED PLUGIN>: Initializing forms manager
[12/29/2015 7:57:46 PM.241] Plugin "SpeedRadar" was loaded from "SpeedRadar.dll".
[12/29/2015 7:58:17 PM.589] Game is shutting down
[12/29/2015 7:59:08 PM.510] 
[12/29/2015 7:59:08 PM.510] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SpeedRadar.dll
[12/29/2015 7:59:10 PM.221] <UNLOADED PLUGIN>: Initializing input system
[12/29/2015 7:59:10 PM.224] <UNLOADED PLUGIN>: Initializing game console
[12/29/2015 7:59:10 PM.228] <UNLOADED PLUGIN>: Initializing forms manager
[12/29/2015 7:59:10 PM.234] Plugin "SpeedRadar" was loaded from "SpeedRadar.dll".
 

1.PNG

2.PNG

You're not loading LSPDFR. Open the f4 console and load it or add it to your startup Plugins by holding shift when  you launch RPH

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×