October 17, 201510 yr High Priority Callouts is the result of my first attempt at creating a callout mod.The goal of this mod is to bring about more action oriented events and eventually callouts that are more in the spirit of Grand Theft Auto.This is my official development thread where I'll post information about the state of my mod My mod opened with 5 calls ranging from pursuits with potentially armed suspects to shootouts with heavily armed subjects. Now onto the real meat, the next few hot fixes and the big update.So after what I would consider a successful release, I've been reading through the reviews/comments and collecting bug information and I'm happy to announce the more repeatable bugs have been squashed and a few new anomalies have emerged (good times). In other news, I've been hard at work cleaning up code, added a new set piece to jail break call and re-balanced the street shooter calls as I was finding the backup AI was arriving and cleaning up the call too quickly. Along with that I've been starting to work on the next big update "A night at the movies: Part 1', which will host a set of calls based on famous action movie sequences. A few 'scenes' may be leaked with a hot fix or two... First hot-fix is live bringing the mod version up to 0.1.5. This hot-fix introduces randomizing of peds and weapons as well as fixing a oversight in the code which was responsible for the bug in the transport vehicle theft call where the passengers blip would be cleared when the driver died or was arrested even if the passenger was still active. A few new anomalies have appeared but they shouldn't interfere with people's patrols too much... Well that just about does it.Love it? Hate it? Not working? Sick of getting one-shot by a sniper? Drop me a line and I'll see what I can do.Please don't redistribute my work. Edited October 17, 201510 yr by Luigi4518 Hot-fix Update