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[WIP][REL] High Priority Callouts

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High Priority Callouts is the result of my first attempt at creating a callout mod.

The goal of this mod is to bring about more action oriented events and eventually callouts that are more in the spirit of Grand Theft Auto.

This is my official development thread where I'll post information about the state of my mod

 

My mod opened with 5 calls ranging from pursuits with potentially armed suspects to shootouts with heavily armed subjects.

 

Now onto the real meat, the next few hot fixes and the big update.

So after what I would consider a successful release, I've been reading through the reviews/comments and collecting bug information and I'm happy to announce the more repeatable bugs have been squashed and a few new anomalies have emerged (good times). In other news, I've been hard at work cleaning up code, added a new set piece to jail break call and re-balanced the street shooter calls as I was finding the backup AI was arriving and cleaning up the call too quickly. 

Along with that I've been starting to work on the next big update "A night at the movies: Part 1', which will host a set of calls based on famous action movie sequences. A few 'scenes' may be leaked with a hot fix or two...

 

First hot-fix is live bringing the mod version up to 0.1.5. This hot-fix introduces randomizing of peds and weapons as well as fixing a oversight in the code which was responsible for the bug in the transport vehicle theft call where the passengers blip would be cleared when the driver died or was arrested even if the passenger was still active. A few new anomalies have appeared but they shouldn't interfere with people's patrols too much... 

 

Well that just about does it.

Love it? Hate it? Not working? Sick of getting one-shot by a sniper? Drop me a line and I'll see what I can do.

Please don't redistribute my work.

Edited by Luigi4518
Hot-fix Update

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  • 2 weeks later...
  • Author

The second hotfix has just hit the shelves and with it the jail break crash has hopefully been patched. A few calls have been edited to be a little more violent.

For the Jailbreak pursuit you should probably use the Prison bus and put maybe 2 or prisons inside, though the Van is fun since its windows are bulletproof 

  • Author

So the first test of a little side callout was just conducted...

It went about as well as you would guess.

Well....png

FYI this is long after the call ended.

Edited by Luigi4518

  • 2 weeks later...
  • 2 weeks later...
  • Author
On 12/5/2015, 2:29:05, SteveQ said:

I have encounter that type of error before, it seems some ped models just don't like being spawned in, outside of very specific circumstances.

Does that particular call still work sometimes or does it crash every time its called?

8 hours ago, Luigi4518 said:

I have encounter that type of error before, it seems some ped models just don't like being spawned in, outside of very specific circumstances.

Does that particular call still work sometimes or does it crash every time its called?

Never continues, for me anyway it just tends to crash LSPDFR.

Quote

I am the one who knocks!

- Walter White

  • 2 months later...
  • Author

I'm back...

jQxpDRO.jpg?1

Long story short I had major problems regarding the GTA retail installer but I managed to get it fixed and have been powering through updating my callouts for the past 3 weeks so without further ado lets get onto the callouts.

 

 This update is for compatibility with the latest version of LSPD:FR, that being said a few major changes have occurred the first and foremost is that for the moment 'jailbreak' and 'ambulance hijacking' calls have been cut because they were not working as intended. Don't worry they will be back as soon as I work out whats causing the behavior but for the moment I've added a few new calls to keep people entertained.

The second change is to how several of the calls work. To lay the groundwork for my major coming 'story-call' update 'A night at the movies', several calls are now location based. I have selected a few locations around San Andreas that make sense in the context of the call and LSPD:FR will give you the option to respond to the closest one to your current position. 

 

Well that's all for now. Compatibility update is drop shortly. 

Edited by Luigi4518

9 hours ago, Luigi4518 said:

I'm back...

 

Long story short I had major problems regarding the GTA retail installer but I managed to get it fixed and have been powering through updating my callouts for the past 3 weeks so without further ado lets get onto the callouts.

 

 This update is for compatibility with the latest version of LSPD:FR, that being said a few major changes have occurred the first and foremost is that for the moment 'jailbreak' and 'ambulance hijacking' calls have been cut because they were not working as intended. Don't worry they will be back as soon as I work out whats causing the behavior but for the moment I've added a few new calls to keep people entertained.

The second change is to how several of the calls work. To lay the groundwork for my major coming 'story-call' update 'A night at the movies', several calls are now location based. I have selected a few locations around San Andreas that make sense in the context of the call and LSPD:FR will give you the option to respond to the closest one to your current position. 

 

Well that's all for now. Compatibility update is drop shortly. 

Thanks for the update.. "'story-call' update 'A night at the movies'," This sounds very exciting, can't to see it all finished..

Crashed when accepting the gang turf war callout:

Spoiler

[3/5/2016 11:19:22 AM.516] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[3/5/2016 11:19:22 AM.532] LSPD First Response: 
[3/5/2016 11:19:22 AM.532] LSPD First Response: ==============================
[3/5/2016 11:19:22 AM.532] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[3/5/2016 11:19:22 AM.532] LSPD First Response: ------------------------------
[3/5/2016 11:19:22 AM.532] LSPD First Response: Origin: Game fiber "CalloutManager".
[3/5/2016 11:19:22 AM.532] LSPD First Response: ------------------------------
[3/5/2016 11:19:22 AM.532] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[3/5/2016 11:19:22 AM.532] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Ped is invalid.
[3/5/2016 11:19:22 AM.533] LSPD First Response: ------------------------------
[3/5/2016 11:19:22 AM.533] LSPD First Response: Inner exceptions:
[3/5/2016 11:19:22 AM.533] LSPD First Response: ------------------------------
[3/5/2016 11:19:22 AM.533] LSPD First Response: Stack trace:
[3/5/2016 11:19:22 AM.533] LSPD First Response: at Rage.Entity.get_Position()
[3/5/2016 11:19:22 AM.533] at HighPriority.Callouts.Turfwar.OnCalloutAccepted()
[3/5/2016 11:19:22 AM.533] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 338
[3/5/2016 11:19:22 AM.533] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 173
[3/5/2016 11:19:22 AM.533] at Rage.GameFiber.Main()
[3/5/2016 11:19:22 AM.533] LSPD First Response: ==============================
[3/5/2016 11:19:22 AM.534] LSPD First Response: 

 

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