Luigi4518
Members
-
Joined
-
Last visited
Reputation Activity
-
Luigi4518 got a reaction from officerAMR in [WIP][REL] High Priority CalloutsCompatibility mod is out
-
Luigi4518 got a reaction from officerAMR in [WIP][REL] High Priority CalloutsI'm back...
Long story short I had major problems regarding the GTA retail installer but I managed to get it fixed and have been powering through updating my callouts for the past 3 weeks so without further ado lets get onto the callouts.
This update is for compatibility with the latest version of LSPD:FR, that being said a few major changes have occurred the first and foremost is that for the moment 'jailbreak' and 'ambulance hijacking' calls have been cut because they were not working as intended. Don't worry they will be back as soon as I work out whats causing the behavior but for the moment I've added a few new calls to keep people entertained.
The second change is to how several of the calls work. To lay the groundwork for my major coming 'story-call' update 'A night at the movies', several calls are now location based. I have selected a few locations around San Andreas that make sense in the context of the call and LSPD:FR will give you the option to respond to the closest one to your current position.
Well that's all for now. Compatibility update is drop shortly.
-
Luigi4518 got a reaction from Kal74 in [WIP][REL] High Priority CalloutsI'm back...
Long story short I had major problems regarding the GTA retail installer but I managed to get it fixed and have been powering through updating my callouts for the past 3 weeks so without further ado lets get onto the callouts.
This update is for compatibility with the latest version of LSPD:FR, that being said a few major changes have occurred the first and foremost is that for the moment 'jailbreak' and 'ambulance hijacking' calls have been cut because they were not working as intended. Don't worry they will be back as soon as I work out whats causing the behavior but for the moment I've added a few new calls to keep people entertained.
The second change is to how several of the calls work. To lay the groundwork for my major coming 'story-call' update 'A night at the movies', several calls are now location based. I have selected a few locations around San Andreas that make sense in the context of the call and LSPD:FR will give you the option to respond to the closest one to your current position.
Well that's all for now. Compatibility update is drop shortly.
-
Luigi4518 got a reaction from Thomas199920 in [WIP][REL] High Priority CalloutsPolice hatchback now in stock:
-
Luigi4518 reacted toDeactivated Memberin Peds fighting each other!Set a relationship group between the peds and the officers.
Coming from my code:
//Put our gunmen in a relationship group gunman1.RelationshipGroup = "Gunmen"; gunman2.RelationshipGroup = "Gunmen"; gunman3.RelationshipGroup = "Gunmen"; //Relationship with gunmen to cops/player Game.SetRelationshipBetweenRelationshipGroups("Gunmen", "COP", Relationship.Hate); Game.SetRelationshipBetweenRelationshipGroups("Gunmen", "PLAYER", Relationship.Hate); (Thanks to Luigi4518 for this)
-
Luigi4518 got a reaction from Findus in [WIP][REL] High Priority Callouts -
Luigi4518 got a reaction from Albo1125 in [WIP][REL] High Priority CalloutsPolice hatchback now in stock:
-
Luigi4518 got a reaction from The Duke of Rockford in [WIP][REL] High Priority CalloutsHigh Priority Callouts is the result of my first attempt at creating a callout mod.
The goal of this mod is to bring about more action oriented events and eventually callouts that are more in the spirit of Grand Theft Auto.
This is my official development thread where I'll post information about the state of my mod
My mod opened with 5 calls ranging from pursuits with potentially armed suspects to shootouts with heavily armed subjects.
Now onto the real meat, the next few hot fixes and the big update.
So after what I would consider a successful release, I've been reading through the reviews/comments and collecting bug information and I'm happy to announce the more repeatable bugs have been squashed and a few new anomalies have emerged (good times). In other news, I've been hard at work cleaning up code, added a new set piece to jail break call and re-balanced the street shooter calls as I was finding the backup AI was arriving and cleaning up the call too quickly.
Along with that I've been starting to work on the next big update "A night at the movies: Part 1', which will host a set of calls based on famous action movie sequences. A few 'scenes' may be leaked with a hot fix or two...
First hot-fix is live bringing the mod version up to 0.1.5. This hot-fix introduces randomizing of peds and weapons as well as fixing a oversight in the code which was responsible for the bug in the transport vehicle theft call where the passengers blip would be cleared when the driver died or was arrested even if the passenger was still active. A few new anomalies have appeared but they shouldn't interfere with people's patrols too much...
Well that just about does it.
Love it? Hate it? Not working? Sick of getting one-shot by a sniper? Drop me a line and I'll see what I can do.
Please don't redistribute my work.
-
Luigi4518 got a reaction fromDeactivated Memberin [WIP][REL] High Priority CalloutsHigh Priority Callouts is the result of my first attempt at creating a callout mod.
The goal of this mod is to bring about more action oriented events and eventually callouts that are more in the spirit of Grand Theft Auto.
This is my official development thread where I'll post information about the state of my mod
My mod opened with 5 calls ranging from pursuits with potentially armed suspects to shootouts with heavily armed subjects.
Now onto the real meat, the next few hot fixes and the big update.
So after what I would consider a successful release, I've been reading through the reviews/comments and collecting bug information and I'm happy to announce the more repeatable bugs have been squashed and a few new anomalies have emerged (good times). In other news, I've been hard at work cleaning up code, added a new set piece to jail break call and re-balanced the street shooter calls as I was finding the backup AI was arriving and cleaning up the call too quickly.
Along with that I've been starting to work on the next big update "A night at the movies: Part 1', which will host a set of calls based on famous action movie sequences. A few 'scenes' may be leaked with a hot fix or two...
First hot-fix is live bringing the mod version up to 0.1.5. This hot-fix introduces randomizing of peds and weapons as well as fixing a oversight in the code which was responsible for the bug in the transport vehicle theft call where the passengers blip would be cleared when the driver died or was arrested even if the passenger was still active. A few new anomalies have appeared but they shouldn't interfere with people's patrols too much...
Well that just about does it.
Love it? Hate it? Not working? Sick of getting one-shot by a sniper? Drop me a line and I'll see what I can do.
Please don't redistribute my work.
-
Luigi4518 got a reaction from JohnMcClane in [WIP][REL] High Priority CalloutsHigh Priority Callouts is the result of my first attempt at creating a callout mod.
The goal of this mod is to bring about more action oriented events and eventually callouts that are more in the spirit of Grand Theft Auto.
This is my official development thread where I'll post information about the state of my mod
My mod opened with 5 calls ranging from pursuits with potentially armed suspects to shootouts with heavily armed subjects.
Now onto the real meat, the next few hot fixes and the big update.
So after what I would consider a successful release, I've been reading through the reviews/comments and collecting bug information and I'm happy to announce the more repeatable bugs have been squashed and a few new anomalies have emerged (good times). In other news, I've been hard at work cleaning up code, added a new set piece to jail break call and re-balanced the street shooter calls as I was finding the backup AI was arriving and cleaning up the call too quickly.
Along with that I've been starting to work on the next big update "A night at the movies: Part 1', which will host a set of calls based on famous action movie sequences. A few 'scenes' may be leaked with a hot fix or two...
First hot-fix is live bringing the mod version up to 0.1.5. This hot-fix introduces randomizing of peds and weapons as well as fixing a oversight in the code which was responsible for the bug in the transport vehicle theft call where the passengers blip would be cleared when the driver died or was arrested even if the passenger was still active. A few new anomalies have appeared but they shouldn't interfere with people's patrols too much...
Well that just about does it.
Love it? Hate it? Not working? Sick of getting one-shot by a sniper? Drop me a line and I'll see what I can do.
Please don't redistribute my work.
-
Luigi4518 got a reaction from CaptainSugarFree in [WIP][REL] High Priority CalloutsHigh Priority Callouts is the result of my first attempt at creating a callout mod.
The goal of this mod is to bring about more action oriented events and eventually callouts that are more in the spirit of Grand Theft Auto.
This is my official development thread where I'll post information about the state of my mod
My mod opened with 5 calls ranging from pursuits with potentially armed suspects to shootouts with heavily armed subjects.
Now onto the real meat, the next few hot fixes and the big update.
So after what I would consider a successful release, I've been reading through the reviews/comments and collecting bug information and I'm happy to announce the more repeatable bugs have been squashed and a few new anomalies have emerged (good times). In other news, I've been hard at work cleaning up code, added a new set piece to jail break call and re-balanced the street shooter calls as I was finding the backup AI was arriving and cleaning up the call too quickly.
Along with that I've been starting to work on the next big update "A night at the movies: Part 1', which will host a set of calls based on famous action movie sequences. A few 'scenes' may be leaked with a hot fix or two...
First hot-fix is live bringing the mod version up to 0.1.5. This hot-fix introduces randomizing of peds and weapons as well as fixing a oversight in the code which was responsible for the bug in the transport vehicle theft call where the passengers blip would be cleared when the driver died or was arrested even if the passenger was still active. A few new anomalies have appeared but they shouldn't interfere with people's patrols too much...
Well that just about does it.
Love it? Hate it? Not working? Sick of getting one-shot by a sniper? Drop me a line and I'll see what I can do.
Please don't redistribute my work.