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UV mapping& multiple liveries

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so this is my problem. In order to have multiple liveries you need to set your UV mapping to vehiclepaint3. It looks normal in zmodeler but messed up in game.

mmk.thumb.png.f226fd91c5453f9b1819ea150c44c97b.png

Don't mess with the law, if you can't handle the law.

  • Author

Ok. When it is set to #2 it goes to how it looks like in open iv and game, but I will try that and let you know if it works.

The UV channels in the material are off. DETAIL2 needs to use UV #2, not #1. 

Don't mess with the law, if you can't handle the law.

Ok. When it is set to #2 it goes to how it looks like in open iv and game, but I will try that and let you know if it works.

Right, because the game uses UV #2 instead of caring what you set in Zmod. You need to transfer the mappings from UV 1 to UV 2.

  • Author

Ok. So setting it to UV mapping #2 should cause it to work? I'll let you know if I have any more questions when I get home and try it. Thank you. I really appreciate it

Right, because the game uses UV #2 instead of caring what you set in Zmod. You need to transfer the mappings from UV 1 to UV 2.

 

 

Edited by ns0112

Don't mess with the law, if you can't handle the law.

Ok. So setting it to UV mapping #2 should cause it to work? I'll let you know if I have any more questions when I get home and try it. Thank you. I really appreciate it

Set it to channel 2, and then copy the channel  1 mapping to channel 2 ( or remap, but that's harder). 

  • Author

.

Set it to channel 2, and then copy the channel  1 mapping to channel 2 ( or remap, but that's harder). 

what do you mean by copying ? I've been learning zmodeler as I go, so I don't know it too well

Don't mess with the law, if you can't handle the law.

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