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error while modeling

Featured Replies

 Hello, I'm new to modeling and I'm having an issue with this car every time I save it as a .wft it states

ZModeler is ready.
Object "fbi.wft" was not found. Whole scene will be exported.
Texture"interior_lod0" was DXT1-compressed to store in file.
Texture"chrome" was DXT1-compressed to store in file.
Texture"small_dirt" was DXT1-compressed to store in file.
Texture"dodge_steelie_n" was DXT1-compressed to store in file.
Texture"ptn_grillhexagon_001" was DXT1-compressed to store in file.
Texture"interior_emissive_lod0" was DXT1-compressed to store in file.
Texture"nodamage_lod0" was DXT1-compressed to store in file.
Texture"nodamage_lod0" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"nodamage_n" was DXT1-compressed to store in file.
Texture"nodamage_n" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"nodamage_lod0" was DXT1-compressed to store in file.
Texture"nodamage_lod0" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"lights_lod0" was DXT1-compressed to store in file.
Texture"lights_lod0" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"lights_lod0_n" was DXT1-compressed to store in file.
Texture"lights_lod0_n" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"lights_lod0" was DXT1-compressed to store in file.
Texture"lights_lod0" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"lights_lod0_n" was DXT1-compressed to store in file.
Texture"lights_lod0_n" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"lights_lod0" was DXT1-compressed to store in file.
Texture"lights_lod0" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"black2" was DXT1-compressed to store in file.
Texture"black" was DXT1-compressed to store in file.
Texture"duelratnik" was DXT5-compressed to store in file.
Texture"duelratnik" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"tirespec" was DXT1-compressed to store in file.
Texture"emerglights" was DXT5-compressed to store in file.
Texture"emerglights" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights" was DXT5-compressed to store in file.
Texture"emerglights" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights" was DXT5-compressed to store in file.
Texture"emerglights" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights" was DXT5-compressed to store in file.
Texture"emerglights" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights" was DXT5-compressed to store in file.
Texture"emerglights" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights" was DXT5-compressed to store in file.
Texture"emerglights" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights" was DXT5-compressed to store in file.
Texture"emerglights" can not be stored properly because of it's size. You will need to store it in WTD file.
Using texture "emerglights" which doesn't suit settings for shader "gta_vehicle_interior".
Texture"emerglights" was DXT5-compressed to store in file.
Texture"emerglights" can not be stored properly because of it's size. You will need to store it in WTD file.
Using texture "emerglights" which doesn't suit settings for shader "gta_vehicle_interior".
Texture"emerglights" was DXT5-compressed to store in file.
Texture"emerglights" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights_emis" was DXT5-compressed to store in file.
Texture"chgr_sign_1" was DXT1-compressed to store in file.
Texture"chgr_sign_1" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"tau_dirt" was DXT1-compressed to store in file.
Texture"emerglights3" was DXT5-compressed to store in file.
Texture"emerglights3" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights3" was DXT5-compressed to store in file.
Texture"emerglights3" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights3" was DXT5-compressed to store in file.
Texture"emerglights3" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights3" was DXT5-compressed to store in file.
Texture"emerglights3" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights3" was DXT5-compressed to store in file.
Texture"emerglights3" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights3" was DXT5-compressed to store in file.
Texture"emerglights3" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights3" was DXT5-compressed to store in file.
Texture"emerglights3" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"emerglights3" was DXT5-compressed to store in file.
Texture"emerglights3" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"duelratnik" was DXT5-compressed to store in file.
Texture"duelratnik" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"duelratnik_n" was DXT5-compressed to store in file.
Texture"duelratnik_n" can not be stored properly because of it's size. You will need to store it in WTD file.
Texture"dodge_steelie" was DXT5-compressed to store in file.
Texture"dodge_steelie_dirt" was DXT1-compressed to store in file.
Missing shader configuration for shader "gta_vehicle_Material" in material "Default Material". Defaulting to "gta_default".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_default".

Photo on zmodeler

e0478f255b91e43b5094f818c6cacfc7.png

When this is exported to .wft and i try to put it in game i get a giant triangle as the image, my .wft file looks like this in open iv, I have all the right files is .wtd for thos who will ask.

b2fef3d26d3361b41446cadd1fea3772.png
Could someone please help me?

 

Edited by boxykid

ANYONE AT ALL WILLING TO HELP ME?

 

The errors that you are getting are because when you export the model, you have "Store Textures" selected. Deselect this. The textures that you use for the model (Charger, Police Lights, Police equipment) all need to be saved in the .WTD File

Edited by VooDoob

 

| STEAM:VooDOobieZmuRkn | ORIGIN: VooD00biezmurkn | XBL:VooDoobiezmurkn |

V4A0Vv9.png

 

  • Author

The errors that you are getting are because when you export the model, you have "Store Textures" selected. Deselect this. The textures that you use for the model (Charger, Police Lights, Police equipment) all need to be saved in the .WTD File

i did this and its still notr working...

i did this and its still notr working...

Well, from your pictures in openIV, your definitely missing the textures that you used in Zmodeler. Make sure every single texture is in the .WTD

 

| STEAM:VooDOobieZmuRkn | ORIGIN: VooD00biezmurkn | XBL:VooDoobiezmurkn |

V4A0Vv9.png

 

  • Author

Well, from your pictures in openIV, your definitely missing the textures that you used in Zmodeler. Make sure every single texture is in the .WTD

trust me iv done everything think able. I think its the car its self.

trust me iv done everything think able. I think its the car its self.

If the car looks fine in zmodeler, but when your exporting it and its not taking any of the textures, then sadly its going to be on you. Sorry I couldn't help you more.

 

| STEAM:VooDOobieZmuRkn | ORIGIN: VooD00biezmurkn | XBL:VooDoobiezmurkn |

V4A0Vv9.png

 

  • Author

If the car looks fine in zmodeler, but when your exporting it and its not taking any of the textures, then sadly its going to be on you. Sorry I couldn't help you more.

its taking some textures but not the main ones

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