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GTA IV : Log Check Erorr !!


iMsTLk3

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        (Module)                              (Status)                                                     (Progress)

-Asi loader                       - Using xliveless                                                     - green

-ScriptHookdoNet           - ScriptHookdoNet.asi valid                                    - green

-System dependencies   - Everything installed                                             - green

-LCPD First Response    - Installation found                                                 - green

-Log Check                    - Log files checked, see report for more details     - red  

 

------------

[Asi loader] Using xliveless
[ScriptHookDotNet] Found
[ScriptHookDotNet] Valid
[System dependencies] Verifying dependencies integrity
[System dependencies] Checking MSVCR110.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWOW64\KERNEL32.dll
[System dependencies] Check passed
[System dependencies] Checking MSVCP110.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved MSVCR110.dll to C:\Windows\SysWOW64\MSVCR110.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWOW64\KERNEL32.dll
[System dependencies] Check passed
[System dependencies] Checking MSCOREE.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWOW64\KERNEL32.dll
[System dependencies] Check passed
[System dependencies] Checking SCRIPTHOOK.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWOW64\KERNEL32.dll
[System dependencies] Resolved USER32.dll to C:\Windows\SysWOW64\USER32.dll
[System dependencies] Check passed
[System dependencies] Checking MSVCR100.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWOW64\KERNEL32.dll
[System dependencies] Check passed
[System dependencies] Checking D3DX9_43.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved msvcrt.dll to C:\Windows\SysWOW64\msvcrt.dll
[System dependencies] Resolved GDI32.dll to C:\Windows\SysWOW64\GDI32.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWOW64\KERNEL32.dll
[System dependencies] Resolved ADVAPI32.dll to C:\Windows\SysWOW64\ADVAPI32.dll
[System dependencies] Check passed
[System dependencies] Checking ScriptHookDotNet.asi
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWOW64\KERNEL32.dll
[System dependencies] Resolved ScriptHook.dll to D:\steam\steamapps\common\Grand\GTA IV\ScriptHook.dll
[System dependencies] Resolved MSVCR100.dll to C:\Windows\SysWOW64\MSVCR100.dll
[System dependencies] Resolved USER32.dll to C:\Windows\SysWOW64\USER32.dll
[System dependencies] Resolved d3dx9_43.dll to C:\Windows\SysWOW64\d3dx9_43.dll
[System dependencies] Resolved mscoree.dll to C:\Windows\SysWOW64\mscoree.dll
[System dependencies] Check passed
[System dependencies] v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4  
  Client  4.5.51209
  Full  4.5.51209
v4.0  
  Client  4.0.0.0
[System dependencies] The .NET Framework is installed in an unknown version (> 4.5.1)
[System dependencies] Checking ADVANCEDHOOK.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved ScriptHook.dll to D:\steam\steamapps\common\Grand\GTA IV\ScriptHook.dll
[System dependencies] Resolved VERSION.dll to C:\Windows\SysWOW64\VERSION.dll
[System dependencies] Resolved PSAPI.DLL to C:\Windows\SysWOW64\PSAPI.DLL
[System dependencies] Resolved dbghelp.dll to C:\Windows\SysWOW64\dbghelp.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWOW64\KERNEL32.dll
[System dependencies] Resolved USER32.dll to C:\Windows\SysWOW64\USER32.dll
[System dependencies] Resolved SHELL32.dll to C:\Windows\SysWOW64\SHELL32.dll
[System dependencies] Resolved MSVCR110.dll to C:\Windows\SysWOW64\MSVCR110.dll
[System dependencies] Resolved MSVCP110.dll to C:\Windows\SysWOW64\MSVCP110.dll
[System dependencies] Resolved mscoree.dll to C:\Windows\SysWOW64\mscoree.dll
[System dependencies] Check passed
[System dependencies] Checking ADVANCEDHOOKINIT.ASI
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved VERSION.dll to C:\Windows\SysWOW64\VERSION.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWOW64\KERNEL32.dll
[System dependencies] Resolved USER32.dll to C:\Windows\SysWOW64\USER32.dll
[System dependencies] Resolved MSVCR110.dll to C:\Windows\SysWOW64\MSVCR110.dll
[System dependencies] Resolved MSVCP110.dll to C:\Windows\SysWOW64\MSVCP110.dll
[System dependencies] Check passed
[System dependencies] Checking SLIMDX.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved MSVCR100.dll to C:\Windows\SysWOW64\MSVCR100.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\SysWOW64\KERNEL32.dll
[System dependencies] Resolved ole32.dll to C:\Windows\SysWOW64\ole32.dll
[System dependencies] Resolved USER32.dll to C:\Windows\SysWOW64\USER32.dll
[System dependencies] Resolved GDI32.dll to C:\Windows\SysWOW64\GDI32.dll
[System dependencies] Resolved WINMM.dll to C:\Windows\SysWOW64\WINMM.dll
[System dependencies] Resolved ADVAPI32.dll to C:\Windows\SysWOW64\ADVAPI32.dll
[System dependencies] Resolved MSVCP100.dll to C:\Windows\SysWOW64\MSVCP100.dll
[System dependencies] Resolved mscoree.dll to C:\Windows\SysWOW64\mscoree.dll
[System dependencies] Check passed
[System dependencies] No problems found
[LCPD First Response] Checking LCPDFR installation
[LCPD First Response] No problems found
[Log Check] Checking log files
[Log Check] LCPDFR.log lists one or more errors
[Log Check] ------------------------
[INFO - 3:52:18 PM] [Log] Started
[INFO - 3:52:18 PM] [Main] Main: Initializing...
[INFO - 3:52:18 PM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS
[INFO - 3:52:18 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
[INFO - 3:52:20 PM] [PluginManager] Initialize: Loading custom plugins
[WARNING - 3:52:20 PM] [Settings] ReadSettings: Invalid entry 
[INFO - 3:52:20 PM] [Settings] ReadSettings: Suspect transporter POLICE
[INFO - 3:52:20 PM] [Settings] ReadSettings: Suspect transporter POLICE2
[INFO - 3:52:20 PM] [Settings] ReadSettings: Suspect transporter PSTOCKADE
[WARNING - 3:52:20 PM] [Settings] ReadSettings: Invalid entry 
[INFO - 3:52:20 PM] [Plugin.Main] Changing language to en-US
[INFO - 3:52:20 PM] [Main] Main: Initializing done
[WARNING - 3:52:19 PM] [ServerCommunication] InitializeConnection: No internet connection available
[WARNING - 3:52:19 PM] [ServerCommunication] InitializeConnection: Failed to connect to the LCPDFR server (No internet connection). Multiplayer is deactivated
[INFO - 3:52:20 PM] [Authentication] Authentication: Server not available, trying to authenticate offline
[ERROR - 3:52:20 PM] [Authentication] Authentication: Authentication failed. Couldn't reach server or no valid lease available
[INFO - 3:52:20 PM] [Authentication] Authentication: User is in offline mode
[INFO - 3:52:22 PM] [NetworkManager] NetworkManager: In network session: False Is host: False
------------------------
[INFO - 3:52:50 PM] [Log] Started
[INFO - 3:52:50 PM] [Main] Main: Initializing...
[INFO - 3:52:50 PM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS
[INFO - 3:52:50 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
[INFO - 3:52:50 PM] [PluginManager] Initialize: Loading custom plugins
[WARNING - 3:52:50 PM] [Settings] ReadSettings: Invalid entry 
[INFO - 3:52:50 PM] [Settings] ReadSettings: Suspect transporter POLICE
[INFO - 3:52:50 PM] [Settings] ReadSettings: Suspect transporter POLICE2
[INFO - 3:52:50 PM] [Settings] ReadSettings: Suspect transporter PSTOCKADE
[WARNING - 3:52:50 PM] [Settings] ReadSettings: Invalid entry 
[INFO - 3:52:50 PM] [Plugin.Main] Changing language to en-US
[INFO - 3:52:50 PM] [Main] Main: Initializing done
[WARNING - 3:52:50 PM] [ServerCommunication] InitializeConnection: No internet connection available
[WARNING - 3:52:50 PM] [ServerCommunication] InitializeConnection: Failed to connect to the LCPDFR server (No internet connection). Multiplayer is deactivated
[INFO - 3:52:50 PM] [Authentication] Authentication: Server not available, trying to authenticate offline
[ERROR - 3:52:50 PM] [Authentication] Authentication: Authentication failed. Couldn't reach server or no valid lease available
[INFO - 3:52:50 PM] [Authentication] Authentication: User is in offline mode
[INFO - 3:52:53 PM] [NetworkManager] NetworkManager: In network session: False Is host: False
[INFO - 3:52:54 PM] [Plugin.Main] Running LCPD First Response LCPDFR 1.1 2011-2015 LMS (1.0.5557.28243) 3/20/2015 3:41:26 PM
[INFO - 3:52:54 PM] [Plugin.Main] Copyright © 2010-2015, G17 Media, www.lcpdfr.com
[ERROR - 3:58:28 PM] [] Error while processing script: GoOnDuty: Thread was being aborted.   at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
   at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
   at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext)
   at System.Threading.WaitHandle.WaitOne()
   at GTA.NetThread.Wait(Int32 ms)
   at GTA.Script.Wait(Int32 ms)
   at GTA.Game.WaitInCurrentScript(Int32 ms)
   at LCPD_First_Response.Engine.Scripting.Entities.CModel.LoadIntoMemory(Boolean instantReturn) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Entities\CModel.cs:line 418
   at ‪‭‏‫‌‪‌‮‌‫‌‭‪‬‮‌‎‭‍‌‎‎‪‪‪‬‮.‏‍‭‎‮‮‍‌‎‬‭‌‮‮‪‭‍‭‫‬‪‮(CModel ) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\Scripts\GoOnDuty.cs:line 551
   at ‪‭‏‫‌‪‌‮‌‫‌‭‪‬‮‌‎‭‍‌‎‎‪‪‪‬‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\Scripts\GoOnDuty.cs:line 335
   at LCPD_First_Response.Engine.Scripting.Plugins.ScriptManager.Process() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Plugins\ScriptManager.cs:line 82
[ERROR - 3:58:28 PM] [Script.GoOnDuty] System.Threading.ThreadAbortException: Thread was being aborted.
   at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle UInt32 millisecondsTimeout Boolean hasThreadAffinity Boolean exitContext)
   at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle Int64 millisecondsTimeout Boolean hasThreadAffinity Boolean exitContext)
   at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout Boolean exitContext)
   at System.Threading.WaitHandle.WaitOne()
   at GTA.NetThread.Wait(Int32 ms)
   at GTA.Script.Wait(Int32 ms)
   at GTA.Game.WaitInCurrentScript(Int32 ms)
   at LCPD_First_Response.Engine.Scripting.Entities.CModel.LoadIntoMemory(Boolean instantReturn) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Entities\CModel.cs:line 418
   at .(CModel ) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\Scripts\GoOnDuty.cs:line 551
   at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\Scripts\GoOnDuty.cs:line 335
   at LCPD_First_Response.Engine.Scripting.Plugins.ScriptManager.Process() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Plugins\ScriptManager.cs:line 82
[ERROR - 3:58:28 PM] [ExceptionHandler]  System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) L_ffffffff 
 System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) L_0014 
 System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext) L_0000 
 System.Threading.WaitHandle.WaitOne() L_0000 
 GTA.NetThread.Wait(Int32 ms) L_0049 
 GTA.Script.Wait(Int32 ms) L_00b4 
 GTA.Game.WaitInCurrentScript(Int32 ms) L_0014 
 LCPD_First_Response.Engine.Scripting.Entities.CModel.LoadIntoMemory(Boolean instantReturn) L_003d 
 ‪‭‏‫‌‪‌‮‌‫‌‭‪‬‮‌‎‭‍‌‎‎‪‪‪‬‮.‏‍‭‎‮‮‍‌‎‬‭‌‮‮‪‭‍‭‫‬‪‮(CModel ) L_008c 
 ‪‭‏‫‌‪‌‮‌‫‌‭‪‬‮‌‎‭‍‌‎‎‪‪‪‬‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_033f 
 LCPD_First_Response.Engine.Scripting.Plugins.ScriptManager.Process() L_0049 
Error hash: CB494BDA60D062FFEEAAC8F6652F2A78BE9E60C6
[ERROR - 3:58:28 PM] [PluginManager] Unhandled exception caught while processing plugin: Main. Plugin will no longer be executed.
[ERROR - 3:58:28 PM] [Plugin.Main] System.Threading.ThreadAbortException: Thread was being aborted.
   at LCPD_First_Response.Engine.Scripting.Plugins.ScriptManager.Process() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Plugins\ScriptManager.cs:line 74
   at LCPD_First_Response.LCPDFR.Main.Process() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\Main.cs:line 245
   at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Plugins\PluginManager.cs:line 158
[ERROR - 3:58:28 PM] [ExceptionHandler]  LCPD_First_Response.Engine.Scripting.Plugins.ScriptManager.Process() L_011e 
 LCPD_First_Response.LCPDFR.Main.Process() L_0000 
 ‏‍‬‍‎‪‮‮‫‍‏‌‌‎‌‬‪‮‎‪‫‎‫‎‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_0020 
Error hash: C3852B5DA35B5AEE9CEC0A7C28DA0545D69BBDAF
[ERROR - 3:58:28 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 3:58:28 PM] [] System.Threading.ThreadAbortException: Thread was being aborted.
   at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Plugins\PluginManager.cs:line 149
   at LCPD_First_Response.Engine.Main.() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 284
[ERROR - 3:58:28 PM] [ExceptionHandler]  ‏‍‬‍‎‪‮‮‫‍‏‌‌‎‌‬‪‮‎‪‫‎‫‎‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_0072 
 LCPD_First_Response.Engine.Main.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_0087 
Error hash: 85DFE8034A091FE28E823FE3D56DACADB1FCE02C

[Log Check] AdvancedHook.log lists a game crash. This is probably not LCPDFR related.
[Log Check] Log started on: 15:51:29 9-20-2015
------------------------
[INFO - 15:51:29] Gameversion - 1.0.7.0
[INFO - 15:51:29] XLiveLess present - skipping xlive changes
[INFO - 15:51:29] Improving ELS compatibility
[INFO - 15:51:29] AdvancedHook 0.38 (C) 2010-2015 LMS - Initialized
[INFO - 15:51:29] E-Mail: lms@lcpdfr.com
[INFO - 15:51:29] Permission granted for LCPDFR & ELS only
[INFO - 15:51:29] Thanks to listener, aru, #iv-modding and cp702
[INFO - 15:51:29] Attaching exception handler...
[INFO - 15:51:29] Exception handler attached
[INFO - 15:51:29] Patching game functions...
[INFO - 15:51:29] New instance created: ELS
[INFO - 15:58:31] An exception occured
[INFO - 15:58:34] Minidump saved
[INFO - 15:58:34] 
Process: DF0000 

Address: 1399346 (Faulting module: D:\steam\steamapps\common\Grand\GTA IV\GTAIV.exe loaded into process space at 11F0000 - function offset without PE header is: 1A8346)

Code: C0000005

Registerdump - EAX: 1 EBP: 9AC18B0 EBX: 0 ECX: 696CB450 EDI: 279CB84 EDX: C408F0 EIP: 1399346 ESI: 4 ESP: DAEDA8

 

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Hello there -- welcome to LCPDFR.com and thanks for trying out LCPDFR!

Please do the following: 

  • Make sure you aren't using a crack - We don't support cracks or people using pirated software
  • Update GTA IV to 1.0.7.0 (the latest version of the game, or 1.1.2.0 for EFLC) - These patches are needed.  
  • Make sure that you run the game as an administrator.
  • Make sure that your GTA IV root folder (and every subdirectory) is not set to "read-only"
  • Ensure that AdvancedHook.dll, ScriptHook.dll, ScriptHookDotNet.asi and Dsound.dll OR Xlive.dll are in the GTA IV ROOT folder
  • Ensure that there is a folder titled 'LCPDFR' in the ROOT GTA IV folder.
  • Check that all the above files exist, if they do not, reinstall LCPDFR with the MANUAL installation.
  • Ensure that you are using up to date versions of every LCPDFR dependency and LCPDFR itself.
  • Install these: https://www.microsoft.com/en-us/download/details.aspx?id=30653 , https://www.microsoft.com/en-us/download/details.aspx?id=30679 

In some cases, your issue is resolved after following the above steps. If it did help, please let everyone know in the topic that your issue is resolved. If you do have to post a topic, do the following;  

  • Give a clear, detailed description of the problem.
  • Explain any circumstances surrounding the problem.
  • State what solutions you have tried.
  • Post ALL relevant logs (LCPDFR.log, Scripthook.log, ScriptHookDotNet.log, AdvancedHook.log).
  • Include as much information as possible.
  • Post your system specifications.
  • Post what other mods you are using. This includes car and script mods.
  • Post a screenshot of your GTA IV or EFLC game directory. 

Please note that failure to follow these instructions may cause this thread to be closed.

If you want to me reply as soon as possible, then either quote or @CouthInk4  me as i'll be notified, a general reply will not notify me

Check out my YouTube channel!https://www.youtube.com/channel/UCXj0EXXJfERhPJTROHY6Ma

 

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Can you list all the other mods you use with GTA IV. considering it's an AdvancedHook error and that it has listed it as "probably not LCPDFR related" it could be another mod you have.

If you want to me reply as soon as possible, then either quote or @CouthInk4  me as i'll be notified, a general reply will not notify me

Check out my YouTube channel!https://www.youtube.com/channel/UCXj0EXXJfERhPJTROHY6Ma

 

Untitled.png

 

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Your issues are most likely with your car mods, GTA IV can't really handle high poly car mods (especially if they're ELS enabled). try limiting the amount of car mods you and limit your scripts. 

I'd reccommend only using 3-4 modded police cars (police1,police2,FIB and noose cruiser).

If you want to me reply as soon as possible, then either quote or @CouthInk4  me as i'll be notified, a general reply will not notify me

Check out my YouTube channel!https://www.youtube.com/channel/UCXj0EXXJfERhPJTROHY6Ma

 

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