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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR 2.0b crashes


matthewforeal

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Hello LSPDFR Community,
 
Since yesterday I am having a problem with LSPDFR 2.0b. Whenever I press the "Shift" button to mark and pull over a vehicle my game just crashes. I am using the Steam version of Grand Theft Auto V that I've already reinstalled as well as LSPDFR 2.0b. I also deleted LSPDFR and downloaded it again and did everything else suggested on this topic:  http://bit.ly/1IOuojm
 
Specifications:
NVidia GTX 670
Intel Core I7 4770 3.40 GHz
16 GB Ram
128 GB SSD
3TB HDD
Windows 10 Home 64 bit
 

[04.09.2015 17:14:45.157] Started new log on 04.09.2015 17:14:45.155
[04.09.2015 17:14:45.157] ====================================================================================================
[04.09.2015 17:14:45.149] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[04.09.2015 17:14:45.158] Log verbosity: Verbose
[04.09.2015 17:14:45.162] Initializing input system
[04.09.2015 17:14:45.170] Initializing game console
[04.09.2015 17:14:45.176] Console key has been set to F4 (key code: 115)
[04.09.2015 17:14:45.206] Console initialized
[04.09.2015 17:14:45.206] Initializing forms manager
[04.09.2015 17:14:45.209] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[04.09.2015 17:14:45.214] ================ RAGE Plugin Hook ================
[04.09.2015 17:14:45.214] Checking game support
[04.09.2015 17:14:45.219] Product name: Grand Theft Auto V
[04.09.2015 17:14:45.219] Product version: 1.0.393.4
[04.09.2015 17:14:45.219] Is steam version: True
[04.09.2015 17:14:45.362] Initializing game support
[04.09.2015 17:14:45.362] Patching low level keyboard hook
[04.09.2015 17:14:45.362] Patched low level keyboard hook
[04.09.2015 17:14:45.362] Unhooking low level keyboard hook
[04.09.2015 17:14:45.362] Unhooked low level keyboard hook
[04.09.2015 17:14:45.362] Velocity limit removed.
[04.09.2015 17:14:48.855] Compatibility level: 0
[04.09.2015 17:14:48.855] Supported version detected
[04.09.2015 17:14:48.855] ==================================================
[04.09.2015 17:14:48.855] Patched IsDebuggerPresent
[04.09.2015 17:14:48.855] Waiting for game initialization
[04.09.2015 17:14:50.278] Initializing hook
[04.09.2015 17:14:50.278] Completing interoperability
[04.09.2015 17:14:50.278] Initialization code 1.
[04.09.2015 17:14:50.278] Initialization code 2.
[04.09.2015 17:14:50.278] Initialization code 3.
[04.09.2015 17:14:50.278] Initialization code 4.
[04.09.2015 17:14:50.278] Initialization code 5.
[04.09.2015 17:14:50.278] Initialization code 6.
[04.09.2015 17:14:50.278] Initialization code 7.
[04.09.2015 17:14:50.278] Completing interoperability, phase 1
[04.09.2015 17:14:50.278] Completing interoperability, phase 2
[04.09.2015 17:14:50.278] Completing interoperability, phase 3
[04.09.2015 17:14:50.278] Completing interoperability, phase 4
[04.09.2015 17:14:50.278] Completing interoperability, phase 5
[04.09.2015 17:14:50.278] Completing interoperability, phase 6
[04.09.2015 17:14:50.278] Completing interoperability, phase 7
[04.09.2015 17:14:50.279] Initializing DirectX
[04.09.2015 17:14:50.281] Initializing Direct3D
[04.09.2015 17:14:50.281] Loading C:\WINDOWS\system32\d3d11.dll
[04.09.2015 17:14:50.281] Loaded at 0x7FFC75E00000
[04.09.2015 17:14:50.281] D3D11CreateDeviceAndSwapChain at 0x7FFC75E18100
[04.09.2015 17:14:50.281] Creating Direct3D 11 device and swap chain
[04.09.2015 17:14:50.293] Swap Chain created: 0x4C02DCA7D0
[04.09.2015 17:14:50.293] Swap Chain VTable: 0x4C02DCA7D0
[04.09.2015 17:14:50.293] Swap Chain VTable_2: 0x7FFC75D4EF40
[04.09.2015 17:14:50.293] 0x5756550635F065E9;0x5741564155415441;0xEC8148D9246C8D48
[04.09.2015 17:14:50.293] D3D11Present: 0x7FFC75D01DA0
[04.09.2015 17:14:50.293] D3D11ResizeBuffers: 0x7FFC75D05D10
[04.09.2015 17:14:50.293] D3D11ResizeTarget: 0x7FFC75D40E90
[04.09.2015 17:14:50.293] D3D11SetFullscreenState: 0x7FFC75D0C730
[04.09.2015 17:14:50.293] Getting device
[04.09.2015 17:14:50.293] Retrieved device
[04.09.2015 17:14:50.293] Creating wrapper
[04.09.2015 17:14:50.306] Direct3D initialized
[04.09.2015 17:14:50.307] Initialized DirectX
[04.09.2015 17:14:50.307] Direct3D watcher thread spawned
[04.09.2015 17:14:50.368] Wrapper created
[04.09.2015 17:14:50.371] Effect created
[04.09.2015 17:14:50.371] Creating buffer
[04.09.2015 17:14:50.371] Created buffer
[04.09.2015 17:14:50.371] Creating blend state
[04.09.2015 17:14:50.371] Created blend state
[04.09.2015 17:14:50.371] Done with creation
[04.09.2015 17:14:50.401] Initializing texture system.
[04.09.2015 17:14:50.401] Initializing texture system; phase 1
[04.09.2015 17:14:50.401] Initializing texture system; phase 2
[04.09.2015 17:14:50.407] Initializing texture system; phase 3
[04.09.2015 17:14:50.407] Initializing texture system; phase 4
[04.09.2015 17:14:50.416] Initializing texture system; phase 5
[04.09.2015 17:14:50.417] Initializing texture system; phase 6
[04.09.2015 17:14:50.418] Initializing texture system; phase 7
[04.09.2015 17:14:50.420] Initializing texture system; phase 8
[04.09.2015 17:14:50.421] Initializing texture system; phase 9
[04.09.2015 17:14:50.421] Initializing texture system; phase 10
[04.09.2015 17:14:50.424] Initializing texture system; phase 11
[04.09.2015 17:14:50.424] Initializing texture system; phase 12
[04.09.2015 17:14:50.425] Initializing texture system; phase 13
[04.09.2015 17:14:50.425] Initializing texture system; phase 14
[04.09.2015 17:14:55.308] Direct3D watcher thread ended
[04.09.2015 17:15:43.405] Initializing console variable "ConsoleKey".
[04.09.2015 17:15:43.405] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[04.09.2015 17:15:43.408] Read value: None
[04.09.2015 17:15:43.408] Setting value of console variable "ConsoleKey" to stored value.
[04.09.2015 17:15:43.408] Console key has been set to None (key code: 0)
[04.09.2015 17:15:43.408] Initializing console variable "PluginTimeoutThreshold".
[04.09.2015 17:15:43.408] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[04.09.2015 17:15:43.412] Read value: 10000
[04.09.2015 17:15:43.412] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[04.09.2015 17:15:43.412] Initializing console variable "AlwaysShowConsoleOutput".
[04.09.2015 17:15:43.412] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[04.09.2015 17:15:43.412] Read value: False
[04.09.2015 17:15:43.412] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[04.09.2015 17:15:43.412] Initializing console variable "IsDeveloperModeEnabled".
[04.09.2015 17:15:43.412] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[04.09.2015 17:15:43.413] Read value: True
[04.09.2015 17:15:43.413] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[04.09.2015 17:15:43.423] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[04.09.2015 17:15:43.423] Initializing console variable "TimeScale".
[04.09.2015 17:15:43.423] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[04.09.2015 17:15:43.423] Read value: 0
[04.09.2015 17:15:43.423] Setting value of console variable "TimeScale" to stored value.
[04.09.2015 17:15:43.424] Initializing console variable "WarnOnPluginLoad".
[04.09.2015 17:15:43.424] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[04.09.2015 17:15:43.424] Read value: False
[04.09.2015 17:15:43.424] Setting value of console variable "WarnOnPluginLoad" to stored value.
[04.09.2015 17:15:43.553] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[04.09.2015 17:15:43.567]
[04.09.2015 17:15:43.567] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[04.09.2015 17:15:43.568] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[04.09.2015 17:15:44.127] <UNLOADED PLUGIN>: Initializing input system
[04.09.2015 17:15:44.129] <UNLOADED PLUGIN>: Initializing game console
[04.09.2015 17:15:44.130] <UNLOADED PLUGIN>: Initializing forms manager
[04.09.2015 17:15:44.151] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[04.09.2015 17:15:44.368] ---------------------------------------------------------------------
[04.09.2015 17:15:44.368] LSPD FIRST RESPONSE
[04.09.2015 17:15:44.368] Version 0.2b
[04.09.2015 17:15:44.368] A G17 Media Modification
[04.09.2015 17:15:44.368] - Developed by LMS & Sam
[04.09.2015 17:15:44.368] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[04.09.2015 17:15:44.370] © Copyright 2015, G17 Media, www.lspdfr.com
[04.09.2015 17:15:44.370] ---------------------------------------------------------------------
[04.09.2015 17:15:44.370] LSPD First Response: Running LSPD First Response 0.2b
[04.09.2015 17:15:44.370] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[04.09.2015 17:15:44.531] Cached police
[04.09.2015 17:15:44.531] Cached police2
[04.09.2015 17:15:44.531] Cached policet
[04.09.2015 17:15:44.531] Cached sheriff2
[04.09.2015 17:15:44.531] Cached sheriff
[04.09.2015 17:15:44.531] Cached police4
[04.09.2015 17:15:44.531] Cached policeb
[04.09.2015 17:15:44.531] Cached policeb
[04.09.2015 17:15:44.531] Cached policeb
[04.09.2015 17:15:44.531] Cached fbi2
[04.09.2015 17:15:44.531] Cached policeold1
[04.09.2015 17:15:44.531] Cached policeold2
[04.09.2015 17:15:44.531] Cached policeold2
[04.09.2015 17:15:44.531] Cached buzzard
[04.09.2015 17:15:44.532] Cached polmav
[04.09.2015 17:15:44.532] Cached frogger2
[04.09.2015 17:15:44.532] Cached ambulance
[04.09.2015 17:15:44.532] Cached firetruk
[04.09.2015 17:15:44.592] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[04.09.2015 17:15:44.593] LSPD First Response: We have 1 callouts registered
[04.09.2015 17:15:44.593] LSPD First Response: CalloutManager initialized
 
 
 

Screenshot_1.png

Screenshot_2.png

Edited by matthewforeal
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Try updating to RPH 0.22. I'm not sure, but if I'm not wrong, this issue got fixed with this version (I had this issue too).

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