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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

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ahiggins44

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[9/2/2015 11:47:32 AM.256] Started new log on 9/2/2015 11:47:32 AM.256
[9/2/2015 11:47:32 AM.256] ====================================================================================================
[9/2/2015 11:47:32 AM.241] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[9/2/2015 11:47:32 AM.257] Log verbosity: Verbose
[9/2/2015 11:47:32 AM.259] Initializing input system
[9/2/2015 11:47:32 AM.264] Initializing game console
[9/2/2015 11:47:32 AM.284] Console key has been set to F4 (key code: 115)
[9/2/2015 11:47:32 AM.332] Console initialized
[9/2/2015 11:47:32 AM.333] Initializing forms manager
[9/2/2015 11:47:32 AM.335] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[9/2/2015 11:47:32 AM.345] ================ RAGE Plugin Hook ================
[9/2/2015 11:47:32 AM.345] Checking game support
[9/2/2015 11:47:32 AM.350] Product name: Grand Theft Auto V
[9/2/2015 11:47:32 AM.350] Product version: 1.0.393.4
[9/2/2015 11:47:32 AM.350] Is steam version: True
[9/2/2015 11:47:32 AM.540] Initializing game support
[9/2/2015 11:47:32 AM.540] Patching low level keyboard hook
[9/2/2015 11:47:32 AM.540] Patched low level keyboard hook
[9/2/2015 11:47:32 AM.540] Unhooking low level keyboard hook
[9/2/2015 11:47:32 AM.540] Unhooked low level keyboard hook
[9/2/2015 11:47:32 AM.540] Velocity limit removed.
[9/2/2015 11:47:39 AM.437] Compatibility level: 0
[9/2/2015 11:47:39 AM.437] Supported version detected
[9/2/2015 11:47:39 AM.437] ==================================================
[9/2/2015 11:47:39 AM.437] Patched IsDebuggerPresent
[9/2/2015 11:47:39 AM.437] Waiting for game initialization
[9/2/2015 11:47:39 AM.576] Initializing hook
[9/2/2015 11:47:39 AM.576] Completing interoperability
[9/2/2015 11:47:39 AM.576] Initialization code 1.
[9/2/2015 11:47:39 AM.576] Initialization code 2.
[9/2/2015 11:47:39 AM.576] Initialization code 3.
[9/2/2015 11:47:39 AM.576] Initialization code 4.
[9/2/2015 11:47:39 AM.576] Initialization code 5.
[9/2/2015 11:47:39 AM.576] Initialization code 6.
[9/2/2015 11:47:39 AM.576] Initialization code 7.
[9/2/2015 11:47:39 AM.576] Completing interoperability, phase 1
[9/2/2015 11:47:39 AM.576] Completing interoperability, phase 2
[9/2/2015 11:47:39 AM.576] Completing interoperability, phase 3
[9/2/2015 11:47:39 AM.576] Completing interoperability, phase 4
[9/2/2015 11:47:39 AM.576] Completing interoperability, phase 5
[9/2/2015 11:47:39 AM.576] Completing interoperability, phase 6
[9/2/2015 11:47:39 AM.576] Completing interoperability, phase 7
[9/2/2015 11:47:39 AM.578] Initializing DirectX
[9/2/2015 11:47:39 AM.589] Initializing Direct3D
[9/2/2015 11:47:39 AM.589] Loading C:\WINDOWS\system32\d3d11.dll
[9/2/2015 11:47:39 AM.589] Loaded at 0x7FF929370000
[9/2/2015 11:47:39 AM.589] D3D11CreateDeviceAndSwapChain at 0x7FF92938DA24
[9/2/2015 11:47:39 AM.589] Creating Direct3D 11 device and swap chain
[9/2/2015 11:47:39 AM.614] Swap Chain created: 0x5077BFF2D0
[9/2/2015 11:47:39 AM.614] Swap Chain VTable: 0x5077BFF2D0
[9/2/2015 11:47:39 AM.614] Swap Chain VTable_2: 0x7FF9292E6EF8
[9/2/2015 11:47:39 AM.614] 0x57565502DE2B25E9;0x5741564155415441;0xEC8148D9246C8D48
[9/2/2015 11:47:39 AM.614] D3D11Present: 0x7FF9292DE4A0
[9/2/2015 11:47:39 AM.614] D3D11ResizeBuffers: 0x7FF9292EF0D4
[9/2/2015 11:47:39 AM.614] D3D11ResizeTarget: 0x7FF929318448
[9/2/2015 11:47:39 AM.614] D3D11SetFullscreenState: 0x7FF9292EF4C0
[9/2/2015 11:47:39 AM.634] Getting device
[9/2/2015 11:47:39 AM.634] Retrieved device
[9/2/2015 11:47:39 AM.634] Creating wrapper
[9/2/2015 11:47:39 AM.679] Direct3D initialized
[9/2/2015 11:47:39 AM.679] Initialized DirectX
[9/2/2015 11:47:39 AM.679] Direct3D watcher thread spawned
[9/2/2015 11:47:39 AM.879] Wrapper created
[9/2/2015 11:47:39 AM.901] Effect created
[9/2/2015 11:47:39 AM.901] Creating buffer
[9/2/2015 11:47:39 AM.901] Created buffer
[9/2/2015 11:47:39 AM.901] Creating blend state
[9/2/2015 11:47:39 AM.901] Created blend state
[9/2/2015 11:47:39 AM.901] Done with creation
[9/2/2015 11:47:39 AM.973] Initializing texture system.
[9/2/2015 11:47:39 AM.973] Initializing texture system; phase 1
[9/2/2015 11:47:39 AM.973] Initializing texture system; phase 2
[9/2/2015 11:47:40 AM.005] Initializing texture system; phase 3
[9/2/2015 11:47:40 AM.005] Initializing texture system; phase 4
[9/2/2015 11:47:40 AM.018] Initializing texture system; phase 5
[9/2/2015 11:47:40 AM.019] Initializing texture system; phase 6
[9/2/2015 11:47:40 AM.020] Initializing texture system; phase 7
[9/2/2015 11:47:40 AM.023] Initializing texture system; phase 8
[9/2/2015 11:47:40 AM.025] Initializing texture system; phase 9
[9/2/2015 11:47:40 AM.025] Initializing texture system; phase 10
[9/2/2015 11:47:40 AM.048] Pixel Shader 5.0 not supported. Falling back to 4.0.
[9/2/2015 11:47:40 AM.052] Initializing texture system; phase 11
[9/2/2015 11:47:40 AM.052] Initializing texture system; phase 12
[9/2/2015 11:47:40 AM.054] Initializing texture system; phase 13
[9/2/2015 11:47:40 AM.054] Initializing texture system; phase 14
[9/2/2015 11:47:44 AM.680] Direct3D watcher thread ended
[9/2/2015 11:48:27 AM.601] Initializing console variable "ConsoleKey".
[9/2/2015 11:48:27 AM.601] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/2/2015 11:48:27 AM.605] Read value: F4
[9/2/2015 11:48:27 AM.605] Setting value of console variable "ConsoleKey" to stored value.
[9/2/2015 11:48:27 AM.605] Console key has been set to F4 (key code: 115)
[9/2/2015 11:48:27 AM.605] Initializing console variable "PluginTimeoutThreshold".
[9/2/2015 11:48:27 AM.605] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[9/2/2015 11:48:27 AM.609] Read value: 10000
[9/2/2015 11:48:27 AM.609] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[9/2/2015 11:48:27 AM.610] Initializing console variable "AlwaysShowConsoleOutput".
[9/2/2015 11:48:27 AM.610] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[9/2/2015 11:48:27 AM.610] Read value: False
[9/2/2015 11:48:27 AM.610] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[9/2/2015 11:48:27 AM.610] Initializing console variable "IsDeveloperModeEnabled".
[9/2/2015 11:48:27 AM.610] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[9/2/2015 11:48:27 AM.611] Read value: True
[9/2/2015 11:48:27 AM.611] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[9/2/2015 11:48:27 AM.653] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[9/2/2015 11:48:27 AM.653] Initializing console variable "TimeScale".
[9/2/2015 11:48:27 AM.653] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[9/2/2015 11:48:27 AM.654] Read value: 0
[9/2/2015 11:48:27 AM.654] Setting value of console variable "TimeScale" to stored value.
[9/2/2015 11:48:27 AM.655] Initializing console variable "WarnOnPluginLoad".
[9/2/2015 11:48:27 AM.655] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[9/2/2015 11:48:27 AM.655] Read value: False
[9/2/2015 11:48:27 AM.655] Setting value of console variable "WarnOnPluginLoad" to stored value.
[9/2/2015 11:48:28 AM.083] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[9/2/2015 11:48:28 AM.098]
[9/2/2015 11:48:28 AM.098] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[9/2/2015 11:48:28 AM.099] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[9/2/2015 11:48:28 AM.880] <UNLOADED PLUGIN>: Initializing input system
[9/2/2015 11:48:28 AM.883] <UNLOADED PLUGIN>: Initializing game console
[9/2/2015 11:48:28 AM.894] <UNLOADED PLUGIN>: Initializing forms manager
[9/2/2015 11:48:28 AM.966] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[9/2/2015 11:48:28 AM.988] ---------------------------------------------------------------------
[9/2/2015 11:48:28 AM.988] LSPD FIRST RESPONSE
[9/2/2015 11:48:28 AM.988] Version 0.2b
[9/2/2015 11:48:28 AM.988] A G17 Media Modification
[9/2/2015 11:48:28 AM.988] - Developed by LMS & Sam
[9/2/2015 11:48:28 AM.988] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[9/2/2015 11:48:28 AM.988] © Copyright 2015, G17 Media, www.lspdfr.com
[9/2/2015 11:48:28 AM.988] ---------------------------------------------------------------------
[9/2/2015 11:48:28 AM.989] LSPD First Response: Running LSPD First Response 0.2b
[9/2/2015 11:48:28 AM.989] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[9/2/2015 11:48:29 AM.172] Cached police
[9/2/2015 11:48:29 AM.172] Cached police2
[9/2/2015 11:48:29 AM.172] Cached policet
[9/2/2015 11:48:29 AM.172] Cached sheriff2
[9/2/2015 11:48:29 AM.172] Cached sheriff
[9/2/2015 11:48:29 AM.172] Cached police4
[9/2/2015 11:48:29 AM.173] Cached policeb
[9/2/2015 11:48:29 AM.173] Cached policeb
[9/2/2015 11:48:29 AM.173] Cached policeb
[9/2/2015 11:48:29 AM.173] Cached fbi2
[9/2/2015 11:48:29 AM.173] Cached policeold1
[9/2/2015 11:48:29 AM.173] Cached policeold2
[9/2/2015 11:48:29 AM.173] Cached policeold2
[9/2/2015 11:48:29 AM.173] Cached buzzard
[9/2/2015 11:48:29 AM.173] Cached polmav
[9/2/2015 11:48:29 AM.173] Cached frogger2
[9/2/2015 11:48:29 AM.173] Cached ambulance
[9/2/2015 11:48:29 AM.173] Cached firetruk
[9/2/2015 11:48:29 AM.245] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[9/2/2015 11:48:29 AM.256] LSPD First Response: BankCallouts, Version=0.2.2.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:29 AM.330] LSPD First Response: CalloutsV, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:29 AM.331] LSPD First Response: Code 3 Callouts, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:29 AM.399] LSPD First Response: CrazyCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:29 AM.399] LSPD First Response: HEROCOP, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:29 AM.400] LSPD First Response: More Jail Points, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:29 AM.400] LSPD First Response: MoreCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:29 AM.401] LSPD First Response: PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:29 AM.401] LSPD First Response: SimpleCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:29 AM.402] LSPD First Response: StraysCallouts, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:29 AM.402] LSPD First Response: Traffic Policer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:29 AM.403] LSPD First Response: Wilderness Callouts, Version=0.3.0.32435, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:29 AM.403] LSPD First Response: Creating plugin: BankCallouts.Main
[9/2/2015 11:48:29 AM.404] LSPD First Response: Creating plugin: CalloutsV.Main
[9/2/2015 11:48:29 AM.449] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[9/2/2015 11:48:29 AM.511] LSPD First Response: Creating plugin: CrazyCallouts.Main
[9/2/2015 11:48:29 AM.513] LSPD First Response: Creating plugin: HeroCop.Main
[9/2/2015 11:48:29 AM.544] LSPD First Response: Error while creating plugin: HeroCop.Main: Exception has been thrown by the target of an invocation.   at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
[9/2/2015 11:48:29 AM.544] at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
[9/2/2015 11:48:29 AM.544] at System.Activator.CreateInstance(Type type, Boolean nonPublic)
[9/2/2015 11:48:29 AM.545] at System.Activator.CreateInstance(Type type)
[9/2/2015 11:48:29 AM.545] at ?.?()
[9/2/2015 11:48:29 AM.545] LSPD First Response: Creating plugin: MoreJailPoints.Main
[9/2/2015 11:48:29 AM.605] LSPD First Response: Creating plugin: APIExample.Main
[9/2/2015 11:48:29 AM.605] LSPD First Response: Creating plugin: PoliceRadio.Main
[9/2/2015 11:48:29 AM.670] LSPD First Response: Creating plugin: SimpleCalloutsPlugin.Main
[9/2/2015 11:48:29 AM.670] LSPD First Response: Creating plugin: StraysCallouts.EntryPoint
[9/2/2015 11:48:29 AM.670] LSPD First Response: Creating plugin: Traffic_Policer.Main
[9/2/2015 11:48:29 AM.718] LSPD First Response: Creating plugin: WildernessCallouts.Main
[9/2/2015 11:48:29 AM.719] LSPD First Response: Bank Callouts Activated
[9/2/2015 11:48:29 AM.719] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.2.5.1a
[9/2/2015 11:48:29 AM.719] LSPD First Response: [CalloutsV] Detecting player name from config file as: 1 adam
[9/2/2015 11:48:29 AM.719] LSPD First Response: [CalloutsV] Loaded, callouts will be registered when on duty
[9/2/2015 11:48:29 AM.895] LSPD First Response: [Code 3 Callouts] Loading Code 3 Callouts...
[9/2/2015 11:48:29 AM.920] LSPD First Response: [Code 3 Callouts] Settings loaded
[9/2/2015 11:48:29 AM.922] LSPD First Response: CrazyCalloutsV0.4.5 Plugin loaded!
[9/2/2015 11:48:29 AM.923] More Jail Points and Prisoner Transporter, developed by Albo1125, loaded successfully!
[9/2/2015 11:48:29 AM.923] Please go on duty to start More Jail Points and Prisoner Transporter.
[9/2/2015 11:48:29 AM.923] LSPD First Response: Callouts Plugin loaded!
[9/2/2015 11:48:29 AM.924] LSPD First Response: Police Radio Loaded
[9/2/2015 11:48:29 AM.924] LSPD First Response: SIMPLE CALLOUTS PLUGIN LOADED!
[9/2/2015 11:48:29 AM.924] StraysCallouts initialized
[9/2/2015 11:48:29 AM.925] LSPD First Response: Traffic Policer 2.0, developed by Albo1125, has been initialised.
[9/2/2015 11:48:29 AM.925] LSPD First Response: Go on duty to start Traffic Policer.
[9/2/2015 11:48:29 AM.926] LSPD First Response: [Wilderness Callouts] Loaded
[9/2/2015 11:48:29 AM.926] LSPD First Response: We have 1 callouts registered
[9/2/2015 11:48:29 AM.926] LSPD First Response: CalloutManager initialized
[9/2/2015 11:48:30 AM.102] LSPD First Response:
[9/2/2015 11:48:30 AM.102] LSPD First Response: ==============================
[9/2/2015 11:48:30 AM.102] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[9/2/2015 11:48:30 AM.102] LSPD First Response: ------------------------------
[9/2/2015 11:48:30 AM.102] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[9/2/2015 11:48:30 AM.102] LSPD First Response: ------------------------------
[9/2/2015 11:48:30 AM.102] LSPD First Response: Exception type: System.TypeLoadException
[9/2/2015 11:48:30 AM.102] LSPD First Response: Exception message: Could not load type 'Rage.AnimationTask' from assembly 'RagePluginHook, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
[9/2/2015 11:48:30 AM.102] LSPD First Response: ------------------------------
[9/2/2015 11:48:30 AM.102] LSPD First Response: Inner exceptions:
[9/2/2015 11:48:30 AM.102] LSPD First Response: ------------------------------
[9/2/2015 11:48:30 AM.102] LSPD First Response: Stack trace:
[9/2/2015 11:48:30 AM.103] LSPD First Response: at HeroCop.Main.<>c.<HeroCopMainThread>b__64_0()
[9/2/2015 11:48:30 AM.103] at Rage.GameFiber.Main()
[9/2/2015 11:48:30 AM.103] LSPD First Response: ==============================
[9/2/2015 11:48:30 AM.103] LSPD First Response:
[9/2/2015 11:48:30 AM.140] LSPD First Response:
[9/2/2015 11:48:30 AM.140] LSPD First Response: ==============================
[9/2/2015 11:48:30 AM.140] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[9/2/2015 11:48:30 AM.140] LSPD First Response: ------------------------------
[9/2/2015 11:48:30 AM.140] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[9/2/2015 11:48:30 AM.140] LSPD First Response: ------------------------------
[9/2/2015 11:48:30 AM.140] LSPD First Response: Exception type: System.MissingMethodException
[9/2/2015 11:48:30 AM.140] LSPD First Response: Exception message: Method not found: 'Rage.AnimationTask Rage.TaskInvoker.PlayAnimation(Rage.AnimationDictionary, System.String, Single, Rage.AnimationFlags)'.
[9/2/2015 11:48:30 AM.140] LSPD First Response: ------------------------------
[9/2/2015 11:48:30 AM.140] LSPD First Response: Inner exceptions:
[9/2/2015 11:48:30 AM.140] LSPD First Response: ------------------------------
[9/2/2015 11:48:30 AM.140] LSPD First Response: Stack trace:
[9/2/2015 11:48:30 AM.140] LSPD First Response: at PoliceRadio.PoliceRadio.MainThread()
[9/2/2015 11:48:30 AM.140] at Rage.GameFiber.Main()
[9/2/2015 11:48:30 AM.140] LSPD First Response: ==============================
[9/2/2015 11:48:30 AM.140] LSPD First Response:
[9/2/2015 11:48:54 AM.385]
[9/2/2015 11:48:54 AM.385] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[9/2/2015 11:48:54 AM.385] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[9/2/2015 11:48:55 AM.851] <UNLOADED PLUGIN>: Initializing input system
[9/2/2015 11:48:55 AM.855] <UNLOADED PLUGIN>: Initializing game console
[9/2/2015 11:48:55 AM.857] <UNLOADED PLUGIN>: Initializing forms manager
[9/2/2015 11:48:55 AM.916] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[9/2/2015 11:48:55 AM.995] ---------------------------------------------------------------------
[9/2/2015 11:48:55 AM.996] LSPD FIRST RESPONSE
[9/2/2015 11:48:55 AM.996] Version 0.2b
[9/2/2015 11:48:55 AM.996] A G17 Media Modification
[9/2/2015 11:48:55 AM.996] - Developed by LMS & Sam
[9/2/2015 11:48:55 AM.996] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[9/2/2015 11:48:55 AM.996] © Copyright 2015, G17 Media, www.lspdfr.com
[9/2/2015 11:48:55 AM.996] ---------------------------------------------------------------------
[9/2/2015 11:48:55 AM.996] LSPD First Response: Running LSPD First Response 0.2b
[9/2/2015 11:48:55 AM.996] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[9/2/2015 11:48:56 AM.205] Cached police
[9/2/2015 11:48:56 AM.205] Cached police2
[9/2/2015 11:48:56 AM.205] Cached policet
[9/2/2015 11:48:56 AM.205] Cached sheriff2
[9/2/2015 11:48:56 AM.205] Cached sheriff
[9/2/2015 11:48:56 AM.205] Cached police4
[9/2/2015 11:48:56 AM.205] Cached policeb
[9/2/2015 11:48:56 AM.205] Cached policeb
[9/2/2015 11:48:56 AM.205] Cached policeb
[9/2/2015 11:48:56 AM.205] Cached fbi2
[9/2/2015 11:48:56 AM.205] Cached policeold1
[9/2/2015 11:48:56 AM.205] Cached policeold2
[9/2/2015 11:48:56 AM.205] Cached policeold2
[9/2/2015 11:48:56 AM.205] Cached buzzard
[9/2/2015 11:48:56 AM.205] Cached polmav
[9/2/2015 11:48:56 AM.205] Cached frogger2
[9/2/2015 11:48:56 AM.205] Cached ambulance
[9/2/2015 11:48:56 AM.205] Cached firetruk
[9/2/2015 11:48:56 AM.285] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[9/2/2015 11:48:56 AM.298] LSPD First Response: BankCallouts, Version=0.2.2.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:56 AM.314] LSPD First Response: CalloutsV, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:56 AM.315] LSPD First Response: Code 3 Callouts, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:56 AM.324] LSPD First Response: CrazyCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:56 AM.324] LSPD First Response: HEROCOP, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:56 AM.325] LSPD First Response: More Jail Points, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:56 AM.326] LSPD First Response: MoreCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:56 AM.326] LSPD First Response: PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:56 AM.327] LSPD First Response: SimpleCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:56 AM.328] LSPD First Response: StraysCallouts, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:56 AM.328] LSPD First Response: Traffic Policer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:56 AM.329] LSPD First Response: Wilderness Callouts, Version=0.3.0.32435, Culture=neutral, PublicKeyToken=null
[9/2/2015 11:48:56 AM.330] LSPD First Response: Creating plugin: BankCallouts.Main
[9/2/2015 11:48:56 AM.330] LSPD First Response: Creating plugin: CalloutsV.Main
[9/2/2015 11:48:56 AM.339] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[9/2/2015 11:48:56 AM.442] LSPD First Response: Creating plugin: CrazyCallouts.Main
[9/2/2015 11:48:56 AM.444] LSPD First Response: Creating plugin: HeroCop.Main
[9/2/2015 11:48:56 AM.446] LSPD First Response: Error while creating plugin: HeroCop.Main: Exception has been thrown by the target of an invocation.   at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
[9/2/2015 11:48:56 AM.446] at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
[9/2/2015 11:48:56 AM.446] at System.Activator.CreateInstance(Type type, Boolean nonPublic)
[9/2/2015 11:48:56 AM.446] at System.Activator.CreateInstance(Type type)
[9/2/2015 11:48:56 AM.446] at ?.?()
[9/2/2015 11:48:56 AM.446] LSPD First Response: Creating plugin: MoreJailPoints.Main
[9/2/2015 11:48:56 AM.517] LSPD First Response: Creating plugin: APIExample.Main
[9/2/2015 11:48:56 AM.518] LSPD First Response: Creating plugin: PoliceRadio.Main
[9/2/2015 11:48:56 AM.582] LSPD First Response: Creating plugin: SimpleCalloutsPlugin.Main
[9/2/2015 11:48:56 AM.582] LSPD First Response: Creating plugin: StraysCallouts.EntryPoint
[9/2/2015 11:48:56 AM.582] LSPD First Response: Creating plugin: Traffic_Policer.Main
[9/2/2015 11:48:56 AM.637] LSPD First Response: Creating plugin: WildernessCallouts.Main
[9/2/2015 11:48:56 AM.638] LSPD First Response: Bank Callouts Activated
[9/2/2015 11:48:56 AM.638] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.2.5.1a
[9/2/2015 11:48:56 AM.638] LSPD First Response: [CalloutsV] Detecting player name from config file as: 1 adam
[9/2/2015 11:48:56 AM.638] LSPD First Response: [CalloutsV] Loaded, callouts will be registered when on duty
[9/2/2015 11:48:56 AM.653] LSPD First Response: [Code 3 Callouts] Loading Code 3 Callouts...
[9/2/2015 11:48:56 AM.662] LSPD First Response: [Code 3 Callouts] Settings loaded
[9/2/2015 11:48:56 AM.666] LSPD First Response: CrazyCalloutsV0.4.5 Plugin loaded!
[9/2/2015 11:48:56 AM.667] More Jail Points and Prisoner Transporter, developed by Albo1125, loaded successfully!
[9/2/2015 11:48:56 AM.667] Please go on duty to start More Jail Points and Prisoner Transporter.
[9/2/2015 11:48:56 AM.667] LSPD First Response: Callouts Plugin loaded!
[9/2/2015 11:48:56 AM.669] LSPD First Response: Police Radio Loaded
[9/2/2015 11:48:56 AM.669] LSPD First Response: SIMPLE CALLOUTS PLUGIN LOADED!
[9/2/2015 11:48:56 AM.669] StraysCallouts initialized
[9/2/2015 11:48:56 AM.671] LSPD First Response: Traffic Policer 2.0, developed by Albo1125, has been initialised.
[9/2/2015 11:48:56 AM.671] LSPD First Response: Go on duty to start Traffic Policer.
[9/2/2015 11:48:56 AM.671] LSPD First Response: [Wilderness Callouts] Loaded
[9/2/2015 11:48:56 AM.671] LSPD First Response: We have 1 callouts registered
[9/2/2015 11:48:56 AM.672] LSPD First Response: CalloutManager initialized
[9/2/2015 11:48:57 AM.118] LSPD First Response:
[9/2/2015 11:48:57 AM.118] LSPD First Response: ==============================
[9/2/2015 11:48:57 AM.118] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[9/2/2015 11:48:57 AM.118] LSPD First Response: ------------------------------
[9/2/2015 11:48:57 AM.118] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[9/2/2015 11:48:57 AM.118] LSPD First Response: ------------------------------
[9/2/2015 11:48:57 AM.118] LSPD First Response: Exception type: System.TypeLoadException
[9/2/2015 11:48:57 AM.118] LSPD First Response: Exception message: Could not load type 'Rage.AnimationTask' from assembly 'RagePluginHook, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
[9/2/2015 11:48:57 AM.118] LSPD First Response: ------------------------------
[9/2/2015 11:48:57 AM.118] LSPD First Response: Inner exceptions:
[9/2/2015 11:48:57 AM.118] LSPD First Response: ------------------------------
[9/2/2015 11:48:57 AM.118] LSPD First Response: Stack trace:
[9/2/2015 11:48:57 AM.119] LSPD First Response: at HeroCop.Main.<>c.<HeroCopMainThread>b__64_0()
[9/2/2015 11:48:57 AM.119] at Rage.GameFiber.Main()
[9/2/2015 11:48:57 AM.119] LSPD First Response: ==============================
[9/2/2015 11:48:57 AM.119] LSPD First Response:
[9/2/2015 11:48:57 AM.125] LSPD First Response:
[9/2/2015 11:48:57 AM.125] LSPD First Response: ==============================
[9/2/2015 11:48:57 AM.125] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[9/2/2015 11:48:57 AM.125] LSPD First Response: ------------------------------
[9/2/2015 11:48:57 AM.125] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[9/2/2015 11:48:57 AM.125] LSPD First Response: ------------------------------
[9/2/2015 11:48:57 AM.125] LSPD First Response: Exception type: System.MissingMethodException
[9/2/2015 11:48:57 AM.125] LSPD First Response: Exception message: Method not found: 'Rage.AnimationTask Rage.TaskInvoker.PlayAnimation(Rage.AnimationDictionary, System.String, Single, Rage.AnimationFlags)'.
[9/2/2015 11:48:57 AM.125] LSPD First Response: ------------------------------
[9/2/2015 11:48:57 AM.125] LSPD First Response: Inner exceptions:
[9/2/2015 11:48:57 AM.125] LSPD First Response: ------------------------------
[9/2/2015 11:48:57 AM.125] LSPD First Response: Stack trace:
[9/2/2015 11:48:57 AM.125] LSPD First Response: at PoliceRadio.PoliceRadio.MainThread()
[9/2/2015 11:48:57 AM.125] at Rage.GameFiber.Main()
[9/2/2015 11:48:57 AM.125] LSPD First Response: ==============================
[9/2/2015 11:48:57 AM.125] LSPD First Response:
[9/2/2015 12:01:34 PM.273]
[9/2/2015 12:01:34 PM.275]
[9/2/2015 12:01:34 PM.275]
[9/2/2015 12:01:34 PM.275] ====================================================================================================
[9/2/2015 12:01:34 PM.276] Started new log on 9/2/2015 12:01:34 PM.273
[9/2/2015 12:01:34 PM.276] ====================================================================================================
[9/2/2015 12:01:34 PM.260] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[9/2/2015 12:01:34 PM.276] Log verbosity: Verbose
[9/2/2015 12:01:34 PM.281] Initializing input system
[9/2/2015 12:01:34 PM.287] Initializing game console
[9/2/2015 12:01:34 PM.296] Console key has been set to F4 (key code: 115)
[9/2/2015 12:01:34 PM.330] Console initialized
[9/2/2015 12:01:34 PM.330] Initializing forms manager
[9/2/2015 12:01:34 PM.332] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[9/2/2015 12:01:34 PM.339] ================ RAGE Plugin Hook ================
[9/2/2015 12:01:34 PM.340] Checking game support
[9/2/2015 12:01:34 PM.344] Product name: Grand Theft Auto V
[9/2/2015 12:01:34 PM.344] Product version: 1.0.393.4
[9/2/2015 12:01:34 PM.344] Is steam version: True
[9/2/2015 12:01:34 PM.532] Initializing game support
[9/2/2015 12:01:34 PM.532] Patching low level keyboard hook
[9/2/2015 12:01:34 PM.532] Patched low level keyboard hook
[9/2/2015 12:01:34 PM.532] Unhooking low level keyboard hook
[9/2/2015 12:01:34 PM.532] Unhooked low level keyboard hook
[9/2/2015 12:01:34 PM.532] Velocity limit removed.
[9/2/2015 12:01:41 PM.006] Compatibility level: 0
[9/2/2015 12:01:41 PM.006] Supported version detected
[9/2/2015 12:01:41 PM.007] ==================================================
[9/2/2015 12:01:41 PM.007] Patched IsDebuggerPresent
[9/2/2015 12:01:41 PM.007] Waiting for game initialization
[9/2/2015 12:01:41 PM.576] Initializing hook
[9/2/2015 12:01:41 PM.576] Completing interoperability
[9/2/2015 12:01:41 PM.576] Initialization code 1.
[9/2/2015 12:01:41 PM.576] Initialization code 2.
[9/2/2015 12:01:41 PM.576] Initialization code 3.
[9/2/2015 12:01:41 PM.576] Initialization code 4.
[9/2/2015 12:01:41 PM.576] Initialization code 5.
[9/2/2015 12:01:41 PM.576] Initialization code 6.
[9/2/2015 12:01:41 PM.576] Initialization code 7.
[9/2/2015 12:01:41 PM.576] Completing interoperability, phase 1
[9/2/2015 12:01:41 PM.576] Completing interoperability, phase 2
[9/2/2015 12:01:41 PM.576] Completing interoperability, phase 3
[9/2/2015 12:01:41 PM.576] Completing interoperability, phase 4
[9/2/2015 12:01:41 PM.576] Completing interoperability, phase 5
[9/2/2015 12:01:41 PM.576] Completing interoperability, phase 6
[9/2/2015 12:01:41 PM.576] Completing interoperability, phase 7
[9/2/2015 12:01:41 PM.578] Initializing DirectX
[9/2/2015 12:01:41 PM.581] Initializing Direct3D
[9/2/2015 12:01:41 PM.581] Loading C:\WINDOWS\system32\d3d11.dll
[9/2/2015 12:01:41 PM.581] Loaded at 0x7FF929370000
[9/2/2015 12:01:41 PM.581] D3D11CreateDeviceAndSwapChain at 0x7FF92938DA24
[9/2/2015 12:01:41 PM.581] Creating Direct3D 11 device and swap chain
[9/2/2015 12:01:41 PM.598] Swap Chain created: 0xDBA3059E50
[9/2/2015 12:01:41 PM.598] Swap Chain VTable: 0xDBA3059E50
[9/2/2015 12:01:41 PM.598] Swap Chain VTable_2: 0x7FF9292E6EF8
[9/2/2015 12:01:41 PM.598] 0x57565502DE2B25E9;0x5741564155415441;0xEC8148D9246C8D48
[9/2/2015 12:01:41 PM.598] D3D11Present: 0x7FF9292DE4A0
[9/2/2015 12:01:41 PM.598] D3D11ResizeBuffers: 0x7FF9292EF0D4
[9/2/2015 12:01:41 PM.598] D3D11ResizeTarget: 0x7FF929318448
[9/2/2015 12:01:41 PM.598] D3D11SetFullscreenState: 0x7FF9292EF4C0
[9/2/2015 12:01:41 PM.608] Direct3D initialized
[9/2/2015 12:01:41 PM.609] Initialized DirectX
[9/2/2015 12:01:41 PM.609] Direct3D watcher thread spawned
[9/2/2015 12:01:41 PM.612] Getting device
[9/2/2015 12:01:41 PM.612] Retrieved device
[9/2/2015 12:01:41 PM.612] Creating wrapper
[9/2/2015 12:01:41 PM.734] Wrapper created
[9/2/2015 12:01:41 PM.742] Effect created
[9/2/2015 12:01:41 PM.743] Creating buffer
[9/2/2015 12:01:41 PM.743] Created buffer
[9/2/2015 12:01:41 PM.743] Creating blend state
[9/2/2015 12:01:41 PM.743] Created blend state
[9/2/2015 12:01:41 PM.743] Done with creation
[9/2/2015 12:01:41 PM.807] Initializing texture system.
[9/2/2015 12:01:41 PM.807] Initializing texture system; phase 1
[9/2/2015 12:01:41 PM.807] Initializing texture system; phase 2
[9/2/2015 12:01:41 PM.818] Initializing texture system; phase 3
[9/2/2015 12:01:41 PM.818] Initializing texture system; phase 4
[9/2/2015 12:01:41 PM.837] Initializing texture system; phase 5
[9/2/2015 12:01:41 PM.839] Initializing texture system; phase 6
[9/2/2015 12:01:41 PM.841] Initializing texture system; phase 7
[9/2/2015 12:01:41 PM.844] Initializing texture system; phase 8
[9/2/2015 12:01:41 PM.846] Initializing texture system; phase 9
[9/2/2015 12:01:41 PM.847] Initializing texture system; phase 10
[9/2/2015 12:01:41 PM.856] Pixel Shader 5.0 not supported. Falling back to 4.0.
[9/2/2015 12:01:41 PM.860] Initializing texture system; phase 11
[9/2/2015 12:01:41 PM.860] Initializing texture system; phase 12
[9/2/2015 12:01:41 PM.862] Initializing texture system; phase 13
[9/2/2015 12:01:41 PM.862] Initializing texture system; phase 14
[9/2/2015 12:01:46 PM.610] Direct3D watcher thread ended
[9/2/2015 12:02:28 PM.125] Initializing console variable "ConsoleKey".
[9/2/2015 12:02:28 PM.125] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/2/2015 12:02:28 PM.129] Read value: F4
[9/2/2015 12:02:28 PM.129] Setting value of console variable "ConsoleKey" to stored value.
[9/2/2015 12:02:28 PM.129] Console key has been set to F4 (key code: 115)
[9/2/2015 12:02:28 PM.129] Initializing console variable "PluginTimeoutThreshold".
[9/2/2015 12:02:28 PM.129] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[9/2/2015 12:02:28 PM.134] Read value: 10000
[9/2/2015 12:02:28 PM.134] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[9/2/2015 12:02:28 PM.134] Initializing console variable "AlwaysShowConsoleOutput".
[9/2/2015 12:02:28 PM.134] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[9/2/2015 12:02:28 PM.135] Read value: False
[9/2/2015 12:02:28 PM.135] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[9/2/2015 12:02:28 PM.135] Initializing console variable "IsDeveloperModeEnabled".
[9/2/2015 12:02:28 PM.135] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[9/2/2015 12:02:28 PM.136] Read value: True
[9/2/2015 12:02:28 PM.136] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[9/2/2015 12:02:28 PM.145] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[9/2/2015 12:02:28 PM.145] Initializing console variable "TimeScale".
[9/2/2015 12:02:28 PM.145] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[9/2/2015 12:02:28 PM.146] Read value: 0
[9/2/2015 12:02:28 PM.146] Setting value of console variable "TimeScale" to stored value.
[9/2/2015 12:02:28 PM.146] Initializing console variable "WarnOnPluginLoad".
[9/2/2015 12:02:28 PM.146] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[9/2/2015 12:02:28 PM.146] Read value: False
[9/2/2015 12:02:28 PM.147] Setting value of console variable "WarnOnPluginLoad" to stored value.
[9/2/2015 12:02:28 PM.495] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[9/2/2015 12:02:28 PM.507]
[9/2/2015 12:02:28 PM.507] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[9/2/2015 12:02:28 PM.507] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[9/2/2015 12:02:29 PM.220] <UNLOADED PLUGIN>: Initializing input system
[9/2/2015 12:02:29 PM.223] <UNLOADED PLUGIN>: Initializing game console
[9/2/2015 12:02:29 PM.224] <UNLOADED PLUGIN>: Initializing forms manager
[9/2/2015 12:02:29 PM.275] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[9/2/2015 12:02:29 PM.554] ---------------------------------------------------------------------
[9/2/2015 12:02:29 PM.554] LSPD FIRST RESPONSE
[9/2/2015 12:02:29 PM.554] Version 0.2b
[9/2/2015 12:02:29 PM.554] A G17 Media Modification
[9/2/2015 12:02:29 PM.554] - Developed by LMS & Sam
[9/2/2015 12:02:29 PM.554] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[9/2/2015 12:02:29 PM.554] © Copyright 2015, G17 Media, www.lspdfr.com
[9/2/2015 12:02:29 PM.554] ---------------------------------------------------------------------
[9/2/2015 12:02:29 PM.554] LSPD First Response: Running LSPD First Response 0.2b
[9/2/2015 12:02:29 PM.554] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[9/2/2015 12:02:29 PM.756] Cached police
[9/2/2015 12:02:29 PM.756] Cached police2
[9/2/2015 12:02:29 PM.756] Cached policet
[9/2/2015 12:02:29 PM.757] Cached sheriff2
[9/2/2015 12:02:29 PM.757] Cached sheriff
[9/2/2015 12:02:29 PM.757] Cached police4
[9/2/2015 12:02:29 PM.757] Cached policeb
[9/2/2015 12:02:29 PM.757] Cached policeb
[9/2/2015 12:02:29 PM.757] Cached policeb
[9/2/2015 12:02:29 PM.757] Cached fbi2
[9/2/2015 12:02:29 PM.757] Cached policeold1
[9/2/2015 12:02:29 PM.757] Cached policeold2
[9/2/2015 12:02:29 PM.757] Cached policeold2
[9/2/2015 12:02:29 PM.757] Cached buzzard
[9/2/2015 12:02:29 PM.757] Cached polmav
[9/2/2015 12:02:29 PM.757] Cached frogger2
[9/2/2015 12:02:29 PM.757] Cached ambulance
[9/2/2015 12:02:29 PM.757] Cached firetruk
[9/2/2015 12:02:29 PM.839] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[9/2/2015 12:02:29 PM.882] LSPD First Response: BankCallouts, Version=0.2.2.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 12:02:29 PM.929] LSPD First Response: CalloutsV, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 12:02:29 PM.930] LSPD First Response: Code 3 Callouts, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 12:02:29 PM.940] LSPD First Response: CrazyCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 12:02:29 PM.941] LSPD First Response: HEROCOP, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 12:02:29 PM.942] LSPD First Response: More Jail Points, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 12:02:29 PM.943] LSPD First Response: MoreCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 12:02:29 PM.943] LSPD First Response: PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 12:02:29 PM.944] LSPD First Response: SimpleCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 12:02:29 PM.945] LSPD First Response: StraysCallouts, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 12:02:29 PM.945] LSPD First Response: Traffic Policer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/2/2015 12:02:29 PM.947] LSPD First Response: Wilderness Callouts, Version=0.3.0.32435, Culture=neutral, PublicKeyToken=null
[9/2/2015 12:02:29 PM.948] LSPD First Response: Creating plugin: BankCallouts.Main
[9/2/2015 12:02:29 PM.948] LSPD First Response: Creating plugin: CalloutsV.Main
[9/2/2015 12:02:29 PM.957] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[9/2/2015 12:02:30 PM.041] LSPD First Response: Creating plugin: CrazyCallouts.Main
[9/2/2015 12:02:30 PM.044] LSPD First Response: Creating plugin: HeroCop.Main
[9/2/2015 12:02:30 PM.048] LSPD First Response: Error while creating plugin: HeroCop.Main: Exception has been thrown by the target of an invocation.   at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
[9/2/2015 12:02:30 PM.048] at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
[9/2/2015 12:02:30 PM.049] at System.Activator.CreateInstance(Type type, Boolean nonPublic)
[9/2/2015 12:02:30 PM.049] at System.Activator.CreateInstance(Type type)
[9/2/2015 12:02:30 PM.049] at ?.?()
[9/2/2015 12:02:30 PM.049] LSPD First Response: Creating plugin: MoreJailPoints.Main
[9/2/2015 12:02:30 PM.106] LSPD First Response: Creating plugin: APIExample.Main
[9/2/2015 12:02:30 PM.107] LSPD First Response: Creating plugin: PoliceRadio.Main
[9/2/2015 12:02:30 PM.172] LSPD First Response: Creating plugin: SimpleCalloutsPlugin.Main
[9/2/2015 12:02:30 PM.172] LSPD First Response: Creating plugin: StraysCallouts.EntryPoint
[9/2/2015 12:02:30 PM.172] LSPD First Response: Creating plugin: Traffic_Policer.Main
[9/2/2015 12:02:30 PM.233] LSPD First Response: Creating plugin: WildernessCallouts.Main
[9/2/2015 12:02:30 PM.234] LSPD First Response: Bank Callouts Activated
[9/2/2015 12:02:30 PM.234] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.2.5.1a
[9/2/2015 12:02:30 PM.234] LSPD First Response: [CalloutsV] Detecting player name from config file as: 1 adam
[9/2/2015 12:02:30 PM.234] LSPD First Response: [CalloutsV] Loaded, callouts will be registered when on duty
[9/2/2015 12:02:30 PM.245] LSPD First Response: [Code 3 Callouts] Loading Code 3 Callouts...
[9/2/2015 12:02:30 PM.255] LSPD First Response: [Code 3 Callouts] Settings loaded
[9/2/2015 12:02:30 PM.257] LSPD First Response: CrazyCalloutsV0.4.5 Plugin loaded!
[9/2/2015 12:02:30 PM.258] More Jail Points and Prisoner Transporter, developed by Albo1125, loaded successfully!
[9/2/2015 12:02:30 PM.259] Please go on duty to start More Jail Points and Prisoner Transporter.
[9/2/2015 12:02:30 PM.259] LSPD First Response: Callouts Plugin loaded!
[9/2/2015 12:02:30 PM.259] LSPD First Response: Police Radio Loaded
[9/2/2015 12:02:30 PM.259] LSPD First Response: SIMPLE CALLOUTS PLUGIN LOADED!
[9/2/2015 12:02:30 PM.260] StraysCallouts initialized
[9/2/2015 12:02:30 PM.261] LSPD First Response: Traffic Policer 2.0, developed by Albo1125, has been initialised.
[9/2/2015 12:02:30 PM.261] LSPD First Response: Go on duty to start Traffic Policer.
[9/2/2015 12:02:30 PM.261] LSPD First Response: [Wilderness Callouts] Loaded
[9/2/2015 12:02:30 PM.261] LSPD First Response: We have 1 callouts registered
[9/2/2015 12:02:30 PM.262] LSPD First Response: CalloutManager initialized
[9/2/2015 12:02:30 PM.405] LSPD First Response:
[9/2/2015 12:02:30 PM.405] LSPD First Response: ==============================
[9/2/2015 12:02:30 PM.405] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[9/2/2015 12:02:30 PM.405] LSPD First Response: ------------------------------
[9/2/2015 12:02:30 PM.405] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[9/2/2015 12:02:30 PM.405] LSPD First Response: ------------------------------
[9/2/2015 12:02:30 PM.405] LSPD First Response: Exception type: System.TypeLoadException
[9/2/2015 12:02:30 PM.405] LSPD First Response: Exception message: Could not load type 'Rage.AnimationTask' from assembly 'RagePluginHook, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
[9/2/2015 12:02:30 PM.405] LSPD First Response: ------------------------------
[9/2/2015 12:02:30 PM.405] LSPD First Response: Inner exceptions:
[9/2/2015 12:02:30 PM.405] LSPD First Response: ------------------------------
[9/2/2015 12:02:30 PM.405] LSPD First Response: Stack trace:
[9/2/2015 12:02:30 PM.406] LSPD First Response: at HeroCop.Main.<>c.<HeroCopMainThread>b__64_0()
[9/2/2015 12:02:30 PM.406] at Rage.GameFiber.Main()
[9/2/2015 12:02:30 PM.406] LSPD First Response: ==============================
[9/2/2015 12:02:30 PM.406] LSPD First Response:
[9/2/2015 12:02:30 PM.418] LSPD First Response:
[9/2/2015 12:02:30 PM.418] LSPD First Response: ==============================
[9/2/2015 12:02:30 PM.418] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[9/2/2015 12:02:30 PM.418] LSPD First Response: ------------------------------
[9/2/2015 12:02:30 PM.418] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[9/2/2015 12:02:30 PM.418] LSPD First Response: ------------------------------
[9/2/2015 12:02:30 PM.418] LSPD First Response: Exception type: System.MissingMethodException
[9/2/2015 12:02:30 PM.418] LSPD First Response: Exception message: Method not found: 'Rage.AnimationTask Rage.TaskInvoker.PlayAnimation(Rage.AnimationDictionary, System.String, Single, Rage.AnimationFlags)'.
[9/2/2015 12:02:30 PM.418] LSPD First Response: ------------------------------
[9/2/2015 12:02:30 PM.418] LSPD First Response: Inner exceptions:
[9/2/2015 12:02:30 PM.418] LSPD First Response: ------------------------------
[9/2/2015 12:02:30 PM.418] LSPD First Response: Stack trace:
[9/2/2015 12:02:30 PM.418] LSPD First Response: at PoliceRadio.PoliceRadio.MainThread()
[9/2/2015 12:02:30 PM.418] at Rage.GameFiber.Main()
[9/2/2015 12:02:30 PM.418] LSPD First Response: ==============================
[9/2/2015 12:02:30 PM.418] LSPD First Response:
[9/2/2015 12:07:21 PM.138]
[9/2/2015 12:07:21 PM.140]
[9/2/2015 12:07:21 PM.140]
[9/2/2015 12:07:21 PM.140] ====================================================================================================
[9/2/2015 12:07:21 PM.140] Started new log on 9/2/2015 12:07:21 PM.138
[9/2/2015 12:07:21 PM.140] ====================================================================================================
[9/2/2015 12:07:21 PM.125] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[9/2/2015 12:07:21 PM.141] Log verbosity: Verbose
[9/2/2015 12:07:21 PM.146] Initializing input system
[9/2/2015 12:07:21 PM.151] Initializing game console
[9/2/2015 12:07:21 PM.159] Console key has been set to F4 (key code: 115)
[9/2/2015 12:07:21 PM.192] Console initialized
[9/2/2015 12:07:21 PM.192] Initializing forms manager
[9/2/2015 12:07:21 PM.195] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[9/2/2015 12:07:21 PM.201] ================ RAGE Plugin Hook ================
[9/2/2015 12:07:21 PM.202] Checking game support
[9/2/2015 12:07:21 PM.207] Product name: Grand Theft Auto V
[9/2/2015 12:07:21 PM.207] Product version: 1.0.393.4
[9/2/2015 12:07:21 PM.207] Is steam version: True
[9/2/2015 12:07:21 PM.393] Initializing game support
[9/2/2015 12:07:21 PM.393] Patching low level keyboard hook
[9/2/2015 12:07:21 PM.393] Patched low level keyboard hook
[9/2/2015 12:07:21 PM.393] Unhooking low level keyboard hook
[9/2/2015 12:07:21 PM.393] Unhooked low level keyboard hook
[9/2/2015 12:07:21 PM.393] Velocity limit removed.
[9/2/2015 12:07:27 PM.588] Compatibility level: 0
[9/2/2015 12:07:27 PM.588] Supported version detected
[9/2/2015 12:07:27 PM.588] ==================================================
[9/2/2015 12:07:27 PM.588] Patched IsDebuggerPresent
[9/2/2015 12:07:27 PM.588] Waiting for game initialization
[9/2/2015 12:07:28 PM.428] Initializing hook
[9/2/2015 12:07:28 PM.428] Completing interoperability
[9/2/2015 12:07:28 PM.428] Initialization code 1.
[9/2/2015 12:07:28 PM.428] Initialization code 2.
[9/2/2015 12:07:28 PM.428] Initialization code 3.
[9/2/2015 12:07:28 PM.428] Initialization code 4.
[9/2/2015 12:07:28 PM.428] Initialization code 5.
[9/2/2015 12:07:28 PM.428] Initialization code 6.
[9/2/2015 12:07:28 PM.428] Initialization code 7.
[9/2/2015 12:07:28 PM.428] Completing interoperability, phase 1
[9/2/2015 12:07:28 PM.428] Completing interoperability, phase 2
[9/2/2015 12:07:28 PM.428] Completing interoperability, phase 3
[9/2/2015 12:07:28 PM.428] Completing interoperability, phase 4
[9/2/2015 12:07:28 PM.428] Completing interoperability, phase 5
[9/2/2015 12:07:28 PM.428] Completing interoperability, phase 6
[9/2/2015 12:07:28 PM.428] Completing interoperability, phase 7
[9/2/2015 12:07:28 PM.429] Initializing DirectX
[9/2/2015 12:07:28 PM.432] Initializing Direct3D
[9/2/2015 12:07:28 PM.433] Loading C:\WINDOWS\system32\d3d11.dll
[9/2/2015 12:07:28 PM.433] Loaded at 0x7FF929370000
[9/2/2015 12:07:28 PM.433] D3D11CreateDeviceAndSwapChain at 0x7FF92938DA24
[9/2/2015 12:07:28 PM.433] Creating Direct3D 11 device and swap chain
[9/2/2015 12:07:28 PM.462] Swap Chain created: 0x1745F9290
[9/2/2015 12:07:28 PM.462] Swap Chain VTable: 0x1745F9290
[9/2/2015 12:07:28 PM.462] Swap Chain VTable_2: 0x7FF9292E6EF8
[9/2/2015 12:07:28 PM.462] 0x57565502DE2B25E9;0x5741564155415441;0xEC8148D9246C8D48
[9/2/2015 12:07:28 PM.462] D3D11Present: 0x7FF9292DE4A0
[9/2/2015 12:07:28 PM.462] D3D11ResizeBuffers: 0x7FF9292EF0D4
[9/2/2015 12:07:28 PM.462] D3D11ResizeTarget: 0x7FF929318448
[9/2/2015 12:07:28 PM.462] D3D11SetFullscreenState: 0x7FF9292EF4C0
[9/2/2015 12:07:28 PM.472] Direct3D initialized
[9/2/2015 12:07:28 PM.472] Initialized DirectX
[9/2/2015 12:07:28 PM.472] Direct3D watcher thread spawned
[9/2/2015 12:07:28 PM.477] Getting device
[9/2/2015 12:07:28 PM.477] Retrieved device
[9/2/2015 12:07:28 PM.477] Creating wrapper
[9/2/2015 12:07:28 PM.584] Wrapper created
[9/2/2015 12:07:28 PM.590] Effect created
[9/2/2015 12:07:28 PM.590] Creating buffer
[9/2/2015 12:07:28 PM.590] Created buffer
[9/2/2015 12:07:28 PM.590] Creating blend state
[9/2/2015 12:07:28 PM.590] Created blend state
[9/2/2015 12:07:28 PM.591] Done with creation
[9/2/2015 12:07:28 PM.651] Initializing texture system.
[9/2/2015 12:07:28 PM.651] Initializing texture system; phase 1
[9/2/2015 12:07:28 PM.651] Initializing texture system; phase 2
[9/2/2015 12:07:28 PM.663] Initializing texture system; phase 3
[9/2/2015 12:07:28 PM.664] Initializing texture system; phase 4
[9/2/2015 12:07:28 PM.682] Initializing texture system; phase 5
[9/2/2015 12:07:28 PM.684] Initializing texture system; phase 6
[9/2/2015 12:07:28 PM.686] Initializing texture system; phase 7
[9/2/2015 12:07:28 PM.689] Initializing texture system; phase 8
[9/2/2015 12:07:28 PM.691] Initializing texture system; phase 9
[9/2/2015 12:07:28 PM.692] Initializing texture system; phase 10
[9/2/2015 12:07:28 PM.701] Pixel Shader 5.0 not supported. Falling back to 4.0.
[9/2/2015 12:07:28 PM.705] Initializing texture system; phase 11
[9/2/2015 12:07:28 PM.705] Initializing texture system; phase 12
[9/2/2015 12:07:28 PM.708] Initializing texture system; phase 13
[9/2/2015 12:07:28 PM.708] Initializing texture system; phase 14
[9/2/2015 12:07:33 PM.473] Direct3D watcher thread ended
 

Edited by TheUniT
Added spoiler by staff. Please add a spoiler when posting a log.
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Please provide more information.
Though, I can already tell, you have to update RagePluginHook to v0.22.

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