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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

All Plugins Crash When Launched

Featured Replies

Hello there - Welcome, and thanks for trying out LSPDFR. We require all members to read the provided ReadMe and User Documentation before getting support. Please keep in mind that this is a beta version of LSPDFR - we cannot guarantee that all issues have been resolved. 

You can find the user manual in your LSPDFR Download folder. If you still have questions after reading the User Documentation, review the LSPDFR FAQ; http://www.lcpdfr.com/forums/topic/51162-lspdfr-frequently-asked-questions/

Please do so now and return to this topic when this is done and do the following;

  • Give a clear, detailed description of the problem.
  • Explain any circumstances surrounding the problem.
  • State what solutions you have tried.
  • State which version of the game you're using (Steam or Retail)
  • Post the RagePluginHook.log in a spoiler tag.
  • Include as much information as possible.
  • Post your system specifications. You need to meet the required system specifications for the mod to work properly. 
  • Post what other mods you are using. 
  • Post a screenshot of your GTA V Game directory. 

 Failure to follow these instructions may result in topic closure. 

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  • Author

So i load into gta 5 via the RagePluginHook exe then i go into the console and do LoadPlugin PoliceRaido for example then it says Police radio has crashed or sometimes it will say error loading plugin. I have tried uninstalling gta 5 and reinstalling trying older version of the plugin. I am using a steam version with specs to follow. Intel Core i5 4690k with 24gb of ram and a GTX 970 with 4gb

Callout V

Police Radio

Vehicle Search mod

Breathalyzer Rage 

LSPDFR "Of Coruse"

Menyoo Trainner

 

 

 

 

a74ea0405d2ac806d90f4c7a69bae5dc.png

[8/28/2015 2:21:54 PM.221] Started new log on 8/28/2015 2:21:54 PM.221
[8/28/2015 2:21:54 PM.229] ====================================================================================================
[8/28/2015 2:21:54 PM.219] Log path: C:\Users\stevi\Desktop\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[8/28/2015 2:21:54 PM.237] Log verbosity: Verbose
[8/28/2015 2:21:54 PM.239] Initializing input system
[8/28/2015 2:21:54 PM.241] Initializing game console
[8/28/2015 2:21:54 PM.266] Console key has been set to F4 (key code: 115)
[8/28/2015 2:21:54 PM.362] Console initialized
[8/28/2015 2:21:54 PM.362] Initializing forms manager
[8/28/2015 2:21:54 PM.376] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[8/28/2015 2:21:54 PM.382] ================ RAGE Plugin Hook ================
[8/28/2015 2:21:54 PM.383] Checking game support
[8/28/2015 2:21:54 PM.387] Product name: Grand Theft Auto V
[8/28/2015 2:21:54 PM.387] Product version: 1.0.393.4
[8/28/2015 2:21:54 PM.387] Is steam version: True
[8/28/2015 2:21:55 PM.857] Initializing game support
[8/28/2015 2:21:55 PM.857] Patching low level keyboard hook
[8/28/2015 2:21:55 PM.857] Patched low level keyboard hook
[8/28/2015 2:21:55 PM.857] Unhooking low level keyboard hook
[8/28/2015 2:21:55 PM.857] Unhooked low level keyboard hook
[8/28/2015 2:21:55 PM.857] Velocity limit removed.
[8/28/2015 2:22:00 PM.267] Compatibility level: 0
[8/28/2015 2:22:00 PM.267] Supported version detected
[8/28/2015 2:22:00 PM.267] ==================================================
[8/28/2015 2:22:00 PM.267] Patched IsDebuggerPresent
[8/28/2015 2:22:00 PM.267] Waiting for game initialization
[8/28/2015 2:22:01 PM.646] Initializing hook
[8/28/2015 2:22:01 PM.646] Completing interoperability
[8/28/2015 2:22:01 PM.646] Initialization code 1.
[8/28/2015 2:22:01 PM.646] Initialization code 2.
[8/28/2015 2:22:01 PM.646] Initialization code 3.
[8/28/2015 2:22:01 PM.646] Initialization code 4.
[8/28/2015 2:22:01 PM.646] Initialization code 5.
[8/28/2015 2:22:01 PM.646] Initialization code 6.
[8/28/2015 2:22:01 PM.646] Initialization code 7.
[8/28/2015 2:22:01 PM.646] Completing interoperability, phase 1
[8/28/2015 2:22:01 PM.646] Completing interoperability, phase 2
[8/28/2015 2:22:01 PM.646] Completing interoperability, phase 3
[8/28/2015 2:22:01 PM.646] Completing interoperability, phase 4
[8/28/2015 2:22:01 PM.646] Completing interoperability, phase 5
[8/28/2015 2:22:01 PM.646] Completing interoperability, phase 6
[8/28/2015 2:22:01 PM.647] Completing interoperability, phase 7
[8/28/2015 2:22:01 PM.650] Initializing DirectX
[8/28/2015 2:22:01 PM.659] Initializing Direct3D
[8/28/2015 2:22:01 PM.659] Loading C:\WINDOWS\system32\d3d11.dll
[8/28/2015 2:22:01 PM.659] Loaded at 0x7FFAE3FC0000
[8/28/2015 2:22:01 PM.659] D3D11CreateDeviceAndSwapChain at 0x7FFAE3FD8100
[8/28/2015 2:22:01 PM.659] Creating Direct3D 11 device and swap chain
[8/28/2015 2:22:01 PM.683] Swap Chain created: 0xF1341DE030
[8/28/2015 2:22:01 PM.683] Swap Chain VTable: 0xF1341DE030
[8/28/2015 2:22:01 PM.683] Swap Chain VTable_2: 0x7FFAE39DEF40
[8/28/2015 2:22:01 PM.683] 0x575655042EF225E9;0x5741564155415441;0xEC8148D9246C8D48
[8/28/2015 2:22:01 PM.683] D3D11Present: 0x7FFAE3991DA0
[8/28/2015 2:22:01 PM.683] D3D11ResizeBuffers: 0x7FFAE3995D10
[8/28/2015 2:22:01 PM.683] D3D11ResizeTarget: 0x7FFAE39D0E90
[8/28/2015 2:22:01 PM.683] D3D11SetFullscreenState: 0x7FFAE399C730
[8/28/2015 2:22:01 PM.683] Getting device
[8/28/2015 2:22:01 PM.684] Retrieved device
[8/28/2015 2:22:01 PM.684] Creating wrapper
[8/28/2015 2:22:01 PM.695] Direct3D initialized
[8/28/2015 2:22:01 PM.695] Initialized DirectX
[8/28/2015 2:22:01 PM.696] Direct3D watcher thread spawned
[8/28/2015 2:22:01 PM.777] Wrapper created
[8/28/2015 2:22:01 PM.790] Effect created
[8/28/2015 2:22:01 PM.790] Creating buffer
[8/28/2015 2:22:01 PM.790] Created buffer
[8/28/2015 2:22:01 PM.790] Creating blend state
[8/28/2015 2:22:01 PM.790] Created blend state
[8/28/2015 2:22:01 PM.790] Done with creation
[8/28/2015 2:22:01 PM.844] Initializing texture system.
[8/28/2015 2:22:01 PM.844] Initializing texture system; phase 1
[8/28/2015 2:22:01 PM.844] Initializing texture system; phase 2
[8/28/2015 2:22:01 PM.902] Initializing texture system; phase 3
[8/28/2015 2:22:01 PM.902] Initializing texture system; phase 4
[8/28/2015 2:22:01 PM.911] Initializing texture system; phase 5
[8/28/2015 2:22:01 PM.912] Initializing texture system; phase 6
[8/28/2015 2:22:01 PM.913] Initializing texture system; phase 7
[8/28/2015 2:22:01 PM.915] Initializing texture system; phase 8
[8/28/2015 2:22:01 PM.916] Initializing texture system; phase 9
[8/28/2015 2:22:01 PM.916] Initializing texture system; phase 10
[8/28/2015 2:22:01 PM.919] Initializing texture system; phase 11
[8/28/2015 2:22:01 PM.919] Initializing texture system; phase 12
[8/28/2015 2:22:01 PM.920] Initializing texture system; phase 13
[8/28/2015 2:22:01 PM.920] Initializing texture system; phase 14
[8/28/2015 2:22:06 PM.697] Direct3D watcher thread ended
[8/28/2015 2:23:00 PM.579] Initializing console variable "ConsoleKey".
[8/28/2015 2:23:00 PM.579] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[8/28/2015 2:23:01 PM.053] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[8/28/2015 2:23:01 PM.093] 
[8/28/2015 2:23:01 PM.094] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[8/28/2015 2:23:01 PM.094] Loading plugin from path: C:\Users\stevi\Desktop\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[8/28/2015 2:23:01 PM.824] <UNLOADED PLUGIN>: Initializing input system
[8/28/2015 2:23:01 PM.826] <UNLOADED PLUGIN>: Initializing game console
[8/28/2015 2:23:01 PM.827] <UNLOADED PLUGIN>: Initializing forms manager
[8/28/2015 2:23:01 PM.908] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[8/28/2015 2:23:02 PM.207] ---------------------------------------------------------------------
[8/28/2015 2:23:02 PM.207] LSPD FIRST RESPONSE
[8/28/2015 2:23:02 PM.207] Version 0.2b
[8/28/2015 2:23:02 PM.207] A G17 Media Modification
[8/28/2015 2:23:02 PM.207] - Developed by LMS & Sam
[8/28/2015 2:23:02 PM.207] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[8/28/2015 2:23:02 PM.207] © Copyright 2015, G17 Media, www.lspdfr.com
[8/28/2015 2:23:02 PM.207] ---------------------------------------------------------------------
[8/28/2015 2:23:02 PM.207] LSPD First Response: Running LSPD First Response 0.2b
[8/28/2015 2:23:02 PM.207] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[8/28/2015 2:23:02 PM.419] Cached police
[8/28/2015 2:23:02 PM.420] Cached police2
[8/28/2015 2:23:02 PM.420] Cached policet
[8/28/2015 2:23:02 PM.420] Cached sheriff2
[8/28/2015 2:23:02 PM.420] Cached sheriff
[8/28/2015 2:23:02 PM.420] Cached police4
[8/28/2015 2:23:02 PM.420] Cached policeb
[8/28/2015 2:23:02 PM.420] Cached policeb
[8/28/2015 2:23:02 PM.420] Cached policeb
[8/28/2015 2:23:02 PM.420] Cached fbi2
[8/28/2015 2:23:02 PM.420] Cached policeold1
[8/28/2015 2:23:02 PM.420] Cached policeold2
[8/28/2015 2:23:02 PM.420] Cached policeold2
[8/28/2015 2:23:02 PM.420] Cached buzzard
[8/28/2015 2:23:02 PM.420] Cached polmav
[8/28/2015 2:23:02 PM.420] Cached frogger2
[8/28/2015 2:23:02 PM.420] Cached ambulance
[8/28/2015 2:23:02 PM.420] Cached firetruk
[8/28/2015 2:23:02 PM.499] LSPD First Response: Folder is C:\Users\stevi\Desktop\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[8/28/2015 2:23:02 PM.500] LSPD First Response: We have 1 callouts registered
[8/28/2015 2:23:02 PM.501] LSPD First Response: CalloutManager initialized
[8/28/2015 2:26:32 PM.888] LSPD First Response: Creating ?
[8/28/2015 2:26:34 PM.610] LSPD First Response: Created new chase
[8/28/2015 2:26:34 PM.723] LSPD First Response: Suspect added to chase
[8/28/2015 2:26:35 PM.069] LSPD First Response: Suspect added to chase
[8/28/2015 2:26:35 PM.072] LSPD First Response: Cop added to chase
[8/28/2015 2:26:35 PM.270] LSPD First Response: GetAudioFileForAction: No file found for: STREET_VESPUCCI_BLVD
[8/28/2015 2:26:37 PM.572] LSPD First Response: Cop added to chase
[8/28/2015 2:26:40 PM.527] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice
[8/28/2015 2:26:40 PM.997] LSPD First Response: Cop added to chase
[8/28/2015 2:26:40 PM.997] LSPD First Response: Added cop to existing chase
[8/28/2015 2:26:42 PM.534] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SAN_ANDREAS_AVE
[8/28/2015 2:26:42 PM.893] LSPD First Response: Cop added to chase
[8/28/2015 2:26:42 PM.893] LSPD First Response: Added cop to existing chase
[8/28/2015 2:26:42 PM.894] LSPD First Response: Cop added to chase
[8/28/2015 2:26:42 PM.894] LSPD First Response: Added cop to existing chase
[8/28/2015 2:26:52 PM.290] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[8/28/2015 2:27:27 PM.152] LSPD First Response: GetAudioFileForAction: No file found for: STREET_MAGELLAN_AVE
[8/28/2015 2:27:27 PM.407] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice
[8/28/2015 2:29:11 PM.850] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice
[8/28/2015 2:29:15 PM.868] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_IS_ON_FOOT, reverted to random voice
[8/28/2015 2:29:38 PM.477] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[8/28/2015 2:29:38 PM.478] LSPD First Response: Driving task assigned
[8/28/2015 2:29:38 PM.482] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[8/28/2015 2:29:38 PM.485] LSPD First Response: No more suspects useable, aborting chase
[8/28/2015 2:29:38 PM.487] LSPD First Response: Aborted chase
[8/28/2015 2:30:11 PM.653] LSPD First Response: Creating ?

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