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(WIP) Crown Vic

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Well a while back i read about some mod stealing and deleted my WIP crown vic, so this morning i decided to start back up again, this is what i have done so far let me know what you think:

Right now i'm having a little trouble with the vehshare.wtd textures but i'll figure it out, if you have any suggestion's feel free to post them :)

Edited by Slimory

Kmpjq5P.gif


 

  • Author

No i'm using Bugz' unlocked cvpi, i'm just adding part's, can't seem to find his rim's though

Edited by Slimory

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I was actually going to ask someone to make a CVPI similar to my home town's. I just really like the light setup on it. The pictures will show it.

1OHTallmadgePolice8-vi.jpg

1ohtallmadgepolice1vi.jpg

The box on the second picture shows the slim lightbar. It's not easily seen, but it's an all amber slim traffic advisor. This is just my suggestion, I already have the skin made too so if you decide to go with this idea let me know and I'll send you the skin.

  • Author

I'm pretty sure that's whelen liberty on the car you want done, for my first project i'm starting off with a whelen justice.

@Mr.Dude, thank's man :)

Edited by Slimory

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  • Author

although whelen liberty is my favorite lightbar, i was having some issues with it, so i just deleted it.

Kmpjq5P.gif


 

  • Author

@ aznairsoft what happen's if i import everything else first? could that be why i have no colouring on my crown? or does it just make it more complicated?

Edited by Slimory

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you need to import textures first or when you go to export you'll get a bunch of errors (related to textures) and you'll have a plain model. Those textures are mapped to those parts and by not importing them before anything you'll have a model that'll look like clay or play-doh.

[img]http://imageshack.us/a/img11/6045/zmodsig.png[/img]

  • Author

hmmm from what i discovered, if i do that first i have to name all the textures where these PNG files go? example "windows vehshare"? i'm not even sure of all of these names

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you simply load/import textures into the texture browser and import the wft after and you're all set....textures are already mapped, you don't need to do anything else.....i don't understand why you think you have the rename/remap things. you're making this much more difficult than it actually is.

Edited by aznairsoftdude

[img]http://imageshack.us/a/img11/6045/zmodsig.png[/img]

  • Author

what i mean is for every section (like where i put thing's for the textures in the files) there was a specific name place to load each texture for example "lights_emissive" i would import the textures that came with the files into that, but i'll try what you said :)

Edited by Slimory

Kmpjq5P.gif


 

you add textures in the TEXTURE BROWSER (the button that has the cactus and sun and scenery) not the materials editor. Once you import the textures into the texture browser and load up the wft, the materials editor will fill up with the proper assigned materials/textures for that model.

[img]http://imageshack.us/a/img11/6045/zmodsig.png[/img]

  • Author

ohhhh i think i get what you mean, but just to be sure this is what i'm talking about:

+1 aznairsoft! it worked!

1 problem though, i got a bunch of 406 error's on all the textures, but they still show up on the model

i got the car to work in-game, but for some reason none of the police equipment is on or in the car in game

Edited by Slimory

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