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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR Crashes

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Sup, need help. LSPDFR Crashes within 5 mins of playing time. I had LSPDFR installed before with a lot of plugins and it wasnt working either so I uninstalled plugins and rage hook. Then reinstalled with only a few plugins I knew would work. Those are, Dash Cam mod and Cop Holster Mod. I also have police radio but I never got to use it properly. So idk

[8/16/2015 2:12:17 AM.824] Started new log on 8/16/2015 2:12:17 AM.821
[8/16/2015 2:12:17 AM.824] ====================================================================================================
[8/16/2015 2:12:17 AM.808] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[8/16/2015 2:12:17 AM.824] Log verbosity: Verbose
[8/16/2015 2:12:17 AM.829] Initializing input system
[8/16/2015 2:12:17 AM.834] Initializing game console
[8/16/2015 2:12:17 AM.843] Console key has been set to F4 (key code: 115)
[8/16/2015 2:12:17 AM.884] Console initialized
[8/16/2015 2:12:17 AM.884] Initializing forms manager
[8/16/2015 2:12:17 AM.889] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[8/16/2015 2:12:17 AM.902] ================ RAGE Plugin Hook ================
[8/16/2015 2:12:17 AM.904] Checking game support
[8/16/2015 2:12:17 AM.920] Product name: Grand Theft Auto V
[8/16/2015 2:12:17 AM.920] Product version: 1.0.393.4
[8/16/2015 2:12:17 AM.920] Is steam version: False
[8/16/2015 2:12:18 AM.106] Initializing game support
[8/16/2015 2:12:18 AM.106] Patching low level keyboard hook
[8/16/2015 2:12:18 AM.106] Patched low level keyboard hook
[8/16/2015 2:12:18 AM.106] Unhooking low level keyboard hook
[8/16/2015 2:12:18 AM.106] Unhooked low level keyboard hook
[8/16/2015 2:12:18 AM.106] Velocity limit removed.
[8/16/2015 2:12:24 AM.313] Compatibility level: 0
[8/16/2015 2:12:24 AM.313] Supported version detected
[8/16/2015 2:12:24 AM.313] ==================================================
[8/16/2015 2:12:24 AM.313] Patched IsDebuggerPresent
[8/16/2015 2:12:24 AM.313] Waiting for game initialization
[8/16/2015 2:12:24 AM.413] Initializing hook
[8/16/2015 2:12:24 AM.413] Completing interoperability
[8/16/2015 2:12:24 AM.413] Initialization code 1.
[8/16/2015 2:12:24 AM.413] Initialization code 2.
[8/16/2015 2:12:24 AM.413] Initialization code 3.
[8/16/2015 2:12:24 AM.413] Initialization code 4.
[8/16/2015 2:12:24 AM.413] Initialization code 5.
[8/16/2015 2:12:24 AM.413] Initialization code 6.
[8/16/2015 2:12:24 AM.413] Initialization code 7.
[8/16/2015 2:12:24 AM.413] Completing interoperability, phase 1
[8/16/2015 2:12:24 AM.413] Completing interoperability, phase 2
[8/16/2015 2:12:24 AM.413] Completing interoperability, phase 3
[8/16/2015 2:12:24 AM.413] Completing interoperability, phase 4
[8/16/2015 2:12:24 AM.413] Completing interoperability, phase 5
[8/16/2015 2:12:24 AM.413] Completing interoperability, phase 6
[8/16/2015 2:12:24 AM.413] Completing interoperability, phase 7
[8/16/2015 2:12:24 AM.414] Initializing DirectX
[8/16/2015 2:12:24 AM.420] Initializing Direct3D
[8/16/2015 2:12:24 AM.420] Loading C:\Windows\system32\d3d11.dll
[8/16/2015 2:12:24 AM.420] Loaded at 0x7FEF4290000
[8/16/2015 2:12:24 AM.420] D3D11CreateDeviceAndSwapChain at 0x7FEF42B00F8
[8/16/2015 2:12:24 AM.420] Creating Direct3D 11 device and swap chain
[8/16/2015 2:12:24 AM.430] Swap Chain created: 0x7D2C0490
[8/16/2015 2:12:24 AM.430] Swap Chain VTable: 0x7D2C0490
[8/16/2015 2:12:24 AM.430] Swap Chain VTable_2: 0x7FEF5705AE0
[8/16/2015 2:12:24 AM.430] 0x4856415756535540;0xB0EC8148C9246C8D;0x8DEE058B48000000
[8/16/2015 2:12:24 AM.430] D3D11Present: 0x7FEF572B2F8
[8/16/2015 2:12:24 AM.430] D3D11ResizeBuffers: 0x7FEF572F97C
[8/16/2015 2:12:24 AM.430] D3D11ResizeTarget: 0x7FEF57307D8
[8/16/2015 2:12:24 AM.430] D3D11SetFullscreenState: 0x7FEF5730B64
[8/16/2015 2:12:24 AM.430] Getting device
[8/16/2015 2:12:24 AM.430] Retrieved device
[8/16/2015 2:12:24 AM.430] Creating wrapper
[8/16/2015 2:12:24 AM.437] Direct3D initialized
[8/16/2015 2:12:24 AM.437] Direct3D watcher thread spawned
[8/16/2015 2:12:24 AM.437] Initialized DirectX
[8/16/2015 2:12:24 AM.512] Wrapper created
[8/16/2015 2:12:24 AM.516] Effect created
[8/16/2015 2:12:24 AM.516] Creating buffer
[8/16/2015 2:12:24 AM.517] Created buffer
[8/16/2015 2:12:24 AM.517] Creating blend state
[8/16/2015 2:12:24 AM.517] Created blend state
[8/16/2015 2:12:24 AM.517] Done with creation
[8/16/2015 2:12:24 AM.558] Initializing texture system.
[8/16/2015 2:12:24 AM.558] Initializing texture system; phase 1
[8/16/2015 2:12:24 AM.558] Initializing texture system; phase 2
[8/16/2015 2:12:24 AM.568] Initializing texture system; phase 3
[8/16/2015 2:12:24 AM.568] Initializing texture system; phase 4
[8/16/2015 2:12:24 AM.587] Initializing texture system; phase 5
[8/16/2015 2:12:24 AM.590] Initializing texture system; phase 6
[8/16/2015 2:12:24 AM.591] Initializing texture system; phase 7
[8/16/2015 2:12:24 AM.593] Initializing texture system; phase 8
[8/16/2015 2:12:24 AM.596] Initializing texture system; phase 9
[8/16/2015 2:12:24 AM.598] Initializing texture system; phase 10
[8/16/2015 2:12:24 AM.606] Pixel Shader 5.0 not supported. Falling back to 4.0.
[8/16/2015 2:12:24 AM.608] Initializing texture system; phase 11
[8/16/2015 2:12:24 AM.608] Initializing texture system; phase 12
[8/16/2015 2:12:24 AM.612] Initializing texture system; phase 13
[8/16/2015 2:12:24 AM.612] Initializing texture system; phase 14
[8/16/2015 2:12:29 AM.437] Direct3D watcher thread ended
[8/16/2015 2:13:11 AM.882] Initializing console variable "ConsoleKey".
[8/16/2015 2:13:11 AM.882] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[8/16/2015 2:13:11 AM.890] Read value: None
[8/16/2015 2:13:11 AM.890] Setting value of console variable "ConsoleKey" to stored value.
[8/16/2015 2:13:11 AM.890] Console key has been set to None (key code: 0)
[8/16/2015 2:13:11 AM.890] Initializing console variable "PluginTimeoutThreshold".
[8/16/2015 2:13:11 AM.890] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[8/16/2015 2:13:11 AM.896] Read value: 10000
[8/16/2015 2:13:11 AM.896] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[8/16/2015 2:13:11 AM.896] Initializing console variable "AlwaysShowConsoleOutput".
[8/16/2015 2:13:11 AM.896] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[8/16/2015 2:13:11 AM.897] Read value: False
[8/16/2015 2:13:11 AM.897] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[8/16/2015 2:13:11 AM.897] Initializing console variable "IsDeveloperModeEnabled".
[8/16/2015 2:13:11 AM.897] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[8/16/2015 2:13:11 AM.897] Read value: True
[8/16/2015 2:13:11 AM.897] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[8/16/2015 2:13:11 AM.906] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[8/16/2015 2:13:11 AM.906] Initializing console variable "TimeScale".
[8/16/2015 2:13:11 AM.906] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[8/16/2015 2:13:11 AM.908] Read value: 0
[8/16/2015 2:13:11 AM.908] Setting value of console variable "TimeScale" to stored value.
[8/16/2015 2:13:11 AM.908] Initializing console variable "WarnOnPluginLoad".
[8/16/2015 2:13:11 AM.908] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[8/16/2015 2:13:11 AM.909] Read value: False
[8/16/2015 2:13:11 AM.909] Setting value of console variable "WarnOnPluginLoad" to stored value.
[8/16/2015 2:13:12 AM.296] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[8/16/2015 2:13:12 AM.311]
[8/16/2015 2:13:12 AM.312] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[8/16/2015 2:13:12 AM.313] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[8/16/2015 2:13:13 AM.105] <UNLOADED PLUGIN>: Initializing input system
[8/16/2015 2:13:13 AM.110] <UNLOADED PLUGIN>: Initializing game console
[8/16/2015 2:13:13 AM.112] <UNLOADED PLUGIN>: Initializing forms manager
[8/16/2015 2:13:13 AM.133] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[8/16/2015 2:13:13 AM.134]
[8/16/2015 2:13:13 AM.134] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[8/16/2015 2:13:13 AM.134] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\PoliceRadio.dll
[8/16/2015 2:13:13 AM.873] <UNLOADED PLUGIN>: Initializing input system
[8/16/2015 2:13:13 AM.880] <UNLOADED PLUGIN>: Initializing game console
[8/16/2015 2:13:13 AM.883] <UNLOADED PLUGIN>: Initializing forms manager
[8/16/2015 2:13:13 AM.966] ERROR: Could not load plugin from "C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\PoliceRadio.dll". Could not load file or assembly 'PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
[8/16/2015 2:13:13 AM.966]
[8/16/2015 2:13:13 AM.966] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[8/16/2015 2:13:13 AM.966] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\DashcamV.dll
[8/16/2015 2:13:14 AM.691] <UNLOADED PLUGIN>: Initializing input system
[8/16/2015 2:13:14 AM.698] <UNLOADED PLUGIN>: Initializing game console
[8/16/2015 2:13:14 AM.700] <UNLOADED PLUGIN>: Initializing forms manager
[8/16/2015 2:13:14 AM.798] Plugin "Dashcam V" was loaded from "DashcamV.dll".
[8/16/2015 2:13:14 AM.799]
[8/16/2015 2:13:14 AM.799] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[8/16/2015 2:13:14 AM.799] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\CopHolster.dll
[8/16/2015 2:13:15 AM.520] <UNLOADED PLUGIN>: Initializing input system
[8/16/2015 2:13:15 AM.524] <UNLOADED PLUGIN>: Initializing game console
[8/16/2015 2:13:15 AM.527] <UNLOADED PLUGIN>: Initializing forms manager
[8/16/2015 2:13:15 AM.546] Plugin "Cop Holster" was loaded from "CopHolster.dll".
[8/16/2015 2:13:15 AM.649] ---------------------------------------------------------------------
[8/16/2015 2:13:15 AM.649] LSPD FIRST RESPONSE
[8/16/2015 2:13:15 AM.649] Version 0.2b
[8/16/2015 2:13:15 AM.649] A G17 Media Modification
[8/16/2015 2:13:15 AM.649] - Developed by LMS & Sam
[8/16/2015 2:13:15 AM.649] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[8/16/2015 2:13:15 AM.649] © Copyright 2015, G17 Media, www.lspdfr.com
[8/16/2015 2:13:15 AM.650] ---------------------------------------------------------------------
[8/16/2015 2:13:15 AM.650] LSPD First Response: Running LSPD First Response 0.2b
[8/16/2015 2:13:15 AM.650] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[8/16/2015 2:13:15 AM.891] Cached police
[8/16/2015 2:13:15 AM.891] Cached police2
[8/16/2015 2:13:15 AM.891] Cached policet
[8/16/2015 2:13:15 AM.892] Cached sheriff2
[8/16/2015 2:13:15 AM.892] Cached sheriff
[8/16/2015 2:13:15 AM.892] Cached police4
[8/16/2015 2:13:15 AM.892] Cached policeb
[8/16/2015 2:13:15 AM.892] Cached policeb
[8/16/2015 2:13:15 AM.892] Cached policeb
[8/16/2015 2:13:15 AM.892] Cached fbi2
[8/16/2015 2:13:15 AM.892] Cached policeold1
[8/16/2015 2:13:15 AM.892] Cached policeold2
[8/16/2015 2:13:15 AM.892] Cached policeold2
[8/16/2015 2:13:15 AM.892] Cached buzzard
[8/16/2015 2:13:15 AM.892] Cached polmav
[8/16/2015 2:13:15 AM.892] Cached frogger2
[8/16/2015 2:13:15 AM.892] Cached ambulance
[8/16/2015 2:13:15 AM.892] Cached firetruk
[8/16/2015 2:13:16 AM.057] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[8/16/2015 2:13:16 AM.058] LSPD First Response: We have 1 callouts registered
[8/16/2015 2:13:16 AM.058] LSPD First Response: CalloutManager initialized
[8/16/2015 2:16:52 AM.443] LSPD First Response: Creating ?
[8/16/2015 2:16:52 AM.510] LSPD First Response:
[8/16/2015 2:16:52 AM.510] LSPD First Response: ==============================
[8/16/2015 2:16:52 AM.510] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[8/16/2015 2:16:52 AM.510] LSPD First Response: ------------------------------
[8/16/2015 2:16:52 AM.510] LSPD First Response: Origin: Game fiber "CalloutManager".
[8/16/2015 2:16:52 AM.510] LSPD First Response: ------------------------------
[8/16/2015 2:16:52 AM.510] LSPD First Response: Exception type: System.Reflection.TargetInvocationException
[8/16/2015 2:16:52 AM.510] LSPD First Response: Exception message: Exception has been thrown by the target of an invocation.
[8/16/2015 2:16:52 AM.510] LSPD First Response: ------------------------------
[8/16/2015 2:16:52 AM.510] LSPD First Response: Inner exceptions:
[8/16/2015 2:16:52 AM.510] LSPD First Response:     Exception type: System.TypeInitializationException
[8/16/2015 2:16:52 AM.510] LSPD First Response:     Exception message: The type initializer for '?' threw an exception.
[8/16/2015 2:16:52 AM.510] LSPD First Response:         Exception type: System.IO.DirectoryNotFoundException
[8/16/2015 2:16:52 AM.510] LSPD First Response:         Exception message: Could not find a part of the path 'C:\Program Files\Rockstar Games\Grand Theft Auto V\LSPDFR\Police Scanner'.
[8/16/2015 2:16:52 AM.510] LSPD First Response: ------------------------------
[8/16/2015 2:16:52 AM.510] LSPD First Response: Stack trace:
[8/16/2015 2:16:52 AM.511] LSPD First Response: at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
[8/16/2015 2:16:52 AM.511] at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
[8/16/2015 2:16:52 AM.511] at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
[8/16/2015 2:16:52 AM.511] at System.Activator.CreateInstance(Type type, Boolean nonPublic)
[8/16/2015 2:16:52 AM.511] at System.Activator.CreateInstance(Type type)
[8/16/2015 2:16:52 AM.511] at ?.?()
[8/16/2015 2:16:52 AM.511] at ?.?()
[8/16/2015 2:16:52 AM.511] at Rage.GameFiber.Main()
[8/16/2015 2:16:52 AM.511] LSPD First Response: ==============================
[8/16/2015 2:16:52 AM.511] LSPD First Response:

I have open interior mod, Could that be the problem? Also I have a lot of vehicle textures in a mod folder in my directory. I doubt that could be it.

i7-960

G.1 Guerrilla

GTX 560 ti

12gigs DDR3

LSPDFR HELP.jpg

I also copied and pasted most things is. Is that bad? Should I be dragging and dropping?

Edited by willpv23
Please use a spoiler for logs in the future.

Try re copying the root LSPDFR folder.

f5206360dd4e4e316b6c1f56c39f20d3.png

 

My Railmiles statistics: https://generic.railmiles.me/

I live in the UK. This means I will respond the most from 3-11pm BST/GMT. Do not contact for support here or through Discord.
Discord: generic train man#7633 --------------- Youtube: The Starmix

  • Author

Try re copying the root LSPDFR folder.

bout to go to sleep, i will try when I wake up. I also tried the game earlier just to see if it would crash first response again and Ive noticed it does it whenever I pause to place a waypoint or just to look where the blue circle is on the mini map

bout to go to sleep, i will try when I wake up. I also tried the game earlier just to see if it would crash first response again and Ive noticed it does it whenever I pause to place a waypoint or just to look where the blue circle is on the mini map it would crash

if u meet some issues with RPH V0.20 so try to upgrade the latest Version of RPH

 

Just don't insult or demeaned big or small efforts because i know that you can't do it so calm down and just watch their awesome work 

Respect Efforts

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