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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Latest RAGE Plugin Hook

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So I've just installed the latest rage plugin hook. When the game starts loading, it verifies LSPDFR, then instantly crashes? Any suggestion on what I did wrong?

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  • deziel0495
    deziel0495

    The new RAGE Hook (0.16) is very much compatible with LSPDFR 0.1e. I just finished playing after 2 hours with no issues. The only small issue I had was LSPDFR would crash when I accepted a callout. Ev

  • You can ask for RageHook support over on the RageHook forums - Not here. We are the developers of LSPDFR. We have no exact knowledge of the RageHook, only MulleDK19 does. 

Posted Images

We haven't released an updated version of LSPDFR for the latest RageHook yet - It's not certain it will work. 

ok we will continue to wait :)

[img]http://www.lcpdfr.com/crimestats/user/113343/sig.jpg[/img]

I rather have 0.2 ready sooner for this new version that wasting time on updating 0.1e to the new version, it's pretty pointless anyway.

01e not works with new ragehook version , you can start the ragehook  no crash ...map no police stations

Edited by K9Units

01e not works with new ragehook version

Wait for 0.2 :)

yes wait  for this .

when will the 0.2 out they said yes when new ragehook since

Yes it works with new version

no you can not see police stations on map

@Sam Is there any info on when LSPDFR 0.2 will be released? Like a few hours or days?

I'm just curious as I will be out of town tomorrow and was wondering if I can play a little bit before or if I will have to wait until I get home to play LSPDFR 0.2 

Thanks :)

Edited by monte379

@Sam Is there any info on when LSPDFR 0.2 will be released? Like a few hours or days?

I'm just curious as I will be out of town tomorrow and was wondering if I can play a little bit before or if I will have to wait until i get home to play LSPDFR 0.2 

Thanks :)

Banner at the top of the page; 

t1fZEgx.png

Invenio, Investigatio, Imperium

@Sam Is there any info on when LSPDFR 0.2 will be released? Like a few hours or days?

I'm just curious as I will be out of town tomorrow and was wondering if I can play a little bit before or if I will have to wait until i get home to play LSPDFR 0.2 

Thanks :)

It's coming tomorrow!  

lspdfr.png

Keep in mind newest RageHook has a new file that aas far as I can tell wasn't present in prior versions:

LMS.PortableExecutable.dll

there is also a ragepluginhook.ini now.

But here is my ragepluginhook.log showing it does work:

[7/10/2015 5:31:31 PM.603] Started new log on 7/10/2015 5:31:31 PM.603
[7/10/2015 5:31:31 PM.606] ====================================================================================================
[7/10/2015 5:31:31 PM.599] Log path: E:\Games\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[7/10/2015 5:31:31 PM.607] Log verbosity: Verbose
[7/10/2015 5:31:31 PM.611] Initializing input system
[7/10/2015 5:31:31 PM.615] Initializing game console
[7/10/2015 5:31:31 PM.624] Console key has been set to F4 (key code: 115)
[7/10/2015 5:31:31 PM.659] Console initialized
[7/10/2015 5:31:31 PM.659] Initializing forms manager
[7/10/2015 5:31:31 PM.664] Version: RAGE Plugin Hook v0.16.607.3592 PUBLIC ALPHA for Grand Theft Auto V
[7/10/2015 5:31:31 PM.673] ================ RAGE Plugin Hook ================
[7/10/2015 5:31:31 PM.673] Checking game support
[7/10/2015 5:31:31 PM.691] Product name: Grand Theft Auto V
[7/10/2015 5:31:31 PM.691] Product version: 1.0.393.2
[7/10/2015 5:31:31 PM.691] Is steam version: True
[7/10/2015 5:31:32 PM.966] Compatibility level: 0
[7/10/2015 5:31:32 PM.966] Supported version detected
[7/10/2015 5:31:32 PM.966] Initializing game support
[7/10/2015 5:31:32 PM.966] Velocity limit removed.
[7/10/2015 5:31:32 PM.966] ==================================================
[7/10/2015 5:31:32 PM.966] Patched IsDebuggerPresent
[7/10/2015 5:31:32 PM.966] Patching low level keyboard hook
[7/10/2015 5:31:32 PM.966] Patched low level keyboard hook
[7/10/2015 5:31:32 PM.966] Unhooking low level keyboard hook
[7/10/2015 5:31:32 PM.966] Unhooked low level keyboard hook
[7/10/2015 5:31:32 PM.966] Waiting for game initialization
[7/10/2015 5:31:33 PM.066] Initializing hook
[7/10/2015 5:31:33 PM.066] Completing interoperability
[7/10/2015 5:31:33 PM.066] Initialization code 1.
[7/10/2015 5:31:33 PM.066] Initialization code 2.
[7/10/2015 5:31:33 PM.066] Initialization code 3.
[7/10/2015 5:31:33 PM.066] Initialization code 4.
[7/10/2015 5:31:33 PM.066] Initialization code 5.
[7/10/2015 5:31:33 PM.066] Initialization code 6.
[7/10/2015 5:31:33 PM.066] Initialization code 7.
[7/10/2015 5:31:33 PM.066] Completing interoperability, phase 1
[7/10/2015 5:31:33 PM.066] Completing interoperability, phase 2
[7/10/2015 5:31:33 PM.066] Completing interoperability, phase 3
[7/10/2015 5:31:33 PM.066] Completing interoperability, phase 4
[7/10/2015 5:31:33 PM.066] Completing interoperability, phase 5
[7/10/2015 5:31:33 PM.066] Completing interoperability, phase 6
[7/10/2015 5:31:33 PM.066] Completing interoperability, phase 7
[7/10/2015 5:31:33 PM.067] Initializing DirectX
[7/10/2015 5:31:33 PM.072] Initializing Direct3D
[7/10/2015 5:31:33 PM.073] Loading C:\Windows\system32\d3d11.dll
[7/10/2015 5:31:33 PM.073] Loaded at 0x7FEF9620000
[7/10/2015 5:31:33 PM.073] D3D11CreateDeviceAndSwapChain at 0x7FEF96400F8
[7/10/2015 5:31:33 PM.073] Creating Direct3D 11 device and swap chain
[7/10/2015 5:31:33 PM.108] Attempting feature level 10_1
[7/10/2015 5:31:33 PM.124] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[7/10/2015 5:31:33 PM.132] Swap Chain created: 0x6E0E9AA0
[7/10/2015 5:31:33 PM.132] Swap Chain VTable: 0x6E0E9AA0
[7/10/2015 5:31:33 PM.132] Swap Chain VTable_2: 0x7FEF9805AE0
[7/10/2015 5:31:33 PM.132] 0x4856410519544DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
[7/10/2015 5:31:33 PM.132] D3D11Present: 0x7FEF982B2F8
[7/10/2015 5:31:33 PM.132] D3D11ResizeBuffers: 0x7FEF982F97C
[7/10/2015 5:31:33 PM.132] D3D11ResizeTarget: 0x7FEF98307D8
[7/10/2015 5:31:33 PM.132] D3D11SetFullscreenState: 0x7FEF9830B64
[7/10/2015 5:31:33 PM.141] Direct3D initialized
[7/10/2015 5:31:33 PM.142] Direct3D watcher thread spawned
[7/10/2015 5:31:33 PM.142] Initialized DirectX
[7/10/2015 5:31:34 PM.142] Failed to retrieve D3D call in reasonable time, changing hooking mode
[7/10/2015 5:31:34 PM.142] Steam hook detected
[7/10/2015 5:31:34 PM.142] Direct3D watcher thread ended
[7/10/2015 5:31:34 PM.142] Getting device
[7/10/2015 5:31:34 PM.142] Retrieved device
[7/10/2015 5:31:34 PM.142] Creating wrapper
[7/10/2015 5:31:34 PM.220] Wrapper created
[7/10/2015 5:31:34 PM.225] Effect created
[7/10/2015 5:31:34 PM.225] Creating buffer
[7/10/2015 5:31:34 PM.225] Created buffer
[7/10/2015 5:31:34 PM.225] Creating blend state
[7/10/2015 5:31:34 PM.225] Created blend state
[7/10/2015 5:31:34 PM.225] Done with creation
[7/10/2015 5:31:34 PM.265] Initializing texture system.
[7/10/2015 5:31:34 PM.265] Initializing texture system; phase 1
[7/10/2015 5:31:34 PM.265] Initializing texture system; phase 2
[7/10/2015 5:31:34 PM.274] Initializing texture system; phase 3
[7/10/2015 5:31:34 PM.274] Initializing texture system; phase 4
[7/10/2015 5:31:34 PM.290] Initializing texture system; phase 5
[7/10/2015 5:31:34 PM.291] Initializing texture system; phase 6
[7/10/2015 5:31:34 PM.292] Initializing texture system; phase 7
[7/10/2015 5:31:34 PM.294] Initializing texture system; phase 8
[7/10/2015 5:31:34 PM.296] Initializing texture system; phase 9
[7/10/2015 5:31:34 PM.297] Initializing texture system; phase 10
[7/10/2015 5:31:34 PM.300] Initializing texture system; phase 11
[7/10/2015 5:31:34 PM.300] Initializing texture system; phase 12
[7/10/2015 5:31:34 PM.303] Initializing texture system; phase 13
[7/10/2015 5:31:34 PM.303] Initializing texture system; phase 14
[7/10/2015 5:32:14 PM.687] Initializing console variable "ConsoleKey".
[7/10/2015 5:32:14 PM.687] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[7/10/2015 5:32:14 PM.693] Read value: F4
[7/10/2015 5:32:14 PM.693] Setting value of console variable "ConsoleKey" to stored value.
[7/10/2015 5:32:14 PM.693] Console key has been set to F4 (key code: 115)
[7/10/2015 5:32:14 PM.693] Initializing console variable "PluginTimeoutThreshold".
[7/10/2015 5:32:14 PM.693] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[7/10/2015 5:32:14 PM.697] Read value: 3000
[7/10/2015 5:32:14 PM.697] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[7/10/2015 5:32:14 PM.697] Initializing console variable "AlwaysShowConsoleOutput".
[7/10/2015 5:32:14 PM.698] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[7/10/2015 5:32:14 PM.698] Read value: False
[7/10/2015 5:32:14 PM.698] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[7/10/2015 5:32:14 PM.698] Initializing console variable "IsDeveloperModeEnabled".
[7/10/2015 5:32:14 PM.698] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[7/10/2015 5:32:14 PM.698] Read value: False
[7/10/2015 5:32:14 PM.698] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[7/10/2015 5:32:14 PM.700] Initializing console variable "TimeScale".
[7/10/2015 5:32:14 PM.700] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[7/10/2015 5:32:14 PM.701] Read value: 0
[7/10/2015 5:32:14 PM.701] Setting value of console variable "TimeScale" to stored value.
[7/10/2015 5:32:14 PM.701] Initializing console variable "WarnOnPluginLoad".
[7/10/2015 5:32:14 PM.701] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[7/10/2015 5:32:14 PM.701] Read value: False
[7/10/2015 5:32:14 PM.701] Setting value of console variable "WarnOnPluginLoad" to stored value.
[7/10/2015 5:32:14 PM.702] Initializing console variable "ShowOnScreenWarnings".
[7/10/2015 5:32:14 PM.702] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[7/10/2015 5:32:14 PM.702] Read value: True
[7/10/2015 5:32:14 PM.702] Setting value of console variable "ShowOnScreenWarnings" to stored value.
[7/10/2015 5:32:14 PM.807] ERROR! For security reasons, variable 'WarnOnPluginLoad' cannot be set from a script.
[7/10/2015 5:32:14 PM.819] 
[7/10/2015 5:32:14 PM.820] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[7/10/2015 5:32:14 PM.821] Loading plugin from path: E:\Games\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[7/10/2015 5:32:15 PM.363] <UNLOADED PLUGIN>: Initializing input system
[7/10/2015 5:32:15 PM.367] <UNLOADED PLUGIN>: Initializing game console
[7/10/2015 5:32:15 PM.370] <UNLOADED PLUGIN>: Initializing forms manager
[7/10/2015 5:32:15 PM.434] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[7/10/2015 5:32:15 PM.434] 
[7/10/2015 5:32:15 PM.434] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[7/10/2015 5:32:15 PM.434] Loading plugin from path: E:\Games\Steam\steamapps\common\Grand Theft Auto V\Plugins\BreathalyzerRAGE.dll
[7/10/2015 5:32:15 PM.934] <UNLOADED PLUGIN>: Initializing input system
[7/10/2015 5:32:15 PM.938] <UNLOADED PLUGIN>: Initializing game console
[7/10/2015 5:32:15 PM.940] <UNLOADED PLUGIN>: Initializing forms manager
[7/10/2015 5:32:15 PM.948] Plugin "Breathalyzer" was loaded from "BreathalyzerRAGE.dll".
[7/10/2015 5:32:15 PM.948] 
[7/10/2015 5:32:15 PM.948] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[7/10/2015 5:32:15 PM.948] Loading plugin from path: E:\Games\Steam\steamapps\common\Grand Theft Auto V\Plugins\PoliceRadio.dll
[7/10/2015 5:32:16 PM.449] <UNLOADED PLUGIN>: Initializing input system
[7/10/2015 5:32:16 PM.452] <UNLOADED PLUGIN>: Initializing game console
[7/10/2015 5:32:16 PM.454] <UNLOADED PLUGIN>: Initializing forms manager
[7/10/2015 5:32:16 PM.522] Plugin "Police Radio" was loaded from "PoliceRadio.dll".
[7/10/2015 5:32:16 PM.523] 
[7/10/2015 5:32:16 PM.523] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[7/10/2015 5:32:16 PM.523] Loading plugin from path: E:\Games\Steam\steamapps\common\Grand Theft Auto V\Plugins\SpeedRadar.dll
[7/10/2015 5:32:17 PM.020] <UNLOADED PLUGIN>: Initializing input system
[7/10/2015 5:32:17 PM.023] <UNLOADED PLUGIN>: Initializing game console
[7/10/2015 5:32:17 PM.025] <UNLOADED PLUGIN>: Initializing forms manager
[7/10/2015 5:32:17 PM.032] Plugin "SpeedRadar" was loaded from "SpeedRadar.dll".
[7/10/2015 5:32:17 PM.033] 
[7/10/2015 5:32:17 PM.033] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[7/10/2015 5:32:17 PM.033] Loading plugin from path: E:\Games\Steam\steamapps\common\Grand Theft Auto V\Plugins\VehicleSearch.dll
[7/10/2015 5:32:17 PM.579] <UNLOADED PLUGIN>: Initializing input system
[7/10/2015 5:32:17 PM.583] <UNLOADED PLUGIN>: Initializing game console
[7/10/2015 5:32:17 PM.585] <UNLOADED PLUGIN>: Initializing forms manager
[7/10/2015 5:32:17 PM.594] Plugin "Vehicle Search" was loaded from "VehicleSearch.dll".
[7/10/2015 5:32:17 PM.693] ---------------------------------------------------------------------
[7/10/2015 5:32:17 PM.693] LSPD FIRST RESPONSE
[7/10/2015 5:32:17 PM.693] Version 0.1 Beta
[7/10/2015 5:32:17 PM.693] A G17 Media Modification
[7/10/2015 5:32:17 PM.693] - Developed by LMS & Sam
[7/10/2015 5:32:17 PM.693] - Special thanks to Cyan, Lt.Caine, Alexander Blade & MulleDK19
[7/10/2015 5:32:17 PM.693] © Copyright 2015, G17 Media, www.lspdfr.com
[7/10/2015 5:32:17 PM.693] ---------------------------------------------------------------------
[7/10/2015 5:32:17 PM.694] LSPD First Response: Running LSPD First Response 0.1 Beta
[7/10/2015 5:32:17 PM.694] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[7/10/2015 5:32:18 PM.024] LSPD First Response: We have 1 callouts registered
[7/10/2015 5:32:18 PM.025] LSPD First Response: CalloutManager initialized

 

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