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[WIP] OpenHelper V

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OpenHelper V

OpenHelper is a project with the goal of contributing as much as possible to the police simulation community. By taking inspiration from the best mods that were made available for GTA IV, and combining that with the new possibilites granted with the updated RAGE engine and RagePluginHook, it intends to expand LSPD:FR to the fullest.

One main difference between OpenV and most other modifications made, is that it will be open source. We invite others to join in and help develop it - as well as learn from what we've made. The belief is that this will contribute to a more active modding community, and help new developers learn how to create modifications.

OpenHelper V is made using C#.

Current roadmap

  • Indicators (COMPLETE)
  • Thread Hypervisor (COMPLETE)
  • Breathalyzer (COMPLETE)
  • Dispatch System, fully voiced by a professional voice actor. (COMPLETED INITIAL VERSION)
  • Impounding (COMPLETE)
  • ALPR System (IN PROGRESS)

Once the above is done, we will release the repository and go fully open source, as we'll then have a stable base to work from.

 

  • Police Car Searchlight
  • Police Flashlight
  • Additional callouts, as well as a simple scripting engine for creating new callouts. These will include non-emergency callouts (domestic disputes, etcetera), as well as a way to handle said callouts.
  • Coroners
  • Vehicle Repairs
  • K9 Police Dogs (?)
  • Patrol Districts, allowing you to immerse yourself in one district instead of patrolling the entirety of the map. This will of course be entirely up to the player.

 

Breathalyzer
Each PED in the game has a chance of being intoxicated. Out of the peds that are intoxicated, some have a chance of being intoxicated to the point above legal limits for driving (0.08% BAC). You are able to run the breathalyzer several times on each PED, and it will still return the same values.

Dispatch
A voice actor has recorded several different lines of standard communication from a dispatch, which will be outspoken when a dispatch calls you. You can set your unit in the INI, and the dispatch will call your specific untit.

This functionality will continue to improve, and more lines will likely be added as the need arises.

Impounding
When calling for impounders, a towtruck will arrive at your location, pick up the vehicle that is to be impounded, and then drive off to despawn it.

Thread Hypervisor
OpenV uses separate threads for many different tasks, in order to maximize stability, and to separate non-relevant processes from one another. The thread hypervisors job is to kill idle threads.

ALPR System
The ALPR system will consist of four cameras attached to police cruisers, and is fully toggleable. The cameras will not render any checkpoints of any kind, but instead continously scan vehicles in your vincinity. When detecting a vehicle, it will scan the plate of said vehicle, and return whether or not that vehicle has any flags. All vehicles have a random chance of having a flag. This is generated in the actual vehicles, and not by the ALPR system - so scanning each vehicle several times will render the same results.

The vehicles will not be marked by a checkpoint - however, the ALPR system will tell you which camera a vehicle was detected on, which plate it has, and which model the vehicle is. This may or may not be voiced (still undecided).


Repository Maintainers:
CmdrSharp
Mindez

Link to repository
Will be announced once the base functionality is complete.

Edited by CmdrSharp

  • Author

Need some beta testers? :D

Once the build is public, anyone will be able to grab the latest build from the repository and test it out! :) At this moment, we're just ensuring there's a stable core to work from before pushing it out.

  • Author

Now just waiting for files from the voice actor, and cleaning up some code. Hoping to have the repository public in a week or so!

EDIT: Platechecker removed, since it will be a feature in the MDC of LSPDFR 2.0, and therefore is redundant.

Edited by CmdrSharp

  • Author

In order to have a slightly more feature-rich release before pushing it public, we've added the ALPR System to the current roadmap. Once that's completed, the repository will be made public. Hoping to get a video of the system in action within the next few days!

  • 4 weeks later...

In order to have a slightly more feature-rich release before pushing it public, we've added the ALPR System to the current roadmap. Once that's completed, the repository will be made public. Hoping to get a video of the system in action within the next few days!

Any update on this? 

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