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extra_9 wont work

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so im working on this unmarked fpi and when i try it in-game extra_9 will be black whereas everything else works fine.

i know its extra_9 and not the actual light because when i renamed 7 to 9 and vise versa the new extra_9 didnt work.

 

GTAIV 2015-06-09 22-19-06-37.png

GTAIV 2015-06-09 22-19-08-39.png

GTAIV 2015-06-09 22-19-10-10.png

Screenshot (189).png

In order to get Extra9 to work it has to be named "Extra9"(without the underscore). So, the names of all your other extras are correct, bur for some reason you need to change the name of extra's 5,6, and 9. If that doesn't work try mapping the lightemissive texture to extra9 light head. It could have gotten mapped to a separate texture for some odd reason. On a side note, I would recommend adding L1's to your lights so they can be seen from a distance.

Example Hierarchy (without L1's)

extra_1

extra_2

extra_3

extra_4

extra5

extra6

extra_7

extra_8

extra9

  • Author

In order to get Extra9 to work it has to be named "Extra9"(without the underscore). So, the names of all your other extras are correct, bur for some reason you need to change the name of extra's 5,6, and 9.

​thanks for the quick response! ill fix that asap!

On a side note, I would recommend adding L1's to your lights so they can be seen from a distance.

​i will once i fix this and a few other things

  • Author

In order to get Extra9 to work it has to be named "Extra9"(without the underscore). So, the names of all your other extras are correct, bur for some reason you need to change the name of extra's 5,6, and 9. If that doesn't work try mapping the lightemissive texture to extra9 light head. It could have gotten mapped to a separate texture for some odd reason. On a side note, I would recommend adding L1's to your lights so they can be seen from a distance.

Example Hierarchy (without L1's)

extra_1

extra_2

extra_3

extra_4

extra5

extra6

extra_7

extra_8

extra9

​well did that and now extra9 is just a steady light not part of the pattern

ingame photo

Screenshot_(191).thumb.png.d61df13f778c2

Screenshot_(190).thumb.png.f9568a9869dbb

my els config file not sure if that has anything to do with that

// ELS VEHICLE CONFIGURATION FILE (ELS-IV V8.5)
// DESCRIPTION: fpi
// AUTHOR: N/A
// NOTES: N/A
 
[ MISC ]
Slicktop = off
LstgActivationType = default
EnableArrowBoard = off
AllowTakedowns = off
UseCoronaTakedowns = off

[ CRUISE ]
DisableAtLstg3 = off
UseExtra1 = on
UseExtra2 = off
UseExtra3 = off
UseExtra4 = on

[ SOUNDS ]
HRN_Type = ahrn
HRN_SrnToneForMan2 = yelp
SRN_DefaultMode = stby
SRN_ResetSrnTone = on
SRN_AllowToneYelp = on
SRN_AllowToneAlt1 = on
SRN_AllowToneAlt2 = on

[ CORONAS ]
Headlights = off, 0, white, white
Taillights = off, 0, red, red
IndicatorsF = off, 0, white, white
IndicatorsB = off, 0, red, red
Reverselights = off, 0, white, white

[ WRNL ]
Type = leds
UseScnNotTkd = off
ForcePatForLstg = off
PatId_Lstg3 = 38

[ PRML ]
Type = leds
ForcePatForLstg = on
PatId_Lstg2 = 82
PatId_Lstg3 = 38
Lstg2ActiveExtras = 2and3
ExpressModeRandPat = off
ForcePatForSrnTones = off
PatId_Yelp = 0
PatId_Alt1 = 0
PatId_Alt2 = 0

[ SECL ]
Type = leds
DisableAtLstg3 = on
ForcePatForLstg = on
PatId_Lstg1 = 82
PatId_Lstg2 = 0
PatId_Lstg3 = 0

[ ENV_LIGHT_COLORS ]
Extra_1 = red
Extra_2 = red
Extra_3 = red
Extra_4 = red
Extra_5 = white
Extra_6 = white
Extra_7 = amber
Extra_8 = amber
Extra_9 = amber

[ ENV_LIGHT_ACTIVE ]
Extra_1 = on
Extra_2 = on
Extra_3 = on
Extra_4 = on
Extra_5 = off
Extra_6 = off
Extra_7 = on
Extra_8 = on
Extra_9 = on

[ ENV_LIGHT_POS ]
Extra_1 = -3.5, 0.0, 3.0
Extra_2 = -0.5, 0.0, 3.0
Extra_3 = 0.5, 0.0, 3.0
Extra_4 = 3.5, 0.0, 3.0
Extra_5 = -0.5, 3.25, 0.2
Extra_6 = 0.5, 3.25, 0.2
Extra_7 = -0.8, -1.2, 1.3
Extra_8 = 0.0, -1.2, 1.3
Extra_9 = 0.8, -1.2, 1.3

 

 

Edited by OfficerFive0

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