Jump to content

Game crash when trying to stop vehicles


Recommended Posts

As the title suggests I'm having trouble pulling over vehicles, every time I click the Shift button when I'm behind a vehicle, the game crashes immediately.

Here are the last few lines from the LCPDFR log and the Diagnostic tool,

[iNFO - 4:16:55 PM] Log started

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_7

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Scripts.CPR

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_4

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Scripts.Equipment

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_11

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Scripts.KeyComboImage

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_3

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Scripts.ParkingTickets

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_8

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Scripts.AirSupport

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_6

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Scripts.Backup

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_0

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Scripts.VehicleTrunkWeapons

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_5

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Scripts.Keybindings

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_12

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Scripts.GoOnDuty

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_9

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Scripts.PoliceDepartmentsManager

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: Callout

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LuaBaseCallout

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LuaBaseScript

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_1

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: WorldEvent.SinglePedWorldEvent

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_0

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: WorldEvent.OnFootPursuit

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_2

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: WorldEvent.DrunkGuy

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_3

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Scripts.WorldEventManager

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_2

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Callouts.ApartmentRape

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_1

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_3

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Callouts.DrugDeal

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_6

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Callouts.Mugging

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_5

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Callouts.Robbery

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_4

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Callouts.Shootout

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_0

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Callouts.Suicidal

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_3

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Internal.TextDraw

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_0

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Internal.TextureDraw

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_1

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Internal.CalloutManager

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: ArrestManager

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Scripts.ArrestManager

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: Frisk

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Scripts.Frisk

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: Arrest

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Scripts.Arrest

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: Pullover

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Scripts.Pullover

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: SettingsInterface

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Scripts.SettingsInterface

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: LCPDMain

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Scripts.LCPDMain

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: Pursuit

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Scripts.Pursuit

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: SoundEngine

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: SoundEngine

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: PoliceComputer

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Scripts.PoliceComputer

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: Partner

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Scripts.Partner.Partner

[DEBUG - 4:16:55 PM] [scriptManager] Init: Creating script: BackupManager

[DEBUG - 4:16:55 PM] [scriptManager] Init: Created

[DEBUG - 4:16:55 PM] [scriptManager] RegisterScript: Scripts.BackupManager

[DEBUG - 4:16:55 PM] [scriptManager] StartScript: Scripts.LCPDMain

[DEBUG - 4:16:55 PM] [scriptManager] StartScript: Scripts.Partner.Partner

[DEBUG - 4:16:55 PM] [scriptManager] StartScript: SoundEngine

[DEBUG - 4:16:55 PM] [serverInteraction] WebRequest: http://www.lcpdfr.com/api?variable=banned&action=check&value=host&randomNumber=ed70787f-a000-47b3-b2a0-763314495ac1&checksum=**HIDDEN**

[WARN - 4:16:55 PM] [CultureHelper] Failed to load language: en-US

[iNFO - 4:16:55 PM] [LCPDMain] LCPDFR 0.95 RC2 DEV January 2012 (0.95.4398.1918) - Initialized

[DEBUG - 4:16:55 PM] [scriptManager] StartScript: Scripts.CPR

[DEBUG - 4:16:55 PM] [scriptManager] StartScript: Scripts.Equipment

[DEBUG - 4:16:55 PM] [scriptManager] StartScript: Scripts.KeyComboImage

[DEBUG - 4:16:55 PM] [scriptManager] StartScript: Scripts.ParkingTickets

[DEBUG - 4:16:55 PM] [scriptManager] StartScript: Scripts.AirSupport

[DEBUG - 4:16:55 PM] [scriptManager] StartScript: Scripts.Backup

[DEBUG - 4:16:55 PM] [scriptManager] StartScript: Scripts.VehicleTrunkWeapons

[DEBUG - 4:16:55 PM] [scriptManager] StartScript: Scripts.Keybindings

[DEBUG - 4:16:55 PM] [scriptManager] StartScript: Scripts.WorldEventManager

[DEBUG - 4:16:55 PM] [scriptManager] StartScript: Internal.TextureDraw

[DEBUG - 4:16:55 PM] [scriptManager] StartScript: Internal.CalloutManager

[DEBUG - 4:16:55 PM] [scriptManager] StartScript: Scripts.ArrestManager

[DEBUG - 4:16:55 PM] [scriptManager] StartScript: Scripts.SettingsInterface

[DEBUG - 4:16:55 PM] [scriptManager] StartScript: Scripts.PoliceComputer

[iNFO - 4:16:55 PM] [CORE] Initialized

[DEBUG - 4:16:56 PM] [serverInteraction] WebRequestRecv: no

-----------------------------------------------------------------------------------------------

BEGIN *SIGNED* LCPD First Response Issue Report

Diagnostics Tool Version: 0.4.3

Operating system: Windows7 HomePremium (6.1.0.0 Build: 7600) Service Pack:

System RAM (GB): 5.99

CPU cores: 8

NET Framework 4.0 installed: True

Visual C++ 2010 Redistributable installed: True

GTA IV - Installed: True

GTA IV - Install folder: c:\program files (x86)\steam\steamapps\common\grand theft auto iv\GTAIV

GTA IV - Version: 1, 0, 7, 0

GTA IV - Asi loader installed: True

GTA IV - Asi loader: DSOUND

GTA IV - Asi loader valid: True

GTA IV - C++ ScriptHook installed: True

GTA IV - C++ ScriptHook valid: True

GTA IV - C++ ScriptHook version: 0, 5, 1, 0

GTA IV - ScriptHookDotNet installed: True

GTA IV - ScriptHookDotNet valid: True

===============BEGIN .NET SCRIPTHOOK LOG===============

2012-03-08 16:15:48 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)

2012-03-08 16:16:55 - Direct3D device created!

2012-03-08 16:16:55 - SEARCHING FOR SCRIPTS...

2012-03-08 16:16:55 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ...

2012-03-08 16:16:55 - ...found script 'FirstResponse.Main.EmergencyLights'!

2012-03-08 16:16:55 - ...found script 'FirstResponse.Main.Start'!

2012-03-08 16:16:55 - ...found script 'CSharp.Engine.Core'!

2012-03-08 16:16:55 - ...found script 'FirstResponse.Debugging'!

2012-03-08 16:16:55 - ...found script 'FirstResponse.DeletionList'!

2012-03-08 16:16:55 - ...found script 'FirstResponse.Hardcore'!

2012-03-08 16:16:55 - ...found script 'FirstResponse.TextDraw'!

2012-03-08 16:16:55 - ...found script 'FirstResponse.LCMD.Main'!

2012-03-08 16:16:55 - ...found script 'FirstResponse.LCMD.Functions'!

2012-03-08 16:16:55 - ...found script 'FirstResponse.LCPD.Carboot'!

2012-03-08 16:16:55 - ...found script 'FirstResponse.LCPD.Disarm'!

2012-03-08 16:16:55 - ...found script 'FirstResponse.LCPD.Frisk'!

2012-03-08 16:16:55 - ...found script 'FirstResponse.LCPD.PullOver'!

2012-03-08 16:16:55 - ...found script 'FirstResponse.LCPD.Actions'!

2012-03-08 16:16:55 - ...found script 'FirstResponse.LCPD.Debug'!

2012-03-08 16:16:55 - ...found script 'FirstResponse.LCPD.Flashlight'!

2012-03-08 16:16:55 - ...found script 'FirstResponse.LCPD.Functions'!

2012-03-08 16:16:55 - ...found script 'FirstResponse.LCPD.Partner'!

2012-03-08 16:16:55 - ...found script 'FirstResponse.LCPD.inputSimulator'!

2012-03-08 16:16:55 - ...found script 'FirstResponse.LCPD.Start'!

2012-03-08 16:16:55 - ...found script 'FirstResponse.LCPD.Various'!

2012-03-08 16:16:55 - DONE! 21 valid scripts found!

2012-03-08 16:16:55 - STARTING SCRIPTS...

2012-03-08 16:16:55 - Error during GetPhoneNumber (Phone checks will be disabled):

System.Exception: Accessing Globals failed! Invalid Memory Address!

at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)

at unmanaged.MemoryAccess.GetPhoneNumber()

at GTA.NetHook.CheckPhone()

2012-03-08 16:16:55 - ...successfully started script 'FirstResponse.LCPD.Various'!

2012-03-08 16:16:55 - ...successfully started script 'FirstResponse.LCPD.Start'!

2012-03-08 16:16:55 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!

2012-03-08 16:16:55 - ...successfully started script 'FirstResponse.LCPD.Partner'!

2012-03-08 16:16:55 - ...successfully started script 'FirstResponse.LCPD.Functions'!

2012-03-08 16:16:55 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!

2012-03-08 16:16:55 - ...successfully started script 'FirstResponse.LCPD.Debug'!

2012-03-08 16:16:55 - ...successfully started script 'FirstResponse.LCPD.Actions'!

2012-03-08 16:16:55 - ...successfully started script 'FirstResponse.LCPD.PullOver'!

2012-03-08 16:16:55 - ...successfully started script 'FirstResponse.LCPD.Frisk'!

2012-03-08 16:16:55 - ...successfully started script 'FirstResponse.LCPD.Disarm'!

2012-03-08 16:16:55 - ...successfully started script 'FirstResponse.LCPD.Carboot'!

2012-03-08 16:16:55 - ...successfully started script 'FirstResponse.LCMD.Functions'!

2012-03-08 16:16:55 - ...successfully started script 'FirstResponse.LCMD.Main'!

2012-03-08 16:16:55 - ...successfully started script 'FirstResponse.TextDraw'!

2012-03-08 16:16:55 - ...successfully started script 'FirstResponse.Hardcore'!

2012-03-08 16:16:55 - ...successfully started script 'FirstResponse.DeletionList'!

2012-03-08 16:16:55 - ...successfully started script 'FirstResponse.Debugging'!

2012-03-08 16:16:55 - ...successfully started script 'CSharp.Engine.Core'!

2012-03-08 16:16:55 - ...successfully started script 'FirstResponse.Main.Start'!

2012-03-08 16:16:55 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!

===============END .NET SCRIPTHOOK LOG===============

End of *SIGNED* LCPD First Response Issue Report

Digital signature: IOjRldRTU3I8FTbi43tR/A==

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


×
×
  • Create New...