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ELS Mapping Help

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I'm not sure exactly how inaccurate this may be since it's for v3-v6, but the execution shouldn't change much.

 

http://www.lcpdfr.com/tutorials/index.action/vehicle-modification-tutorial/how-to-map-emergency-lights-on-vehicles-for-els-v3-v6-r16/

Wenn ich Deutsch sprechen, enschultigung: Mein Deutsch ist nicht sehr gut.

gATXSNG.png

 If you are replying to something I have posted, you may wish to quote me for faster response times; I do not usually follow threads I reply to.
My personal inbox is not the support forum. I don't mind helping  you with your issues, but you are responsible for your research.  I am not a page in a manual, Google, or the forum search function - look through all three before asking.
A link to a handy how-to guide for getting useful solutions to your problems, and useful answers to your questions. A lot of it may seem irrelevant, but it outlines some great practices to use when seeking answers or solutions.

  • Author

I'm not sure exactly how inaccurate this may be since it's for v3-v6, but the execution shouldn't change much.

 

http://www.lcpdfr.com/tutorials/index.action/vehicle-modification-tutorial/how-to-map-emergency-lights-on-vehicles-for-els-v3-v6-r16/

No that's not it. It's the control boxes

Yeah, Windows is great… I used it to download Linux.

Well heres a brief version:

1) Create a new shader "[your texture] lightsemissive" (i.e. emerglights lightsemissive)

       a) Texture 1: your texture

       b) Texture 2: your texture/vehicle_generic_dirtmap (or whatever).  Apply as Manual UV 2 and            Multiply Add

       c) Texture 3: your texture or vehicle_generic_smallspecmap.  Apply as Specular (under current) and Multiply Add

       d) Texture 4: vehenvmap128 (or whatever it is).  Apply as Auto Sphere Environment and Multiply Add

(If you already have a shader you wanna use, skip step )

2) Create a copy of what you want to light up

3) Assign to "[your texture] lightsemissive"

4) Select what you want to light up, map it generating a new texture and force it to "[your texture] lightsemissive"

5) Move/Scale/Rotate your part to where you need/want it

6a) Rename your lite up part to misc_[name] 

or

6b) Attach it to the console or chassis_L0 or whatever it was detached from.

 

That should be it, hope it helped. 

If I missed anything please tell me

Edited by AlexLCPDFR

 

 

 

No that's not it. It's the control boxes

​Yes, I'm aware. It's the same process, but you're doing it on the control box instead of in the back window.

Wenn ich Deutsch sprechen, enschultigung: Mein Deutsch ist nicht sehr gut.

gATXSNG.png

 If you are replying to something I have posted, you may wish to quote me for faster response times; I do not usually follow threads I reply to.
My personal inbox is not the support forum. I don't mind helping  you with your issues, but you are responsible for your research.  I am not a page in a manual, Google, or the forum search function - look through all three before asking.
A link to a handy how-to guide for getting useful solutions to your problems, and useful answers to your questions. A lot of it may seem irrelevant, but it outlines some great practices to use when seeking answers or solutions.

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