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LCPDFR 1.1 with xliveless, stable or not?

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Hey guys,

 

As the tittle suggests, I was wondering if LCPDFR 1.1 is stable with xliveless (xlive.dll) as it is, for me, with dsound (dsound.dll).

 

I'm asking this because as many people here, I want to play with a 100% savegame or something that unlocks the islands (I know, LCPDFR does this, but only for the player, not the AI cars, they still don't cross the brigdes).

 

If anyone can tell me if 1.1 is as stable with xlive as it is with dsound I'd be delightful because I don't want to play the whole story mode again just to unlock the islands.

 

Additional info: I tried to play LCPDFR 1.0 like 1 year ago, on the same computer as I play 1.1 (run game at max settings without any problems), but I played with xliveless and a 100% savegame and the game was very unstable (sometimes it crashed after more or less 2 minutes, other times after 1 hour or it didn't crash at all).

 

Now with 1.1 I almost get no crashes (2 crashes, one seemed to have been a freeze, in like 5 hours or more of playing) but I'm using dsound with only the 1st mission passed.

 

I wonder if the stability of the mod itself was improved from 1.0 to 1.1, as I obviously suppose it was, so that I can use xlive to have the AI cars crossing the damned bridges using a 100% savegame!

 

Thanks in advance.

Solved by LtKeller

Go to solution

Well I have played it with xlive yesterday and noticed no difference from with dsound so yeah I guess both are stable. Thanks for your reply LtKeller!

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