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Problem mit Lcpdfr

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Nachdem ich alles checken wollte stellte ich fest das es noch zwei rote balken gab bei(Checkwindow)von lcpdfr 1.Module: System despencis status: Failed to fin x86 version of MSVCP

und 2. Module:Log check. Status:log files checked,see reprt for more details

 

Ich hoffe mir kann einer helfen das Problem zu lösen

  • Author

Mitllerweile das erste gelöst hier mein logfile:[Asi loader] No loader found
[scriptHookDotNet] Found
[scriptHookDotNet] Valid
[system dependencies] Verifying dependencies integrity
[system dependencies] Checking MSVCR110.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Check passed
[system dependencies] Checking MSVCP110.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved MSVCR110.dll to C:WindowsSysWOW64MSVCR110.dll
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Check passed
[system dependencies] Checking MSCOREE.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Check passed
[system dependencies] Checking SCRIPTHOOK.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Resolved USER32.dll to C:WindowsSysWOW64USER32.dll
[system dependencies] Check passed
[system dependencies] Checking MSVCR100.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Check passed
[system dependencies] Checking D3DX9_43.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved msvcrt.dll to C:WindowsSysWOW64msvcrt.dll
[system dependencies] Resolved GDI32.dll to C:WindowsSysWOW64GDI32.dll
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Resolved ADVAPI32.dll to C:WindowsSysWOW64ADVAPI32.dll
[system dependencies] Check passed
[system dependencies] Checking ScriptHookDotNet.asi
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Resolved ScriptHook.dll to C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IVGTAIVScriptHook.dll
[system dependencies] Resolved MSVCR100.dll to C:WindowsSysWOW64MSVCR100.dll
[system dependencies] Resolved USER32.dll to C:WindowsSysWOW64USER32.dll
[system dependencies] Resolved d3dx9_43.dll to C:WindowsSysWOW64d3dx9_43.dll
[system dependencies] Resolved mscoree.dll to C:WindowsSysWOW64mscoree.dll
[system dependencies] Check passed
[system dependencies] v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4  
  Client  4.5.51650
  Full  4.5.51650
v4.0  
  Client  4.0.0.0
[system dependencies] The .NET Framework is installed in an unknown version (> 4.5.1)
[system dependencies] Checking ADVANCEDHOOK.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved ScriptHook.dll to C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IVGTAIVScriptHook.dll
[system dependencies] Resolved VERSION.dll to C:WindowsSysWOW64VERSION.dll
[system dependencies] Resolved PSAPI.DLL to C:WindowsSysWOW64PSAPI.DLL
[system dependencies] Resolved dbghelp.dll to C:WindowsSysWOW64dbghelp.dll
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Resolved USER32.dll to C:WindowsSysWOW64USER32.dll
[system dependencies] Resolved SHELL32.dll to C:WindowsSysWOW64SHELL32.dll
[system dependencies] Resolved MSVCR110.dll to C:WindowsSysWOW64MSVCR110.dll
[system dependencies] Resolved MSVCP110.dll to C:WindowsSysWOW64MSVCP110.dll
[system dependencies] Resolved mscoree.dll to C:WindowsSysWOW64mscoree.dll
[system dependencies] Check passed
[system dependencies] Checking ADVANCEDHOOKINIT.ASI
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved VERSION.dll to C:WindowsSysWOW64VERSION.dll
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Resolved USER32.dll to C:WindowsSysWOW64USER32.dll
[system dependencies] Resolved MSVCR110.dll to C:WindowsSysWOW64MSVCR110.dll
[system dependencies] Resolved MSVCP110.dll to C:WindowsSysWOW64MSVCP110.dll
[system dependencies] Check passed
[system dependencies] Checking SLIMDX.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved MSVCR100.dll to C:WindowsSysWOW64MSVCR100.dll
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Resolved ole32.dll to C:WindowsSysWOW64ole32.dll
[system dependencies] Resolved USER32.dll to C:WindowsSysWOW64USER32.dll
[system dependencies] Resolved GDI32.dll to C:WindowsSysWOW64GDI32.dll
[system dependencies] Resolved WINMM.dll to C:WindowsSysWOW64WINMM.dll
[system dependencies] Resolved ADVAPI32.dll to C:WindowsSysWOW64ADVAPI32.dll
[system dependencies] Resolved MSVCP100.dll to C:WindowsSysWOW64MSVCP100.dll
[system dependencies] Resolved mscoree.dll to C:WindowsSysWOW64mscoree.dll
[system dependencies] Check passed
[system dependencies] No problems found
[LCPD First Response] Checking LCPDFR installation
[LCPD First Response] No problems found
[Log Check] Checking log files
[Log Check] asilog.txt lists failed load: 0x00000000
[Log Check] // -- GTA IV ASI LOADER LOG -- //
//-- © Alexander Blade 2008 -- //
C:Windowssystem32dsound.dll is loaded, address 0x6BBC0000
Hooking dsound proc named "DirectSoundCreate"
"DirectSoundCreate" hooked, address 0x6BBE2290
Hooking dsound proc named "DirectSoundEnumerateA"
"DirectSoundEnumerateA" hooked, address 0x6BC15C00
Hooking dsound proc named "DirectSoundEnumerateW"
"DirectSoundEnumerateW" hooked, address 0x6BBCF4B0
Hooking dsound proc named "DllCanUnloadNow"
"DllCanUnloadNow" hooked, address 0x6BBE2030
Hooking dsound proc named "DllGetClassObject"
"DllGetClassObject" hooked, address 0x6BBC7D70
Hooking dsound proc named "DirectSoundCaptureCreate"
"DirectSoundCaptureCreate" hooked, address 0x6BC15B20
Hooking dsound proc named "DirectSoundCaptureEnumerateA"
"DirectSoundCaptureEnumerateA" hooked, address 0x6BC15BE0
Hooking dsound proc named "DirectSoundCaptureEnumerateW"
"DirectSoundCaptureEnumerateW" hooked, address 0x6BBCF8F0
Hooking dsound proc named "GetDeviceID"
"GetDeviceID" hooked, address 0x6BBCEA80
Hooking dsound proc named "DirectSoundFullDuplexCreate"
"DirectSoundFullDuplexCreate" hooked, address 0x6BC15C20
Hooking dsound proc named "DirectSoundCreate8"
"DirectSoundCreate8" hooked, address 0x6BBCECF0
Hooking dsound proc named "DirectSoundCaptureCreate8"
"DirectSoundCaptureCreate8" hooked, address 0x6BC15A50
Loading ASI C:Program Files (x86)SteamSteamAppscommonGrand Theft Auto IVGTAIVAdvancedHookInit.asi
ASI loaded : C:Program Files (x86)SteamSteamAppscommonGrand Theft Auto IVGTAIVAdvancedHookInit.asi, Address 0x00000000
Loading ASI C:Program Files (x86)SteamSteamAppscommonGrand Theft Auto IVGTAIVScriptHookDotNet.asi
ASI loaded : C:Program Files (x86)SteamSteamAppscommonGrand Theft Auto IVGTAIVScriptHookDotNet.asi, Address 0x6CF20000

[Log Check] ScriptHookDotNet.log lists one or more errors
[Log Check] 2015-03-08 11:47:30 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)
2015-03-08 11:48:23 - Direct3D device created!

2015-03-08 11:48:23 - SEARCHING FOR SCRIPTS...
2015-03-08 11:48:23 - Loading scripts in Assembly 'scriptsLCPDFR Loader.net.dll' ...
2015-03-08 11:48:23 -  ...found script 'LCPDFR_Loader.Loader'!
2015-03-08 11:48:23 -  ...found script 'LCPDFR_Loader.PublicScript'!
2015-03-08 11:48:23 - DONE! 2 valid scripts found!

2015-03-08 11:48:23 - STARTING SCRIPTS...
2015-03-08 11:48:23 - INFO: Phone number checks are not available!
2015-03-08 11:48:23 -  ...successfully started script 'LCPDFR_Loader.PublicScript'!
2015-03-08 11:48:23 -  ...successfully started script 'LCPDFR_Loader.Loader'!
2015-03-08 11:48:24 - Error during Tick in script 'LCPDFR_Loader.Loader':
                      System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'AdvancedHook.dll' or one of its dependencies. Das angegebene Modul wurde nicht gefunden.
                         at ​‮‪‫‫‍‍​‌​‪‬‬‮‮‌‫‬‏‏‌‮.‭‪‎‬‏‏‭‌​‪‍‍‎​‮‪‭​‬‏‎‏‭‪‮(String )
                         at LCPD_First_Response.Engine.Main.‌‍‪​‌‬‎‭‭‍​‌‮‭‌‮‏​‪‍‌‪‎‫‪‮‮‮() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineMain.cs:line 234
                         at LCPD_First_Response.Engine.Main.Main_Tick(Object sender, EventArgs e) in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineMain.cs:line 211
                         --- End of inner exception stack trace ---
                         at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
                         at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
                         at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
                         at LCPDFR_Loader.Test.Tick(Object sender, EventArgs e)
                         at LCPDFR_Loader.Loader.Loader_Tick(Object sender, EventArgs e)
                         at GTA.Script.TryTick()
                         at GTA.Script.DoTick()
                         at GTA.ScriptThread.OnTick()
2015-03-08 11:51:11 - Direct3D device lost!
2015-03-08 11:51:12 - Direct3D device created!
2015-03-08 11:52:28 - Direct3D device lost!
2015-03-08 11:52:28 - SCRIPTS TERMINATED!

[Log Check] ScriptHook.log doesn't start AdvancedHook thread
[Log Check] Log start: Sun Mar 08 11:47:30 2015
-----------------------------------------------
[iNFO] GTA IV Script Hook 0.5.1 - © 2009, Aru - Initialized
[iNFO] Process base address: 0xfb0000
[iNFO] Auto detecting game version
[iNFO] Using game version 1.0.7
[iNFO] [scriptHookDotNet] Thread started
[iNFO] [scriptHookDotNet] Thread killed
[iNFO] Script Hook - Shutdown

[Log Check] LCPDFR.log doesn't finish initialize
[Log Check] LCPDFR.log lists one or more errors
[Log Check] ------------------------
[iNFO - 11:48:24 AM] [Log] Started
[iNFO - 11:48:24 AM] [Main] Main: Initializing...
[iNFO - 11:48:24 AM] [Main] Main: LCPDFR Engine © 2011-2013 LMS
[iNFO - 11:48:24 AM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
[ERROR - 11:48:24 AM] [] System.IO.FileNotFoundException: Could not load file or assembly 'AdvancedHook.dll' or one of its dependencies. Das angegebene Modul wurde nicht gefunden.
File name: 'AdvancedHook.dll'
   at ‌‮‫​‏‌‪‌‭‮‍‮‌‪‮‮‏‫‫‌‬‌‮.‍​‮‫‍‭‍‬‌‭‭‎‎‏​‫‪‭‍‪‎‪‮()
   at ‌‮‫​‏‌‪‌‭‮‍‮‌‪‮‮‏‫‫‌‬‌‮.‬‍‪​‪‮‫‫‏‮​‬​‏‬‌‌‮‭‏‮‮() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingEntitiesPoolUpdaterUnmanaged.cs:line 117
   at ‌‮‫​‏‌‪‌‭‮‍‮‌‪‮‮‏‫‫‌‬‌‮..ctor() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingEntitiesPoolUpdaterUnmanaged.cs:line 14
   at LCPD_First_Response.Engine.Main.‮‭‏‍​‍‍‏‏‫‍‌‫‪‫​‍‭‭‫‌‭​‮() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineMain.cs:line 162
   at LCPD_First_Response.Engine.Main.‌‍‪​‌‬‎‭‭‍​‌‮‭‌‮‏​‪‍‌‪‎‫‪‮‮‮() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineMain.cs:line 222


 

Ich denke, dass es eine Diskussion über dieses Problem gibt. Hier ist es: '?do=embed' frameborder='0' data-embedContent>>

 

Wenn ich dieses Problem hatte, lud ich diese herunter: http://www.microsoft.com/en-us/download/details.aspx?id=35(Es ist in der oberhalb Diskussion)

 

Ich hoffe, dass ich dich geholfen habe. (Es tut mir leid, wenn mein Deutsch nicht so gut ist, da ich Englisch bin).

 

Edited by Shekure

  • Author

Danke ich bräuchte halt nur hilfe wegen dem logfile hir meins:[Asi loader] No loader found
[scriptHookDotNet] Found
[scriptHookDotNet] Valid
[system dependencies] Verifying dependencies integrity
[system dependencies] Checking MSVCR110.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Check passed
[system dependencies] Checking MSVCP110.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved MSVCR110.dll to C:WindowsSysWOW64MSVCR110.dll
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Check passed
[system dependencies] Checking MSCOREE.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Check passed
[system dependencies] Checking SCRIPTHOOK.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Resolved USER32.dll to C:WindowsSysWOW64USER32.dll
[system dependencies] Check passed
[system dependencies] Checking MSVCR100.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Check passed
[system dependencies] Checking D3DX9_43.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved msvcrt.dll to C:WindowsSysWOW64msvcrt.dll
[system dependencies] Resolved GDI32.dll to C:WindowsSysWOW64GDI32.dll
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Resolved ADVAPI32.dll to C:WindowsSysWOW64ADVAPI32.dll
[system dependencies] Check passed
[system dependencies] Checking ScriptHookDotNet.asi
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Resolved ScriptHook.dll to C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IVGTAIVScriptHook.dll
[system dependencies] Resolved MSVCR100.dll to C:WindowsSysWOW64MSVCR100.dll
[system dependencies] Resolved USER32.dll to C:WindowsSysWOW64USER32.dll
[system dependencies] Resolved d3dx9_43.dll to C:WindowsSysWOW64d3dx9_43.dll
[system dependencies] Resolved mscoree.dll to C:WindowsSysWOW64mscoree.dll
[system dependencies] Check passed
[system dependencies] v2.0.50727  2.0.50727.4927  SP2
v3.0  3.0.30729.4926  SP2
v3.5  3.5.30729.4926  SP1
v4  
  Client  4.5.51650
  Full  4.5.51650
v4.0  
  Client  4.0.0.0
[system dependencies] The .NET Framework is installed in an unknown version (> 4.5.1)
[system dependencies] Checking ADVANCEDHOOK.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved ScriptHook.dll to C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IVGTAIVScriptHook.dll
[system dependencies] Resolved VERSION.dll to C:WindowsSysWOW64VERSION.dll
[system dependencies] Resolved PSAPI.DLL to C:WindowsSysWOW64PSAPI.DLL
[system dependencies] Resolved dbghelp.dll to C:WindowsSysWOW64dbghelp.dll
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Resolved USER32.dll to C:WindowsSysWOW64USER32.dll
[system dependencies] Resolved SHELL32.dll to C:WindowsSysWOW64SHELL32.dll
[system dependencies] Resolved MSVCR110.dll to C:WindowsSysWOW64MSVCR110.dll
[system dependencies] Resolved MSVCP110.dll to C:WindowsSysWOW64MSVCP110.dll
[system dependencies] Resolved mscoree.dll to C:WindowsSysWOW64mscoree.dll
[system dependencies] Check passed
[system dependencies] Checking ADVANCEDHOOKINIT.ASI
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved VERSION.dll to C:WindowsSysWOW64VERSION.dll
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Resolved USER32.dll to C:WindowsSysWOW64USER32.dll
[system dependencies] Resolved MSVCR110.dll to C:WindowsSysWOW64MSVCR110.dll
[system dependencies] Resolved MSVCP110.dll to C:WindowsSysWOW64MSVCP110.dll
[system dependencies] Check passed
[system dependencies] Checking SLIMDX.DLL
[system dependencies] Checking dependencies (32-bit required: True)
[system dependencies] Resolved MSVCR100.dll to C:WindowsSysWOW64MSVCR100.dll
[system dependencies] Resolved KERNEL32.dll to C:WindowsSysWOW64KERNEL32.dll
[system dependencies] Resolved ole32.dll to C:WindowsSysWOW64ole32.dll
[system dependencies] Resolved USER32.dll to C:WindowsSysWOW64USER32.dll
[system dependencies] Resolved GDI32.dll to C:WindowsSysWOW64GDI32.dll
[system dependencies] Resolved WINMM.dll to C:WindowsSysWOW64WINMM.dll
[system dependencies] Resolved ADVAPI32.dll to C:WindowsSysWOW64ADVAPI32.dll
[system dependencies] Resolved MSVCP100.dll to C:WindowsSysWOW64MSVCP100.dll
[system dependencies] Resolved mscoree.dll to C:WindowsSysWOW64mscoree.dll
[system dependencies] Check passed
[system dependencies] No problems found
[LCPD First Response] Checking LCPDFR installation
[LCPD First Response] No problems found
[Log Check] Checking log files
[Log Check] asilog.txt lists failed load: 0x00000000
[Log Check] // -- GTA IV ASI LOADER LOG -- //
//-- © Alexander Blade 2008 -- //
C:Windowssystem32dsound.dll is loaded, address 0x6BBC0000
Hooking dsound proc named "DirectSoundCreate"
"DirectSoundCreate" hooked, address 0x6BBE2290
Hooking dsound proc named "DirectSoundEnumerateA"
"DirectSoundEnumerateA" hooked, address 0x6BC15C00
Hooking dsound proc named "DirectSoundEnumerateW"
"DirectSoundEnumerateW" hooked, address 0x6BBCF4B0
Hooking dsound proc named "DllCanUnloadNow"
"DllCanUnloadNow" hooked, address 0x6BBE2030
Hooking dsound proc named "DllGetClassObject"
"DllGetClassObject" hooked, address 0x6BBC7D70
Hooking dsound proc named "DirectSoundCaptureCreate"
"DirectSoundCaptureCreate" hooked, address 0x6BC15B20
Hooking dsound proc named "DirectSoundCaptureEnumerateA"
"DirectSoundCaptureEnumerateA" hooked, address 0x6BC15BE0
Hooking dsound proc named "DirectSoundCaptureEnumerateW"
"DirectSoundCaptureEnumerateW" hooked, address 0x6BBCF8F0
Hooking dsound proc named "GetDeviceID"
"GetDeviceID" hooked, address 0x6BBCEA80
Hooking dsound proc named "DirectSoundFullDuplexCreate"
"DirectSoundFullDuplexCreate" hooked, address 0x6BC15C20
Hooking dsound proc named "DirectSoundCreate8"
"DirectSoundCreate8" hooked, address 0x6BBCECF0
Hooking dsound proc named "DirectSoundCaptureCreate8"
"DirectSoundCaptureCreate8" hooked, address 0x6BC15A50
Loading ASI C:Program Files (x86)SteamSteamAppscommonGrand Theft Auto IVGTAIVAdvancedHookInit.asi
ASI loaded : C:Program Files (x86)SteamSteamAppscommonGrand Theft Auto IVGTAIVAdvancedHookInit.asi, Address 0x00000000
Loading ASI C:Program Files (x86)SteamSteamAppscommonGrand Theft Auto IVGTAIVScriptHookDotNet.asi
ASI loaded : C:Program Files (x86)SteamSteamAppscommonGrand Theft Auto IVGTAIVScriptHookDotNet.asi, Address 0x6CF20000

[Log Check] ScriptHookDotNet.log lists one or more errors
[Log Check] 2015-03-08 11:47:30 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)
2015-03-08 11:48:23 - Direct3D device created!

2015-03-08 11:48:23 - SEARCHING FOR SCRIPTS...
2015-03-08 11:48:23 - Loading scripts in Assembly 'scriptsLCPDFR Loader.net.dll' ...
2015-03-08 11:48:23 -  ...found script 'LCPDFR_Loader.Loader'!
2015-03-08 11:48:23 -  ...found script 'LCPDFR_Loader.PublicScript'!
2015-03-08 11:48:23 - DONE! 2 valid scripts found!

2015-03-08 11:48:23 - STARTING SCRIPTS...
2015-03-08 11:48:23 - INFO: Phone number checks are not available!
2015-03-08 11:48:23 -  ...successfully started script 'LCPDFR_Loader.PublicScript'!
2015-03-08 11:48:23 -  ...successfully started script 'LCPDFR_Loader.Loader'!
2015-03-08 11:48:24 - Error during Tick in script 'LCPDFR_Loader.Loader':
                      System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'AdvancedHook.dll' or one of its dependencies. Das angegebene Modul wurde nicht gefunden.
                         at ​‮‪‫‫‍‍​‌​‪‬‬‮‮‌‫‬‏‏‌‮.‭‪‎‬‏‏‭‌​‪‍‍‎​‮‪‭​‬‏‎‏‭‪‮(String )
                         at LCPD_First_Response.Engine.Main.‌‍‪​‌‬‎‭‭‍​‌‮‭‌‮‏​‪‍‌‪‎‫‪‮‮‮() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineMain.cs:line 234
                         at LCPD_First_Response.Engine.Main.Main_Tick(Object sender, EventArgs e) in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineMain.cs:line 211
                         --- End of inner exception stack trace ---
                         at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
                         at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
                         at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
                         at LCPDFR_Loader.Test.Tick(Object sender, EventArgs e)
                         at LCPDFR_Loader.Loader.Loader_Tick(Object sender, EventArgs e)
                         at GTA.Script.TryTick()
                         at GTA.Script.DoTick()
                         at GTA.ScriptThread.OnTick()
2015-03-08 11:51:11 - Direct3D device lost!
2015-03-08 11:51:12 - Direct3D device created!
2015-03-08 11:52:28 - Direct3D device lost!
2015-03-08 11:52:28 - SCRIPTS TERMINATED!

[Log Check] ScriptHook.log doesn't start AdvancedHook thread
[Log Check] Log start: Sun Mar 08 11:47:30 2015
-----------------------------------------------
[iNFO] GTA IV Script Hook 0.5.1 - © 2009, Aru - Initialized
[iNFO] Process base address: 0xfb0000
[iNFO] Auto detecting game version
[iNFO] Using game version 1.0.7
[iNFO] [scriptHookDotNet] Thread started
[iNFO] [scriptHookDotNet] Thread killed
[iNFO] Script Hook - Shutdown

[Log Check] LCPDFR.log doesn't finish initialize
[Log Check] LCPDFR.log lists one or more errors
[Log Check] ------------------------
[iNFO - 11:48:24 AM] [Log] Started
[iNFO - 11:48:24 AM] [Main] Main: Initializing...
[iNFO - 11:48:24 AM] [Main] Main: LCPDFR Engine © 2011-2013 LMS
[iNFO - 11:48:24 AM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
[ERROR - 11:48:24 AM] [] System.IO.FileNotFoundException: Could not load file or assembly 'AdvancedHook.dll' or one of its dependencies. Das angegebene Modul wurde nicht gefunden.
File name: 'AdvancedHook.dll'
   at ‌‮‫​‏‌‪‌‭‮‍‮‌‪‮‮‏‫‫‌‬‌‮.‍​‮‫‍‭‍‬‌‭‭‎‎‏​‫‪‭‍‪‎‪‮()
   at ‌‮‫​‏‌‪‌‭‮‍‮‌‪‮‮‏‫‫‌‬‌‮.‬‍‪​‪‮‫‫‏‮​‬​‏‬‌‌‮‭‏‮‮() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingEntitiesPoolUpdaterUnmanaged.cs:line 117
   at ‌‮‫​‏‌‪‌‭‮‍‮‌‪‮‮‏‫‫‌‬‌‮..ctor() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingEntitiesPoolUpdaterUnmanaged.cs:line 14
   at LCPD_First_Response.Engine.Main.‮‭‏‍​‍‍‏‏‫‍‌‫‪‫​‍‭‭‫‌‭​‮() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineMain.cs:line 162
   at LCPD_First_Response.Engine.Main.‌‍‪​‌‬‎‭‭‍​‌‮‭‌‮‏​‪‍‌‪‎‫‪‮‮‮() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineMain.cs:line 222


 

  • 2 weeks later...

Das mit dem ASI-Loader liegt wohl daran, dass im Hauptverzeichnis, wo sich auch die GTA IV.exe und der Launcher befinden, entweder die Datei dsound.dll oder xlive.dll fehlt. Kopiere da mal EINE der beiden rein. Dann müsste sich das lösen lassen.

 

Das mit dem x86 keine Ahnung. Ich weis nur das es einen Programm Ordner x86 auf der Festplatte gibt. Vielleicht will der das in dem Verzeichnis haben, aber hier kann ich nicht weiter helfen.

 

 

'AdvancedHook.dll' brauchst du erstmal...

hast du die bei installation von lcdp überschrieben ? (muss)

Windows Frame network neue version drauf ! danach Neuinstall.

 

generell sieht es so aus, als ob dein Lcpd sich nicht richtig install. hat, deswegen probiers bei der Neuinstall. bitte mit Version 0.95.
Diese emphfielt sich so oder so besser als die 1.0 =)

Dir fehlt ein Asi-Loader. Wenn du LCPDFR v1.0 hast, müsste da ein Ordner bei sein namens "LCPDFR (Install asi loaders" oder so ähnlich. EINEN davon ziehst du in deinen Hauptordner. Bei v1.1 ist die dsound.dll gleich dabei.

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Loading ASI C:Program Files (x86)SteamSteamAppscommonGrand Theft Auto IVGTAIVAdvancedHookInit.asi
ASI loaded : C:Program Files (x86)SteamSteamAppscommonGrand Theft Auto IVGTAIVAdvancedHookInit.asi, Address 0x00000000
Loading ASI C:Program Files (x86)SteamSteamAppscommonGrand Theft Auto IVGTAIVScriptHookDotNet.asi
ASI loaded : C:Program Files (x86)SteamSteamAppscommonGrand Theft Auto IVGTAIVScriptHookDotNet.asi, Address 0x6CF20000

erzahl mir mal wie der die laden soll wenn die datei nicht da sein soll ^^

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