Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

How to edit WeaponInfo.xml?

Featured Replies

Well, I have been trying to replace the PSG1 (Semi-Sniper) with an SCAR-H, and tried to edit a bunch of other weapons, but when I spawn them in game it crashes.

WeaponInfo.xml text in spoiler.

<weaponinfo version="1">

 
<!--               -->
<!-- MELEE WEAPONS -->
<!--               -->
 
<weapon type="UNARMED">
<data slot="UNARMED" firetype="MELEE" damagetype="MELEE" group="PUNCH_KICK" targetrange="10.0" weaponrange="1.6">
<damage base="0" networkplayermod="1.0" networkpedmod="1.0"/>
 
<pickup regentime="0"/>
 
<controller>
<rumble duration="60" intensity="0.23"/>
</controller>
 
<flags>
<flag>CAN_AIM</flag>
<flag>ARMOUR_PENETRATING</flag>
</flags>
</data>
</weapon>
 
<weapon type="BASEBALLBAT">
<data slot="MELEE" firetype="MELEE" damagetype="MELEE" group="MELEE_WOOD" targetrange="10.0" weaponrange="1.6">
<damage base="1" networkplayermod="1.0" networkpedmod="1.0"/>
 
<pickup regentime="120000"/>
 
<controller>
<rumble duration="60" intensity="0.23"/>
</controller>
 
<flags>
<flag>CAN_AIM</flag>
<flag>MELEE_CLUB</flag>
<flag>ARMOUR_PENETRATING</flag>
</flags>
</data>
 
<assets model="w_bat">
<anim meleegroup1="club_core" meleegroup2="club_extra"/>
</assets>
</weapon>
 
<weapon type="POOLCUE">
<data slot="MELEE" firetype="MELEE" damagetype="MELEE" group="MELEE_WOOD" targetrange="10.0" weaponrange="1.6">
<damage base="1" networkplayermod="1.0" networkpedmod="1.0"/>
 
<pickup regentime="120000"/>
 
<controller>
<rumble duration="60" intensity="0.23"/>
</controller>
 
<flags>
<flag>CAN_AIM</flag>
<flag>MELEE_CLUB</flag>
<flag>ARMOUR_PENETRATING</flag>
</flags>
</data>
 
<assets model="w_cue"/>
</weapon>
 
<weapon type="KNIFE">
<data slot="MELEE" firetype="MELEE" damagetype="MELEE" group="MELEE_SHARP" targetrange="10.0" weaponrange="1.6">
<damage base="1" networkplayermod="1.0" networkpedmod="1.0"/>
 
<pickup regentime="120000"/>
 
<controller>
<rumble duration="60" intensity="0.1"/>
</controller>
 
<flags>
<flag>CAN_AIM</flag>
<flag>MELEE_BLADE</flag>
<flag>INSTANT_KILL_IN_MP</flag>
<flag>ARMOUR_PENETRATING</flag>
</flags>
</data>
 
<assets model="w_knife">
<anim meleegroup1="blade_core" meleegroup2="blade_extra"/>
</assets>
</weapon>
 
<!--             -->
<!-- GUN WEAPONS -->
<!--             -->
 
<weapon type="PISTOL">
<data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_SMALL" targetrange="45.0" weaponrange="80.0" clipsize="17" ammomax="1500" timebetweenshots="333">
<damage base="35" networkplayermod="3.0" networkpedmod="1.0"/>
<physics force="50.0"/>
<reload time="2000" fasttime="2000" crouchtime="2000"/>
 
<aiming accuracy="0.5">
<offset         x="0.15" y="1.0" z="0.55"/>
<crouchedoffset x="0.2"  y="1.0" z="0.05"/>
<reticule standing="0.65" ducked="0.55" scale="0.3"/>
</aiming>
 
<pickup regentime="120000" ammoonstreet="30"/>
 
<controller>
<rumble duration="110" intensity="0.02"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
</flags>
</data>
 
<assets model="w_glock">
<anim group="gun@handgun" meleegroup1="firearm_core"/>
 
<effects>
<muzzle fx="muz_pistol_small"/>
<shell fx="weap_ejected_pistol"/>
</effects>
</assets>
</weapon>
 
<weapon type="DEAGLE">
data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_LARGE" targetrange="45.0" weaponrange="80.0" clipsize="17" ammomax="1500" timebetweenshots="333">
<damage base="35" networkplayermod="3.0" networkpedmod="1.0"/>
<physics force="50.0"/>
<reload time="2000" fasttime="2000" crouchtime="2000"/>
 
<aiming accuracy="0.5">
<offset         x="0.15" y="1.0" z="0.55"/>
<crouchedoffset x="0.2"  y="1.0" z="0.05"/>
<reticule standing="0.6" ducked="0.5" scale="0.3"/>
</aiming>
 
<pickup regentime="240000" ammoonstreet="30"/>
 
<controller>
<rumble duration="150" intensity="0.1"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
</flags>
</data>
 
<assets model="w_eagle">
<anim group="gun@deagle" meleegroup1="firearm_core"/>
 
<effects>
<muzzle fx="muz_pistol_large"/>
<shell fx="weap_ejected_pistol"/>
</effects>
</assets>
</weapon>
 
<weapon type="SHOTGUN">
<data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="35.0" clipsize="8" ammomax="80" timebetweenshots="1233">
<damage base="35" networkplayermod="5.0" networkpedmod="1.0"/>
<physics force="25.0"/>
<reload time="2933" fasttime="2933" crouchtime="2933"/>
 
<aiming accuracy="0.08">
<offset         x="0.16" y="1.0" z="0.44"/>
<crouchedoffset x="0.16" y="1.0" z="0.0"/>
<reticule standing="1.0" ducked="1.0" scale="0.0"/>
</aiming>
 
<pickup regentime="240000" ammoonstreet="16"/>
 
<controller>
<rumble duration="200" intensity="1.0"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>2HANDED</flag>
<flag>HIGHER_BREAK_FORCE</flag>
</flags>
</data>
 
<assets model="w_shotgun">
<anim group="gun@shotgun"/>
 
<effects>
<muzzle fx="muz_shotgun"/>
<shell fx="weap_ejected_shotgun"/>
</effects>
</assets>
</weapon>
 
<weapon type="BARETTA">
<data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="40.0" clipsize="10" ammomax="80" timebetweenshots="433">
<damage base="40" networkplayermod="5.0" networkpedmod="1.0"/>
<physics force="25.0"/>
<reload time="2933" fasttime="2933" crouchtime="2933"/>
 
<aiming accuracy="0.05">
<offset         x="0.15" y="1.0" z="0.55"/>
<crouchedoffset x="0.15" y="1.0" z="0.05"/>
<reticule standing="1.0" ducked="1.0" scale="0.0"/>
</aiming>
 
<pickup regentime="480000" ammoonstreet="15"/>
 
<controller>
        <rumble duration="200" intensity="1.0"/>
      </controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>2HANDED</flag>
<flag>HIGHER_BREAK_FORCE</flag>
</flags>
</data>
 
<assets model="w_pumpshot">
<anim group="gun@baretta"/>
 
<effects>
<muzzle fx="muz_shotgun"/>
<shell fx="weap_ejected_shotgun"/>
</effects>
</assets>
</weapon>
 
<weapon type="MICRO_UZI">
<data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="45.0" weaponrange="50.0" clipsize="50" ammomax="1200" timebetweenshots="66">
<damage base="15" networkplayermod="2.0" networkpedmod="1.0"/>
<physics force="40.0"/>
<reload time="2266" fasttime="2266" crouchtime="2000"/>
 
<aiming accuracy="0.55">
<offset         x="0.15" y="1.0" z="0.55"/>
<crouchedoffset x="0.2"  y="1.0" z="0.1"/>
<reticule standing="0.75" ducked="0.6" scale="0.3"/>
</aiming>
 
<pickup regentime="240000" ammoonstreet="60"/>
 
<controller>
        <rumble duration="100" intensity="0.02"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
</flags>
</data>
 
<assets model="w_uzi">
<anim group="gun@uzi" meleegroup1="firearm_core"/>
 
<effects>
<muzzle fx="muz_smg"/>
<shell fx="weap_ejected_smg"/>
</effects>
</assets>
</weapon>
 
<weapon type="MP5">
<data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="55.0" weaponrange="60.0" clipsize="30" ammomax="1200" timebetweenshots="66">
<damage base="35" networkplayermod="2.5" networkpedmod="1.25"/>
<physics force="50.0"/>
<reload time="1666" fasttime="1666" crouchtime="2533"/>
 
<aiming accuracy="0.55">
<offset         x="0.13" y="1.0" z="0.45"/>
<crouchedoffset x="0.11" y="1.0" z="-0.02"/>
<reticule standing="0.75" ducked="0.6" scale="0.3"/>
</aiming>
 
<pickup regentime="360000" ammoonstreet="60"/>
 
<controller>
        <rumble duration="100" intensity="0.02"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>TREAT_AS_2HANDED_IN_COVER</flag>
</flags>
</data>
 
<assets model="w_mp5">
<anim group="gun@mp5k" meleegroup1="firearm_core">
       <rates firerate="1.0" blindfirerate="1.4"/>
      </anim>
 
      <effects>
<muzzle fx="muz_smg"/>
<shell fx="weap_ejected_smg"/>
</effects>
</assets>
</weapon>
 
<weapon type="AK47">
<data slot="RIFLE" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="55.0" weaponrange="105.0" clipsize="30" ammomax="600" timebetweenshots="133">
<damage base="50" networkplayermod="2.0" networkpedmod="1.0"/>
<physics force="75.0"/>
<reload time="2066" fasttime="1166" crouchtime="2066"/>
 
<aiming accuracy="0.5">
<offset         x="0.16" y="1.0" z="0.55"/>
<crouchedoffset x="0.1"  y="1.0" z="0.12"/>
<reticule standing="0.6" ducked="0.5" scale="0.3"/>
</aiming>
 
<pickup regentime="480000" ammoonstreet="80"/>
 
<controller>
<rumble duration="90" intensity="0.1"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>2HANDED</flag>
</flags>
</data>
 
<assets model="w_ak47">
<anim group="gun@ak47">
<rates firerate="1.2" blindfirerate="1.2"/>
</anim>
 
<effects>
<muzzle fx="muz_machine"/>
<shell fx="weap_ejected_rifle"/>
</effects>
</assets>
</weapon>
 
<weapon type="M4">
<data slot="RIFLE" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="65.0" weaponrange="130.0" clipsize="30" ammomax="600" timebetweenshots="133">
<damage base="55" networkplayermod="2.5" networkpedmod="1.25"/>
<physics force="75.0"/>
<reload time="2066" fasttime="1166" crouchtime="2066"/>
 
<aiming accuracy="0.5">
<offset         x="0.14" y="1.0" z="0.55"/>
<crouchedoffset x="0.08"  y="1.0" z="0.12"/>
<reticule standing="0.6" ducked="0.5" scale="0.3"/>
</aiming>
 
<pickup regentime="600000" ammoonstreet="80"/>
 
<controller>
        <rumble duration="90" intensity="0.1"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>2HANDED</flag>
</flags>
</data>
 
<assets model="w_m4">
<anim group="gun@ak47">
<rates firerate="1.2" blindfirerate="1.2"/>
</anim>
 
<effects>
<muzzle fx="muz_machine"/>
<shell fx="weap_ejected_rifle"/>
</effects>
</assets>
</weapon>
 
<weapon type="SNIPERRIFLE">
<data slot="RIFLE" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="50.0" weaponrange="150.0" clipsize="30" ammomax="600" timebetweenshots="133">
<damage base="65" fps="75" networkplayermod="2.0" networkpedmod="1.0"/>
<physics force="100.0"/>
<reload time="2066" fasttime="2066" crouchtime="2066"/>
 
<aiming accuracy="10.0" accuracyfps="0.0">
<offset         x="0.16" y="1.0" z="0.55"/>
<crouchedoffset x="0.16"  y="1.0" z="0.12"/>
<reticule standing="0.6" ducked="0.5" scale="0.05"/>
</aiming>
 
<pickup regentime="360000" ammoonstreet="20"/>
 
<controller>
<rumble duration="120" intensity="0.3"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_FREE_AIM</flag>
<flag>FIRST_PERSON</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>2HANDED</flag>
</flags>
</data>
 
<assets model="w_psg1">
<anim group="gun@rifle"/>
</assets>
</weapon>
 
<weapon type="M40a1">
<data slot="SNIPER" firetype="DELAYED_HIT" damagetype="BULLET" group="RIFLE_SNIPER" targetrange="50.0" weaponrange="1500.0" clipsize="5" ammomax="50" timebetweenshots="333">
<damage base="20" fps="75" networkplayermod="2.0" networkpedmod="1.0"/>
<physics force="100.0"/>
<reload time="1300" fasttime="2066" crouchtime="2066"/>
 
<aiming accuracy="10.0" accuracyfps="0.0">
<offset         x="0.16" y="1.0" z="0.55"/>
<crouchedoffset x="0.16" y="1.0" z="0.12"/>
<reticule standing="0.6" ducked="0.5" scale="0.05"/>
</aiming>
 
<pickup regentime="360000" ammoonstreet="10"/>
 
<controller>
        <rumble duration="120" intensity="0.3"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_FREE_AIM</flag>
<flag>FIRST_PERSON</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>2HANDED</flag>
</flags>
</data>
 
<assets model="w_rifle">
<anim group="gun@m40a1"/>
</assets>
</weapon>
 
<weapon type="RLAUNCHER">
<data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="50.0" weaponrange="100.0" clipsize="1" ammomax="8" timebetweenshots="800">
<damage networkplayermod="2.0" networkpedmod="1.0"/>
<reload time="2066" fasttime="2066" crouchtime="2066"/>
 
<aiming accuracy="1.0">
<offset         x="0.15" y="1.0" z="0.53"/>
<crouchedoffset x="0.12" y="1.0" z="0.05"/>
<reticule standing="1.0" ducked="1.0" scale="0.0"/>
</aiming>
 
<pickup regentime="600000" ammoonstreet="4"/>
 
<controller>
<rumble duration="200" intensity="0.4"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>HEAVY</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>CREATE_VISIBLE_ORDNANCE</flag>
<flag>2HANDED</flag>
<flag>KEEP_CAMERA_BEHIND</flag>
</flags>
 
<projectile>
<typetocreate type="ROCKET"/>
<offset    x="0.54" y="0.0" z="0.055"/>
<rotoffset x="0.0"  y="0.0" z="-1.571"/>
</projectile>
</data>
 
<assets model="rpg">
<anim group="gun@rocket"/>
 
<effects>
<muzzle fx="muz_rocket"/>
</effects>
</assets>
</weapon>
 
<weapon type="MINIGUN">
<data slot="HEAVY" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="100.0" weaponrange="400.0" clipsize="750" timebetweenshots="36">
<damage base="1000" networkplayermod="2.0" networkpedmod="1.0"/>
<physics force="500.0"/>
<reload time="3000" fasttime="3000" crouchtime="3000"/>
 
<aiming accuracy="1.0">
<offset         x="0.0" y="1.0" z="0.0"/>
<crouchedoffset x="0.0" y="1.0" z="0.0"/>
</aiming>
 
<pickup regentime="0" ammoonstreet="500"/>
 
<controller>
<rumble duration="60" intensity="0.3"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_FREE_AIM</flag>
<flag>HEAVY</flag>
</flags>
</data>
 
<assets>
<effects>
<muzzle fx="muz_minigun"/>
</effects>
</assets>
</weapon>
 
<weapon type="FTHROWER"/>
<weapon type="CAMERA"/>
 
<!--                    -->
<!-- PROJECTILE WEAPONS -->
<!--                    -->
 
<weapon type="GRENADE">
<data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="GRENADE" targetrange="35.0" clipsize="1" ammomax="25">
<damage networkplayermod="2.0" networkpedmod="1.0"/>
 
<aiming accuracy="1.0">
<offset         x="0.0" y="1.0" z="0.0"/>
<crouchedoffset x="0.0" y="1.0" z="0.0"/>
</aiming>
 
<pickup regentime="360000" ammoonstreet="8"/>
 
<controller>
<rumble duration="50" intensity="0.1"/>
</controller>
 
<flags>
<flag>THROWN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>ADD_SMOKE_ON_EXPLOSION</flag>
<flag>SILENCED</flag>
</flags>
 
<projectile type="FUSE" fusetime="5000">
<explosion type="GRENADE"/>
<physics force="33.0" vehiclevelocity="5.0"/>
</projectile>
</data>
 
<assets model="w_grenade">
<anim group="grenade"/>
</assets>
</weapon>
 
<weapon type="MOLOTOV">
<data slot="THROWN" firetype="PROJECTILE" damagetype="FIRE" group="MOLOTOV" targetrange="35.0" clipsize="1" ammomax="25">
<damage networkplayermod="2.0" networkpedmod="1.0"/>
 
<aiming accuracy="1.0">
<offset         x="0.0" y="1.0" z="0.0"/>
<crouchedoffset x="0.0" y="1.0" z="0.0"/>
</aiming>
 
<pickup regentime="240000" ammoonstreet="8"/>
 
<controller>
        <rumble duration="50" intensity="0.3"/>
</controller>
 
<flags>
<flag>THROWN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>SILENCED</flag>
</flags>
 
<projectile type="IMPACT">
<explosion type="MOLOTOV"/>
<physics force="33.0" vehiclevelocity="8.0"/>
</projectile>
</data>
 
<assets model="w_molotov">
<anim group="molotov"/>
</assets>
</weapon>
 
<weapon type="ROCKET">
<data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="35.0" clipsize="1" stattype="RLAUNCHER">
<damage networkplayermod="2.0" networkpedmod="1.0"/>
 
<aiming accuracy="1.0">
<offset         x="0.0" y="1.0" z="0.0"/>
<crouchedoffset x="0.0" y="1.0" z="0.0"/>
<reticule standing="0.65" ducked="0.55" scale="0.3"/>
</aiming>
 
<pickup regentime="360000" ammoonstreet="8"/>
 
<controller>
<rumble duration="0" intensity="0.0"/>
</controller>
 
<flags>
<flag>THROWN</flag>
<flag>EXPLOSION_BASED_ON_IMPACT</flag>
<flag>ADD_SMOKE_ON_EXPLOSION</flag>
</flags>
 
<projectile type="ROCKET">
<explosion type="ROCKET"/>
<physics force="30.0" explodeimpactthreshold="0.25" explodeimpactwithvehiclethreshold="0.05"/>
</projectile>
</data>
 
<assets model="cj_rpg_rocket">
<effects>
<trail fx="weap_rocket_player"/>
</effects>
</assets>
</weapon>
 
<weapon type="OBJECT">
<data slot="SPECIAL" firetype="PROJECTILE" damagetype="COLLISION" group="MELEE_GENERIC" targetrange="30.0" clipsize="1">
<damage base="5" networkplayermod="2.0" networkpedmod="1.0"/>
 
<aiming accuracy="1.0">
<offset         x="0.0" y="1.0" z="0.0"/>
<crouchedoffset x="0.0" y="1.0" z="0.0"/>
</aiming>
 
<pickup regentime="75" ammoonstreet="1"/>
 
<controller>
<rumble duration="0" intensity="0.0"/>
</controller>
 
<flags>
<flag>THROWN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
</flags>
 
<projectile type="NONE">
<physics force="20.0"/>
</projectile>
</data>
 
<assets>
<anim group="grenade"/>
</assets>
</weapon>
 
</weaponinfo>

Help, anyone? :)

- Victor

Does it crash when you try to aim ? you can try to change this part : <anim group="gun@rifle"/>  to  <anim group="gun@ak47"/>

                                                                                                                                                                                [img]http://img11.hostingpics.net/pics/809824nypdbannersignaturebymaniosdesignsd5gw2dp.png[/img]

It crashes the moment i spawn it.

Well if the solution i gave you doesn't work, try replacing the SCAR with the AK/M4, to see if the problem isn't coming from the model.

                                                                                                                                                                                [img]http://img11.hostingpics.net/pics/809824nypdbannersignaturebymaniosdesignsd5gw2dp.png[/img]

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Recently Browsing 0

  • No registered users viewing this page.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.