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How to edit WeaponInfo.xml?


Ofc. Vic

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Well, I have been trying to replace the PSG1 (Semi-Sniper) with an SCAR-H, and tried to edit a bunch of other weapons, but when I spawn them in game it crashes.

WeaponInfo.xml text in spoiler.

<weaponinfo version="1">

 
<!--               -->
<!-- MELEE WEAPONS -->
<!--               -->
 
<weapon type="UNARMED">
<data slot="UNARMED" firetype="MELEE" damagetype="MELEE" group="PUNCH_KICK" targetrange="10.0" weaponrange="1.6">
<damage base="0" networkplayermod="1.0" networkpedmod="1.0"/>
 
<pickup regentime="0"/>
 
<controller>
<rumble duration="60" intensity="0.23"/>
</controller>
 
<flags>
<flag>CAN_AIM</flag>
<flag>ARMOUR_PENETRATING</flag>
</flags>
</data>
</weapon>
 
<weapon type="BASEBALLBAT">
<data slot="MELEE" firetype="MELEE" damagetype="MELEE" group="MELEE_WOOD" targetrange="10.0" weaponrange="1.6">
<damage base="1" networkplayermod="1.0" networkpedmod="1.0"/>
 
<pickup regentime="120000"/>
 
<controller>
<rumble duration="60" intensity="0.23"/>
</controller>
 
<flags>
<flag>CAN_AIM</flag>
<flag>MELEE_CLUB</flag>
<flag>ARMOUR_PENETRATING</flag>
</flags>
</data>
 
<assets model="w_bat">
<anim meleegroup1="club_core" meleegroup2="club_extra"/>
</assets>
</weapon>
 
<weapon type="POOLCUE">
<data slot="MELEE" firetype="MELEE" damagetype="MELEE" group="MELEE_WOOD" targetrange="10.0" weaponrange="1.6">
<damage base="1" networkplayermod="1.0" networkpedmod="1.0"/>
 
<pickup regentime="120000"/>
 
<controller>
<rumble duration="60" intensity="0.23"/>
</controller>
 
<flags>
<flag>CAN_AIM</flag>
<flag>MELEE_CLUB</flag>
<flag>ARMOUR_PENETRATING</flag>
</flags>
</data>
 
<assets model="w_cue"/>
</weapon>
 
<weapon type="KNIFE">
<data slot="MELEE" firetype="MELEE" damagetype="MELEE" group="MELEE_SHARP" targetrange="10.0" weaponrange="1.6">
<damage base="1" networkplayermod="1.0" networkpedmod="1.0"/>
 
<pickup regentime="120000"/>
 
<controller>
<rumble duration="60" intensity="0.1"/>
</controller>
 
<flags>
<flag>CAN_AIM</flag>
<flag>MELEE_BLADE</flag>
<flag>INSTANT_KILL_IN_MP</flag>
<flag>ARMOUR_PENETRATING</flag>
</flags>
</data>
 
<assets model="w_knife">
<anim meleegroup1="blade_core" meleegroup2="blade_extra"/>
</assets>
</weapon>
 
<!--             -->
<!-- GUN WEAPONS -->
<!--             -->
 
<weapon type="PISTOL">
<data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_SMALL" targetrange="45.0" weaponrange="80.0" clipsize="17" ammomax="1500" timebetweenshots="333">
<damage base="35" networkplayermod="3.0" networkpedmod="1.0"/>
<physics force="50.0"/>
<reload time="2000" fasttime="2000" crouchtime="2000"/>
 
<aiming accuracy="0.5">
<offset         x="0.15" y="1.0" z="0.55"/>
<crouchedoffset x="0.2"  y="1.0" z="0.05"/>
<reticule standing="0.65" ducked="0.55" scale="0.3"/>
</aiming>
 
<pickup regentime="120000" ammoonstreet="30"/>
 
<controller>
<rumble duration="110" intensity="0.02"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
</flags>
</data>
 
<assets model="w_glock">
<anim group="gun@handgun" meleegroup1="firearm_core"/>
 
<effects>
<muzzle fx="muz_pistol_small"/>
<shell fx="weap_ejected_pistol"/>
</effects>
</assets>
</weapon>
 
<weapon type="DEAGLE">
data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_LARGE" targetrange="45.0" weaponrange="80.0" clipsize="17" ammomax="1500" timebetweenshots="333">
<damage base="35" networkplayermod="3.0" networkpedmod="1.0"/>
<physics force="50.0"/>
<reload time="2000" fasttime="2000" crouchtime="2000"/>
 
<aiming accuracy="0.5">
<offset         x="0.15" y="1.0" z="0.55"/>
<crouchedoffset x="0.2"  y="1.0" z="0.05"/>
<reticule standing="0.6" ducked="0.5" scale="0.3"/>
</aiming>
 
<pickup regentime="240000" ammoonstreet="30"/>
 
<controller>
<rumble duration="150" intensity="0.1"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
</flags>
</data>
 
<assets model="w_eagle">
<anim group="gun@deagle" meleegroup1="firearm_core"/>
 
<effects>
<muzzle fx="muz_pistol_large"/>
<shell fx="weap_ejected_pistol"/>
</effects>
</assets>
</weapon>
 
<weapon type="SHOTGUN">
<data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="35.0" clipsize="8" ammomax="80" timebetweenshots="1233">
<damage base="35" networkplayermod="5.0" networkpedmod="1.0"/>
<physics force="25.0"/>
<reload time="2933" fasttime="2933" crouchtime="2933"/>
 
<aiming accuracy="0.08">
<offset         x="0.16" y="1.0" z="0.44"/>
<crouchedoffset x="0.16" y="1.0" z="0.0"/>
<reticule standing="1.0" ducked="1.0" scale="0.0"/>
</aiming>
 
<pickup regentime="240000" ammoonstreet="16"/>
 
<controller>
<rumble duration="200" intensity="1.0"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>2HANDED</flag>
<flag>HIGHER_BREAK_FORCE</flag>
</flags>
</data>
 
<assets model="w_shotgun">
<anim group="gun@shotgun"/>
 
<effects>
<muzzle fx="muz_shotgun"/>
<shell fx="weap_ejected_shotgun"/>
</effects>
</assets>
</weapon>
 
<weapon type="BARETTA">
<data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="40.0" clipsize="10" ammomax="80" timebetweenshots="433">
<damage base="40" networkplayermod="5.0" networkpedmod="1.0"/>
<physics force="25.0"/>
<reload time="2933" fasttime="2933" crouchtime="2933"/>
 
<aiming accuracy="0.05">
<offset         x="0.15" y="1.0" z="0.55"/>
<crouchedoffset x="0.15" y="1.0" z="0.05"/>
<reticule standing="1.0" ducked="1.0" scale="0.0"/>
</aiming>
 
<pickup regentime="480000" ammoonstreet="15"/>
 
<controller>
        <rumble duration="200" intensity="1.0"/>
      </controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>2HANDED</flag>
<flag>HIGHER_BREAK_FORCE</flag>
</flags>
</data>
 
<assets model="w_pumpshot">
<anim group="gun@baretta"/>
 
<effects>
<muzzle fx="muz_shotgun"/>
<shell fx="weap_ejected_shotgun"/>
</effects>
</assets>
</weapon>
 
<weapon type="MICRO_UZI">
<data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="45.0" weaponrange="50.0" clipsize="50" ammomax="1200" timebetweenshots="66">
<damage base="15" networkplayermod="2.0" networkpedmod="1.0"/>
<physics force="40.0"/>
<reload time="2266" fasttime="2266" crouchtime="2000"/>
 
<aiming accuracy="0.55">
<offset         x="0.15" y="1.0" z="0.55"/>
<crouchedoffset x="0.2"  y="1.0" z="0.1"/>
<reticule standing="0.75" ducked="0.6" scale="0.3"/>
</aiming>
 
<pickup regentime="240000" ammoonstreet="60"/>
 
<controller>
        <rumble duration="100" intensity="0.02"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
</flags>
</data>
 
<assets model="w_uzi">
<anim group="gun@uzi" meleegroup1="firearm_core"/>
 
<effects>
<muzzle fx="muz_smg"/>
<shell fx="weap_ejected_smg"/>
</effects>
</assets>
</weapon>
 
<weapon type="MP5">
<data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="55.0" weaponrange="60.0" clipsize="30" ammomax="1200" timebetweenshots="66">
<damage base="35" networkplayermod="2.5" networkpedmod="1.25"/>
<physics force="50.0"/>
<reload time="1666" fasttime="1666" crouchtime="2533"/>
 
<aiming accuracy="0.55">
<offset         x="0.13" y="1.0" z="0.45"/>
<crouchedoffset x="0.11" y="1.0" z="-0.02"/>
<reticule standing="0.75" ducked="0.6" scale="0.3"/>
</aiming>
 
<pickup regentime="360000" ammoonstreet="60"/>
 
<controller>
        <rumble duration="100" intensity="0.02"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>TREAT_AS_2HANDED_IN_COVER</flag>
</flags>
</data>
 
<assets model="w_mp5">
<anim group="gun@mp5k" meleegroup1="firearm_core">
       <rates firerate="1.0" blindfirerate="1.4"/>
      </anim>
 
      <effects>
<muzzle fx="muz_smg"/>
<shell fx="weap_ejected_smg"/>
</effects>
</assets>
</weapon>
 
<weapon type="AK47">
<data slot="RIFLE" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="55.0" weaponrange="105.0" clipsize="30" ammomax="600" timebetweenshots="133">
<damage base="50" networkplayermod="2.0" networkpedmod="1.0"/>
<physics force="75.0"/>
<reload time="2066" fasttime="1166" crouchtime="2066"/>
 
<aiming accuracy="0.5">
<offset         x="0.16" y="1.0" z="0.55"/>
<crouchedoffset x="0.1"  y="1.0" z="0.12"/>
<reticule standing="0.6" ducked="0.5" scale="0.3"/>
</aiming>
 
<pickup regentime="480000" ammoonstreet="80"/>
 
<controller>
<rumble duration="90" intensity="0.1"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>2HANDED</flag>
</flags>
</data>
 
<assets model="w_ak47">
<anim group="gun@ak47">
<rates firerate="1.2" blindfirerate="1.2"/>
</anim>
 
<effects>
<muzzle fx="muz_machine"/>
<shell fx="weap_ejected_rifle"/>
</effects>
</assets>
</weapon>
 
<weapon type="M4">
<data slot="RIFLE" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="65.0" weaponrange="130.0" clipsize="30" ammomax="600" timebetweenshots="133">
<damage base="55" networkplayermod="2.5" networkpedmod="1.25"/>
<physics force="75.0"/>
<reload time="2066" fasttime="1166" crouchtime="2066"/>
 
<aiming accuracy="0.5">
<offset         x="0.14" y="1.0" z="0.55"/>
<crouchedoffset x="0.08"  y="1.0" z="0.12"/>
<reticule standing="0.6" ducked="0.5" scale="0.3"/>
</aiming>
 
<pickup regentime="600000" ammoonstreet="80"/>
 
<controller>
        <rumble duration="90" intensity="0.1"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>2HANDED</flag>
</flags>
</data>
 
<assets model="w_m4">
<anim group="gun@ak47">
<rates firerate="1.2" blindfirerate="1.2"/>
</anim>
 
<effects>
<muzzle fx="muz_machine"/>
<shell fx="weap_ejected_rifle"/>
</effects>
</assets>
</weapon>
 
<weapon type="SNIPERRIFLE">
<data slot="RIFLE" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="50.0" weaponrange="150.0" clipsize="30" ammomax="600" timebetweenshots="133">
<damage base="65" fps="75" networkplayermod="2.0" networkpedmod="1.0"/>
<physics force="100.0"/>
<reload time="2066" fasttime="2066" crouchtime="2066"/>
 
<aiming accuracy="10.0" accuracyfps="0.0">
<offset         x="0.16" y="1.0" z="0.55"/>
<crouchedoffset x="0.16"  y="1.0" z="0.12"/>
<reticule standing="0.6" ducked="0.5" scale="0.05"/>
</aiming>
 
<pickup regentime="360000" ammoonstreet="20"/>
 
<controller>
<rumble duration="120" intensity="0.3"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_FREE_AIM</flag>
<flag>FIRST_PERSON</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>2HANDED</flag>
</flags>
</data>
 
<assets model="w_psg1">
<anim group="gun@rifle"/>
</assets>
</weapon>
 
<weapon type="M40a1">
<data slot="SNIPER" firetype="DELAYED_HIT" damagetype="BULLET" group="RIFLE_SNIPER" targetrange="50.0" weaponrange="1500.0" clipsize="5" ammomax="50" timebetweenshots="333">
<damage base="20" fps="75" networkplayermod="2.0" networkpedmod="1.0"/>
<physics force="100.0"/>
<reload time="1300" fasttime="2066" crouchtime="2066"/>
 
<aiming accuracy="10.0" accuracyfps="0.0">
<offset         x="0.16" y="1.0" z="0.55"/>
<crouchedoffset x="0.16" y="1.0" z="0.12"/>
<reticule standing="0.6" ducked="0.5" scale="0.05"/>
</aiming>
 
<pickup regentime="360000" ammoonstreet="10"/>
 
<controller>
        <rumble duration="120" intensity="0.3"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_FREE_AIM</flag>
<flag>FIRST_PERSON</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>2HANDED</flag>
</flags>
</data>
 
<assets model="w_rifle">
<anim group="gun@m40a1"/>
</assets>
</weapon>
 
<weapon type="RLAUNCHER">
<data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="50.0" weaponrange="100.0" clipsize="1" ammomax="8" timebetweenshots="800">
<damage networkplayermod="2.0" networkpedmod="1.0"/>
<reload time="2066" fasttime="2066" crouchtime="2066"/>
 
<aiming accuracy="1.0">
<offset         x="0.15" y="1.0" z="0.53"/>
<crouchedoffset x="0.12" y="1.0" z="0.05"/>
<reticule standing="1.0" ducked="1.0" scale="0.0"/>
</aiming>
 
<pickup regentime="600000" ammoonstreet="4"/>
 
<controller>
<rumble duration="200" intensity="0.4"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>HEAVY</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>CREATE_VISIBLE_ORDNANCE</flag>
<flag>2HANDED</flag>
<flag>KEEP_CAMERA_BEHIND</flag>
</flags>
 
<projectile>
<typetocreate type="ROCKET"/>
<offset    x="0.54" y="0.0" z="0.055"/>
<rotoffset x="0.0"  y="0.0" z="-1.571"/>
</projectile>
</data>
 
<assets model="rpg">
<anim group="gun@rocket"/>
 
<effects>
<muzzle fx="muz_rocket"/>
</effects>
</assets>
</weapon>
 
<weapon type="MINIGUN">
<data slot="HEAVY" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="100.0" weaponrange="400.0" clipsize="750" timebetweenshots="36">
<damage base="1000" networkplayermod="2.0" networkpedmod="1.0"/>
<physics force="500.0"/>
<reload time="3000" fasttime="3000" crouchtime="3000"/>
 
<aiming accuracy="1.0">
<offset         x="0.0" y="1.0" z="0.0"/>
<crouchedoffset x="0.0" y="1.0" z="0.0"/>
</aiming>
 
<pickup regentime="0" ammoonstreet="500"/>
 
<controller>
<rumble duration="60" intensity="0.3"/>
</controller>
 
<flags>
<flag>GUN</flag>
<flag>CAN_FREE_AIM</flag>
<flag>HEAVY</flag>
</flags>
</data>
 
<assets>
<effects>
<muzzle fx="muz_minigun"/>
</effects>
</assets>
</weapon>
 
<weapon type="FTHROWER"/>
<weapon type="CAMERA"/>
 
<!--                    -->
<!-- PROJECTILE WEAPONS -->
<!--                    -->
 
<weapon type="GRENADE">
<data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="GRENADE" targetrange="35.0" clipsize="1" ammomax="25">
<damage networkplayermod="2.0" networkpedmod="1.0"/>
 
<aiming accuracy="1.0">
<offset         x="0.0" y="1.0" z="0.0"/>
<crouchedoffset x="0.0" y="1.0" z="0.0"/>
</aiming>
 
<pickup regentime="360000" ammoonstreet="8"/>
 
<controller>
<rumble duration="50" intensity="0.1"/>
</controller>
 
<flags>
<flag>THROWN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>ADD_SMOKE_ON_EXPLOSION</flag>
<flag>SILENCED</flag>
</flags>
 
<projectile type="FUSE" fusetime="5000">
<explosion type="GRENADE"/>
<physics force="33.0" vehiclevelocity="5.0"/>
</projectile>
</data>
 
<assets model="w_grenade">
<anim group="grenade"/>
</assets>
</weapon>
 
<weapon type="MOLOTOV">
<data slot="THROWN" firetype="PROJECTILE" damagetype="FIRE" group="MOLOTOV" targetrange="35.0" clipsize="1" ammomax="25">
<damage networkplayermod="2.0" networkpedmod="1.0"/>
 
<aiming accuracy="1.0">
<offset         x="0.0" y="1.0" z="0.0"/>
<crouchedoffset x="0.0" y="1.0" z="0.0"/>
</aiming>
 
<pickup regentime="240000" ammoonstreet="8"/>
 
<controller>
        <rumble duration="50" intensity="0.3"/>
</controller>
 
<flags>
<flag>THROWN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>SILENCED</flag>
</flags>
 
<projectile type="IMPACT">
<explosion type="MOLOTOV"/>
<physics force="33.0" vehiclevelocity="8.0"/>
</projectile>
</data>
 
<assets model="w_molotov">
<anim group="molotov"/>
</assets>
</weapon>
 
<weapon type="ROCKET">
<data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="35.0" clipsize="1" stattype="RLAUNCHER">
<damage networkplayermod="2.0" networkpedmod="1.0"/>
 
<aiming accuracy="1.0">
<offset         x="0.0" y="1.0" z="0.0"/>
<crouchedoffset x="0.0" y="1.0" z="0.0"/>
<reticule standing="0.65" ducked="0.55" scale="0.3"/>
</aiming>
 
<pickup regentime="360000" ammoonstreet="8"/>
 
<controller>
<rumble duration="0" intensity="0.0"/>
</controller>
 
<flags>
<flag>THROWN</flag>
<flag>EXPLOSION_BASED_ON_IMPACT</flag>
<flag>ADD_SMOKE_ON_EXPLOSION</flag>
</flags>
 
<projectile type="ROCKET">
<explosion type="ROCKET"/>
<physics force="30.0" explodeimpactthreshold="0.25" explodeimpactwithvehiclethreshold="0.05"/>
</projectile>
</data>
 
<assets model="cj_rpg_rocket">
<effects>
<trail fx="weap_rocket_player"/>
</effects>
</assets>
</weapon>
 
<weapon type="OBJECT">
<data slot="SPECIAL" firetype="PROJECTILE" damagetype="COLLISION" group="MELEE_GENERIC" targetrange="30.0" clipsize="1">
<damage base="5" networkplayermod="2.0" networkpedmod="1.0"/>
 
<aiming accuracy="1.0">
<offset         x="0.0" y="1.0" z="0.0"/>
<crouchedoffset x="0.0" y="1.0" z="0.0"/>
</aiming>
 
<pickup regentime="75" ammoonstreet="1"/>
 
<controller>
<rumble duration="0" intensity="0.0"/>
</controller>
 
<flags>
<flag>THROWN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
</flags>
 
<projectile type="NONE">
<physics force="20.0"/>
</projectile>
</data>
 
<assets>
<anim group="grenade"/>
</assets>
</weapon>
 
</weaponinfo>

Help, anyone? :)

- Victor

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Does it crash when you try to aim ? you can try to change this part : <anim group="gun@rifle"/>  to  <anim group="gun@ak47"/>

                                                                                                                                                                                [img]http://img11.hostingpics.net/pics/809824nypdbannersignaturebymaniosdesignsd5gw2dp.png[/img]

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It crashes the moment i spawn it.

Well if the solution i gave you doesn't work, try replacing the SCAR with the AK/M4, to see if the problem isn't coming from the model.

                                                                                                                                                                                [img]http://img11.hostingpics.net/pics/809824nypdbannersignaturebymaniosdesignsd5gw2dp.png[/img]

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