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LCPDFR stops functioning when I call for transport unit.

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Whenever I call for a transport unit the first one always doesn't show up. Then when I call again, nothing happens. No crash, no nothing. The suspect just stands there waiting and nothing happens. 

 

Here is the error: 

 

[ERROR - 21:57:31] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.


[ERROR - 21:57:31] [] System.Threading.ThreadAbortException: Thread was being aborted.
at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle UInt32 millisecondsTimeout Boolean hasThreadAffinity Boolean exitContext)
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle Int64 millisecondsTimeout Boolean hasThreadAffinity Boolean exitContext)
at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout Boolean exitContext)
at System.Threading.WaitHandle.WaitOne()
at GTA.NetThread.Wait(Int32 ms)
at GTA.Script.Wait(Int32 ms)
at GTA.Game.WaitInCurrentScript(Int32 ms)
at LCPD_First_Response.Engine.Scripting.Entities.CModel.LoadIntoMemory(Boolean instantReturn) in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingEntitiesCModel.cs:line 418
at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingCopRequest.cs:line 235
at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingCopRequest.cs:line 135
at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingCopRequest.cs:line 118
at .() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingCopManager.cs:line 86
at LCPD_First_Response.Engine.Main.() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineMain.cs:line 296
[ERROR - 21:57:31] [ExceptionHandler] System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) L_ffffffff
System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) L_0014
System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext) L_0000
System.Threading.WaitHandle.WaitOne() L_0000
GTA.NetThread.Wait(Int32 ms) L_0049
GTA.Script.Wait(Int32 ms) L_00b4
GTA.Game.WaitInCurrentScript(Int32 ms) L_0014
LCPD_First_Response.Engine.Scripting.Entities.CModel.LoadIntoMemory(Boolean instantReturn) L_0052
‍‌‪‎​‮‮‫‪‍‫‌‏‏‏‪​‪‍​‮‮​‌‮‎​‮.‌‮‌​​‍‫‫‌‏‮​‮‎‮‍‫‮‪‮‏‪‮() L_0426
‍‌‪‎​‮‮‫‪‍‫‌‏‏‏‪​‪‍​‮‮​‌‮‎​‮.‮‭​‪‫‮‫‌‮‬‭‎​‪‬‍‬‌‎‎​‌‬‍‫‮() L_0081
‍‌‪‎​‮‮‫‪‍‫‌‏‏‏‪​‪‍​‮‮​‌‮‎​‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() L_00ca
‎‪‭‭‏‪‏‏‪‍‌‭‬​‫‎‪‮‬‮‮‏‏‮.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() L_014a
LCPD_First_Response.Engine.Main.‎‎‎‮‫‮‏‪‌‌‫‍‎‬​‫‬‍‌‍‮‏‏‍‌‫‪‌‫‮() L_016e
Error hash: 1856CF0F58B408F568D72513BD67F2F5283FA214

If you use any of my skins in a YouTube video, please let me know. I would love to see it. output_hzFinh_zps2w8whjkq.gif

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