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Texture bug only when LCPDFR active

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Hi !

 

Its me, again...

I experience the famous texture bug ingame. But the strange thing is that it only happens when lcpdfr is enabled.

 

If I don't enable it (alt+p) I have no bug, with all my modded cars and hi res textures but if I enable it my game start to unload road/building textures.

If I enable it, then disable it, the bug disappear.

 

So, the bug seems linked to lcpdfr but, how ? I tried 3 traffic fix mods, the problem is the same...

I use this in commandline  (to help GTAIV detect my vram) :

-norestrictions
-percentvidmem 100
-availablevidmem 4

Thanks for the help :)

I really does not understand, the game only use 1500mb of my 4096mb vram and 4800mb of my 8192mb ram....

Edited by CHoump

Pumpk1in 🇫🇷

Solved by Pumpk1in

Go to solution
  • Author

Without ENB / ELS / Police car mods ?

I will test some things to find a solution, and in the worst case I will test without the mods to see if the problem is still here :)

 

I saw many youtube videos showing the same setup as me (with more cars and more mods !!) and without bugs so I hope I can fix that by myself  :wallbash:

Pumpk1in 🇫🇷

  • Author

Just for your information, videos are edited in such a way so crashes are removed. No one wants to see crashes. 

 

Yeah I know, its true in looong videos, but in his video, it was a long gameplay without cut ;)

My problem happens like 5 minutes after the game start, so I don't think these youtubers restart their game every 5 minutes  :thumbsup:

 

I tried to put the textures in medium instead of high and... no texture bug in 30 minutes. But my game crashed with "video memory is full". I will make a longer test with a memrestrict command.

Seriously, how my Vram could be full, the game only use 900mb  :teehee:

Edited by CHoump

Pumpk1in 🇫🇷

This is a support topic.
Only reply here to offer help or assistance to Pumpk1in. Off-topic or "me too" replies will be removed.

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