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weapon mods

Featured Replies

hey i got a question, on the weaponinfo file what do these mean:

1)data slot

2)group

3)assets model

im converting my sniper spot into an m249 saw. it used to be my mp5 slot but i want my mp5 back so now so ill have an mp5a4, swat m4, m249 saw( in that order 2) i left those 3 alone but whn im aiming now i cant walk or move.(i guess cus its in "sniper mode" so what do i change?

this is what i currently got:

<weapon type="SNIPERRIFLE">

<data slot="SNIPER" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_SNIPER" targetrange="55.0" weaponrange="60.0" clipsize="200" ammomax="5200" timebetweenshots="200">

<damage base="7" networkplayermod="2.5" networkpedmod="1.25"/>

<physics force="50.0"/>

<reload time="1666" fasttime="1666" crouchtime="2533"/>

<aiming accuracy="0.55">

<offset x="0.13" y="1.0" z="0.45"/>

<crouchedoffset x="0.11" y="1.0" z="-0.02"/>

<reticule standing="0.75" ducked="0.5" scale="0.3"/>

</aiming>

<pickup regentime="360000" ammoonstreet="200"/>

<controller>

<rumble duration="100" intensity="0.02"/>

</controller>

<flags>

<flag>GUN</flag>

<flag>CAN_AIM</flag>

<flag>CAN_FREE_AIM</flag>

<flag>ANIM_RELOAD</flag>

<flag>ANIM_CROUCH_FIRE</flag>

<flag>TREAT_AS_2HANDED_IN_COVER</flag>

</flags>

</data>

<assets model="w_psg1">

<anim group="gun@uzi" meleegroup1="firearm_core">

<rates firerate="3.0" blindfirerate="1.4"/>

</anim>

<effects>

<muzzle fx="muz_machine"/>

<shell fx="weap_ejected_rifle"/>

</effects>

</assets>

</weapon>

it shoots fine and stuff its the motion thing i cant figure out and i dont wanna just guess and mess something up so yea, anyone know what those mean?

Did the weapon come with a data line? If so, try copying that but replace the weapon model name.

Sticks and stones may break bones, but 5.56 fragments on impact.

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