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New weapon animations

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I have no idea how difficult this would be but it would be cool if someone can edit the animation for selecting guns. It may be possible to keep most of the animation process as it is, but shift the hand positions to the right more.

It's pretty unrealistic for a cop to pull a gun out of his rib cage.

Another cool idea: pull a gun from the back of your pants gangster style (like the ballas in GTA V) for those who don't play LCPD:FR.

I have no idea how difficult this would be but it would be cool if someone can edit the animation for selecting guns. It may be possible to keep most of the animation process as it is, but shift the hand positions to the right more.

It's pretty unrealistic for a cop to pull a gun out of his rib cage.

Another cool idea: pull a gun from the back of your pants gangster style (like the ballas in GTA V) for those who don't play LCPD:FR.

Perfect idea!

Me and my buddy are planning on making a police/military game on Cryengine 3

And we were planning to have your character look at his holster, unlock it, and pull the gun out! (all in first person of course)

I Hope someone takes your idea into consideration, i would but i don't know jackshit about that kind of stuff lol

reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

I've been looking at animations for quite awhile to get a full understand ing of the animations. I want the cops to actually tally on the shoulder mics instead of pulling out a walkie talkie, and how they draw they're sidearms and reload.I've got it 80% figured out and am gonna experiment with some animations to see if gta iv can handle it. Be on the lookout for it.

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