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I'm sick of random dispatches...


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Is there anyway to turn off the random dispatching of firetrucks, ambulances, and police???

I run LCPDFR .95RC1 w/ traffic flow.

Another person suggested ChanceOfRandomDispatch = 9999 but it doesn't do anything and I had to add it to the .ini file.

Can anyone help me or offer a different mod from traffic flow?

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Well, there's Traffic Control System but I'm not sure how well it works compared to traffic flow. I use them both at once.

EDIT: Edit the traffic flow ini not the lcpdfr ini. There should be no need to add that line to your trafficflow.ini file. It should already be there.

LCPDFR does not dispatch firetrucks or ambulances. traffic flow does. Increase the variable to 100. Then there's a 1/100 chance per tick to get a dispatch.

Edited by Iconography

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Sam mentioned in reponse to another thread somewhere something about this and adding a line about Responding emergency vehicles in traffic flow but can't recal what the thread was called. It was about 2 weeks ago I think. I f I come accross it i will let you know.

Ahh, it was this thread and you obviously read it as you got that chanceofrandom quote.

btw Icon' "EDIT: Edit the traffic flow ini not the lcpdfr ini. There should be no need to add that line to your trafficflow.ini file. It should already be there."

It doesn't appear in my trafficflow.ini either. Think it might not be part of the last versioni is all i can think of.

(v5)

Edited by Molten
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I know the trafficflow.ini file. Mine only had Mode1 through model20 in there. I had to add ChanceOfRandomDispatch = 9999. I added it before model1 but it doesn't do anything. So I will try 100 as you say its 1/100. However, at this time my ini file didn't have any random dispatch code in it.

Example:

ChanceOfRandomDispatch = 9999

Model1 = MINIVAN

Model2 = MOONBEAM

Is that how it is suppose to look? Or could someone screenshot their ini file? Obviously mine is flawed if it doesn't have the dispatch code already but I downloaded v5.

Visit me on youtube. The most common reason for crashing is user error. Make sure you have the latest RAGE, ScripthookV, ScripthookVdotnet and turn off your antivirus. Make sure you have an up to date gameconfig.xml as well. Use Allbo's plugin troubleshooter to find any errors too. 


 

 

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// This variable controls how frequently emergency services will be dispatched throughout the city.

// The variable is represented in the code as a 1 in [variable] chance of a dispatch occuring,

// which happens every 15 seconds.  To increase the chance that a dispatch will happen, decrease

// the variable (do not go lower than 1), and to decrease the chance that a dispatch will happen,

// increase the variable (you shouldn't need to go any higher than 100).



// NOTE: The default value, 8, should provide for a balanced experience.  If you experience crashes

// which may be related to these dispatches, increase the variable.



ChanceOfRandomDispatch = 8

I have Traffic Flow V5R2.

Edited by Iconography

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I know the trafficflow.ini file. Mine only had Mode1 through model20 in there. I had to add ChanceOfRandomDispatch = 9999. I added it before model1 but it doesn't do anything. So I will try 100 as you say its 1/100. However, at this time my ini file didn't have any random dispatch code in it.

Example:

ChanceOfRandomDispatch = 9999

Model1 = MINIVAN

Model2 = MOONBEAM

Is that how it is suppose to look? Or could someone screenshot their ini file? Obviously mine is flawed if it doesn't have the dispatch code already but I downloaded v5.

Holy, I edited my post but you might not have noticed. My V5 trafficflow.ini is same as yours. No chanceofrandomanything. Just the models 1 / 20 like you said. I think a lot of people must have an earlier .ini version file or something.

Edited by Molten
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That's Traffic Flow V5. Sam later released V5 R2; it has that option. Download it from the DL section.

The traffic flow in the DL section is outdated. I got V5R2 from GPM.

I downloaded the one from the DL section and opened the ini, it's the old version. I checked.

Edited by Iconography

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The traffic flow in the DL section is outdated. I got V5R2 from GPM.

I downloaded the one from the DL section and opened the ini, it's the old version. I checked.

That explains it. I got mine of this site. I dont go on GPM these days. may have to though :p

Bit insane the authors own site is the one place you get an outdated version :) guess he's busy though.

Also as that change in the .ini doesn't work for the op I would guess it will only work with the latest version no matter what you type in the .ini

Edited by Molten
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So i'm trying to find a link for the newer version of this mod. I hear people use traffic control system with traffic flow...why?

Visit me on youtube. The most common reason for crashing is user error. Make sure you have the latest RAGE, ScripthookV, ScripthookVdotnet and turn off your antivirus. Make sure you have an up to date gameconfig.xml as well. Use Allbo's plugin troubleshooter to find any errors too. 


 

 

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Okay so the only version I found for traffic control system was:

http://gtapolicemods.com/downloads.php?do=file&id=411

Using traffic control and traffic flow together will pull more than 20 cars? Would be cool

Visit me on youtube. The most common reason for crashing is user error. Make sure you have the latest RAGE, ScripthookV, ScripthookVdotnet and turn off your antivirus. Make sure you have an up to date gameconfig.xml as well. Use Allbo's plugin troubleshooter to find any errors too. 


 

 

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I have to agree with the previous posts that have said combining TrafficFlowV5 with TrafficControlSystem has worked wonders. For those looking to understand the solution:

- TF loads 3-5cars ever 15 seconds into the memory from a list of 20 vehicles. While not much, it's not a huge problem (read below). TF will be used primarily to spawn COMMON cars.

- TCS spawns a random car every X amount of seconds and/or when variety is low. This is different from TF; it actually loads and SPAWNS the car, rather than simply loading it into memory. The result is you will get to see every car not listed in the above 20 in traffic at some point. TCS will be used to make sure even the rarest cars in the game show up from time-to-time; EVERY non-service car!

- The game's default traffic loader also still works. For instance I was in Hove Beach and Uranus' were spawning pretty regularly (one of 6-8 cars for a few minutes). I did not have the Uranus as one of the 20 cars in TF. This is effective as it allows us to skip including certain common cars within TF, which is already rather limited in terms of number of vehicles.

How to set it all up:

1) Download TrafficFlow and TrafficControlSystem (using this thread or google). You will need an asiloader (Xlive) as well as the ScriptHook files included with TF.

2) Install them and then locate the .ini file for TrafficFlow.

3) Simply pick 20 common cars you would like to see show up often. I picked 12 cars, 5 SUVs/pickups, 2 vans, and the Boxville (w/ custom IRL logos).

4) Keep in mind that as explained above, certain cars will spawn somewhat often (in certain locations at least) whether or not they are included in the TF ini. Cavalcade and Uranus are the two most obvious ones; they still spawn almost everywhere despite not being in my list of 20. Primo, Landstalker and Blista all spawn rather commonly as well (to a slightly lesser extent) so I've kept those out of the list. Keep an open eye while playing for cars that are showing up too often from your TF list. There is a chance they can be removed and switched for a car you aren't seeing enough of. TCS and the default traffic system are still working, so never be afraid that removing a car that pops up too often will cause it to never show up.

5) Be realistic! The default vehicle models are about ~500kB in size; their textures are about ~100kB. If you load the game up with 30 custom cars that have 3000kB models and 1200kB textures, don't expect this solution to work without lagging your game and it's textures. This is especially true if using ENB/iCEhancer as well. If you want to use custom cars, limit most of their sizes to 1500kB for model, 500kB for textures. That doesn't mean you can't load up some nicer looking higher defintion cars, but keep them to a few and avoid both placing them in your TF list and associating them with commonly spawned vehicles (ex. Cavalcade). Try to keep cabbys and police cars close to stock size as these ALWAYS stay loaded in memory.

MarkC9 from GTA forums had a post that explains everything well. Here it is^^^^^

Edited by HolyOrangeJuice

Visit me on youtube. The most common reason for crashing is user error. Make sure you have the latest RAGE, ScripthookV, ScripthookVdotnet and turn off your antivirus. Make sure you have an up to date gameconfig.xml as well. Use Allbo's plugin troubleshooter to find any errors too. 


 

 

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BTW, thanks for the help everyone. I am testing both mods together right now. I was getting so annoyed by so many emergency services hogging the roads. I was hit 3 times by 3 seperate ambulances on a traffic stop in a few minutes....lol

Also all the sirens....ugh :P

EDIT: Tested but i'm guessing traffic control is what makes my graphics disappear. I'll just use the update traffic flow.

Edited by HolyOrangeJuice

Visit me on youtube. The most common reason for crashing is user error. Make sure you have the latest RAGE, ScripthookV, ScripthookVdotnet and turn off your antivirus. Make sure you have an up to date gameconfig.xml as well. Use Allbo's plugin troubleshooter to find any errors too. 


 

 

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