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Noose Animations

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Hi guys,

 

This has been bothering me for a really long time now. I've searched other threads regarding this, but none of them have the answer I'm looking for. The question being - how can I stop NOOSE peds from holding their rifles/shotguns with just one hand? I've changed their walk style to "move_cop" within the 'peds.ide' file (both for animgroup and animfile) as stated in a number of threads, but rarely does anyone talk about the change resulting in one-handed weapons. When they do, no one really provides an answer for it or the thread just drops dead. It irks me to see screenshots of people playing as NOOSE/SWAT with the changed walk style and still be able to hold their weapons with both hands. I don't know how they're able to do it. Is there some other text file I need to tweak? Some animation file that needs replacing?

 

I'm aware that there is also the alternative solution of simply replacing the NOOSE pilot, but whenever I attempt to play as them, my game starts experiencing disappearing textures and memory issues - probably due to the fact I'm using the CS:GO FBI models. My game runs fine otherwise. And besides, I also wanted to see other regular NOOSE peds within the game world use the new animations.

 

Any help regarding this would be really appreciated.

 

EDIT: Forgot to mention (not sure if it's important) but I'm playing with EFLC.

Edited by Beren

  • Author

Thank you!

 

It may not be perfect since it also makes you hold pistols and melee weapons with two hands, but I primarily wanted my SWAT to use rifles anyway.

 

Again, many thanks :thumbsup:

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