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Reinstalled GTA IV

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I reinstalled GTA IV and now it's crashing when I load a new game. How can I fix this?


BEGIN *SIGNED* LCPD First Response Issue Report
Diagnostics Tool Version: 0.4.3
Operating system: Unknown Unknown (6.2.0.0 Build: 9200) Service Pack:
System RAM (GB): 7.91
CPU cores: 8
NET Framework 4.0 installed: True
Visual C++ 2010 Redistributable installed: True
GTA IV - Installed: True
GTA IV - Install folder: C:Program Files (x86)Rockstar GamesGrand Theft Auto IV
GTA IV - Version: 1, 0, 7, 0
GTA IV - Asi loader installed: True
GTA IV - Asi loader: DSOUND
GTA IV - Asi loader valid: True
GTA IV - C++ ScriptHook installed: True
GTA IV - C++ ScriptHook valid: True
GTA IV - C++ ScriptHook version: 0, 5, 1, 0
GTA IV - ScriptHookDotNet installed: True
GTA IV - ScriptHookDotNet valid: False
===============BEGIN .NET SCRIPTHOOK LOG===============
2014-02-28 21:12:33 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)
2014-02-28 21:13:12 - Direct3D device created!
 
2014-02-28 21:13:12 - SEARCHING FOR SCRIPTS...
2014-02-28 21:13:12 - Loading scripts in Assembly 'scriptsBusinesses.net.dll' ...
2014-02-28 21:13:12 -  ...found script 'tycoon_all.tycoon_all'!
2014-02-28 21:13:12 - Loading scripts in Assembly 'scriptsindicator.net.dll' ...
2014-02-28 21:13:12 -  ...found script 'indicatorClass'!
2014-02-28 21:13:12 - Loading scripts in Assembly 'scriptsIronMan.net.dll' ...
2014-02-28 21:13:13 - Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'IronMan.net, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
                      File name: 'IronMan.net, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
                         at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
                         at System.Reflection.RuntimeAssembly.nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
                         at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
                         at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean forIntrospection)
                         at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection)
                         at System.Reflection.Assembly.Load(String assemblyString)
                         at System.UnitySerializationHolder.GetRealObject(StreamingContext context)
                      
                         at GTA.RemoteScriptDomain.RequestAction(ScriptAction action)
                         at GTA.NetHook.GameReloaded()
                         at StartupThreadC.RunTick(StartupThreadC* )
                      
                      WRN: Assembly binding logging is turned OFF.
                      To enable assembly bind failure logging, set the registry value [HKLMSoftwareMicrosoftFusion!EnableLog] (DWORD) to 1.
                      Note: There is some performance penalty associated with assembly bind failure logging.
                      To turn this feature off, remove the registry value [HKLMSoftwareMicrosoftFusion!EnableLog].
                      
2014-02-28 21:13:13 - CRASH!
 
===============END .NET SCRIPTHOOK LOG===============
End of *SIGNED* LCPD First Response Issue Report
Digital signature: lAslYia97Qy+IucU9JIrNQ==
 

Ray

Solved by Darkray347

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