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policing script + policehelper

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Hey all, first off, i've been playing LCPDFR a few days now and i absolutely love it.

 

But i have a question, are there any known issues with combining police script with policehelper?

And is it possible to install both and play without problems?

 

-Stefanosa

  • Author

Hello, I've always gone with the "More scripts = More Problems". I know that LCPDFR 1.0a has some issues with VDH PoliceHelper, but this can be "fixed" by disabling World events in the ini file. 

 

What kind of problems did you encounter?

I havn't really found any big problems.. but by disabling world events i can play policing script at the same time, is that what you mean?

  • Author

Crashes, generally speaking. 

If you are using the police helper, it will help to disable world events yes :) 

Hmm, alright i will give it a try thanks bud!

 

If anybody else has suggestions i'd be happy to hear them!

What I've found works best is to leave out Braveheart's Policing Script completely because it doesn't run through LCPDFR's API so a few times you will get suspects that are 'unarrestable' or even unresponsive (more about BPS at the bottom of this post). What I did was modify PoliceHelper v1.2.1b to disable traffic, world, and to also disable "other events" and also the PH Medical Examiner/Tow Service .inis to have the drive-up services appear and disappear within seconds as well.  I noticed that when the 'drive-up' services where allowed to linger around, more PoliceHelper crashes would occur.  Like ineseri has posted in a few threads with the "PreloadAllModels=True" fix (under [Main] @ lcpdfr.ini) and on top of that to give the base LCPDFR stability.  Anyway enough gibberish, here's what I changed, these brought me the most stable LCPDFR (v1.0) and PH experience so far:

 

In vdH_PoliceHelper.ini:

[ SETTINGS ]

NoPause = 1
// 0 - pause while in PoliceHelper menu, 1 - no pause, 2 - pause only while in car
[ EVENTS ]

TrafficEventsTimeout = 0
// Set timeout for creating traffic events (speeders will be created 2x more often).
// Set it to 0 to turn off traffic events.

WorldEventsTimeout = 0
// Set timeout for creating world events. Set it to 0 to turn off world events.

EnableOtherEvents = False
// Enable casual events like tourists asking for directions etc.

I noticed the NoPause command allows LCPDFR to run in the background as it should while PH's changed "NoPause = 1" command (my speculation without diving deeper into the actual code) doesn't pause your GTA IV causing the mods to mesh a lil' bit better and smoother as long as the events are disabled. If the drive-up services just appear and disappear instantly, they really don't cause any interference with LCPDFR's API coding. Of course again, this is testing speculation granted I haven't dove deeper into the actual code in runtime and so forth. If anything I have a much easier time with this set-up not having to reload (reloadscripts command) PH every 15-20 minutes and the trouble of going back to the PD station after a LCPDFR restart, rechoosing my police ped, reassigning my partner etc etc. 

 

In vdH_MedicalExaminer.ini:

[ SETTINGS ]

Mode = 2
// 0 - normal mode
// 1 - fast mode, team spawns near victims, takes them and drives away
// 2 - rapid, team spawns, takes bodies and disappears with them (magic) 

In vdH_towService.ini:

[ SETTINGS ]

TowMode = 2
// 0 - normal (default)
// 1 - fast (truck spawns near car to tow and drives away with it)
// 2 - rapid (truck spawns near car to tow and disappears with it)

I urge others to give this a try and see if they get the same results. If your PH scripts are crashing, why not right? Anyway, this is the best way so far I have found LCPDFR and PH to play more nicely amongst one another.  As far as Braveheart's PS goes, I would just wait until more API "approved" callouts/events are released. Thus far, there are a few in development at least!  (Please let me know if anybody else has had more success with Braveheart's Policing, I disabled it right away after I received a fight call and no suspects responded/surrender after 20 and more continuous tazes...)

 

Edit: **Update 2/16/14 Still crashing even with these options set, was worth a try though.  "Reloadscripts" command seems to be the only answer at this time when PH crashes.

Edited by OfficerDeltaFiveOne

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