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1.0a _ Crash - log report

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lcpdfr.log

[ERROR - 4:35:55 AM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.


[ERROR - 4:35:55 AM] [] System.NullReferenceException: Object reference not set to an instance of an object.
at freval_19.eval_fr0(Single A_0, freval_102 A_1, Vector3 A_2)
at freval_19.eval_fr0(freval_102 A_0, Single A_1, Vector3 A_2, IEnumerable`1 A_3)
at freval_27.eval_fr0(freval_102 A_0, Single A_1)
at freval_226.fr7(freval_202 A_0)
at freval_3.eval_fr2(freval_202 A_0)
at freval_37.fr8()
at freval_27.fr8()
at LCPD_First_Response.Engine.Main.fr2()

 

AdvancedHook.log

Log started on: 4:4:2 1-22-2014


------------------------
[iNFO - 4:4:2] Gameversion - 1.0.7.0
[iNFO - 4:4:2] XLiveLess present - skipping xlive changes
[iNFO - 4:4:2] AdvancedHook 0.29 © 2010-2014 LMS - Initialized
[iNFO - 4:4:2] E-Mail: lms@lcpdfr.com
[iNFO - 4:4:2] Permission granted for LCPDFR only
[iNFO - 4:4:2] Thanks to listener, aru and #iv-modding
[iNFO - 4:4:2] Attaching exception handler...
[iNFO - 4:4:2] Exception handler attached
[iNFO - 4:4:2] Patching game functions...
[iNFO - 4:35:55] An exception occured
[iNFO - 4:35:55]
Process: F00000

Address: 71B124E8 (Ô'Gp)

Code: C0000005

Registerdump - EAX: 0 EBP: 9B98E838 EBX: 120 ECX: 0 EDI: B1C7C410 EDX: 9B98D784 EIP: 71B124E8 ESI: B1C7C428 ESP: 9B98E808

 

ScriptHookDotNet.log

2014-01-22 04:04:02 - STARTING SCRIPTS...


2014-01-22 04:04:02 - INFO: Phone number checks are not available!
2014-01-22 04:04:02 -  ...successfully started script 'VehicleSpeedControl.net.VehicleSpeedControl'!
2014-01-22 04:04:02 -  ...successfully started script 'TrafficFlow.Taxi'!
2014-01-22 04:04:02 -  ...successfully started script 'FullStrobes.FullStrobes'!
2014-01-22 04:04:02 -  ...successfully started script 'LawEnforcement.WindowExapleScript'!
2014-01-22 04:04:02 -  ...successfully started script 'LawEnforcement.spotlight'!
2014-01-22 04:04:02 -  ...successfully started script 'trafficruleCS.lessovertake'!
2014-01-22 04:04:02 -  ...successfully started script 'LCPDFR_Loader.PublicScript'!
2014-01-22 04:04:02 -  ...successfully started script 'LCPDFR_Loader.Loader'!
2014-01-22 04:04:02 -  ...successfully started script 'indicatorClass'!
2014-01-22 04:04:02 -  ...successfully started script 'AreaLiveryMod.Liveries'!
2014-01-22 04:07:36 - Error during NetHook.Tick:
                      System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
                         at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
                         at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
                         at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
                         at GTA.Native.Template.Invoke()
                         at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
                         at GTA.ScriptDomain.ProcessRemoteEvents()
                         at GTA.ScriptDomain.Tick()
                         at GTA.NetHook.Tick()
2014-01-22 04:20:29 - Error during NetHook.Tick:
                      System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
                         at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
                         at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
                         at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
                         at GTA.Native.Template.Invoke()
                         at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
                         at GTA.ScriptDomain.ProcessRemoteEvents()
                         at GTA.ScriptDomain.Tick()
                         at GTA.NetHook.Tick()
2014-01-22 04:24:40 - Error during NetHook.Tick:
                      System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
                         at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
                         at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
                         at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
                         at GTA.Native.Template.Invoke()
                         at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
                         at GTA.ScriptDomain.ProcessRemoteEvents()
                         at GTA.ScriptDomain.Tick()
                         at GTA.NetHook.Tick()
2014-01-22 04:35:55 - Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.
                         at freval_19.eval_fr0(Single A_0, freval_102 A_1, Vector3 A_2)
                         at freval_19.eval_fr0(freval_102 A_0, Single A_1, Vector3 A_2, IEnumerable`1 A_3)
                         at freval_27.eval_fr0(freval_102 A_0, Single A_1)
                         at freval_226.fr7(freval_202 A_0)
                         at freval_3.eval_fr2(freval_202 A_0)
                         at freval_37.fr8()
                         at freval_27.fr8()
                         at LCPD_First_Response.Engine.Main.fr2()
                         at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
                         at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
                         at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
                         at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
                         at System.Threading.ThreadHelper.ThreadStart()
2014-01-22 04:35:55 - CRASH!
2014-01-22 04:35:55 - Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.
                         at freval_19.eval_fr0(Single A_0, freval_102 A_1, Vector3 A_2)
                         at freval_19.eval_fr0(freval_102 A_0, Single A_1, Vector3 A_2, IEnumerable`1 A_3)
                         at freval_27.eval_fr0(freval_102 A_0, Single A_1)
                         at freval_226.fr7(freval_202 A_0)
                         at freval_3.eval_fr2(freval_202 A_0)
                         at freval_37.fr8()
                         at freval_27.fr8()
                         at LCPD_First_Response.Engine.Main.fr2()
                         at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
                         at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
                         at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
                         at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
                         at System.Threading.ThreadHelper.ThreadStart()
2014-01-22 04:35:55 - CRASH!

Hello. Let's try this: Open up your LCPDFR.ini, look under "Main", it should look something like this: 

[Main]
AdditionalCopCarModels=					
SuspectTransporterModels=POLICE;POLICE2;PSTOCKADE;	
VehicleTrunkWeapons=Shotgun_Baretta;			
AllTextMode=False					
AmbientScenariosMaximum=2				
AmbientScenariosMultiplier=250				
DepartmentName=Liberty City Police Department
DepartmentShortName=LCPD
FirstStart=True
UsingPoliceStationMod=False

Now, add to the bottom of that part

PreLoadAllModels=True
The "Main" part should now look like this:

[Main]
AdditionalCopCarModels=					
SuspectTransporterModels=POLICE;POLICE2;PSTOCKADE;	
VehicleTrunkWeapons=Shotgun_Baretta;			
AllTextMode=False					
AmbientScenariosMaximum=2				
AmbientScenariosMultiplier=250				
DepartmentName=Liberty City Police Department
DepartmentShortName=LCPD
FirstStart=True
UsingPoliceStationMod=False
PreLoadAllModels=True

Invenio, Investigatio, Imperium

  • Author

Thank you Ineseri! =)

 

For you to know, which models does that line load? ('cause I think I'm having those random crashes since I'm using Sam's Traffic Flow...)

  • Author

Pre.loading all models seems to work - even if I had (once) bad graphical issues that requested a game reboot - but I'm not that sure:

 

I think the problem is correlated to Sam's Traffic Flow script: first attempts with PreloadAllModels value ended with the same random crashes (every 20/30 minutes) BUT with no error report from LCPDFR (and that's a step forward, I think...).

 

Increasing TimeInterval value of TrafficFlow.ini (from 15 seconds to 30), togheter with the PreloadAllModels line of lcpdfr.ini, may have solved the crash issues (I hope).

 

 

 

 

TO BE CLEAR:
LCPD:FR 1.0a worked with no issues using pure vanilla peds & cars models - crashes started since:

 

police & police2 models were changed with enhanched ones, plus multiple liveries _ addition of Traffic Flow & Area Livery Mod scripts

added policeb model (made by me: undercover sultan with high poly lightbars)

fib ped models changed

 

LCPD:FR 1.0a itself works perfectly _ problem is cohabiting with other heavy scripts

Edited by Nikopol

  • Author

Unfortunately all tested solutions don't seem to work properly.

 

PreloadAllModels prevents the game from crashing, but when it comes the time everything goes mad; it becomes unplayable:

bad graphical issues (distance of view becomes ridiculously near, almost every model and texture is glitched), scripts stop working properly. The game behaves like it should have crashed =) (or to be clear: the game crashes without going back to desktop... useless)

When this occurred, I've tried to reload a savegame with no luck: the game remains as it is. Hard reboot needed.

 

Trying to revert models at a vanilla state and removing TrafficFlow & Area Livery Mod scripts... Sadly I think they're the problem, for me (damn, I love those Abraxas' liveries...)

 

Going back with memory: I'm using Olanov's beautiful >LCPD Detectives ped models. They're shared with a configured peds.ide and pedvariatons.dat that change models behaviour. As I've seen, it implements automatic voice reactions to world events.

Is it possible that crash occurs when one of these models try to say something? (Partner sometimes shares his evil comments (that's funny) while player ped is forced to voice M_Y_COP_BLACK with simple native trainer)

 

Any suggestions? Going crazy...

  • Author

[ERROR - 10:30:29 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 10:30:29 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Ped.SayAmbientSpeech(String PhraseID)
   at freval_211.eval_fr2(String A_0)
   at freval_78.eval_fr10()
   at freval_78.eval_fr8(Object[] A_0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.fr0()
   at LCPD_First_Response.Engine.Main.fr2()

 

That GTA.Ped.SayAmbientSpeech(String PhraseID) let me suspect even more that the problem is in Olanov's peds & pedvariations config files...

  • Author

Have you restart and new game.. and don't save any cars in the car slot and don't save on duty. 

 

Do you mean to restart a new game from scratch?!

By the way: using a 100% savegame with xlive.dll, never saved with scripts / asi installed

Do you mean to restart a new game from scratch?!

By the way: using a 100% savegame with xlive.dll, never saved with scripts / asi installed

 

Yes restart from scratch, and It does not take long to do the first part 

lcuoUWl.gif 

Do you have a sec? check out: Empirekicking | Discord Server | #baysidegamers

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