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car chase

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Hi! I realy love lcpdfr.Its the absolutly best mod for gta. The thing I like most is car chases, but usuly the Al drive rather slowly. Is there any way to change so they more often will drive faster? I guess that it shoud be a file with a random function how often they drive skillfull or bad? anyone know?

Thanks!

You mean like the normal AI, just driving around normally? Or subjects that you're chasing? On the former, I'm not too sure what can be done (albeit with LC being modeled after NYC, the speed limit is 30, but I rarely see cars go faster than 25 myself.) Would be nice to see more drivers going 25+, but that rarely happens outside of divided highways.

On the latter, the handling.dat may help there, as the car's behavior will depend on how the car's handling line is laid out. When a random chase begins, sometimes I'm chasing a Beater that's barely able to break 40 MPH, sometimes as I got from one call a couple days ago, a Banshee will spawn and the driver will will be flying down the road at 90+ at times.

 

If going into the handling line makes you feel uncomfortable, the only other things I can think you can do is download a script called Traffic Flow (or something similar) and then put down sportier cars. This script-mod forces up to 20 cars to load. It isn't everyone's cup of tea, and has different degrees of satisfaction for others, but it does the job for me, and is one of the best ways to get around the "taxi-cab bug" (in which almost all the traffic apart from other police cruisers will be Taxi cabs, usually caused by higher poly cars that are modded into the game (and that's one of the many reasons to keep a car's file size down in GTA IV)).

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/3782/sig.jpg[/img]

  • Author

Thanks for the tip. I meant that in lcpdfr, If you stop a random car and he tries to escape, it feels that the game give the escaping car a top speed limmit and a random function of what it will be. It shoud be fun to change that. But I just guessing and have no idea if it realy works that way. I just had to ask. I will look in handling and see if I find somthing.

Thanks for the tip. I meant that in lcpdfr, If you stop a random car and he tries to escape, it feels that the game give the escaping car a top speed limmit and a random function of what it will be. It shoud be fun to change that. But I just guessing and have no idea if it realy works that way. I just had to ask. I will look in handling and see if I find somthing.

 

What are some of the car types that you find yourself pulling over? It can feel they're going slower than they should, but it shouldn't be an issue outside of longer stretches without intersections or random hills, like the many expressways that are modeled in the GTA IV map. In fact, it feels that in those areas, the AI really speeds up and approaches 90, even 100 from personal experience. So chances are that this behavior is more likely coded by the GTA IV itself rather LCPD:FR. The type of car (in other words, how the handling.dat) is laid out will play a part of it I'm sure. But the kind of road it is traveling on might also play a big part too.

Edited by Leonov

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/3782/sig.jpg[/img]

  • Author

Yea most of the MC drivers and some sportcars are often faster when they tries to escape, but it must be some sort of triggers, (and maybe in the handling.dat) that make them escape faster than others. They dont drive any faster in the ordinary traffic flow, and it not 100% sure that a sprtcar will escape fast to, sometimes they drive pritty slow even on a expressway. Thanks for the help and I will have a look in handling.dat this weekend. I will do some testings if I can find some sort of topspeeds on other cars.  

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