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Crash Reports and a few little glitches I noticed


LukeD

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I've attached my log files as the file told me to report this...

 

 

Crash Report - "System.NullReferenceException"

Snippet of the error from the log below (full log is attached). This one caused my game to crash.

I'm pretty certain this was a result of my trying to use the lighting modes which I know has already been reported but wasn't sure if this was the cause or not.

 

The FIRST spoiler was from an unknown crash, it was not caused by the lighting, I was approaching a pursuit callout along the highway on the 3rd island, caused the game to freeze graphics, then after a few seconds freeze the audio and I had to end the process in the task manager to get it to close.

 

The second spoiler is from the lighting error, I think...

 

[ERROR - 8:48:20 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 8:48:20 PM] [] System.NullReferenceException: Object reference not set to an instance of an object.
   at freval_19.eval_fr0(Single A_0, freval_101 A_1, Vector3 A_2)
   at freval_27.eval_fr0(Single A_0, freval_101 A_1)
   at freval_100.fr7(freval_202 A_0)
   at freval_3.eval_fr2(freval_202 A_0)
   at freval_37.fr8()
   at freval_27.fr8()
   at LCPD_First_Response.Engine.Main.fr2()

ERROR - 9:24:36 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 9:24:36 PM] [] System.NullReferenceException: Object reference not set to an instance of an object.
   at freval_55.eval_fr0(Object[] A_0)
   at LCPD_First_Response.Engine.Timers.Timer.Process()
   at LCPD_First_Response.Engine.Timers.SystemTaskTimed.LCPD_First_Response.Engine.Timers.ISystemTask.InternalProcess()
   at freval_216.fr0()
   at LCPD_First_Response.Engine.Main.fr2()

 
I also found this, no idea what this was referring to sadly so cannot describe the situation


ERROR - 10:08:36 PM] An unhandled exception occured in LCPDFR. Details: Object reference not set to an instance of an object.
   at GTA.Ped.isInVehicle(Vehicle vehicle)
   at CSharp.LCPDFR.Scripts.BackupManager.BackupManager.LCPDFR-9(TimerItem A_0)
   at CSharp.Engine.TimerItem.Process()
   at CSharp.Engine.TimerManager.1()
Additional info: Script: Internal.BackupManager
Status: 
 
Please report this at www.lcpdfr.com
[DEBUG - 10:08:36 PM] [Core] HandleException: Shutting down Internal.BackupManager...

 
GetAudioFileForAction: No file found...
Not a huge issue as never caused a crash, but certainly an eyesore in the console (which I use for repairing my car, OCD with headlights being smashed etc, really drives me nuts lol)
With it being the audio files I can only assume it's the random radio chatter, I'll name a few which got flagged up below.
SAN_JUAN_RD
NICKEL_ST
UNITS_REPORT
PYRITE_ST
PLUMBERS_SKYWAY
 
Traffic Stop Glitch - Didn't fully register
Only happened once so far but, nonetheless it happened.
 
Using the ANPR, ALPR...thing. The license plate scanner. Pulled up a car with "illegal license plates", initiated the traffic stop and they pulled over, walked over to the car, went through steps F9 (not roadworthy), F9 (check license), F9 (run license)
I got back into my car, checked the license on the database and then proceeded to exit the database and went to leave my car.
 
The bug occurred here, as the police computer exited and I was returned to my normal game screen, the pulled over vehicle proceeded to drive away as if the traffic stop was cancelled. I never pressed shift, I didn't even get to press F because the suspect car literally just decided to drive off.
There was no blip or indication that he was evading me, and when I used shift to pull him over again it responded fine.
 
Text based reports spammed itself
I use the text mode because having all the text in the top right hand corner looks clean and I prefer it.
I joined a callout pursuit which went straight to the driver being on foot within a second or 2 of me accepting the callout, I arrived at the scene to find the expected shootout and police cars everywhere, the text mode bit suddenly got spammed with updates saying he was on foot (by spammed I mean about 6 or 7 lines of "Suspect on foot") as if the system was hanging and failed to update it at the right times. Didn't cause a crash or error as such, wasn't a problem but again just something small I thought I would flag up.
 
Some extra information just in case it helps:
 
- I use the steam version of GTA IV (patch 1.0.7.0)
- Clean install today, no other mods running, no texture changes, no re-models of cars/peds.
- I use windows 7 (x64)
 
Hope the above is useful to the developers, I don't need any support on how to solve the problems, this isn't a "halp my game brok3d" post. But obviously if someone knows how to fully fix any of the above issues I'll be happy to try the solutions out.
 
And if this does happen to be a duplicate I'm sorry, I read through the first 25 post titles looking for something which indicated a match to my findings, read a couple of them but they didn't match so I posted it anyway.
 
 
EDIT:

ERROR - 6:48:45 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 6:48:45 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Ped.get_Gender()
   at GTA.Vehicle.CreatePedOnSeat(VehicleSeat Seat, Model model)
   at freval_284.eval_fr0(VehicleSeat A_0, CModel A_1)
   at freval_45.fr1(Object[] A_0)
   at freval_45.eval_0.eval_fr1(Object[] A_0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.fr0()
   at LCPD_First_Response.Engine.Main.fr2()

I got this error and game crash after calling in an ambulance.
 
Edited by LukeD

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

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