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LCPDFR 1.0 Will Not Start

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Installed C++ Redistributable 2012 and Microsoft's .Net Framework 4.5

Uninstalled and re-installed a clean, unmodified GTA IV.

Manually installed LCPDFR 1.0 per the included instructions.

Manually installed xlive.dll into the main GTA IV folder.

Checked per the instructions that all files and folders were present and in their correct locations.

There is no LCPDFR.log, AdvancedHook.log or AdvancedHookInit.log available.

When I start GTA IV, I get "Load Successful," but when I press Alt+P, nothing happens. Normal gameplay works as it should, just cannot start LCPDFR 1.0.

Something seems amiss when I run dependency walker, screenshot attached.

Thanks in advance for the help.

Legal copy of the game? Running the game as administrator? Latest patch? What other mods are you using? What operating system are you using? Make sure that LCPDFR 0.95 is removed.

 

Edited by ineseri

Invenio, Investigatio, Imperium

  • Author

Legal copy of the game? Running the game as administrator? Latest patch? What other mods are you using? What operating system are you using? Make sure that LCPDFR 0.95 is removed.

 

This is a 100% legal, store-bought version of the game.  It is being ran as an administrator.  I installed the latest patch when I did the clean installation this morning and have not installed any other mods other than LCPDFR 1.0.  Currently using Windows 7 Ultimate and 0.95 was completely removed when I did the clean install this morning.

 

0.95 ran fine with little or no crashes.

ScriptHookDotNet.log please.

 

Don't have ScriptHookDotNet.log

 

Attached the only "logs" I could find.  FYI, SHDN console does not open in game anymore either.

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  • Author

Yeah, please do so. If issue persists, please share the latest log files.

 

Did a reboot, still does not work.  Out of curiosity, how come I don't have lcpdfr.log or scripthook.log?  I attached the newest log that I do have.

  • Author

Don't you have an asi log? For some reason it doesn't even load your ScriptHookDotNet...

 

Here is the asilog info:

 

// -- GTA IV ASI LOADER LOG -- //
//-- © Alexander Blade 2008 -- //
C:Windowssystem32dsound.dll is loaded, address 0x6AB50000
Hooking dsound proc named "DirectSoundCreate"
"DirectSoundCreate" hooked, address 0x6AB57E3D
Hooking dsound proc named "DirectSoundEnumerateA"
"DirectSoundEnumerateA" hooked, address 0x6AB9D993
Hooking dsound proc named "DirectSoundEnumerateW"
"DirectSoundEnumerateW" hooked, address 0x6AB9D9B0
Hooking dsound proc named "DllCanUnloadNow"
"DllCanUnloadNow" hooked, address 0x6AB841BB
Hooking dsound proc named "DllGetClassObject"
"DllGetClassObject" hooked, address 0x6AB57792
Hooking dsound proc named "DirectSoundCaptureCreate"
"DirectSoundCaptureCreate" hooked, address 0x6AB9D2C5
Hooking dsound proc named "DirectSoundCaptureEnumerateA"
"DirectSoundCaptureEnumerateA" hooked, address 0x6AB9D9CD
Hooking dsound proc named "DirectSoundCaptureEnumerateW"
"DirectSoundCaptureEnumerateW" hooked, address 0x6AB9D9EA
Hooking dsound proc named "GetDeviceID"
"GetDeviceID" hooked, address 0x6AB9D160
Hooking dsound proc named "DirectSoundFullDuplexCreate"
"DirectSoundFullDuplexCreate" hooked, address 0x6AB9D429
Hooking dsound proc named "DirectSoundCreate8"
"DirectSoundCreate8" hooked, address 0x6AB8DE69
Hooking dsound proc named "DirectSoundCaptureCreate8"
"DirectSoundCaptureCreate8" hooked, address 0x6AB9D371
Loading ASI C:Program Files (x86)Rockstar GamesGrand Theft Auto IVAdvancedHookInit.asi
ASI loaded : C:Program Files (x86)Rockstar GamesGrand Theft Auto IVAdvancedHookInit.asi, Address 0x00000000
Loading ASI C:Program Files (x86)Rockstar GamesGrand Theft Auto IVScriptHookDotNet.asi
ASI loaded : C:Program Files (x86)Rockstar GamesGrand Theft Auto IVScriptHookDotNet.asi, Address 0x00000000
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