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Crash when going in to police station

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As soon as I go into the police station and it starts loading it crashes gta.
Error logs:
 

AdvancedHook.log:

 

Log started on: 2:22:58 12-29-2013

------------------------
[iNFO - 2:22:58] Gameversion - 1.0.7.0
[iNFO - 2:22:58] XLiveLess present - skipping xlive changes
[iNFO - 2:22:58] AdvancedHook 0.28 © 2010-2013 LMS - Initialized
[iNFO - 2:22:58] Permission granted for LCPDFR only
[iNFO - 2:22:58] Thanks to listener, aru and #iv-modding
[iNFO - 2:22:58] Attaching exception handler...
[iNFO - 2:22:58] Exception handler attached
[iNFO - 2:22:58] Patching game functions...
[iNFO - 2:23:36] An exception occured
[iNFO - 2:23:36] 
Process: 9D0000 Address: 75164B32 (S)á¸]d)Code: E0434352Registerdump - EAX: 6535E7D8 EBP: 6535E830 EBX: 5 ECX: 5 EDI: 1 EDX: 0 EIP: 75164B32 ESI: 6535E8A0 ESP: 6535E7D8

 

LCPDFR.log:

 

------------------------

[iNFO - 2:29:21 AM] [Log] Started
[iNFO - 2:29:21 AM] [Main] Main: Initializing...
[iNFO - 2:29:21 AM] [Main] Main: LCPDFR Engine © 2011-2013 LMS
[iNFO - 2:29:21 AM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
[iNFO - 2:29:21 AM] [PluginManager] Initialize: Loading custom plugins
[WARNING - 2:29:21 AM] [settings] ReadSettings: Invalid entry 
[iNFO - 2:29:21 AM] [settings] ReadSettings: Suspect transporter POLICE
[iNFO - 2:29:21 AM] [settings] ReadSettings: Suspect transporter POLICE2
[iNFO - 2:29:21 AM] [settings] ReadSettings: Suspect transporter PSTOCKADE
[WARNING - 2:29:21 AM] [settings] ReadSettings: Invalid entry 
[WARNING - 2:29:21 AM] [settingsFile] GetValue: Value not found: ClientPort (Networking)
[iNFO - 2:29:21 AM] [Main] Main: Initializing done
[iNFO - 02:29:22] [serverCommunication] InitializeConnection: Internet connection available
[iNFO - 02:29:35] [serverCommunication] InitializeConnection: Public IP Address is: 192.168.87.100
[iNFO - 02:29:37] [serverCommunication] InitializeConnection: Connected to the LCPDFR server
[iNFO - 2:29:37 AM] [NetworkManager] NetworkManager: In network session: False Is host: False
[iNFO - 02:29:37] [Authentication] Authentication: Server available, using online authentication
[ERROR - 02:29:39] [Authentication] Authentication: Authentication failed
[iNFO - 02:29:39] [Authentication] Authentication: Failed to authenticate
[ERROR - 2:29:50 AM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 2:29:50 AM] [] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: ModelIndex
   at GTA.value.PedComponent.Change(Int32 ModelIndex, Int32 TextureIndex)
   at freval_202.eval_fr22()
   at freval_139.fr4()
   at freval_139.fr6()
   at freval_139.eval_fr7()
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at freval_162.fr1()
   at LCPD_First_Response.Engine.Main.fr2()
 

 

ScriptHookDotNet.log:

 

2013-12-29 02:28:51 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)

2013-12-29 02:29:21 - Direct3D device created!
 
2013-12-29 02:29:21 - SEARCHING FOR SCRIPTS...
2013-12-29 02:29:21 - Loading scripts in Assembly 'scriptsCautiousDrivers.net.dll' ...
2013-12-29 02:29:21 -  ...found script 'CautiousDrivers.CautiousDriversScript'!
2013-12-29 02:29:21 - Loading scripts in Assembly 'scriptsFirePatrol.net.dll' ...
2013-12-29 02:29:21 -  ...found script 'emergencyscript.emergency'!
2013-12-29 02:29:21 - Loading scripts in Assembly 'scriptsindicator.net.dll' ...
2013-12-29 02:29:21 -  ...found script 'indicatorClass'!
2013-12-29 02:29:21 - Loading scripts in Assembly 'scriptsLCPDFR Loader.net.dll' ...
2013-12-29 02:29:21 -  ...found script 'LCPDFR_Loader.Loader'!
2013-12-29 02:29:21 -  ...found script 'LCPDFR_Loader.PublicScript'!
2013-12-29 02:29:21 - Loading scripts in Assembly 'scriptsOvertakingFix.net.dll' ...
2013-12-29 02:29:21 -  ...found script 'OvertakingFix.mainScript'!
2013-12-29 02:29:21 - Loading scripts in Assembly 'scriptsTrafficFlow.net.dll' ...
2013-12-29 02:29:21 -  ...found script 'TrafficFlow.Taxi'!
2013-12-29 02:29:21 - Loading scripts in Assembly 'scriptsTrafficLightsFix.v1.1.net.dll' ...
2013-12-29 02:29:21 -  ...found script 'TrafficLights.TrafficLights'!
2013-12-29 02:29:21 - DONE! 8 valid scripts found!
 
2013-12-29 02:29:21 - STARTING SCRIPTS...
2013-12-29 02:29:21 - INFO: Phone number checks are not available!
2013-12-29 02:29:21 -  ...successfully started script 'TrafficLights.TrafficLights'!
2013-12-29 02:29:21 -  ...successfully started script 'TrafficFlow.Taxi'!
2013-12-29 02:29:21 -  ...successfully started script 'OvertakingFix.mainScript'!
2013-12-29 02:29:21 -  ...successfully started script 'LCPDFR_Loader.PublicScript'!
2013-12-29 02:29:21 -  ...successfully started script 'LCPDFR_Loader.Loader'!
2013-12-29 02:29:21 -  ...successfully started script 'indicatorClass'!
2013-12-29 02:29:21 -  ...successfully started script 'emergencyscript.emergency'!
2013-12-29 02:29:21 -  ...successfully started script 'CautiousDrivers.CautiousDriversScript'!
2013-12-29 02:29:50 - Unhandled Exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
                      Parameter name: ModelIndex
                         at GTA.value.PedComponent.Change(Int32 ModelIndex, Int32 TextureIndex)
                         at freval_202.eval_fr22()
                         at freval_139.fr4()
                         at freval_139.fr6()
                         at freval_139.eval_fr7()
                         --- End of inner exception stack trace ---
                         at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
                         at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
                         at System.Delegate.DynamicInvokeImpl(Object[] args)
                         at freval_162.fr1()
                         at LCPD_First_Response.Engine.Main.fr2()
                         at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
                         at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
                         at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
                         at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
                         at System.Threading.ThreadHelper.ThreadStart()
2013-12-29 02:29:50 - CRASH!
2013-12-29 02:29:50 - Unhandled Exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
                      Parameter name: ModelIndex
                         at GTA.value.PedComponent.Change(Int32 ModelIndex, Int32 TextureIndex)
                         at freval_202.eval_fr22()
                         at freval_139.fr4()
                         at freval_139.fr6()
                         at freval_139.eval_fr7()
                         --- End of inner exception stack trace ---
                         at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
                         at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
                         at System.Delegate.DynamicInvokeImpl(Object[] args)
                         at freval_162.fr1()
                         at LCPD_First_Response.Engine.Main.fr2()
                         at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
                         at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
                         at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
                         at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
                         at System.Threading.ThreadHelper.ThreadStart()
2013-12-29 02:29:50 - CRASH!
 

 

Hope you can help. thanks.

It seems more than just me is having this issue lol. We are using peds that have been made for our clan and we to have been crashing upon entering the police station. Wish the force duty was still enabled. Still super excited :)

 

On another question, seeing as I cant get 1.0 to work yet in single player, I haven't heard anything that related to multiplayer. Is 1.0 been rebuild to work any better in mp? (sorry if its in the wrong area)

  • Management Team

It seems more than just me is having this issue lol. We are using peds that have been made for our clan and we to have been crashing upon entering the police station. Wish the force duty was still enabled. Still super excited :)

 

On another question, seeing as I cant get 1.0 to work yet in single player, I haven't heard anything that related to multiplayer. Is 1.0 been rebuild to work any better in mp? (sorry if its in the wrong area)

 

 

forceduty still works.

 

MP is not changed.

 

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

There's some improvements in stability, but we do not yet have full MP support. For instance, as of 1.0, other human players will not count for visual checks in pursuits.

forceduty still works.

 

MP is not changed.

 

 

Hmm, couldn't get it to force duty nor could I find the key bindings to do so. I will have to keep looking. Currently was using alt+p to start lcpdfr and crtl+p to force duty. alt+p still works but ctrl+p wasn't. And thank you for the mp info.

 

 

I want to extend a very big THANK YOU to the LCPDFR team for all their hard work and dedication. Not only that, they are still here answering "bug/user" issues so fast. THANK YOU GUYS!!!

 

You have to type "forceduty" into the console.

 

Sweet :) I will see if the keeps us from crashing at the station. Keep up the amazing work guys! Thank you!!!

 

This is a support topic.
Only reply here to offer help or assistance to oliersej. Off-topic or "me too" replies will be removed.

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