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Zmodeler Export Errors

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When exporting my model in Zmodeler 2.2.6 I get these errors below: 

 

 

ZModeler is ready.
Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "cvpi_badges" which doesn't suit settings for shader "gta_vehicle_badges".
Using texture "cvpi_engine" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "cvpi_engine" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "cvpi_engine" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "cvpi_interior_stuff" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "police_sign_1" which doesn't suit settings for shader "gta_vehicle_paint3".
Using texture "vehicle_generic_detail_spec" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "emerglights" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "emerglights" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "emerglights" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "emerglights_emis" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Using texture "emerglights_emis" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Using texture "emerglights" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "emerglights" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "cvpi_badges" which doesn't suit settings for shader "gta_vehicle_badges".
Using texture "police_sign_1" which doesn't suit settings for shader "gta_vehicle_paint3".
Using texture "police_sign_1" which doesn't suit settings for shader "gta_vehicle_paint3".
Using texture "police_sign_1" which doesn't suit settings for shader "gta_vehicle_paint3".
Using texture "cvpi_badges" which doesn't suit settings for shader "gta_vehicle_badges".
Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Using texture "trim" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "trim" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "grey" which doesn't suit settings for shader "gta_vehicle_paint1".
Using texture "cvpi_badges" which doesn't suit settings for shader "gta_vehicle_badges".
Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass".
 
 
Here's a picture of what it looks like 
b99jwn.jpg
 

 

 

  • Author

Still getting the same errors below, can anyone help? 

 

ZModeler is ready.
Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "cvpi_badges" which doesn't suit settings for shader "gta_vehicle_badges".
Using texture "cvpi_engine" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "cvpi_engine" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "cvpi_engine" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "cvpi_interior_stuff" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_smallspecmap" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "police_sign_1" which doesn't suit settings for shader "gta_vehicle_paint3".
Using texture "vehicle_generic_detail_spec" which doesn't suit settings for shader "gta_vehicle_mesh".
Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "black" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "cvpi_badges" which doesn't suit settings for shader "gta_vehicle_badges".
Using texture "police_sign_1" which doesn't suit settings for shader "gta_vehicle_paint3".
Using texture "police_sign_1" which doesn't suit settings for shader "gta_vehicle_paint3".
Using texture "police_sign_1" which doesn't suit settings for shader "gta_vehicle_paint3".
Using texture "cvpi_badges" which doesn't suit settings for shader "gta_vehicle_badges".
Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Using texture "trim" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "trim" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "grey" which doesn't suit settings for shader "gta_vehicle_paint1".
Using texture "cvpi_badges" which doesn't suit settings for shader "gta_vehicle_badges".
Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "cvpi_lights" which doesn't suit settings for shader "gta_vehicle_interior".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_lightsemissive".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass".
Using texture "vehicle_generic_glassdirt" which doesn't suit settings for shader "gta_vehicle_vehglass".
 

 

 

those messages are telling you that the materials are not proper. first suggestion is to use another cvpi, bxbugs's is not the best. The DSF cvpi is way more stable and will not give you as many issues.

im noticing you're getting an awful lot of error's.. have you watched the tutorials read up on zmodeler or even watched Youtube video's about it?

Edited by XBR410

28e28d75ee.png

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