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Zmodeler export places wheel INSIDE car.

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Hey. I am still quite new to modeling and 'yall are right, it's frustrating. I am using Tim98's unlocked DSF CVPI and am trying to do differnet renditinos of non-els lights and misc parts, but when I export the car (after fixing my extras_5 error, The car appears in Open IV with the wheels inside the center of the car. In game, the whole car acts as one giant wheel with the screen freaking out. What am I doing wrong here? If it sounds like I forgot something when exporting, I have the model exporting as a .wft with .png extension with collision, store textures and sliced checked.

  • Author

It will not export if nothing is checked. The windows are all greyed out unless I ad the vehshare textures to the car in OpenIV and the wheel is still inside the car. Is it the lightbar that is causing this? I have one that worked fine with an MX7000 and a CVPI grille guard. 

It will not export if nothing is checked. The windows are all greyed out unless I ad the vehshare textures to the car in OpenIV and the wheel is still inside the car. Is it the lightbar that is causing this? I have one that worked fine with an MX7000 and a CVPI grille guard. 

No not uncheck in the hierarchy, when you export make sure sliced and collision is unchecked. 

  • Author

Fixed the windows being grey, but now I can't find the tire in the vehicle hirachy. It states that it's attached to chassis_L0 with the police computer which I also want to get rid of. How can I delete and replace the wheels from chassis_L0 if there are no _extras in the vehicle hierarchy?

  • Author

Okay. I fixed the problems. I had corrupted the base CVPI model from earlier work. It works fine now. Sorry for the confusion. The only thing left now is trying to remove that darned police computer and adding PFCBAREFOOTS console. Will the .dds extensions cause any conflicts with the rest being .png?

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