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Hello, LCPDFR Community. I am a iPhone Developer, and am attempting to release my latest app. If anyone here is a Apple Developer and has released apps on the app store, I would very much appreciate if you could help me with some errors I am getting in the Application Loader

 

Thanks,

Nick

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I use Xcode to distribute apps, why does it have to be Application Loader? Do you have some config requirements?

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

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Yup, I am! Don't use application loader, it's a waste of time. You can, and in that case, just compress your application.app file (e.g. mygame.app) into a zip file and that's what you need to upload into Application Loader. Also, if an admin can close this, that would be great, because it has nothing to do with LCPDFR, GTA or PCs for that matter. Next time use the dev forums.

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I use Xcode to distribute apps, why does it have to be Application Loader? Do you have some config requirements?

 

To upload my apps to the app store, I have to use a app file that I zip, then upload via application loader to the app store.

 

The errors I am getting:

Application failed codesign verification. The signature was invalid, contains disallowed entitlements, or it was not signed with an iPhone Distribution Certificate (I signed it with my Distribution Certificate)

 

Also:

 

The CodeResources file is missing and it much be a symbolic lik to _CodeSignature/CodeResources. Make certain that the bundle is on a locally-mounted volume and be certain to use the Mac OS X Finder to compress it (I did)

 

Also:

Unable to extract codesigning entitlements from your application. Please make sure (AppName) is a valid Mach executable thats properly codesigned. (Again, I have properly codesigned it)

 

Finally,

 

iPhone/iPod Touch: application executable contains unsupported architecture(s): i386

 

Thanks for any help you can give me!

Yup, I am! Don't use application loader, it's a waste of time. You can, and in that case, just compress your application.app file (e.g. mygame.app) into a zip file and that's what you need to upload into Application Loader. Also, if an admin can close this, that would be great, because it has nothing to do with LCPDFR, GTA or PCs for that matter. Next time use the dev forums.

Also, not to be rude. But are you kidding me, A quote from the FORUM DESCRIPTION:

 

Anything that doesn't have a forum on this website can be discussed here.

 

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  • Management Team

To upload my apps to the app store, I have to use a app file that I zip, then upload via application loader to the app store.

 

The errors I am getting:

Application failed codesign verification. The signature was invalid, contains disallowed entitlements, or it was not signed with an iPhone Distribution Certificate (I signed it with my Distribution Certificate)

 

Also:

 

The CodeResources file is missing and it much be a symbolic lik to _CodeSignature/CodeResources. Make certain that the bundle is on a locally-mounted volume and be certain to use the Mac OS X Finder to compress it (I did)

 

Also:

Unable to extract codesigning entitlements from your application. Please make sure (AppName) is a valid Mach executable thats properly codesigned. (Again, I have properly codesigned it)

 

Finally,

 

iPhone/iPod Touch: application executable contains unsupported architecture(s): i386

 

Thanks for any help you can give me!

 

Still, I think you don't have to use Application Loader, but can distribute directly via Xcode.

 

1.) About your issues, is there any chance you use a DEV certificate for you final build? Check your build settings for release and ensure you're using your distribution certificate (right click Targets->GetInfo to have a look).

 

2.) Try a plain rebuild to get right of the symbolic link error or use the commandline zip tool "zip -y -r".

 

3.) Might be solved when you sort out the certificate issue.

 

4.) Pretty much an indicator you're still compiling for the simulator, which runs i386. Switch to device for the arm architecture.

 

I'd recommend you to check Apple's guides on how to properly distribute apps, they should address most, if not all, of your issues

 

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

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Still, I think you don't have to use Application Loader, but can distribute directly via Xcode.

 

1.) About your issues, is there any chance you use a DEV certificate for you final build? Check your build settings for release and ensure you're using your distribution certificate (right click Targets->GetInfo to have a look).

 

2.) Try a plain rebuild to get right of the symbolic link error or use the commandline zip tool "zip -y -r".

 

3.) Might be solved when you sort out the certificate issue.

 

4.) Pretty much an indicator you're still compiling for the simulator, which runs i386. Switch to device for the arm architecture.

 

I'd recommend you to check Apple's guides on how to properly distribute apps, they should address most, if not all, of your issues

 

 

Thanks LMS! I appreciate it. I thought I followed all of their guides, but I will re look over them and re-visit if I still have any issues.

 

I fixed it. I had one error of not only variables in my current version. Thanks for the help, and it has been submitted. Feel free to close the topic.

 

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