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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

SSPD AI Uniform Help

Featured Replies

Just customized some officers and edited it Ultimate Backup, so now AI units called in are wearing what I want. But, the AIs patrolling are not and I don't know how to fix that? I haven't added any textures, but changed the EUP uniforms for Sandy Shores. How do I get the AI that are patrolling to wear the same uniform?

Solved by Joe C Wilson

  • Author
5 hours ago, Joe C Wilson said:

The agency file in the LSPDFR custom data folder controls the uniforms worn by them. The departmental uniform files in the custom folder allow you to change their attire.

Here are some screenshots. As you see the custom data file is different from my Ultimate Backup file (for obvious reason). I'm trying to see how I can translate the UB code into something readable for the custom data.

Could contain: text, screenshot, display, software, multimedia software

Could contain: text, electronics, screenshot, display, software, multimedia, computer, operating system, multimedia software

  • Solution

Those are your freemode character models that are being loaded into the data. Before anything else, inside that SSPD section you added in, you can change from BCSO to SSPD. Then you can copy a file like bcso_eup that's in the custom data folder, name it sspd_eup, change out a uniform inside of that, and then that would work. Here's an example of the BCSO class A uniform for the data folder--both male and female variations with all of the rank insignia included. All you would have to change is to what number slot your Sandy Shores EUP pack uses/replaces in OpenIV. You can check the EUP Menu to see those numbers. Note the data folder starts with 0 being the first slot, unlike Ultimate Backup where the file reads 1 as the first slot. Just something to keep in mind when you are updating your uniforms.

Pasted content

<Outfit>

<Name>BCSO Class A</Name>

<ScriptName>bcso_class_a</ScriptName>

<Variations>

<Variation>

<Name>Deputy</Name>

<ScriptName>m_base</ScriptName>

<Gender>male</Gender>

<Components>

<!--berd-->

<Component id="1" drawable="90" texture="0" />

<!--uppr-->

<Component id="3" drawable="4" texture="0" />

<!--lowr-->

<Component id="4" drawable="22" texture="8" />

<!--hand-->

<Component id="5" drawable="54" texture="0" />

<!--feet-->

<Component id="6" drawable="51" texture="0" />

<!--teef-->

<Component id="7" drawable="8" texture="0" />

<!--accs-->

<Component id="8" drawable="53" texture="0" />

<!--task-->

<Component id="9" drawable="14" texture="0" />

<!--decl-->

<Component id="10" drawable="0" texture="0" />

<!--jbib-->

<Component id="11" drawable="200" texture="3" />

</Components>

<Props>

<Prop id="0" drawable="13" texture="1" /> <!--p_head-->

</Props>

</Variation>

<Variation>

<Name>Senior Deputy</Name>

<Base>m_base</Base>

<ScriptName>m_senior</ScriptName>

<Gender>male</Gender>

<Components>

<Component id="10" drawable="11" texture="1" /> <!-- decal -->

</Components>

</Variation>

<Variation>

<Name>Sergeant</Name>

<Base>m_base</Base>

<ScriptName>m_sgt</ScriptName>

<Gender>male</Gender>

<Components>

<Component id="5" drawable="54" texture="1" /> <!-- hand -->

<Component id="10" drawable="11" texture="4" /> <!-- decal -->

</Components>

</Variation>

<Variation>

<Name>Lieutenant</Name>

<Base>m_base</Base>

<ScriptName>m_lieutenant</ScriptName>

<Gender>male</Gender>

<Components>

<Component id="5" drawable="54" texture="0" /> <!-- hand -->

<Component id="10" drawable="45" texture="6" /> <!-- decal -->

</Components>

</Variation>

<Variation>

<Name>Captain</Name>

<Base>m_base</Base>

<ScriptName>m_captain</ScriptName>

<Gender>male</Gender>

<Components>

<Component id="5" drawable="54" texture="2" /> <!-- hand -->

<Component id="10" drawable="45" texture="7" /> <!-- decal -->

</Components>

</Variation>

<Variation>

<Name>Deputy</Name>

<ScriptName>f_base</ScriptName>

<Gender>female</Gender>

<Components>

<!--berd-->

<Component id="1" drawable="90" texture="0" />

<!--uppr-->

<Component id="3" drawable="3" texture="0" />

<!--lowr-->

<Component id="4" drawable="3" texture="7" />

<!--hand-->

<Component id="5" drawable="54" texture="0" />

<!--feet-->

<Component id="6" drawable="52" texture="0" />

<!--teef-->

<Component id="7" drawable="8" texture="0" />

<!--accs-->

<Component id="8" drawable="51" texture="0" />

<!--task-->

<Component id="9" drawable="14" texture="0" />

<!--decl-->

<Component id="10" drawable="0" texture="0" />

<!--jbib-->

<Component id="11" drawable="202" texture="3" />

</Components>

<Props>

<Prop id="0" drawable="13" texture="1" /> <!--p_head-->

</Props>

</Variation>

<Variation>

<Name>Senior Deputy</Name>

<Base>f_base</Base>

<ScriptName>f_dept_2</ScriptName>

<Gender>female</Gender>

<Components>

<Component id="10" drawable="10" texture="1" /> <!-- decal -->

</Components>

</Variation>

<Variation>

<Name>Sergeant</Name>

<Base>f_base</Base>

<ScriptName>f_sgt</ScriptName>

<Gender>female</Gender>

<Components>

<Component id="5" drawable="54" texture="1" /> <!-- hand -->

<Component id="10" drawable="10" texture="4" /> <!-- decal -->

</Components>

</Variation>

<Variation>

<Name>Lieutenant</Name>

<Base>f_base</Base>

<ScriptName>f_lieutenant</ScriptName>

<Gender>female</Gender>

<Components>

<Component id="5" drawable="54" texture="0" /> <!-- hand -->

<Component id="10" drawable="53" texture="6" /> <!-- decal -->

</Components>

</Variation>

<Variation>

<Name>Captain</Name>

<Base>f_base</Base>

<ScriptName>f_captain</ScriptName>

<Gender>female</Gender>

<Components>

<Component id="5" drawable="54" texture="2" /> <!-- hand -->

<Component id="10" drawable="53" texture="7" /> <!-- decal -->

</Components>

</Variation>

</Variations>

</Outfit>

Video Creator & Photographer

 

https://www.youtube.com/@Sciglitano

  • Author
13 hours ago, Joe C Wilson said:

Those are your freemode character models that are being loaded into the data. Before anything else, inside that SSPD section you added in, you can change from BCSO to SSPD. Then you can copy a file like bcso_eup that's in the custom data folder, name it sspd_eup, change out a uniform inside of that, and then that would work. Here's an example of the BCSO class A uniform for the data folder--both male and female variations with all of the rank insignia included. All you would have to change is to what number slot your Sandy Shores EUP pack uses/replaces in OpenIV. You can check the EUP Menu to see those numbers. Note the data folder starts with 0 being the first slot, unlike Ultimate Backup where the file reads 1 as the first slot. Just something to keep in mind when you are updating your uniforms.

Pasted content

<Outfit>

<Name>BCSO Class A</Name>

<ScriptName>bcso_class_a</ScriptName>

<Variations>

<Variation>

<Name>Deputy</Name>

<ScriptName>m_base</ScriptName>

<Gender>male</Gender>

<Components>

<!--berd-->

<Component id="1" drawable="90" texture="0" />

<!--uppr-->

<Component id="3" drawable="4" texture="0" />

<!--lowr-->

<Component id="4" drawable="22" texture="8" />

<!--hand-->

<Component id="5" drawable="54" texture="0" />

<!--feet-->

<Component id="6" drawable="51" texture="0" />

<!--teef-->

<Component id="7" drawable="8" texture="0" />

<!--accs-->

<Component id="8" drawable="53" texture="0" />

<!--task-->

<Component id="9" drawable="14" texture="0" />

<!--decl-->

<Component id="10" drawable="0" texture="0" />

<!--jbib-->

<Component id="11" drawable="200" texture="3" />

</Components>

<Props>

<Prop id="0" drawable="13" texture="1" /> <!--p_head-->

</Props>

</Variation>

<Variation>

<Name>Senior Deputy</Name>

<Base>m_base</Base>

<ScriptName>m_senior</ScriptName>

<Gender>male</Gender>

<Components>

<Component id="10" drawable="11" texture="1" /> <!-- decal -->

</Components>

</Variation>

<Variation>

<Name>Sergeant</Name>

<Base>m_base</Base>

<ScriptName>m_sgt</ScriptName>

<Gender>male</Gender>

<Components>

<Component id="5" drawable="54" texture="1" /> <!-- hand -->

<Component id="10" drawable="11" texture="4" /> <!-- decal -->

</Components>

</Variation>

<Variation>

<Name>Lieutenant</Name>

<Base>m_base</Base>

<ScriptName>m_lieutenant</ScriptName>

<Gender>male</Gender>

<Components>

<Component id="5" drawable="54" texture="0" /> <!-- hand -->

<Component id="10" drawable="45" texture="6" /> <!-- decal -->

</Components>

</Variation>

<Variation>

<Name>Captain</Name>

<Base>m_base</Base>

<ScriptName>m_captain</ScriptName>

<Gender>male</Gender>

<Components>

<Component id="5" drawable="54" texture="2" /> <!-- hand -->

<Component id="10" drawable="45" texture="7" /> <!-- decal -->

</Components>

</Variation>

<Variation>

<Name>Deputy</Name>

<ScriptName>f_base</ScriptName>

<Gender>female</Gender>

<Components>

<!--berd-->

<Component id="1" drawable="90" texture="0" />

<!--uppr-->

<Component id="3" drawable="3" texture="0" />

<!--lowr-->

<Component id="4" drawable="3" texture="7" />

<!--hand-->

<Component id="5" drawable="54" texture="0" />

<!--feet-->

<Component id="6" drawable="52" texture="0" />

<!--teef-->

<Component id="7" drawable="8" texture="0" />

<!--accs-->

<Component id="8" drawable="51" texture="0" />

<!--task-->

<Component id="9" drawable="14" texture="0" />

<!--decl-->

<Component id="10" drawable="0" texture="0" />

<!--jbib-->

<Component id="11" drawable="202" texture="3" />

</Components>

<Props>

<Prop id="0" drawable="13" texture="1" /> <!--p_head-->

</Props>

</Variation>

<Variation>

<Name>Senior Deputy</Name>

<Base>f_base</Base>

<ScriptName>f_dept_2</ScriptName>

<Gender>female</Gender>

<Components>

<Component id="10" drawable="10" texture="1" /> <!-- decal -->

</Components>

</Variation>

<Variation>

<Name>Sergeant</Name>

<Base>f_base</Base>

<ScriptName>f_sgt</ScriptName>

<Gender>female</Gender>

<Components>

<Component id="5" drawable="54" texture="1" /> <!-- hand -->

<Component id="10" drawable="10" texture="4" /> <!-- decal -->

</Components>

</Variation>

<Variation>

<Name>Lieutenant</Name>

<Base>f_base</Base>

<ScriptName>f_lieutenant</ScriptName>

<Gender>female</Gender>

<Components>

<Component id="5" drawable="54" texture="0" /> <!-- hand -->

<Component id="10" drawable="53" texture="6" /> <!-- decal -->

</Components>

</Variation>

<Variation>

<Name>Captain</Name>

<Base>f_base</Base>

<ScriptName>f_captain</ScriptName>

<Gender>female</Gender>

<Components>

<Component id="5" drawable="54" texture="2" /> <!-- hand -->

<Component id="10" drawable="53" texture="7" /> <!-- decal -->

</Components>

</Variation>

</Variations>

</Outfit>

Smart man! Thanks for the assist.

This is a support topic.
Only reply here to offer help or assistance to mp925gg. Off-topic or "me too" replies will be removed.

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