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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Game Crashing Only in (Loading Screen)

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[22/05/2026 12:54:26.242] Started new log on 22/05/2026 12:54:26.242

[22/05/2026 12:54:26.242] ====================================================================================================

[22/05/2026 12:54:26.238] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log

[22/05/2026 12:54:26.243] Log verbosity: Trivial

[22/05/2026 12:54:26.244] Initializing input system

[22/05/2026 12:54:26.245] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_0".

[22/05/2026 12:54:26.245] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_2".

[22/05/2026 12:54:26.251] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_3".

[22/05/2026 12:54:26.251] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_1".

[22/05/2026 12:54:26.251] Initializing game console

[22/05/2026 12:54:26.261] Console key has been set to F4 (key code: 115)

[22/05/2026 12:54:26.308] Initializing console variable "ConsoleScrollAmount".

[22/05/2026 12:54:26.308] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount

[22/05/2026 12:54:26.310] Read value: <null>

[22/05/2026 12:54:26.310] Initializing console variable "ConsoleKey".

[22/05/2026 12:54:26.310] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey

[22/05/2026 12:54:26.310] Read value: <null>

[22/05/2026 12:54:26.310] Initializing console variable "PluginTimeoutThreshold".

[22/05/2026 12:54:26.310] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold

[22/05/2026 12:54:26.313] Read value: 60000

[22/05/2026 12:54:26.313] Setting value of console variable "PluginTimeoutThreshold" to stored value.

[22/05/2026 12:54:26.313] Initializing console variable "AlwaysShowConsoleOutput".

[22/05/2026 12:54:26.313] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput

[22/05/2026 12:54:26.314] Read value: <null>

[22/05/2026 12:54:26.314] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".

[22/05/2026 12:54:26.314] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad

[22/05/2026 12:54:26.314] Read value: <null>

[22/05/2026 12:54:26.314] Initializing console variable "ShowOnScreenWarnings".

[22/05/2026 12:54:26.314] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings

[22/05/2026 12:54:26.315] Read value: <null>

[22/05/2026 12:54:26.315] Console initialized

[22/05/2026 12:54:26.315] Initializing forms manager

[22/05/2026 12:54:26.317] Cleaning temp folder

[22/05/2026 12:54:26.318] Version: RAGE Plugin Hook v1.130.1406.17682 for Grand Theft Auto V

[22/05/2026 12:54:26.325] ================ RAGE Plugin Hook ================

[22/05/2026 12:54:26.338] Waiting for launcher interop

[5/22/2026 12:54:26 PM.346] Detected Windows 10 Home (64-bit) (10.0.26200.0)!

[5/22/2026 12:54:26 PM.346] Checking game support

[5/22/2026 12:54:26 PM.448] Product name: Grand Theft Auto V

[5/22/2026 12:54:26 PM.448] Product version: 1.0.3788.0

[5/22/2026 12:54:26 PM.448] Is steam version: True

[5/22/2026 12:54:26 PM.448] Is enhanced version: False

[5/22/2026 12:54:36 PM.450] Initializing DirectX

[5/22/2026 12:54:36 PM.451] Initializing Direct3D

[5/22/2026 12:54:36 PM.451] Getting game swap chain

[5/22/2026 12:54:36 PM.466] Swap Chain created: 0x7FF78DC72078

[5/22/2026 12:54:36 PM.466] Swap Chain VTable: 0x1E064C63A40

[5/22/2026 12:54:36 PM.466] 0x74894808245C8948;0x4120EC8348571024;0x41D98B48F28BF88B

[5/22/2026 12:54:36 PM.466] D3D11Present: 0x7FFAC09374F0

[5/22/2026 12:54:36 PM.466] D3D11ResizeBuffers: 0x7FFB9BA19D40

[5/22/2026 12:54:36 PM.466] D3D11ResizeTarget: 0x7FFB9BA48F70

[5/22/2026 12:54:36 PM.466] D3D11SetFullscreenState: 0x7FFB9BA1A530

[5/22/2026 12:54:36 PM.466] Getting device

[5/22/2026 12:54:36 PM.467] Retrieved device

[5/22/2026 12:54:36 PM.467] Initializing D3D11 Renderer

[5/22/2026 12:54:36 PM.467] Creating wrapper

[5/22/2026 12:54:36 PM.467] Direct3D initialized

[5/22/2026 12:54:36 PM.467] Initialized DirectX

[5/22/2026 12:54:36 PM.467] Direct3D watcher thread spawned

[5/22/2026 12:54:36 PM.498] Wrapper created

[5/22/2026 12:54:36 PM.501] Effect created

[5/22/2026 12:54:36 PM.501] Creating buffer

[5/22/2026 12:54:36 PM.501] Created buffer

[5/22/2026 12:54:36 PM.501] Creating blend state

[5/22/2026 12:54:36 PM.501] Created blend state

[5/22/2026 12:54:36 PM.501] Done with creation

[5/22/2026 12:54:36 PM.503] [d3d11] Linear sampler state created successfully.

[5/22/2026 12:54:36 PM.505] [d3d11] Fullscreen vertex shader compiled successfully.

[5/22/2026 12:54:36 PM.507] [d3d11] Fullscreen pixel shader compiled successfully.

[5/22/2026 12:54:36 PM.508] [d3d11] Alpha pixel shader compiled successfully.

[5/22/2026 12:54:36 PM.537] Initializing texture system.

[5/22/2026 12:54:36 PM.537] Initializing texture system; phase 1

[5/22/2026 12:54:36 PM.537] Initializing texture system; phase 2

[5/22/2026 12:54:36 PM.542] Initializing texture system; phase 3

[5/22/2026 12:54:36 PM.542] Initializing texture system; phase 4

[5/22/2026 12:54:36 PM.548] Initializing texture system; phase 5

[5/22/2026 12:54:36 PM.549] Initializing texture system; phase 6

[5/22/2026 12:54:36 PM.550] Initializing texture system; phase 7

[5/22/2026 12:54:36 PM.551] Initializing texture system; phase 8

[5/22/2026 12:54:36 PM.552] Initializing texture system; phase 9

[5/22/2026 12:54:36 PM.552] Initializing texture system; phase 10

[5/22/2026 12:54:36 PM.554] Initializing texture system; phase 11

[5/22/2026 12:54:36 PM.554] Initializing texture system; phase 12

[5/22/2026 12:54:36 PM.555] Initializing texture system; phase 13

[5/22/2026 12:54:36 PM.555] Initializing texture system; phase 14

[5/22/2026 12:54:36 PM.968] Direct3D watcher thread ended

[5/22/2026 12:55:03 PM.918] LoadingScreenMsg: Initializing game support

[5/22/2026 12:55:04 PM.169] Initializing game support

[5/22/2026 12:55:04 PM.681] Current PedPool Capacity: 256

[5/22/2026 12:55:04 PM.681] Current PedPool Capacity: 000001E00D176500

[5/22/2026 12:55:04 PM.681] PedPool found at: 000001E00D176500

[5/22/2026 12:55:04 PM.681] Current PedPool Capacity: 256

[5/22/2026 12:55:04 PM.740] CollectionsArraySize found: 8192

[5/22/2026 12:55:05 PM.090] LoadingScreenMsg: Velocity limit removed

[5/22/2026 12:55:05 PM.383] Compatibility level: 0

[5/22/2026 12:55:05 PM.383] Supported version detected

[5/22/2026 12:55:05 PM.383] ==================================================

[5/22/2026 12:55:05 PM.383] LoadingScreenMsg: Patching code

[5/22/2026 12:55:05 PM.635] LoadingScreenMsg: Waiting for game initialization

[5/22/2026 12:55:05 PM.886] Waiting for game initialization

[5/22/2026 12:55:05 PM.987] LoadingScreenMsg: Initializing core

[5/22/2026 12:55:06 PM.238] Initializing hook

[5/22/2026 12:55:06 PM.238] LoadingScreenMsg: Completing interoperability

[5/22/2026 12:55:06 PM.488] Completing interoperability

[5/22/2026 12:55:06 PM.488] Initialization code 1.

[5/22/2026 12:55:06 PM.488] Initialization code 2.

[5/22/2026 12:55:06 PM.488] Initialization code 3.

[5/22/2026 12:55:06 PM.494] 1 Address: 0x00007FF78B91812C

[5/22/2026 12:55:06 PM.494] Calling func 1

[5/22/2026 12:55:06 PM.508] 2 Address: 0x00007FF78C541E02

[5/22/2026 12:55:06 PM.508] 3 Address: 0x00007FF78AEC5E8A

[5/22/2026 12:55:06 PM.528] Address: 0x00007FF78C541DAC

[5/22/2026 12:55:06 PM.528] Unknown var: 0x00007FF78D5C7CA0

[5/22/2026 12:55:06 PM.528] Initialization code 4.

[5/22/2026 12:55:06 PM.528] Initialization code 5.

[5/22/2026 12:55:06 PM.528] Completing interoperability, phase 1

[5/22/2026 12:55:06 PM.528] Completing interoperability, phase 2

[5/22/2026 12:55:06 PM.528] Highest ID is: 0x0

[5/22/2026 12:55:06 PM.528] Completing interoperability, phase 3

[5/22/2026 12:55:06 PM.528] Completing interoperability, phase 4

[5/22/2026 12:55:06 PM.528] Completing interoperability, phase 5

[5/22/2026 12:55:06 PM.528] Completing interoperability, phase 6

[5/22/2026 12:55:06 PM.528] Completing interoperability, phase 7

[5/22/2026 12:55:06 PM.528] Highest ID after injection is: 0x7fffffff

[5/22/2026 12:55:06 PM.529] LoadingScreenMsg:

[5/22/2026 12:55:06 PM.781] LoadingScreenMsg: Loading Story Mode

[5/22/2026 12:55:07 PM.032] LoadingScreenMsg: Loading and Populating Game World

[5/22/2026 12:55:07 PM.283] LoadingScreenMsg:

[5/22/2026 12:55:16 PM.788] LML not initialized. Attempting to initialize...

[5/22/2026 12:55:16 PM.788] Initializing LML interop...

[5/22/2026 12:55:16 PM.788] LML initialization failed. You can safely ignore this.

[5/22/2026 12:55:17 PM.574] Initializing console variable "IsDeveloperModeEnabled".

[5/22/2026 12:55:17 PM.574] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled

[5/22/2026 12:55:17 PM.574] Read value: <null>

[5/22/2026 12:55:17 PM.574] Initializing console variable "TimeScale".

[5/22/2026 12:55:17 PM.574] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale

[5/22/2026 12:55:17 PM.575] Read value: <null>

[5/22/2026 12:55:17 PM.583] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll

[5/22/2026 12:55:17 PM.584] Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll".

[5/22/2026 12:55:17 PM.641] AppDomainPool::InitializeAppDomain: Creating new app domain "LSPD First Response_AppDomain".

[5/22/2026 12:55:17 PM.641] Creating new instance of RemotePlugin in new AppDomain: "LSPD First Response_AppDomain".

[5/22/2026 12:55:17 PM.655] Initializing remote plugin: "LSPD First Response_AppDomain".

[5/22/2026 12:55:17 PM.666] <UNLOADED PLUGIN>: Initializing input system

[5/22/2026 12:55:17 PM.667] <UNLOADED PLUGIN>: Initializing game console

[5/22/2026 12:55:17 PM.668] <UNLOADED PLUGIN>: Initializing forms manager

[5/22/2026 12:55:17 PM.737] Initialized remote plugin: "LSPD First Response_AppDomain".

[5/22/2026 12:55:17 PM.738] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".

[5/22/2026 12:55:17 PM.858] LSPD First Response: [TRACE] Started loading LSPDFR

[5/22/2026 12:55:17 PM.859] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.9572.22921)

[5/22/2026 12:55:17 PM.859] LSPD First Response: [INFO] Compiled on 17 Mar 2026 16:44:01 UTC

[5/22/2026 12:55:17 PM.859] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com

[5/22/2026 12:55:18 PM.591] LML not initialized. Attempting to initialize...

[5/22/2026 12:55:18 PM.591] Initializing LML interop...

[5/22/2026 12:55:18 PM.591] LML initialization failed. You can safely ignore this.

[5/22/2026 12:55:21 PM.029] LSPD First Response: An exception has been thrown by a native: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

[5/22/2026 12:55:21 PM.029] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)

[5/22/2026 12:55:21 PM.040] LSPD First Response: An exception has been thrown by a native: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)

[5/22/2026 12:55:21 PM.040] at System.Environment.get_StackTrace()

[5/22/2026 12:55:21 PM.040] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)

[5/22/2026 12:55:21 PM.040] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)

[5/22/2026 12:55:21 PM.040] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)

[5/22/2026 12:55:21 PM.040] at ZnDLDHkdcQnCTEiXEPfARdNbCUmgA.JOIMNNJtOdzQYMhpYhrcVEIqSfCI() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 496

[5/22/2026 12:55:21 PM.040] at ZnDLDHkdcQnCTEiXEPfARdNbCUmgA.zHyGvtCwlPSaCsbFkHXsALxDgmeG() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 158

[5/22/2026 12:55:21 PM.040] at Rage.GameFiber.Main()

[5/22/2026 12:55:21 PM.040] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

[5/22/2026 12:55:21 PM.040] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

[5/22/2026 12:55:21 PM.040] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

[5/22/2026 12:55:21 PM.040] at System.Threading.ThreadHelper.ThreadStart()

[5/22/2026 12:55:21 PM.051] LSPD First Response:

[5/22/2026 12:55:21 PM.051] LSPD First Response: ==============================

[5/22/2026 12:55:21 PM.051] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK

[5/22/2026 12:55:21 PM.051] LSPD First Response: ------------------------------

[5/22/2026 12:55:21 PM.051] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".

[5/22/2026 12:55:21 PM.051] LSPD First Response: ------------------------------

[5/22/2026 12:55:21 PM.051] LSPD First Response: Exception type: System.AccessViolationException

[5/22/2026 12:55:21 PM.051] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

[5/22/2026 12:55:21 PM.051] LSPD First Response: ------------------------------

[5/22/2026 12:55:21 PM.051] LSPD First Response: Inner exceptions:

[5/22/2026 12:55:21 PM.051] LSPD First Response: ------------------------------

[5/22/2026 12:55:21 PM.051] LSPD First Response: Stack trace:

[5/22/2026 12:55:21 PM.051] LSPD First Response: at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)

[5/22/2026 12:55:21 PM.051] --- End of stack trace from previous location where exception was thrown ---

[5/22/2026 12:55:21 PM.051] at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()

[5/22/2026 12:55:21 PM.051] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)

[5/22/2026 12:55:21 PM.051] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)

[5/22/2026 12:55:21 PM.051] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)

[5/22/2026 12:55:21 PM.051] at ZnDLDHkdcQnCTEiXEPfARdNbCUmgA.JOIMNNJtOdzQYMhpYhrcVEIqSfCI() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 496

[5/22/2026 12:55:21 PM.051] at ZnDLDHkdcQnCTEiXEPfARdNbCUmgA.zHyGvtCwlPSaCsbFkHXsALxDgmeG() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 158

[5/22/2026 12:55:21 PM.051] at Rage.GameFiber.Main()

[5/22/2026 12:55:21 PM.051] LSPD First Response: ==============================

[5/22/2026 12:55:21 PM.051] LSPD First Response:

[5/22/2026 12:55:21 PM.052] LSPD First Response: [TRACE] Thread CopManager #1 initialized

[5/22/2026 12:55:21 PM.053] LSPD First Response: [FATAL] Forced termination

[5/22/2026 12:55:21 PM.057] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager

[5/22/2026 12:55:21 PM.100] LSPD First Response: [INFO] LSPDFR has shut down

[5/22/2026 12:55:21 PM.729] LML not initialized. Attempting to initialize...

[5/22/2026 12:55:21 PM.729] Initializing LML interop...

[5/22/2026 12:55:21 PM.729] LML initialization failed. You can safely ignore this.

My Game is randomly crashing in the loading screen only now... I dont know why it is randomly happening because it wasn't doing this before, When i get into the game and do 'ReloadallPlugins' it doesnt crash and same when I force duty it doesn't crash its just only in the loading screen and my plugin threshold is 60000

This is a support topic.
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