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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

ScriptHookV & RPH conflict on build 3788 — worked yesterday, broken today

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Hi, I'm having an issue where ScriptHookV and RPH are conflicting on GTA V Legacy build 3788 on Windows 11.

My Setup:

GTA V Legacy build 3788 (Epic)

RagePluginHook (latest)

ScriptHookV (latest)

ELS

EUP

Windows 11

The Problem:

Everything worked perfectly yesterday when I first installed and set everything up. Today without changing anything, the game no longer loads properly when both ScriptHookV and RPH are present.

If I rename ScriptHookV.dll to ScriptHookV.dll.bak, RPH hooks correctly and LSPDFR loads fine — but ELS stops working since it depends on ScriptHookV. With ScriptHookV present and named correctly, the game fails to load entirely.

I've seen reports of dinput8.dll (ASI Loader) conflicting with build 3788 on Windows 11. Is there a known fix or workaround to get ScriptHookV and RPH working simultaneously on this build?

Any help is greatly appreciated, thanks!

Edited by ColourfulPlanets
Wrote Steam instead of Epic

Solved by ColourfulPlanets

  • Community Team

Reminder: Please only create one post per issue that you are having. Your other post has been removed.

As per the issue, are you saying that removing ScriptHookV.dll causes the game to work? If so, add ScriptHookV.dll back in and have it crash. Then send the ScriptHookV.log and asiloader.log.

 

I0B5P1Y.png

Your topic has been moved to GTA V Support, this is not LSPDFR related.
Please post in the correct location in the future.

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  • Author

ScriptHookV.logasiloader.log

ScriptHookV log shows successful init on VER_1_0_3788_0, registering ELS.asi and NativeTrainer.asi. ASI loader finishes loading all plugins successfully. Crash appears to occur after this point, possibly when RPH attempts to hook

1 hour ago, UnknownBastion said:

As per the issue, are you saying that removing ScriptHookV.dll causes the game to work? If so, add ScriptHookV.dll back in and have it crash. Then send the ScriptHookV.log and asiloader.log.

 


This is a support topic.
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