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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

game stuck at loading screen

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Solved by IIIIIInothereIIIII

  • Author

its that my game gets stuck in that screen, here is the log:

Pasted content

[04/01/2026 19:58:12.309] Started new log on 04/01/2026 19:58:12.309

[04/01/2026 19:58:12.310] ====================================================================================================

[04/01/2026 19:58:12.301] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log

[04/01/2026 19:58:12.310] Log verbosity: Trivial

[04/01/2026 19:58:12.313] Initializing input system

[04/01/2026 19:58:12.314] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_0".

[04/01/2026 19:58:12.314] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_2".

[04/01/2026 19:58:12.333] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_1".

[04/01/2026 19:58:12.333] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_3".

[04/01/2026 19:58:12.333] Failed to create culture for: 132105. Name returned: 00020409

[04/01/2026 19:58:12.333] Initializing game console

[04/01/2026 19:58:12.341] Console key has been set to F4 (key code: 115)

[04/01/2026 19:58:12.407] Initializing console variable "ConsoleScrollAmount".

[04/01/2026 19:58:12.407] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount

[04/01/2026 19:58:12.413] Read value: <null>

[04/01/2026 19:58:12.413] Initializing console variable "ConsoleKey".

[04/01/2026 19:58:12.413] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey

[04/01/2026 19:58:12.414] Read value: F4

[04/01/2026 19:58:12.414] Setting value of console variable "ConsoleKey" to stored value.

[04/01/2026 19:58:12.414] Console key has been set to F4 (key code: 115)

[04/01/2026 19:58:12.414] Initializing console variable "PluginTimeoutThreshold".

[04/01/2026 19:58:12.414] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold

[04/01/2026 19:58:12.417] Read value: 60000

[04/01/2026 19:58:12.417] Setting value of console variable "PluginTimeoutThreshold" to stored value.

[04/01/2026 19:58:12.417] Initializing console variable "AlwaysShowConsoleOutput".

[04/01/2026 19:58:12.417] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput

[04/01/2026 19:58:12.417] Read value: <null>

[04/01/2026 19:58:12.417] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".

[04/01/2026 19:58:12.417] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad

[04/01/2026 19:58:12.419] Read value: False

[04/01/2026 19:58:12.419] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.

[04/01/2026 19:58:12.419] Initializing console variable "ShowOnScreenWarnings".

[04/01/2026 19:58:12.419] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings

[04/01/2026 19:58:12.419] Read value: <null>

[04/01/2026 19:58:12.419] Console initialized

[04/01/2026 19:58:12.419] Initializing forms manager

[04/01/2026 19:58:12.421] Cleaning temp folder

[04/01/2026 19:58:12.422] Version: RAGE Plugin Hook v1.126.1400.17637 for Grand Theft Auto V

[04/01/2026 19:58:12.427] ================ RAGE Plugin Hook ================

[04/01/2026 19:58:12.437] Waiting for launcher interop

[1/4/2026 7:58:12 PM.441] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.

[1/4/2026 7:58:12 PM.450] Detected Windows 10 Home (64-bit) (10.0.26200.0)!

[1/4/2026 7:58:12 PM.451] Checking game support

[1/4/2026 7:58:12 PM.577] Product name: Grand Theft Auto V

[1/4/2026 7:58:12 PM.577] Product version: 1.0.3725.0

[1/4/2026 7:58:12 PM.577] Is steam version: True

[1/4/2026 7:58:12 PM.577] Is enhanced version: False

[1/4/2026 7:58:22 PM.579] Initializing DirectX

[1/4/2026 7:58:22 PM.581] Initializing Direct3D

[1/4/2026 7:58:22 PM.581] Getting game swap chain

[1/4/2026 7:58:22 PM.601] Swap Chain created: 0x7FF65610F078

[1/4/2026 7:58:22 PM.601] Swap Chain VTable: 0x13B002C9CC0

[1/4/2026 7:58:22 PM.601] 0x74894808245C8948;0x4120EC8348571024;0x41D98B48F28BF88B

[1/4/2026 7:58:22 PM.601] D3D11Present: 0x7FF8D2E074A0

[1/4/2026 7:58:22 PM.601] D3D11ResizeBuffers: 0x7FF91F3A8C20

[1/4/2026 7:58:22 PM.601] D3D11ResizeTarget: 0x7FF91F3D9D20

[1/4/2026 7:58:22 PM.601] D3D11SetFullscreenState: 0x7FF91F3A9410

[1/4/2026 7:58:22 PM.601] Direct3D initialized

[1/4/2026 7:58:22 PM.601] Initialized DirectX

[1/4/2026 7:58:22 PM.602] Direct3D watcher thread spawned

[1/4/2026 7:58:22 PM.624] Getting device

[1/4/2026 7:58:22 PM.624] Retrieved device

[1/4/2026 7:58:22 PM.624] Initializing D3D11 Renderer

[1/4/2026 7:58:22 PM.624] Creating wrapper

[1/4/2026 7:58:22 PM.668] Wrapper created

[1/4/2026 7:58:22 PM.673] Effect created

[1/4/2026 7:58:22 PM.673] Creating buffer

[1/4/2026 7:58:22 PM.673] Created buffer

[1/4/2026 7:58:22 PM.673] Creating blend state

[1/4/2026 7:58:22 PM.673] Created blend state

[1/4/2026 7:58:22 PM.673] Done with creation

[1/4/2026 7:58:22 PM.675] [d3d11] Linear sampler state created successfully.

[1/4/2026 7:58:22 PM.678] [d3d11] Fullscreen vertex shader compiled successfully.

[1/4/2026 7:58:22 PM.680] [d3d11] Fullscreen pixel shader compiled successfully.

[1/4/2026 7:58:22 PM.682] [d3d11] Alpha pixel shader compiled successfully.

[1/4/2026 7:58:22 PM.725] Initializing texture system.

[1/4/2026 7:58:22 PM.725] Initializing texture system; phase 1

[1/4/2026 7:58:22 PM.725] Initializing texture system; phase 2

[1/4/2026 7:58:22 PM.731] Initializing texture system; phase 3

[1/4/2026 7:58:22 PM.731] Initializing texture system; phase 4

[1/4/2026 7:58:22 PM.739] Initializing texture system; phase 5

[1/4/2026 7:58:22 PM.739] Initializing texture system; phase 6

[1/4/2026 7:58:22 PM.741] Initializing texture system; phase 7

[1/4/2026 7:58:22 PM.742] Initializing texture system; phase 8

[1/4/2026 7:58:22 PM.743] Initializing texture system; phase 9

[1/4/2026 7:58:22 PM.744] Initializing texture system; phase 10

[1/4/2026 7:58:22 PM.746] Initializing texture system; phase 11

[1/4/2026 7:58:22 PM.746] Initializing texture system; phase 12

[1/4/2026 7:58:22 PM.747] Initializing texture system; phase 13

[1/4/2026 7:58:22 PM.747] Initializing texture system; phase 14

[1/4/2026 7:58:23 PM.102] Direct3D watcher thread ended

[1/4/2026 7:58:54 PM.306] LoadingScreenMsg: Initializing game support

[1/4/2026 7:58:54 PM.557] Initializing game support

[1/4/2026 7:58:55 PM.070] Current PedPool Capacity: 256

[1/4/2026 7:58:55 PM.070] Current PedPool Capacity: 0000013B31CFA260

[1/4/2026 7:58:55 PM.070] PedPool found at: 0000013B31CFA260

[1/4/2026 7:58:55 PM.070] Current PedPool Capacity: 256

[1/4/2026 7:58:55 PM.141] CollectionsArraySize found: 7344

[1/4/2026 7:58:55 PM.555] LoadingScreenMsg: Velocity limit removed

[1/4/2026 7:58:55 PM.863] Compatibility level: 0

[1/4/2026 7:58:55 PM.863] Supported version detected

[1/4/2026 7:58:55 PM.863] ==================================================

[1/4/2026 7:58:55 PM.863] LoadingScreenMsg: Patching code

[1/4/2026 7:58:56 PM.114] LoadingScreenMsg: Waiting for game initialization

[1/4/2026 7:58:56 PM.366] Waiting for game initialization

[1/4/2026 7:58:56 PM.467] LoadingScreenMsg: Initializing core

[1/4/2026 7:58:56 PM.717] Initializing hook

[1/4/2026 7:58:56 PM.717] LoadingScreenMsg: Completing interoperability

[1/4/2026 7:58:56 PM.968] Completing interoperability

[1/4/2026 7:58:56 PM.968] Initialization code 1.

[1/4/2026 7:58:56 PM.968] Initialization code 2.

[1/4/2026 7:58:56 PM.968] Initialization code 3.

[1/4/2026 7:58:56 PM.975] 1 Address: 0x00007FF653DB69B0

[1/4/2026 7:58:56 PM.975] Calling func 1

[1/4/2026 7:58:56 PM.989] 2 Address: 0x00007FF6549DE246

[1/4/2026 7:58:56 PM.990] 3 Address: 0x00007FF653365DF6

[1/4/2026 7:58:57 PM.015] Address: 0x00007FF6549DE1F0

[1/4/2026 7:58:57 PM.015] Unknown var: 0x00007FF655A64CC0

[1/4/2026 7:58:57 PM.015] Initialization code 4.

[1/4/2026 7:58:57 PM.015] Initialization code 5.

[1/4/2026 7:58:57 PM.015] Completing interoperability, phase 1

[1/4/2026 7:58:57 PM.015] Completing interoperability, phase 2

[1/4/2026 7:58:57 PM.015] Highest ID is: 0x0

[1/4/2026 7:58:57 PM.016] Completing interoperability, phase 3

[1/4/2026 7:58:57 PM.016] Completing interoperability, phase 4

[1/4/2026 7:58:57 PM.016] Completing interoperability, phase 5

[1/4/2026 7:58:57 PM.016] Completing interoperability, phase 6

[1/4/2026 7:58:57 PM.016] Completing interoperability, phase 7

[1/4/2026 7:58:57 PM.016] Highest ID after injection is: 0x7fffffff

[1/4/2026 7:58:57 PM.016] LoadingScreenMsg:

[1/4/2026 7:58:57 PM.266] LoadingScreenMsg: Loading Story Mode

[1/4/2026 7:58:57 PM.518] LoadingScreenMsg: Loading and Populating Game World

[1/4/2026 7:58:57 PM.769] LoadingScreenMsg:

[1/4/2026 7:59:07 PM.742] LML not initialized. Attempting to initialize...

[1/4/2026 7:59:07 PM.742] Initializing LML interop...

[1/4/2026 7:59:07 PM.742] LML initialization failed.

[1/4/2026 7:59:12 PM.416] Initializing console variable "IsDeveloperModeEnabled".

[1/4/2026 7:59:12 PM.416] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled

[1/4/2026 7:59:12 PM.417] Read value: <null>

[1/4/2026 7:59:12 PM.417] Initializing console variable "TimeScale".

[1/4/2026 7:59:12 PM.417] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale

[1/4/2026 7:59:12 PM.417] Read value: <null>

[1/4/2026 7:59:12 PM.449] LML not initialized. Attempting to initialize...

[1/4/2026 7:59:12 PM.449] Initializing LML interop...

[1/4/2026 7:59:12 PM.449] LML initialization failed.

[1/4/2026 7:59:12 PM.514] LML not initialized. Attempting to initialize...

[1/4/2026 7:59:12 PM.514] Initializing LML interop...

[1/4/2026 7:59:12 PM.514] LML initialization failed.

  • 2 weeks later...
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