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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

RPH Driver Bug

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All Nvidia Driver Versions 581 etc changed how DX11 renders which RPH can't handle so my console is invisible when I press F4 and I know another person is having a issue same with me. I would upload a log but it's 10+mb so yeah! RPH needs an Update.

Razer Modifications LLC

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  • I don't have an affected card. I wouldn't be able to help you set up an exception, or even tell you if that ability exists. The NVIDIA documentation however mentions being able to turn it on or off. O

Lenny asked for this so here u go bud.

RPH hooks into GTA V and runs plugins (commands like gotopd work), but the console/overlay never renders. The game runs fine, but the log spams an exception every frame:

Exception in OnRender: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Rage.Texture.Draw(RectangleF rectangle, Single u1, Single v1, Single u2, Single v2)
at Rage.Texture.Draw(RectangleF rectangle)
at LoadingScreen.Draw(Boolean useCustomLoadingScreenBackgrounds)
at Rage.HookManager.OnRenderInternal(Object sender, EventArgs e)
at Rage.HookManager.OnRender(Object sender, EventArgs e)


 

System details:

OS: Windows 11 (build 26100)
GPU: NVIDIA RTX 4070
Driver: 581.29
DirectX: DX11 enabled in GTA V
GTA V version: 1.0.3586.0 (latest)
RPH version: v1.122.1379.17094 (latest public release)
LSPDFR: 0.4.9 build 9299 (vanilla, no extra plugins)

What I tried already:

Safe Mode + disabled plugins: checked
Disabled console/overlays in RAGEPluginHook.xml: checked
Launch flags: -disableRender, -disableCustomLoadingScreen, -forcefeaturelevel11_0: checked
Windowed/borderless vs fullscreen: no difference
Reinstalled DirectX, VC++, .NET, NVIDIA drivers: checked
Fresh GTA + RPH install: checked
 

Result:

Game loads, plugins run, console accepts input.

But console/overlay never appears, error spam continues in log.


 RagePluginHook fails to initialize correctly with NVIDIA Driver 581.15 (or anything above), but functions normally after downgrading to 581.08.

 

Steps to Reproduce:

  1. Install NVIDIA Driver 581.15 (or anything above)

  2. Launch GTA V with RagePluginHook + LSPDFR.

  3. RPH fails to initialize, producing the above error log and DirectX warning.

  4. Downgrade to NVIDIA Driver 581.08.

  5. Relaunch GTA V with RPH + LSPDFR — issue no longer occurs.

    This appears to be a compatibility issue introduced in NVIDIA Driver 581.15 (or anything above). RagePluginHook works correctly on 581.08, confirming that downgrading is currently the only reliable workaround.

  • Management Team
8 minutes ago, Mr. Nobody's Workshop said:

So what do I do at this point @Cyan?

I don't have an affected card. I wouldn't be able to help you set up an exception, or even tell you if that ability exists. The NVIDIA documentation however mentions being able to turn it on or off. Or, you can downgrade your NVIDIA driver until it's fixed.

As for RPH's rendering code, it's ubiquitously compatible. Even in Linux with Wine, across multiple compatibility layers, RPH's render code works. The blame is on whatever NVIDIA is doing for Smooth Motion. From doing some Googling (searching "nvidia smooth motion crashing github"), it's clear it has not only broken RPH rendering code.

I'm not discounting a workaround eventually being available, but it will take time and effort, and it's not something we're going to get to doing for a while unless the workaround to NVIDIA's breakage is very easy. It's more likely a fix will come in a future NVIDIA driver update if it's impacting other things.

This is a support topic.
Only reply here to offer help or assistance to Razer Modifications. Off-topic or "me too" replies will be removed.

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