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Can this be done...?

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I was thinking about how pursuits could be made better and I had an idea. I'm not sure if this is an actionable suggestion or not so I did not put it in the suggestions section. Here it is - 

 

If you have played single-player in GTA IV then you know there are several missions with car pursuits. The AI in those missions is always an extraordinary driver that almost cannot be stopped until the game decides it's time for them to stop. (Think of the final mission where you have to follow those guys to the Old Casino in Alderney, they were flying down the highway.) Is there a way to port the "script" if there is one that makes the AI drive so brilliantly to evade you in single player to LCPDFR? Right now the AI just kind of drives into a mailbox and surrenders when you press SHIFT. Pursuits would be amazing that way.

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/2378/sig.jpg[/img]

Those are hard-coded into the mission.scm , I think its impossible for us to do something similiar.

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Those are hard-coded into the mission.scm , I think its impossible for us to do something similiar.

 

Ok.

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/2378/sig.jpg[/img]

If you have played single-player in GTA IV then you know there are several missions with car pursuits. The AI in those missions is always an extraordinary driver that almost cannot be stopped until the game decides it's time for them to stop. (Think of the final mission where you have to follow those guys to the Old Casino in Alderney, they were flying down the highway.) Is there a way to port the "script" if there is one that makes the AI drive so brilliantly to evade you in single player to LCPDFR? Right now the AI just kind of drives into a mailbox and surrenders when you press SHIFT. Pursuits would be amazing that way.

I hate that.  The cars have a form of invincibility and look fake as hell them magically flying away from you when you catch up to them.

 

It's true, the AIs in this game arnt the best at running away, that's why R* made preset paths for AIs to run in missions.  It shows that even they knew it was shit.  But not much we can do.

 

I know pursuits last alot longer when there is little to no traffic on the road, since the evader has nothing to try to avoid (which causes him to hit mailboxes and shit).

[center][url="http://www.youtube.com/user/Runner335"][img]http://i.imgur.com/CBYih.png[/img][/url][/center]

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